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- Video Toaster Flyer ReadMe 4.1B
-
- (Documenting Changes from 4.0 to present)
- (version 4 updated)
-
- ****************************************************************************
- PRINT ME! ATTENTION PRINT ME!
- ****************************************************************************
-
-
- This file is a compilation of changes that have since been incorporated into
- the Flyer software. Each change/feature has been listed under a general
- heading.
-
- NEW INTRODUCTION/INSTALLATION, SWITCHER/SEQUENCER AND APPENDICES DOCS
- These sections completely replace the old documentation. Please update your
- manuals.
-
- STARTUP REQUIREMENTS, TROUBLESHOOTING, LOW-MEMORY, AND TIPS:
- See the System 4.1 Notes starting on page 32 of the Sequencer/Switcher manual
- update.
-
- THE INSTALL SET
- There are 2 disks included with the Flyer 4.1 CD-ROM. They include software
- updates made during the CD duplication period. Do not attempt to update a
- Flyer system by just copying the CD. The files on the floppy are vital to
- proper operation. The best bet is to do a complete install. For the quickest
- installation, deselect all checkboxes on the screen that ask for the
- portions of the software you would like to install (basically, this tells
- the installer to ignore the "content" and install a basic set of software
- that will run the Toaster/Flyer only). You SHOULD copy any FX you plan to
- use in your sequences from the CD.
-
- (EXCEPTION: The effects Flip Chrome Edge and Fly Over Chrome Edge [in the
- Digital drawer] are very memory intensive. They do not work in a sequence
- every time and are removed by the installer. They exist on the CD-ROM for
- users who would like to use them in real time in Project/Switcher mode.)
-
- CHANGES TO THE BUTTON BAR
- Added Tools pop-up (this necessitated the change from "Duplicate" to
- "Clone", and "Select All" to merely "All"). The Tools pop-up contains
- all of the menu commands that we have been adding as keyboard shortcuts
- only such as Edit to Audio, Lock Crouton, etc. Two new options appear here
- as well, Setup (the Toaster Setup panel, or F10) and Options (a new options
- panel, or Alt-F10). A divider separates the built-in tools and programs
- from any custom added ones (up to 20 total) in both the Tools and Programs
- popups.
-
- INFO ABOUT THE PLAY BUTTON
- The Play button is essentially a hard-wired "Play from the first crouton"
- button. In most situations, this works correctly. However, if you have
- split-audio positioned *before* the video in the project storyboard,
- then the Play button will begin project playback at the video inpoint.
- The audio will simply start with the video.
-
- To avoid this, you can insert a Flyer still of video black to act as a
- "video source" during which the audio can begin. In fact, you may prefer
- to begin most projects with some amount of black or bars as a matter of
- practice.
-
- BETTER PLAYBACK CONTROL
- When a project is ready to play, a dialog appears, waiting for you to start
- the playback with a mouse click (or press the Return button).
-
- TOOLS POP-UP MENU: HARDWARE SETUP
- There's a new panel that can be displayed either from the Tools pop-up or
- by F10. It contains options relating to the hardware setup of your system:
-
- CONTROL MONITOR
- Selects a 2-monitor (RGB monitor and Program monitor) or 3-monitor hardware
- configuration.
-
- VIDEO INPUT TERMINATION
- Terminates (or loops thru) the video signal connected to the four Toaster
- inputs. Unless the input has a T connector that splits the video signal
- connected to a Toaster input (a loop-thru sitation), termination should be
- on.
-
- GPI REMOTE TRIGGER
- This selects the GPI trigger setting for the GPI trigger (via mouse port 2).
-
- FLYER OUT
- This is a confusing setting at first glance. It selects whether inputs 3
- and 4 are "passing video" from the external connection on the Toaster card
- or from the Flyer. This feature is designed for the VT4000 hardware only
- and should *not* be used on the Amiga 2000 or 3000 (the external video
- connection will not pass legal video on the older card).
-
- When these are on, video on inputs 3 and 4 comes from the Flyer. When they
- are off, video on inputs 3 and 4 comes from the external connections on the
- back of the Toaster card. (However, if you play a Flyer clip at any time
- when these inputs are on, they will auto-switch back to "on" in order to
- play the Flyer video, but they will *not* switch back. Flyer playback always
- takes precedence over external input.)
-
- ENABLE HIGH QUALITY 5 MODE***********************************************
- A new recording mode, High Quality 5, has been added for greater recording
- fidelity. This mode is not supported by all hard drives, however, since it
- requires a higher *sustained* data rate than many drives can maintain.
-
- To enable the High Quality 5 recording mode, make sure this checkbox is
- activated. Once this option is active, you will have the High Quality 5
- option available to you in the Quality pop-up on the Record New Clip panel.
-
- The state of this button is remembered from session to session, so you do
- not need to turn it on repeatedly. After activating HQ5 here, you may
- select the High Quality 5 setting from the record panel.
-
- Note:
- Remember that you can sucessfully use HQ5 mode *only* if your drives support
- it! The FHDTools utility program can help you and your dealer assess a
- drive's compatibility with HQ5.
-
- Note:
- With HQ5 activated, LightWave will record better-quality clips as well.
-
- **************************************************************************
-
- TOOLS POP-UP MENU: OPTIONS
-
- There's a new panel that can be displayed either from the Tools pop-up or
- by Alt+F10. It contains options relating to the sequencer software:
-
- EXPERIENCE LEVEL
- Novice or Super Genius. This allows you to turn on or off the warning
- messages that the software displays during a variety of operations. If you
- want to be aware of everything before you or the Flyer do it, use Novice.
- If you're comfortable with the software and do not wish to be
- slowed down by to many messages, use Super Genius.
-
- Note:
- You will always see warnings if you attempt to delete a file from hard
- drive or perform a destructive cut to a clip.
-
- STOP RECORDING ON DROPPED FRAME:
- A "dropped" frame count shows up on the record panel (above Length). If
- the "Stop on Dropped Frame" option is turned on in the Setup panel, the
- Flyer will stop recording when it drops a frame (and notify you of this).
- At that moment, the dropped frame readout will reset itself.
-
- However, if this option is not turned on, the Flyer will continue recording
- even if it drops a frame. If so, the number of dropped frames will appear
- here so that you will be aware of it. (This is useful for situations where
- you do not want recording interrupted, even by missed frames, such as
- when recording a live event.)
-
- What causes dropped frames? Several possible causes include:
- 1) Video that is too complex for the drive at the current quality level
- 2) The drive reaches a portion of its platters with slower access so that it
- cannot keep up
- 3) The drive performs a T-cal that makes it "play dead" for a length of time
- that is longer than the Flyer buffering can cover.
-
- In such cases, the software has to drop fields in order to keep recording.
- If a lot of drops continue to occur, it's likely the drive is just too slow
- for the compression quality selected and/or for the complexity of the
- incoming video.
-
- STOP SEQUENCE ON TIMING ERROR
- This selects whether to stop playing a sequence or continue playing if a Flyer
- clip "misses" or drops frames.
-
- PREFER FINE TUNE PANELS
- If you prefer to open control panels in their Fine Tune (expanded versions)
- all the time, turn this on. Otherwise, panels will open in their short form
- (unless you have opened it and expanded it previously).
-
- THE MAN BEHIND THE CURTAIN:
- New arexx scripts written by Michael Holten (a.k.a. Aussie) are
- included in this release. The OZ routines add 13 timesaving tools
- to your edit suite. Documentation is included on disk. The files
- are installed to your Toaster:Arexx/Editor/OZ path. The RXTools
- directory tab is a shortcut to all the editor arexx scripts.
-
- CD'S AND THE FLYER:
- When mounting CD-ROM drives to be used with the Flyer SCSI
- Controller do not place the CD6: driver in the Devs:Dosdrivers
- directory. Instead, place the driver in the Sys:WBStartup
- directory. This will keep the unwanted Fly:Fly icons from
- cluttering your Workbench screen.
-
- If you remove the CD-ROM drive from your system, remove the driver
- from the WBStartup drawer. Failure to do so can result in the Flyer
- SCSI system locking up. (Very easy to do when using Flyer HDTools.)
-
- TOASTERPAINT TEXT COLOR
- Text brushes are *always* made using the color white, no matter what
- color you have selected when you generate the brush. To change the
- color of a text brush:
-
- 1) Stamp the default "white" brush down on the screen where
- you want it.
