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- /* This is a room file for GRAAL
- /*
- /* 7.room
- /*
- /* Bagdad
- /*
- /* Call CUTSCENE 17,H after any exit from this place!!!
- /* flags: 1=0 First visit
-
- SECTION: 3
-
- UPDATE: 6
-
- BG_IFF: 7BG.IFF
-
- START_POS: 1;$800D;260;117;M;2
- START_POS: 2;11;339;111;M;2
- START_POS: 3;11;478;98;R;3
- START_POS: 4;11;108;102;L;7
-
- FLOOR: 1;0;116;640;119;1-1/2-2/3-3/4-4/5-4/6-6/7-6/8-8/9-4
- FLOOR: 2;200;111;390;119;1-1/2-2/3-1/4-4/5-4/6-1/7-1/8-8/9-4
- FLOOR: 3;478;95;483;119;1-1/2-1/3-3/4-1/5-5/6-1/7-1/8-1/9-9
- FLOOR: 4;374;78;377;119;1-1/2-2/3-1/4-4/5-5/6-1/7-1/8-2/9-9
- FLOOR: 5;374;101;483;104;1-3/2-4/3-3/4-4/5-5/6-4/7-1/8-4/9-4
- FLOOR: 6;105;100;116;119;1-1/2-1/3-1/4-1/5-1/6-6/7-7/8-1/9-1
- FLOOR: 7;95;100;116;102;1-6/2-6/3-6/4-6/5-6/6-6/7-7/8-6/9-6
- FLOOR: 8;205;99;217;119;1-1/2-2/3-1/4-2/5-2/6-1/7-1/8-8/9-2
- FLOOR: 9;374;78;387;80;1-4/2-4/3-4/4-4/5-4/6-4/7-4/8-4/9-9
-
-
- EXIT: 1;335;84;343;104;339;111;House
- EXIT: 2;476;76;481;93;478;93;Mosque
- EXIT: 3;103;79;108;102;99;101;Back\Alleys
- EXIT: 4;0;85;10;119;5;115;Southern\Quarters
- EXIT: 5;372;65;378;79;382;78;Street Looking\As If It Might\Lead Somewhere
- EXIT: 6;629;89;639;119;635;117;Northern\Quarters
-
-
- CLPART: 7FG.IFF
- /* Water basin
- ROOMBOBS: 3;1;0;0;48;4;50;0
- /* House with six ornaments
- ROOMBOBS: 1;4;0;6;84;38;0;0
- /* Introductory texts
- ROOMBOBS: 1;5;150;0;156;36;0;0
- ROOMBOBS: 1;6;176;38;99;41;0;0
- /* House pieces
- ROOMBOBS: 1;11;5;56;11;30;0;0
- ROOMBOBS: 1;12;24;56;14;28;0;0
- ROOMBOBS: 1;13;48;57;13;26;0;0
-
- CLPART: Olaf_Bagdad.IFF
- /* 7 Camel
- ROOMBOBS: 1;7;4;83;26;18;25;0
- /* 9-10 Camel
- ROOMBOBS: 2;9;29;83;26;18;25;0
-
-
- ROOMOBJ: 1;water basin;7;-1;56;A 0,(RBOB1,100)(RBOB2,100)(RBOB3,100)(RBOB2,100);254;103;-4;-6;12; ;0;9;0;0;LOW;WD;a;this;the
-
-
- STATIC: 40;RBOB4;433;114
- STATIC: 39;RBOB11;99;108
- STATIC: 38;RBOB12;226;104
- STATIC: 37;RBOB13;385;81
-
- /* Show the camel
- DACT: SHOW 11,282,110,DEF
-
- /* Make Olaf a tiny guy!
- DACT: CLPART Olaf_Bagdad.iff;BOBS 10,11,0,0,16,20,15,0;BOBS 10,21,0,25,16,20,15,0;BOBS 10,31,0,50,16,20,15,0;CLPART OFF
- DACT: CBOB 14;SETRF 0,1=1
-
- /* Go!
- DACT: LIGHTS ON
-
- /* If first visit, greet the player...
- DACT: IFRF 1=0;W 50;BOBON 30,320,40,RBOB5;W 100;BOBON 29,317,84,RBOB6;W 300;BOBOFF 30;BOBOFF 29;SETRF 1=1
- DACT: EXIT
-
-
- /* Action 0 - Exit
- /* ---------------
- ACTION: 0;IFOBJ 1;SAY Sorry - You've reached the end of the demo!
- ACTION: 0;IFOBJ 2;SAY Sorry - You've reached the end of the demo!
- ACTION: 0;IFOBJ 3;SAY Sorry - You've reached the end of the demo!
- ACTION: 0;IFOBJ 4;SAY Sorry - You've reached the end of the demo!
- ACTION: 0;IFOBJ 5;SAY Sorry - You've reached the end of the demo!
- ACTION: 0;IFOBJ 6;SAY Sorry - You've reached the end of the demo!
-
- /* Action 1 - Give
- /* Action 2 - Pick up
- /*
- /* Action 3 - Use
- /* --------------
- /* Use a CMOVE instead of MOBJ because Marlboro is not his usual size!
- ACTION: 3;IFOBJ ROBJ1;SAY I don't need to wash.;SAY I did that last Christmas!;EXIT
- ACTION: 3;IFOBJ 11;CMOVE 295,111,P;GOTO 5,1
- /*
- /* Action 4 - Open
- /* Action 5 - Talk to
- /* Action 6 - Push
- /* Action 7 - Close
- /*
- /* Action 8 - Look at
- /* ------------------
- ACTION: 8;IFOBJ ROBJ1;MOBJ;SAY The basin is filled with fresh water.;EXIT
- ACTION: 8;IFOBJ 11;CMOVE 295,111,P;SAY Marlboro seems to like it here!;EXIT
- /*
- /* Action 9 - Pull
-
- /* End of room file.
-