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- Version Changes
- ======= =======
-
- Produced by Laurence Brothers (brothers@paul.rutgers.edu)
-
- 0.57(alpha) First public release
-
- 0.58(alpha) bugfixes, I forget what else
-
- 0.59(alpha) bugfixes, better tactical combat mode ^c trapping
-
- 0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel
- on city level, more foods. this file started. new time
- mechanism, new module otime.
- 12/5/87.
-
- 0.70(alpha) architecture changed -- therefore most code rewritten. Only
- large-scale changes detailed here, otherwise too many to count.
-
- Countryside; multiple dungeons; "special levels"; special
- screens for houses, the arena, and countryside encounters;
- single combat mode with different verbosity levels; no more
- filechecking for saved games; many new monsters; a few new
- items; new end game; new inventory modes, effects of many
- commands are different, some new commands added, other old
- ones removed. Commands and terrain characters have different
- meanings in countryside.
- 3/22/88.
-
- 0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other
- things, wouldn't work at all on a vax.
- 3/22/88.
-
- 0.71 (beta) Rather different version of 0.70 now about to be released to
- usenet via comp.sources.games.
- 7/11/88.
-
- 0.75 Somewhat bugfixed version of 0.71, with MS-DOS cpp code and
- makefile courtesy Nathan Glasser.
- 5/4/89.
-
- Produced by Robert Rendell (rendell@cs.monash.edu.au)
-
- 0.78 Rather more bugfixed version from 0.75. Put in support for
- uid swapping so omega may run suid. Removed the high scores
- from the player save file (weird...) Put in file locking on
- the high score file so file isn't corrupted by simultanious
- updates. Fixed many sundry bugs.
- 3 Sept 93.
-
- 0.78.1 Fixed a number of bugs reported by various people.
- 3 Oct 93.
-
- 0.79 Fixed a number of bugs, largely cosmetic, but also some
- serious ones, like the Justiciar restoring hostile to the
- player if the game was restored with the player in the
- country. Also closed possible avenue of gross cheating -
- someone in wizard mode could reset any game status bit,
- including the wizard bit, thus re-enableing their score...
- 11 Feb 94.
-
- 0.80 Major changes, including merging the DJGPP and mainstream
- versions. Also saved games - I changed levels so only the
- seed and the changes made to the level are saved - the space
- saving achieved means that saving the entire dungeon is now
- feasable. Many other bugs fixed
- 16 June 94.
-
- 0.80.1 Patch 1, fixing a few careless bugs in 0.80 - help files were
- changed in name and not all references to the old name updated,
- files were created that didn't adhere to MSDOS's stupid 8.3
- filename limit. Also fixed setoptions so it didn't crash
- when called from the character creation routines.
- 28 June 94.
-
- 0.80.2 Patch 2: more bugfixes, mostly involving bugs with multiple
- items - there were several cases where conform_lost_object/s
- was called on an item that was then given to a monster or
- put in a safe, causing strange effects like piles of 0 size.
-
-