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- Z Buffer Files:
-
- Z Buffers can be pre-loaded into WCS before rendering. A directory
- (it can be anywhere on the system and have any name) should be designated
- in the "Settings Editor" window, "Pre-Processing" page.
-
- If there are any numbers in the file names, they must correspond with the
- frames to be rendered. If there are two numbers or more in the name
- (e.g. "MyImage1.27.zbuf") only the last number must match frame numbers.
- In the example here the file would only be used for frame 27. The frame
- number can be padded with zeros.
-
- A Z buffer file can be output along with any rendered image. It can be
- in 8 bit format (gray scale) for loading into a paint program as a Raw Gray
- or IFF image or it can be saved as a four byte, floating point array or in
- the IFF ZBUF/ZBOD format. Either floating point format may be used
- for importing to the WCS renderer to a background image. One format can be
- converted to the other in the "Data Ops" module, "Convert DEM" function.
- In addition you can scale Z buffers to transform them from one set of
- render parameters to another.
-