-
- 2) Press the right mouse button to bring back the control
- panel.
-
- 3) Press the Tools button to go to the Tools control panel.
-
- 4) Change the Draw Mode pop-up from Normal to Colorize mode.
-
- 5) Choose a new color from the color wells on top of the
- control panel.
-
- 6) Press the Redo key. The white text you stamped down will
- be redrawn with the new color you just selected.
-
- Note: You must choose the Colorize mode in step 4. Just choosing
- a new color and then clicking Redo will not work.
-
- TOASTERPAINT CLIP SAVING
- The button "Save Clip" in the Save section of the Disk panel was
- misleading so it has been renamed to "Clip Name". This button is
- used to choose the name and location where any clips you that create
- in ToasterPaint should be saved. Activating it does not save any data
- to your drives (the manual is wrong on this point).
-
- There are four ways to save fields to the clip that you name with the
- Clip Name button. Step 1, of course, is to select Clip Name and provide
- a clip name and drive location. Then...
-
- Note:
- A Flyer Still is made up of four fields. Repeated operation of the
- following options will append fields to current clip.
-
- 1) Press the lower case (i) key to save a single field.
- This will write the current ToasterPaint screen to
- the clip named with Save:Clip Name button. Remember,
- to make a proper Flyer Still you need to press (i) four
- times.
-
- 2) In the Process control panel change the Process Screen
- pop-up menu to "Write 2." When you then click the Process
- button, this will write 2 fields to the current Flyer clip.
-
- 3) In the Process control panel change the Process Screen
- pop-up menu to "Write 4." When you then click the Process
- button, this will write 4 fields to the current Flyer clip.
-
- 4) In the Process control panel change the Process Screen
- pop-up menu to "Write 8." When you then click the Process
- button, this will write 8 fields to the current Flyer clip.
-
- To make the current Toaster Paint screen the icon for the clip
- named with the Clip Name button press Shift (I).
-
- TOASTERPAINT SCREEN REDRAW
- Toaster Paint's HAM display can be corrupted by the user or
- unexpected events. The 24 bit data is intact and the HAM screen
- can be redrawn by pressing shift plus the right bracket key (}).
-
- IMPORTANT NOTE ABOUT USING FLYER CLIPS IN TOASTERPAINT OR LIGHTWAVE
- Due to the design of the Flyer software, you must always use a drive's
- *volume name* when loading or saving a clip. Do NOT use device names!
- Device names cause confusion within the software. Device names (such as
- FA0:, FA1:, FB0, etc.) should not be used. Instead, when you navigate to a
- file's location, choose the drive by its volume name (FlyerA0:, FlyerA1:,
- Flyerb0:, etc.) instead of its device name. This applies to ToasterPaint
- (for example, when you select a clip for processing) and LightWave (when
- you load a clip for rotoscoping, or when you select a drive that will hold
- a rendered animation).
-
- Many of the ARexx scripts have been rewritten to accommodate this
- requirement. If you create any of your own, make sure that you consult
- the ones that ship with the Flyer software. You will find examples there.
-
- RECORD PANEL (NEW CLIP) CHANGES
- The NEW CLIP button has been changed to read RECORD...
-
- Audio Meters:
- A2000 audio meter colors are black and grey. White is used for peaks.
- A4000 audio meter colors are green and yellow. Red is used for peaks.
- Meters also have a slight peak delay indicator.
-
- When recording video footage with audio that you will *not* use, set the
- audio gain sliders to 0 (to the far left). This turns audio off on the
- clip(s) you record. The Flyer can cut raw footage into separate clips faster
- when there is no audio track.
-
- Note that this does not save "smaller" clips, in terms of their file
- size -- the audio data remains a part of the clip with a 0 level of gain.
-
- Reorganize Drive:
- ReOrganize (from this panel) is now abortable. You will usually get at
- least some benefit from the time spent up to that point. This is MUCH MUCH
- safer than shutting the power off (as some have done in the past).
-
- Project/Switcher view Recording:
- Press the tilde (~) key to enter the Record Panel from the Project Switcher
- view. You'll see a short version of the record panel. This allows you to
- start a recording, then select different input sources from the Switcher
- busses while still recording! You can use the Auto button to dissolve
- between sources, or just cut among them. Note that the Length indicator
- will stop updating itself when you click on the Switcher portion of the
- screen, but the recording process has *not* stopped! Click again on a blank
- part of the record panel and you'll see the readout update again.
-
- Note:
- You can pre-select a CG key page from the Project/Switcher view, open the
- record panel, begin recording, and then trigger the key page to appear
- (by dissolve or take). This allows you to record CG keys while you record
- clips, which can be handy for flying the entire video image (with key)
- around the screen in a project.
-
- Note:
- Do ***NOT*** press Stabilize or Save on the Switcher screen while the Record
- panel is up. (These options will be ghosted out in future revisions of the
- software.)
-
- PREVIEWING AN EFFECT (WITHOUT WATCHING THE ENTIRE PRECEDING CLIP)
- If you want to see how well an effect works between clips, but you don't
- want to watch the entire first clip play just to get to the transition, do
- this: Drop the effect between the two clips. Set its speed. Now, with the
- effect still selected, click on Play-From. The Flyer will start playback
- about 3 seconds before the transition (during the last 3 seconds of the
- first clip), run the effect, then proceed into the next clip.
-
- SPECIAL EFFECTS AND TRANSITIONS
- Returned Special Effects (from previous releases)
- Positionables have been split up and placed in the Digital and Wipe drawers.
- Art Card is now in the Control drawer. And the following effects have been fixed:
-
- Wipe Cross Out
- Wipe Fly In 2
- Wipe In Center
- Wipe In Corner TL-BR
- Wipe In Corner TR-BL
- Wipe L-R
- Wipe Out Center
- Wipe R-L
- Wipe T-B
- Wipe 3 Slots In
- WIPE 5 SLITS L-R
- Wipe B-T
- Wipe Blinds To Center
- Dip to Matte
- Positionable Shrink
- Positionable Expand
- Positionable Wipe In
- Positionable Wipe Out
-
- Special Effects Not Available
- At this time, these older special effects do *not* work in 4.1. They may
- not be salvageable. The install program will seek these effects out and
- remove them from your system since there is no point in taking up otherwise
- useful drive space.
-
- Instant SMPTE Bars
- Dissolve
- Luma Key Fade
- Luma Key Fade 2
- Luma Key Dip to Matte
- Squeeze Trails H
- Squeeze Trails V
- Take
- Trails Fade
- Trails Flipping
- Trails Flying
- Trails Squeeze Center
- Trails Infinite White
- Trails Infinite Black
- Trails Noisy
- Transporter Fade
- Trails Expand
-
- Note:
- Do not attempt to copy the "working versions" of these effects from an
- older release of Toaster software. They won't work.
-
- OVERLAY EFFECTS
- These now bring up the correct control panel. Also, they work in
- sequencing. There are two kinds of overlays. Static overlays and
- looping overlays. Neither type is a transition. Each is simply a graphic
- that is overlaid atop a video source. Overlays may be keyed over *any* type
- of video source as long as they begin and end during the master source's
- duration. For overlays that span several video events, you can use Flyer
- clips/stills only, and each video event must cut to the next (no
- transitions are allowed while the key is up).
-
- LOOPING OVERLAY EFFECTS
- Looping overlays key a one-time-only image or animation over another video
- source. They run once, and only once. Since this kind of effect is timed
- relative to the source over which it is keyed, it can be locked to the
- previous clip or its in point only (not to program time).
-
- The control panel for looping effects has been expanded. It now contains
- three additional gadgets: a "Lock" checkbox (to lock the crouton in
- relation to its current program time location), a "Time" time code
- readout (which displays the locked program time value) and, if the effect
- utilizes a matte color, a color pop-up.
-
- Note:
- When running, these effects can be aborted by right-clicking.
-
- STATIC OVERLAY EFFECTS
- Looping overlays key an animation over another video source. This animation
- can be made to repeat itself, whether there is apparent motion in it or
- not; hence the term looping overlay.
-
- The control panel for overlay effects has been expanded. For looping
- overlays that can repeat, their Loop Time is shown (the time it takes for
- one iteration to complete). A Length gadget specifies the exact time that
- the overlay will be visible. There is also a "Lock" checkbox (to lock
- the crouton in relation to its current program time location), a "Time"
- time code readout (which displays the locked program time value) and, if
- the effect utilizes a matte color, a color pop-up gadget.
