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- THE "OLAF" GRAAL 1.0 DEMO:
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- A WALK-THROUGH SOLUTION
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- =NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE=
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- Don't read this unless you don't want to play the game
- or have given up on finding the solution on your own!
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- =NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE===NOTE=
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- This walk-through only contains the steps necessary to complete the demo.
- Don't forget to try a lot of other stuff and have a good time along the way
- - there's a lot of other things to do beside what's described here!
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- 1
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- Talk to the bartender. Ask him about the place. Ask for anything but a cup
- of mead. Ask him about what happened last night. Say "Thank you".
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- Pick up the cup from the barrel.
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- Go outside.
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- 2
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- Look at the notice in the shop window.
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- Look at all three signs on the left hand side building.
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- Talk to the nomad. Ask him about the salt merchant. Ask him if he got a
- room at the motel.
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- Say good-bye to the nomad and walk to the harbour.
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- 3
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- Talk to the captain. Give him three replys - it doesn't matter which ones.
- Ask him to wait while you get a dictionary.
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- Use the small knife on the fishnet. Then use the fishnet on the seagull.
- Pick up the feather.
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- Enter the shabby shed.
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- 4
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- Tell Ali you don't think his place can be the largest anything. Ask him if
- he has a dictionary. Buy it. Say "I'll come back later" and leave.
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- There are now some clues spread around to make you re-enter the shop.
- Normally, this will have you wandering around for a bit, but you don't
- have to - Enter the shop again, leave it, then enter it for the third time,
- and you will receive a gift from Ali. Thank him and leave.
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- 5
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- Use the dictionary on the captain (not quite necessary, but a bit of good
- fun all the same).
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- Open the parcel. Use the guide book.
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- Give the rubber band to the captain.
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- Use the flute.
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- Use the feather with the flute, then use the flute again.
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- Look at the flute. Use the dictionary with the flute.
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- Use the flute.
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- Go back to the city.
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- 6
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- Use the bell.
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- Ask the shopkeeper about his shop and tell him you're selling.
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- Try to sell the flute. Be persistent - one of the dialogue alternatives
- that follows makes him buy it!
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- Talk to the nomad. Tell him you could use a camel. Tell him he can have the
- money.
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- 7
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- Try to use the camel.
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- Give the cup to the camel.
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- Use the camel.
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- 8
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- This is essentially the end of the demo. There are a couple of more rooms
- to visit, so check them out, but there are no more puzzles to solve!
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