-
- Note:
- When running one of these effects, abort it by right-clicking.
-
- CUT CLIP and PROCESS CLIP PANEL CHANGES
-
- CUT CLIPS PANEL:
-
- ALERT STATUS CHANGES
- When you begin cutting from the cutting room, the Flyer now warns that
- this "Will destroy the original clip" if you're cutting an existing clip.
- (This message means that, in the process of making the clip(s) you've
- marked, the Flyer will remove the original "raw" clip.) Otherwise, if
- entering here from the record panel after acquiring footage for the
- first time, it will read "Are you sure you want to...".
-
- If User Mode = Super Genius, it will now skip the "Are you sure" message
- (but the original warning for existing clips will remain).
-
- AUDIO AND VIDEO SWITCHES
- If you turn audio OFF (down to 0) when recording at the Record Raw Footage
- panel, the Cut Raw Clip panel no longer allows you to choose "audio" or
- "video plus audio" options, since these options require raw footage that
- has audio recorded with it.
-
- CREATING NEW CLIPS
- When you first arrive at the Cut Raw Clips panel, In and Out points on the
- clip bar (in yellow on the A4000, white on the A2000/3000) define the entire
- raw clip. You can shorten this to any length by dragging either the in or
- the out pointers. After doing so, define a "new" clip by clicking in the
- available cross-hatched area that appeared behind the yellow bar. When you
- do this, the entire open area is automatically selected. To specify the
- in-point and take the rest to the right (the way it used to work), click
- while holding left Alt. To specify the out-point and take the rest to the
- left, hold right Alt.
-
- PROCESS CLIP PANELS:
-
- DESTINATION DIRECTORY
- A Destination drive popup has been added to the Process panel. It allows
- you to save "processed out" pieces either to same place as original clip
- (old way), or into the root of any other Flyer drive.
-
- PROCESS CLIP/CUT CLIP PANELS:
-
- NOTIFY MESSAGE
- Requester now reads "Processing clips on drive xxx" if this panel was
- spawned by the Process panel (instead, reads as "Cutting clips..." from
- the Cutting panel).
-
- PROCESS/CUT CLIPS, IN PROJECT OR IN FILES VIEW
- Now you can cut/process a clip without dragging it into a project. Just
- highlight the clip from a Files window, then select Process Clip or
- Cut Clip option from Tools pop-up.
-
- FILE NAME OPERATION
- The file name field box can be used to generate new, unique names with each
- clip. You can enter a specific naming convention and allow the panel to
- increment each number automatically. Here's how it works:
-
- The default naming system is NewClip.01, then NewClip.02, then NewClip.03,
- etc. If you enter Afternoon.01, the Flyer will name the next clips you
- define as Afternoon.02, Afternoon.03, etc.. You may use any number of
- digits. The Flyer will attempt to increment using your numbering scheme.
-
- If you wish to change the base name in the middle of a recording/cutting
- session, you can. For example, Afternoon.06 will be followed by
- Afternoon.07, but if you instead enter Evening.01, the next clip will
- be Evening.02, and so forth.
-
- If you enter a name (with no numeric extension) such as "Morning," the
- Flyer will use the name and add .01 to the next clip, .02 to the next, and
- so on.
-
- The file name field box in the processing/cutting panels now auto-activates
- when you first enter the panel. Each time a new default name is made for
- you.
-
- Also, you can now make names up to 28 characters in length.
-
- AUDIO ONLY AND ICON SLIDER
- Cut Clip/Process Clip panels no longer have an icon slider if the source
- clip is just audio.
-
- PANEL NAMES
- Cut clip/process clip panels now include in their title the name of the
- original clip being worked on (or "Raw clip" if coming from record panel).
-
- NEW BUTTONS
- 1) A new button to remove the currently selected clip has been added. It's
- labeled "Remove." The keyboard shortcut, x, to remove the currently
- defined clip, is still valid.
- 2) New buttons Next and Previous for selecting among the defined clips in
- the main yellow bar. On the keyboard, use n for next, and p for previous.
-
- NEW KEYBOARD SHORTCUTS WHEN MARKING CLIPS.
- x.....remove clip
- n.....jump to next defined clip (also the plus key on the numeric keypad)
- p.....jump to previous defined clip (also the minus key on the numeric
- keypad)
- s.....make Flyer still (the out-point jumps beside the in-point of current
- clip)
-
- KEYBOARD SHORTCUTS FROM FILES OR PROJECT AREAS ADDED
- Cut Clip
- To cut a clip into smaller clips (and delete the original)............Alt+c
- Process Clip
- To copy smaller clips from a larger one (not delete the original).....Alt+p
-
- ALL VIEWS
-
- SAVING A PROJECT (DEFAULT DIRECTORY)
- The Save button defaults to the original Projects directory (as created
- within the main drawer where the Toaster software has been installed) when
- you first select it. Of course, you can user the files navigator to save
- the project elsewhere if you wish.
-
- SAVING A PROJECT (ERROR MESSAGE)
- If you go to save a project and an error occurs, the Flyer cannot explain
- why the project failed to save. However, it can at least inform you that
- an error occurred. In such cases, try saving the project to another drive.
- Then go back and check the original drive to see if it's full (the most likely
- cause of a save project error).
-
- Reorganized "Views" popup & added divider line.
-
- Reorganized "Tools" popup alphabetically.
-
- PROJECT RELATED CHANGES (INCLUDING PROJECT, PROJECT/FILES, AND
- PROJECT/PROJECT VIEWS)
-
- PROJECT VIEW: INHERITANCE
- Holding Alt while dropping a crouton onto another allows the new crouton
- to "inherit" the old one's timing and duration settings, so you can replace
- one shot in a carefully-timed sequence without affecting any other timing.
- (You may still need to shift the in and out points of the replacement crouton
- to select the best portion of the clip to use. If you hold the Shift key
- while dragging either the in point or the out point, you will be able to
- move the entire segment without altering its length. You'll see either edit
- point, depending which you choose to drag with.)
-
- Note:
- See the Inheritance Exceptions (below) for help if you run into unexpected
- results when using inheritance.
-
- If you are using the Novice mode, the Flyer will request that you confirm
- this action before committing to it. (You can avoid this message by
- holding the Ctrl key along with the Alt key when you drag and drop the
- replacement crouton. Or go to the Sequencer Options panel and select
- the Super Genius mode.) In Super Genius mode, no such message will appear.
-
- The Flyer will warn you if it encounters a problem doing this (i.e. the
- new clip is too short to honor the in/out points, etc.).
-
- INHERITANCE TIPS:
- When you replace-and-inherit "same-type" croutons, the replacement crouton
- will inherit *all* of the settings of the original crouton.
-
- When you replace-and-inherit "related" croutons, the replacement crouton
- will inherit only the Length value from the original crouton. Video Clips,
- Flyer Stills, Framestores, and Audio clips are related croutons with
- regard to Length. No other settings will "carry over" to the new crouton.
-
- If you replace-and-inherit "dissimilar" croutons, the Flyer will simply
- perform a replacement, as if you had just dropped the new crouton on top of
- the old one. None of the original crouton's attributes will be applied to
- the replacement crouton.
-
- INHERITANCE EXCEPTIONS: In some cases, you may try to replace-and-inherit
- same-type croutons that cannot truly inherit. For example, some effects run
- at only one speed. You may replace-and-inherit a single-speed effect on top
- of a multi-speed effect, however in reality only a replacement will occur.
- No inheritance should take place, however, you can create an invalid effect
- by replacing an effect with no Variable speed option with an effect that
- has a Variable speed option. The result of this, when inherited, will be an
- effect that can cause stuttering, a failure to play, or other sequencing
- mishaps. Use caution and be aware of the possible errors when you inherit.
-
- PROJECT VIEW AND CONTROL PANEL "PREVIEW" FEATURE
- When you set the edit points of a clip, if there is a preceding clip in the
- porject you will see the preceding clip's out point on your preview monitor
- (as a reference).
-
- PROJECT VIEW: "QUICK ADJUST" FEATURE
- Control panels for both video clips and audio clips have both Quick Tune
- and Fine Tune versions. We've added Quick Adjust for those times when you
- want to adjust an in or out point quickly *without* entering a control
- panel. This is an advanced feature (there is no cancel), and it required a
- change in hotkeys that you may have recently learned! Please try it out
- carefully before experimenting on an existing (and important) project.
-
- In any view where the project is visible and its croutons may be edited
- (Project/Switcher, Project/Files, or Project) select a crouton, hold down
- the Ctrl key. As long as you hold the Ctrl key, the in and out points for
- the clip appear at the top of the screen (just above the Project window).
- Drag with the left mouse button to adjust the in point (you'll see the
- video on the main output). Drag with the right mouse button to adjust the
- out point. You'll also see the edit point highlight when you drag,
- showing you which edit mark is being changed.
-
- Therefore, the Ctrl key activates the Quick Adjust mode. The Spacebar
- toggles between editing the video in/out points and the audio in/out points
- (as long as audio exists, and is active for the clip). For fine tuning,
- while holding Ctrl, you can tap the left/right arrow keys on the keyboard
- to adjust the last-edited point one frame in the direction you press.
-
- If you hold the left Shift key while holding Ctrl, you will drag both the
- in point and the out point together. This allows you to change which
- portion of the clip is used, but not the length of the clip.
-
- If you hold the left Alt key while holding Ctrl, you will snap the audio
- point to the video point (for the mouse button that you dragÑleft for the
- in point, right for the out point) as soon as you begin dragging with the
- mouse.
-
- If you hold the left Shift and the left Alt keys while holding Ctrl, you
- will snap both audio points to both video points and move all in and out
- points together when you drag. This allows you to realign the audio to the
- video and change which portion of the clip is used, but not the length of
- the clip.
-
- You can also turn on Quick Adjust from the new Tools popup. It
- automatically exits after one jog operation, or when you tap Ctrl.
-
- ***** SO HERE'S HOW YOU QUICK ADJUST A CLIP ************
- To Quick Adjust a video clip (either the video portion or the
- audio portion):
-
- Hold the Ctrl key to enter video edit mode. Drag the mouse (left button to
- adjust in point, right button to adjust out point). You will see the video
- of the edit point as you adjust it.
-
- To edit the audio in and out points, press the Spacebar. Press it again to
- go back to editing video.
-
- To shift both the in and out points together, hold the Shift key along with
- the Ctrl key. This lets you preserve the length of the segment while
- shifting the portion of the original full-length clip that is being used.
-
- To re-align the audio and video in point, or the audio and video out point,
- press Ctrl+Alt and then click either the left or right mouse button (left
- for in point, right for out point). You can also drag at this time for
- the pair of edit points to move together.
-
- To re-synchronize the audio edit points with the video edit points *and*
- shift both the in and out points together, hold Ctrl+Shift+Alt. Now you
- can drag with the mouse to snap audio and video, and preserve the length of
- the segment while changing which portion of it you use.
-
- NOTE:
- By default, when you select a video clip and press Ctrl to enter Quick
- Adjust mode, the video is always pre-selected for editing. Tap the Spacebar
- to toggle to and from audio editing. If you *always* edit clips where the
- audio and video remain locked together, get in the habit of holding the
- Ctrl key and the Alt key when quick adjusting. Otherwise, you can
- inadvertantly create a split edit.
-
- NOTE:
- When using Ctrl+Shift or Ctrl+Shift+Alt, you can drag with either mouse
- button. If you drag with the left button, you will view the changing in
- point of the video segment. If you drag with the right button, you will
- view the changing out point of the video segment.
-
- TO QUICK ADJUST AN AUDIO CLIP:
- Hold the Ctrl key to enter quick adjust mode. (There is no need to tap the
- Spacebar to go to audio edit mode, since this is an audio-only clip.) Drag
- the mouse (left button to adjust in point, right button to adjust out point).
- You will hear the audio of the edit point as you adjust it.
-
- NOTE:
- By default, when you select an audio clip and press Ctrl to enter Quick
- Adjust mode, the audio is always pre-selected for editing (since there is
- no video portion to an audio clip).
-
- GENERAL NOTES ABOUT QUICK ADJUST:
- There is no OK or Cancel option for Quick Adjust. Once you change the
- clip, you've changed it. This is an advanced feature and there is no way
- to implement an "escape" option. Save your project often, as you can
- always reload it to get back to the last-saved version.
-
- Quick Adjust functions on one crouton only. If several are selected when
- you engage the Quick Adjust mode, only the first clip can actually be
- edited.
-
- We chose the Ctrl key since its name, Control, is a mnemonic for the
- Controls button that you select to open a control panel anyway. Ctrl+Shift
- was chosen because you are *shifting* the entire segment in time, in
- effect sliding in forward or backaward within the entire clip length.
- The Alt key was added since audio and Alt begin with the letter a (and
- it's about as good as we could get!).
-
- Quick Adjust supports the left right arrow keys. Press either arrow key to
- move one frame in that direction. Hold the arrow key to move in that
- direction. The arrow keys affect the last point adjusted, whether this
- was an in point or an out point. It defaults to the video in point
- if no other was selected previously.
-
- PROJECT VIEW:
- Hold Alt and double-click on a crouton to bring up that crouton's control
- panel. (This does not work if Caps Lock is active).
-
- PROJECT VIEW: MESSAGE CHANGED
- Changed message from "Delete crouton(s) from project" to "Remove crouton(s)
- from project" to reflect that a crouton is only *removed* from a project
- (as opposed to *deleted* from the hard drive).
-
- PROJECT VIEW AND PROJECT/FILES VIEW
- When dropping crouton(s) on top of a crouton in the project, a warning will
- now appear that you are about to overwrite crouton named "xxxx". To avoid
- this warning, hold Ctrl when dropping it, as a way to say ("don't warn me,
- I'm intentionally overwriting"). There's no other way to prevent an
- accidental drop, or to add an undo here.
-
- PROJECT/FILES VIEW
- Overwrite & Inherit verification requesters now also say "Press OK to
- overwrite, CANCEL to insert"
-
- PROJECT/FILES VIEW: LOADING A PROJECT WITH MISSING CROUTONS
- Added panel for lost croutons that were part of a known project but have
- since been moved or renamed (shows comment, type, name, original location)
-
- See the FixProject script in the Sequencer/Switcher ARexx docs for info on
- how to auto-replace missing croutons.
-
- PROJECT/FILES VIEW: LOADING A PROJECT
- Continuing loading despite failure will cause Switcher to create "Lost
- croutons" for each crouton that cannot be loaded. Any tags saved in the
- project for the crouton are applied to the "lost" one, so that inheriting
- later will salvage as much info as possible.
-
- PROJECT/FILES VIEW: LOADING A PROJECT
- Current/Project times at the top of the editor now support "lost croutons"
- correctly, although since default tag values are not always saved in a
- project, these are not guaranteed 100% accurate if "lost" croutons are
- present.
-
- PROJECT/FILES VIEW: LOADING A PROJECT
- Sequencer now tries to play project even if lost croutons are present. Will
- fill the void with black. Gives a warning just before playing if lost
- croutons are indeed present (and makes excuses for why the project may not
- play perfectly). Note that lost FX may cause nearby "good" video sources
- to seem to misbehave -- hence the disclaimer .
-
- PROJECT VIEW AND PROJECT/FILES VIEW
- Added special "inherit" function for replacing lost croutons (copies ALL
- tags present to new crouton).
-
- NOTE:
- If "novice mode" is selected, doing an inherit (Alt-drop) will bring
- up a requester that says "Are you sure you want to overwrite & inherit
- info from FlyerB0:RatMeat." Selecting "OK" will do the overwrite/inherit.
- Selecting "Cancel" will not inherit AND NOT OVERWRITE; the crouton will
- instead be inserted after the crouton it was dropped onto.
-
- This is new. Previously, when you cancelled an inherit, the dropped clip
- simply replaced the original (without inheriting its settings either,
- which was bad).
-
- This new method is helpful if you were intending to overwrite/inherite
- (Alt was held down), but you accidentally dropped it on the wrong crouton.
- Cancel will now save your skin (crouton WILL be dropped, but inserted
- safely after the saved crouton -- just pick it back up again and
- you're off). Inherit works for same-type croutons only. Dropping an
- audio crouton onto a lost framestore will not work, for example.
-
- PROJECT VIEW AND PROJECT/FILES VIEW
- You can now avoid the "Are you sure...?" requester on an inherit by
- holding Ctrl (i.e. hold Ctrl+Alt to do an overwrite/inherit with no
- query). Of course, as before, verification on both overwrites &
- overwrites/inherits can be turned off by selecting "Super genius" mode.
-
- PROJECT/SWITCHER VIEW: RECORD PANEL CHANGE
- The Record panel in the Switcher view has been shortened. Since the Switcher
- buttons are still active when this panel is up so you can choose other
- sources (and even trigger pre-selected CG pages). See the earlier sections
- of this ReadMe for information on how to do it.
-
- PROJECT VIEW: TOGGLING AUDIO PLAYBACK
- In any project view, press Alt-a to toggle the audio playback for selected
- clips (or all clips, if none are selected).
-
- VIDEO INSERT EDITING
- Added automatic Video Insert function. This automatically matches the edit
- points of a duplicated clip when video clips inserted between them are used
- as video cutaways. This is akin to performing a Video Only Insert in a
- standard tape-based editing situations.
-
- A normal video insert is performed by recording a single video track onto
- tape, then going back and replacing one or more sections of the video
- *without* disturbing the continuous audio track from the original clip).
- With the Flyer, it's easier.
-
- To use...
- 1) Drag two copies of the first clip into the project. (Or duplicate
- this clip)
- 2) Set the out-point of first clip to the moment where the inserted video
- should begin.
- 3) Drop the video clips to be "inserted" between them. Adjust them to the
- length you want. (The inserted clips should last for a period of time
- that is less than the full unedited length of the first clip.)
- 4) Highlight the first and last clip in the segment (these would be the
- first clip and its duplicate) and press Alt-i.
-
- This makes an audio split edit where you will see and hear the first clip,
- then see one or more other clips while still hearing the first clip's
- audio, then return to the original clip (still with its audio). Of course,
- if you wish, you can choose to "use" or "not use" the audio from the
- cutaway clips along with the continuous audio from the first clip.
-
- KEY PAGES
- 1) Key pages now work in sequencing. However, remember that you cannot use
- keys with effects. They can only appear over video, i.e., live video,
- Flyer clips, Flyer stills.
- 2) New checkboxes for Fade In and Fade Out have been added to the control
- panel for key pages.
-
- TOASTERCG NOTES
- Rotating and Shearing PS Text Brushes
- The rotate and shear options in the PostScript Text Brush panel work in the
- following ways.
-
- Rotate Values from 0 to 360 degrees are valid. Text is rotated around its
- centerpoint, in a counterclockwise direction. (0 and 360 degrees are
- effectively "no rotation" values. Values above 360 are also treated as
- "no rotation." Negative numbers are not valid.)
-
- Shear Values from 0 to 90 are valid. Values above 60 tend to look more and
- more squashed as you approach 90 degrees. At 90 degrees, with its baseline
- locked and the text sheared far over, you create a plain line, so 90 is
- not really a useful number to use. Also, negative numbers are not valid.
-
- OVERLAYS OVER MULTIPLE CLIPS
- You can now run scrolls, crawls, keys, overlays, and non-transitional
- effects over multiple clips (as long as these croutons are Flyer clips or
- Flyer stills, and there are no effects in use while the overlays are on
- display. See the limitations note below.
-
- LIMITATIONS OF USING OVERLAYS ON MULTIPLE CLIPS:
- Framestores will *not* work. (You can convert them into Flyer stills
- using the BatchStill ARexx script for the Sequencer/Switcher.)
- Effects (such as Smooth Fade, or a Digital effect) will not work.
-
- BACKING UP A PROJECT
- Tape backup will work from any Flyer SCSI chain (A, B, or C).
-
- FILES/FILES VIEW CHANGES
-
- FILES VIEW: INFO PANEL CHANGES
- When you display the Info panel for a clip (by selecting a crouton and
- clicking on Controls), the file name field is auto-activated in case you
- wish to rename the file. Also, you can now make names up to 28 characters
- in length.
-
- Note:
- This means that you cannot simply press Return to close the panel, since
- the you must "exit" the file name field first. Simply press Return twice
- the first time to exit the file name field, the second time to exit the
- panel. As long as you have not changed the name of the file, the Flyer will
- not rename it (the system will not attempt to rename a file with the same
- name, since this is silly).
-
- FILES/FILES VIEW: COPY
- Copying files from Flyer drive to Flyer drive is now abortable! Any portion
- of the clip that has been copied up to this point will be removed from the
- destination drive.
-
- CONTROL PANEL CHANGES (INCLUDING VIDEO CLIPS, AUDIO CLIPS, ETC.)
-
- AUDIO CHANNEL CONTROL
- The mono and stereo channel control is not meant to be adjusted while
- audio is playing. You must stop the playback, change the channel setting,
- then play the clip again to hear the changes.
-
- AUDIO AND VIDEO CONTROL PANELS: SLIDER CONTROLS
- Anywhere you see an in/out slider control bar, you can use Shift plus the
- up and down arrow keys to jump the currently active slider (either the in
- or the out) to its minimum or maximum value on the bar.
-
- For example, the in slider defaults to being active when you open a video
- control panel. If you hold Shift and press the up arrow, the in slider will
- snap into position right beside the out slider. This is just another
- shortcut/navigation tool you can use when in a control panel.
-
- AUDIO AND VIDEO CONTROL PANELS: AUDIO "STUTTER"
- The occasional stutters that occur when you rapidly start/stop, or adjust
- balance and volume, is normal. The Editor will do a stuttery "jog in place"
- as it resamples the current four-field frame (in point or out point) if
- you adjust balance or volume while the clip is NOT playing.
-
- AUDIO AND VIDEO CONTROL PANELS: DELAY
- Left/Right arrows, when the left mouse button is released, now go silent
- after a short delay.
-
- AUDIO AND VIDEO CONTROL PANELS: HOTKEY ASSIGNMENTS
- 1) Help key now toggles between quick/fine tune displays.
- 2) Shift+mouse drag now keeps duration constant
- 3) Alt+mouse drag snaps A/V points together
- 4) Shift and Alt were changed to be made consistent with the Quick Adjust
- function (from any Project view).
- 5) Shift up/down in control panels jumps to max position.
-
- AUDIO AND VIDEO CONTROL PANELS: QUICK TUNE/FINE TUNE MOVED
- Quick/Fine tune buttons have been moved into upper right corner of panels.
- Now all the buttons along the bottom of any panel serve to exit the panel
- by one method or another.
-
- AUDIO AND VIDEO CONTROL PANELS: LENGTH INDICATOR MOVED
- The Duration readout has been moved between in/out slider time boxes.
-
- AUDIO AND VIDEO CONTROL PANELS: AUDIO LENGTH INDICATOR ADDED
- Audio duration also appears for audio dual-slider. This is handy for
- split-audio clips.
-
- AUDIO AND VIDEO CONTROL PANELS: PLAY/STOP BUTTONS
- Play/Stop buttons now appear on all video and audio panels. The play
- button remains lit as long as the clip is playing now. The ability to
- click on the icon of the clip in video panels has been removed. You can
- still click there, but it does nothing.
-
- AUDIO AND VIDEO CONTROL PANELS: NUMERIC VOLUME FIXED
- Numeric Volume value now updates as you drag. If the clip is playing, you
- will hear audio changes as you drag. If it is not playing, the last-edited
- point (in or out) will repeat itself as you drag.
-
- AUDIO AND VIDEO CONTROL PANELS: AUDIO FEATURE ADDED
- The balance control now updates as you drag (while a clip is playing).
- You'll hear the volume rise or fall as you drag, or shift from left to
- right channels. You can also do it when they're not playing and the
- current audio in/out point will loop so you can hear the change. This
- works in audio and video panels.
-
- AUDIO CONTROL PANELS
- Audio looping automatically mutes after clicking the time code arrow
- buttons or entering time string. This is one better than 4.07 in that
- you DO hear the audio (one time), then silence.
-
- AUDIO AND VIDEO CONTROL PANELS (HOTKEYS AND FUNCTIONS)
- Several special functions have been added to audio and video control
- panels). If you've already read about the "Quick Adjust" feature, these
- will be familiar to you (they are the same functions implemented within
- audio and video control panels).
-
- To use them, hold down the appropriate key on the keyboard
- while dragging a slider with the mouse.
-
- 1) SHIFT MODE...
- If you want to change which portion of a recorded clip you are using without
- changing the duration that you are using, you can. This allows you to shift
- *both* the in and out sliders forward or backward in one step, while they
- remain the same distance apart. In Fine Tune mode, hold Shift and drag
- either video or audio slider. Both sliders (in and out) will move
- together. The duration for the clip remains constant, you are simply
- moving the entire duration forward or backward in time within the full
- length of the recorded clip. (You will see and hear the material associated
- with the slider you are moving. In other words, if you drag the left video
- slider with Shift, both sliders move but you view the in-point. If you drag
- the right audio slider, both slll move but you hear the out-point.)
-
- This also works when you hold Shift and drag on the jog/shuttle arrows for
- either the in-point or the out-point.
-
- 2) ALT MODE
- You can re-synchronize the video and audio sliders after you've separated
- them within a video clip control panel. This is useful in case you
- separated them accidentally, or intentionally, and you wish to re-align
- them.
-
- To do so, in Fine Tune mode hold Alt and click on either video-in slider.
- The corresponding audio slider will jmup into alignment with the video slider.
- Continue holding Alt and drag the video slider and the video and audio
- sliders will now move in unison.
-
- This also works when you hold Alt and drag on the jog/shuttle arrow for
- either the in-point or the out-point..
-
- 3) SHIFT+ALT MODE...
- To maintain the length of the video portion of a clip *and* re-synchronize
- the audio sliders to the video, in Fine Tune mode hold both Shift and Alt
- and drag either video slider. Both audio sliders will jump into alignment
- with the video sliders, and all four sliders will move in unison (video-in,
- video-out, audio-in, audio-out). This allows you to change the content of
- the edited segment without changing its length.
-
- FILES VIEW CHANGES
-
- DRIVE INFO PANEL
- Added "Reorganize" button to drive info panel. This is a useful addition,
- since this panel also displays information about the drive's available
- space (both its current space and the amount available after a ReOrg).
-
- STARTUP CHANGES
- New custom Startup icons can be found in the Custom Startups drawer.
- These take you directly to the Toaster application you want to work in.
- Custom startups include:
-
- 1) STARTTOASTER_PROJ-FILES
- This startup script loads the Toaster and goes to the Project/Files view.
- You should probably use this script *all* of the time, since you will want
- to fire up the program and begin editing right away. You can leave this
- icon out on your Workbench by selecting it and choosing the Icons menu,
- "Leave Out" option. This will place the icon on your Workbench in an easily
- accessible location..
-
- 2) STARTTOASTER_FILES-FILES
- This startup script loads the Toaster and goes to the Files/Files view.
-
- 3) LWSTART
- This startup script goes directly LightWave Layout. (The Toaster Switcher
- software is loaded, but not the Sequencer software. This saves a fair
- amount of chip RAM, leaving more for LightWave's use. You can still load
- and save Flyer clips, too.)
-
- If you exit LightWave and return to the Switcher, the only way to return
- to LightWave is to reload the Sequencer (press F8) so that you can select
- LightWave from the Views pop-up.
-
- SEQUENCING (PLAYBACK) CHANGES
-
- SEQUENCING AND AUDIO
- New option in video Fine Tune panel to make audio fade in/out with video
- automatically during transition effects.
-
- SEQUENCE PROCESSING CAN BE CANCELLED
- Sequence processing is now abortable! During the time that the Flyer is
- processing a sequence (just before it can play), the system displays a
- dialog that allows you to cancel processing.
-
- SEQUENCING AND TRANSITION EFFECT CONTROL PANELS
- Improved gadgets in FX fine tune panel: they now update properly as
- different FX speeds are selected. Added "Take Frame" control.
-
- Some effects like KikiBell actually require that there be enough
- overlapping video from the outgoing clip and the incoming clip to last the
- entire duration of the effect. Even though the actual moment of transition
- (from one clip to the next) occurs near the very end of the KikiBell effect,
- there has to be enough "excess footage" for *each* clip to last the
- *entire* length of the effect. Now the effect panel shows how much of
- each clip (outgoing and incoming) is needed, plus the actual moment for
- the switch from once source to another.
-
- SEQUENCING ERROR MESSAGE: "BAD A/V TEMP DATA FOUND"
- There are several things you need to know about this new error message:
- When drives have been added, removed, or changed around on a system, excess
- data that the Flyer requires for proper sequencing can be left "lying
- around" on your drives. The result is that projects that once played fine
- now have difficulties.
-
- You may get this error message when you attempt to play sequences created
- on versions of Flyer software prior to 4.07. Your clips are actually fine,
- and they will play back properly when you double-click on them, but the
- Flyer will not sequence them properly. (Since 4.07, the process of cleaning
- up these temp files is automatic and does not require notification or
- permission.) Read on for the solution.
-
- When the Flyer discovers such a condition, it will present this message and
- offer to clean up the bad data. Select OK to do so. There is no danger of
- losing data with this option. It can take from a few seconds to several
- minutes, depending on the number of drives you have and their size.
- If this message continues to occur even after a cleanup, the Flyer is
- unable to delete all of the bad temp files in one try. It is probably
- removing only one and leaving the others. (Each time you run it, it will
- delete the next, and the next, and so on.) You may continue to process
- the project and remove the temp files one at a time. Or, if you have
- additional drive and space available, you can back up the project to a
- backup device (or another drive), reformat the video drive(s) that the
- footage was on, then restore the project. Reformatting the drive returns
- it to a cleaner operational state.
-
- The Flyer is now much smarter about drive swapping, provided that you make
- such changes when the system is *not* up and running. Upon bootup,
- shutdown, and drive reorganization, the Flyer will perform an auto-cleanup.
- However, it is still possible that you can confuse the system by hooking up
- drives while powered up, or by warm rebooting the machine after doing so.
-
- The bottom line is, don't connect/disconnect, or power up/down drives while
- the Flyer is running. Turn off the system and swap drives while powered
- off.
-
- VIDEO PLAYING FROM AN AUDIO DRIVE...NOT!
- Flyer now refuses to play video clips from audio drive. (Note: You can
- still use an audio drive to *store* or move video clips. You can even
- double-click on a video clip that resides on an audio drive and it may play
- back if the drive can do so; but you cannot use that clip in sequencing. An
- error message will result. If you copy a clip to an audio drive [for
- whatever reason], then copy it back to a video drive, it will play just fine.)
-
- AUDIO CROUTONS LIBERATED
- Audio croutons may now be placed in a project and played from there
- *without* having to link the crouton to a video crouton (by placing the
- audio clip immediately after the video clip on the storyboard). In order
- to do so, after placing an audio crouton in the storyboard window, enter
- the control panel for the audio clip and change its Lock To setting to
- Program. This locks the crouton to the program time, and makes it
- independent, so you can begin any project with an audio clip.
-
- LOCKING CROUTONS IN PLACE
- Croutons may now be "locked" in place (in relation to program time) so that
- their current position in the project cannot be changed. The keyboard
- command for this is Alt+l. You'll also find the lock command on the Tools
- pop-up.
-
- For example, here's how the Flyer used to work in previous releases. Place
- four croutons in a row. Assume that each one lasts for one second, and that
- you timed them so that each one occurs at a key moment in relation to an
- audio track. Now suppose you change the first crouton to one-half second's
- length, all of the timing for the croutons that follow has also been
- shifted. They effectively shuffle forward one-half second. If the project
- has been edited to music, or narration, all succeeding croutons now occur
- too soon. Their timing has been messed up. Using the lock function,
- you can lock croutons to the program time. Changes made to croutons
- "in front of" any other croutons will not affect their occurrence in the
- project, which is now based their location in relation to program time at
- the moment they were locked.
-
- Audio and video crouton control panels now contain a "Lock" checkbox along
- with the "Time" time code readout. The lock checkbox indicates whether the
- crouton has been locked to the program time, while the time code readout
- displays the program time that it has been locked to. With the checkbox
- activated and a time value present, the crouton will play at that moment
- during playback. (Locked croutons also show a tiny padlock icon in the
- editor.)
-
- NEW ICON APPEARANCE IN PROJECT WINDOWS
- When a crouton has been locked to the program time, its icon (in the
- project window display) will show a tiny padlock in the upper left-hand
- corner. This serves as a visual indication that it has been locked.
- (Within its panel, you'll also find a "Lock" checkbox that indicates this.)
-
- From the keyboard, you can lock and unlock the selected crouton(s) by
- holding Alt and pressing l. This keyboard shortcut, Alt+l, toggles the
- lock on and off.
-
- Also, when a crouton has active audio (its audio will be heard during
- sequence playback) its icon will now show a tiny audio speaker in the
- upper right-hand corner. This serves as a visual indication that its audio
- is active.
-
- From the keyboard, you can activate and deactivate audio for the selected
- crouton(s) by holding Alt and pressing a. This keyboard shortcut, Alt+a,
- toggles audio on and off. This is particularly handy for turning off the audio
- playback of a large group of croutons in one operation.
-
- SINGLE DRIVE SYSTEMS
- Single drive systems will work for cuts-only editing (and LightWave
- recording and playback). (You will not be able to use effects or audio,
- but you will be able to create projects with cuts-only edits.)
-
- CLIP LENGTH (MINIMUM)
- Sequencer can now play clips as short as 2 frames (4 fields).
-
- NEW KEYBOARD SHORTCUTS
- F9.....open control panel for selected clip
- Delete.....delete currently highlighted crouton(s), with confirmation
-
- EDITING VIDEO TO AN AUDIO TRACK
- It's now possible to edit your video segments so that edits fall on the
- appropriate music (or narration) cues.
-
- For example, suppose you have a music track with a strong beat and you want
- to make every edit fall on the beat. If you can keep a beat (or at least be
- close to the beat), you can edit your video the music. Here's how.
-
- Select the audio crouton, hold Alt, and click on Play-From. The first video
- clip that follows the audio clip will highlight, and the audio clip will
- begin playing. As the music track plays, press the Spacebar every time you
- want an edit to occur on a beat. With each tap of the Spacebar, each crouton
- will be "locked" in time (based on the Program time) and the crouton next
- to it will be highlighted. Continue pressing Spacebar as desired to lock
- a group of video croutons to the audio track.
-
- When done, click the Stop button (or press Esc). The Flyer will ask if you
- wish for it to automatically adjust the out-points of the locked-down clips
- (when editing to audio, you are setting only the in-point for each clip).
- In most cases, you will want to click OK. After a moment, all adjustments
- will have been made and you can play the project.
-
- Other controls are also available when editing to audio:
- 1) Press Enter (instead of Spacebar) to lock a crouton but not move to the
- next crouton.
- 2) Use the arrow keys to navigate up, down, and across the rows of the
- project during playback. This way you can "jump" to any crouton to lock
- it in time with the audio.
-
- Tip: It may be best to preset the in point of the video clips that will be
- locked to the beat, so that you can be sure that the moment each clip is
- locked to is a moment where there's appropriate action in the video
- content. Of course, you can always go back and edit the portion of each
- locked crouton using the Shift key, which keeps the duration the same while
- adjusting which portion of the clip is used.
-
- Note:
- You can lock an audio crouton to another audio crouton using this technique.
- This allows you to combine sound effects with changes in the audio material.
- For example, you may want an explosion sound effect to occur when the music
- crashes. Select the music track and click Alt+Play-From, then lock the sound
- effect to the moment during the playback when the music peaks.
-
- Note:
- This method allows you to lock croutons to a single audio track. If you
- wish to play an entire project and lock a number of croutons to a number
- of audio tracks, hold Alt and click Play. The Play button always plays
- projects from the first crouton. As each audio track occurs (at its
- normal time in the project) you can lock other croutons to the program
- time.
-
- EDITING VIDEO TO MULTIPLE AUDIO TRACKS (ENTIRE PROJECT)
- If you have a large project with several audio tracks and hundreds of video
- clips, it may be easier to perform the "edit to audio" technique for the
- entire project in one operation. To do so, hold Alt and click on Play.
- The entire project will play, in real time, with the audio tracks
- occurring as they should.
-
- While they play, you can lock various video clips to the program time. When
- you are finished, click Stop (or press Esc) to exit this edit mode.
-
- The same instructions and controls as used in "Editing to an Audio Track"
- apply, except that you should hold Alt and click on Play.
-
- EDITING AUDIO TO A VIDEO CLIP
- It's now possible to edit audio events so that they occur at specific
- moments during a video clip. This is a variation of editing to audio.
- Rather than selecting an audio clip and locking video events to it, you
- select a video clip and lock audio events to it.
-
- The same instructions and controls as used in "Editing to an Audio Track"
- apply, except that you should highlight a video crouton before you hold Alt
- and click on Play-From.
-
- SEQUENCING WITH BLACK
- When sequencing, if you leave a transition crouton at either the beginning
- or the end of the project, the Flyer will assume that you
- wish to start with "video black" as the first source, then transition into
- the first actual video event crouton on the storyboard. For example, you
- mistakenly leave a Smooth Fade icon at the end of your project; the
- Flyer will just fade to black at the end of playback.
-
- AFTER YOU FINISH A PROJECT...
- After removing files from the Flyer drives (at the completion of a project),
- you can go ahead and begin recording new material for your next project.
- You do *not* need to reformat the Flyer video and audio drives for each
- project.
-
- If, when you enter the Record panel, you find that a given drive shows
- less than the full amount of space available (due to file fragmentation),
- you can simply click the Reorganize button. On an empty drive,
- reorganization usually takes under a minute (a simple quick check of
- the drive to confirm that it is, in fact, empty). Then you can begin
- recording again.
-
-
- UTILITIES:
-
- NEW CLI COMMANDS
- DumpProject should be placed in your Amiga's c: directory.
- DumpProject will display data about an entire project. Essentially, this is
- a list of each crouton in the project.
-
- If you open a shell, then type in the command (followed by a project name),
- the entire project's contents will be displayed in the shell window.
-
- EXAMPLE: Dumpproject Toaster:Projects/Test
-
- If you wish to redirect this list to a file that you can edit or read in a
- text editor, use the AmigaDOS redirection command. The first command
- example, below,creates a file in RAM: called Test. The second command
- sends the file to a printer.
-
- EXAMPLE: Dumpproject Toaster:Projects/TestProject >RAM:Test
- EXAMPLE: Dumpproject Toaster:Projects/TestProject >PRT:
-
- FREEZING VIDEO FROM SWITCHER
- The Freeze/Live buttons now work consistently. The "old way" of capturing,
- by selecting an input and the two framebuffers, then clicking Freeze, is
- now restored. When you capture via this method, the Toaster captures a
- four-field image into each framebuffer (DV1 and DV2). The new quick-and-easy
- way to capture an image, by clicking on the 1, 2, 3 or 4 button, now works.
- When you capture via this method, the Toaster *always* captures a
- four-field color frame into DV1 only. DV2 will retain its original
- contents. This was necessary in order to make the panel operate correctly.
-
- CONFIGURING LIGHTWAVE PLUG-INS
- LightWave includes a set of plug-ins that must be configured for your
- system before you can use them. See the note, below, about "Saving
- LightWave Animations as Flyer Clips" for an example that explains how to
- do this.
-
- For any other plug-ins that you find in the appropriate plug-ins
- directory, install them in the same manner. Each plug-in will be added
- to LightWave's config file so that it will be available each time you run
- LightWave.
-
- Saving LightWave Animations as Flyer Clips
- You can now save a LightWave animation as a clip to a Flyer drive. The
- technique has been implemented as a LightWave plug-in.
-
- Note:
- LightWave animation clips are saved in the quality mode that has been set
- from the Hardware Options panel. If your drives support HQ5, and HQ5 is
- turned on from the Hardware Options panel, the animation will be saved as
- if it were recorded as an HQ5 quality clip.
-
- In order to use the plug-in, you must first add it to LightWave. (Once it
- has been added, it will remain available in all future LightWave sessions.)
- Follow the steps below.
-
- 1) Enter LightWave.
-
- 2) Go to the Options panel.
-
- 3) Click on Add Plug-ins.
-
- 4) Navigate to the Plug-ins directory (inside the main NewTek directory).
- Select and load the file clipsav.p. This automatically installs the
- plug-in and modifies LightWave's config file so that the plug-in will
- be available each time you run the program.
-
- 5) Go to the Record panel and drag the pointer over the Animation Type
- pop-up. Notice that you have two new options: FlyerClip and FlyerFilm.
- You can use these to save clips to the Flyer when rendering animations.
-
- FlyerClip saves a standard Flyer clip. FlyerFilm saves frames as if they
- had been transferred from film to video using the 3/2 pull-down technique.
- The result is that fields are written at a 3:2 ratio (rather than writing
- all images at the rate of two fields, every other image is written
- into 3 fields, then 2, then 3, then 2, and so on, emulating the 3/2
- pulldown technique of film-to-video transfer).
-
- Note:
- If you wish to update or remove an existing plug-in, you will need to
- remove its command line from the LightWave config file. Use a text editor
- to delete the line from the config file so that the plug-in is not loaded
- when LightWave starts. You may also wish to delete the actual plug-in
- executable from your hard disk. This is of course optional.
-
- TRANSLATOR 3D
- A new object translation utility is provided for use with the
- LightWave Modeler. Translator3D delivers fast, accurate and
- easy conversions of your 3DStudio, DXF and Wavefront objects.
-
- Loading objects is easy. In modeler, press the "Load" button
- in the objects panel. If the object is not an .lwo file Tran3D
- will convert it.
-
- To export as one of the supported formats follow these steps...
- 1) Make sure the object is in the foreground layer.
-
- 2) Enter the Tools panel.
-
- 3) Press the Custom pop-up and select the Translator3D-Export option.
-
- 4) Select the object format then click OK.
-
- 5) A file requester will appear. Enter the object name and drive path.
- Press the OK button.
-
- To change the configuration options do the following...
- 1) Enter the Objects panel.
-
- 2) Press the Custom pop-up and select the Translator3D-Options entry.
-
- 3) On the configuration panel, select the Object format
- whose options will be modified then click the OK button.
-
- 4) On the individual option panel, make changes to
- the options. Click OK to keep the changes.
-
- 5) When finished making changes, select the Done button and
- then select the OK button to save the changes or CANCEL
- to forget the changes.
-
- The configuration options are:
-
- 3D Studio
- 1) Object Color From - This will decide where the color
- data is taken from the 3D Studio object to be imported.
- There are three options, Amibent, Diffuse and Specular.
- Diffuse is the default.
-
- 2) Material Mode - Some 3D Studio objects may be imported
- with their RGB color values set to black (0, 0, 0).
- The Original option will leave these colors alone. The
- White option will convert the black colors to a white
- RGB value of (200, 200, 200). The default is Original.
-
- DXF
- 1) Convert Blocks - This will toggle on or off whether the
- Blocks section of a DXF object is converted. The
- default is Blocks active.
-
- 2) Arc Segments - This entry varies the number segments for
- the conversion of CIRCLE and ARC entities. This value
- can be no less than 4 and no greater than 1000.
- the default is 12.
-
- WAVEFRONT
- 1) There are no options for Wavefront.
-
- VIDEO TOASTER FLYER AREXX SCRIPTS
-
- AREXX ADDITIONS FOR PROGRAMMERS
- Added ARexx commands to let users add to the new Tools popup: AddTool,
- RemTool, ToolName, ToolCmd, ToolNum. New functions: Requester w/ 1-4
- buttons, ProjectUpdate() to recalc total running time.
-
- Timing Errors due to Too Many ARexx Scripts in a Project
- At this time, we do not recommend that you place ARexx scripts within a
- video project where timing is critical (except for the Replay.rexx script,
- which simply serves to cause a project to play repeatedly).
-
- The presence of multiple ARexx scripts can cause timing errors during
- playback. Since ARexx scripts cannot be run reliably during project
- playback, this should not be an issue.
-
- ABSTRACT
- The ARexx scripts add a variety of powerful must-have features to the Video
- Toaster and Video Toaster Flyer. Here are just a few examples of what they
- can do from the Flyer sequencer:
-
- · Adjust the volume level of all selected clips (or all clips) in a
- project
- · Process video clips to create slow-motion, strobe, or fast-motion
- effects
- · Change the icon for a video clip
- · Capture time lapse clips
- · Record your own stop-motion clips
-
- OVERVIEW
- Most ARexx scripts have been written to fill a need that went unanticipated
- in the original software spec, or to add a cool feature that someone thought
- would be fun. Some scripts perform the same function in one application as
- they do in another.
-
- USING THE SCRIPTS
- There are ARexx scripts for each of the Toaster's video graphic
- applications. The scripts are started by each program in a different
- manner. Below is a short description of the ARexx-access within these
- programs. For further information than is offered here, see the manual for
- each application.
-
- AREXX SCRIPTS FOR TOASTERPAINT
- Select and start ARexx scripts from the Process panel. There are two types:
- those that affect the current screen only, and those that can operate on
- video clips.
-
- AREXX SCRIPTS FOR LIGHTWAVE
- Modeler has two pop-up menus labeled Custom, one on the Objects panel and
- one on the Tools panel. You'll find a variety of ARexx scripts within each
- button. Layout does not use ARexx at this time.
-
- AREXX SCRIPTS FOR SEQUENCER/SWITCHER
- All scripts are started by one of two means:
-
- In a files view, navigate to the ARexx directory, enter the Editor
- subdirectory, and double-click on any ARexx script there.
- Or, if you have dragged any ARexx scripts into the Startup subdirectory
- there, you can simply select them from the Tools pop-up on the main button
- bar.
-
- Note: When started from the ARexx directory on the hard drive, scripts will
- affect all of the croutons in the current project. However, if scripts are
- run from the Tools pop-up menu instead, they can affect either (a) the
- currently selected croutons, or (b) all croutons in the project. These
- scripts are noted below.
-
- Special Note: None of the ARexx scripts (with the exception of FixProject)
- will affect any "Lost Croutons" in a project. The Lost Crouton contains
- information about a crouton that is missing from a loaded project. Since
- Lost Croutons are not valid croutons for sequencing or editing, they cannot
- be altered (therefore, the croutons they represent, when restored, will
- retain their original settings).
-
- AREXX SCRIPTS FOR TOASTERCG
- All scripts are started by one of two means:
-
- Press Alt+F1 to call up a file requester (preset to the CG ARexx scripts
- directory), then select the script you wish to run by double-clicking on it.
- If you know the function key that is assigned to the script you want to
- run, simply press Alt+(that Fkey), or Shift+Alt+(that Fkey). Function keys
- can be assigned for both the Alt and Shift+Alt settings (for a total of 20
- key assignments in all).
-
- Note:
- Do *NOT* use spaces in the names of any CG Arexx scripts. The Alt+F1
- launcher cannot start a script with spaces.
-
- Note:
- If there is no response from ToasterCG when you invoke an ARexx
- hotkey, it is possible that the ARexx server (Rexxmast) is not active. You
- may need to return to the Workbench, locate and start its icon (it's in
- the System drawer of your startup hard drive). If Rexxmast will
- not run, or ARexx still will not run, then you may need to reinstall
- the Workbench or Toaster software.
-
- TOASTERCG KEYBOARD SHORTCUTS
- These can be altered if you wish to reorganize them. You need to know how
- to use a text editor to open the config file, make the correct changes, and
- save it once again. The file is called cg-config. Its full pathname
- is Toaster:Programs/CG_Support/cg-config.
-
- Alt+F1 RexxLauncher
- Alt+F2 SaveTextFile
- Alt+F3 SaveState
- Alt+F4 SavePage
- Alt+F5 SaveAttrib
- Alt+F6 BumpLines
- Alt+F7 SpellCheck
- Alt+F8 DOSCommand
- Alt+F9 SizeUp
- Alt+F10 CopyAttrib
-
- Shift+Alt+F1 Import
- Shift+Alt+F2 RmWord
- Shift+Alt+F3 SaveState
- Shift+Alt+F4 EPSLoad
- Shift+Alt+F5 CGHaiku
- Shift+Alt+F6 unused
- Shift+Alt+F7 unused
- Shift+Alt+F8 unused
- Shift+Alt+F9 SizeDown
- Shift+Alt+F10 PasteAttrib
-
- HOW TO CHECK FOR THE RIGHT AMOUNT OF VOLTAGE GOING TO THE FLYER
- There is a barrel shaped Ferrite B power supply line filter just to the right
- of the Flyer logo. Using a meter the voltage should read between 4.7 - 5.0
- volts. Anything lower than that can cause the Flyer to malfunction. Look into
- replacing the Amiga power supply if you have this problem.
- o malfunction. Look into
- replacing the Amiga power supply if you have this problem.
-