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- Championship Manager Editor FAQ
-
- Q: My copy of Championship Manager does not work properly with the Editor - Why is this ?
-
- A: There a several different release versions of Championship Manager,
- with slightly different players and teams. We think we have covered most of them,
- but if yours does not work, it means you have a version we don't know about.
- Please contact us and we will endeavour to add it to the editor.
-
-
- Q: Are there plans for a PC version ?
-
- A: There are plans for a version that edits Championship Manager 2.
- The demand for an editor for Championship Manager on the PC may well be eclipsed
- once a non-CD version is launched. If you want to see a PC version of CMEd,
- please write and let us know.
-
- Q: Are there plans for a 68000 (A500,A500+,A600) version ?
-
- A: CMEd requires 2 Meg of Chip Ram to work. We are currently looking into the
- possibility of an A600 + 2Meg chip ram version. The likelihood of a full version
- of CMEd for A500 or A600 is slim. However, if you write to us, we may consider
- slimming down the program to fit 1 Meg.
-
- Q: How did you create the new backdrops for Championship Manager,
- and how can I put these pictures into my paint package ?
-
- On disk 3 of Championship Manager, there are a set of files called Picture1.pic,
- Picture2.pic, through to Picture8.pic - They are stored in RAW format,
- with the colourmap behind the file. The file breaks down like so :
-
- 320 x 200 x 4 bitplanes = 256000 bits = 32000 bytes
-
- The RGB settings of the colours (16) take 2 bytes each = 32 bytes
-
- Total file length = 32032 bytes.
-
- If the above is all Greek to you don't worry ! You should still be able to manage.
-
- The first thing you need is a RAW <-> IFF converter. There are several of these
- available on aminet or from PD libraries. They can convert files from the Championship
- Manager (RAW) format to the format used by most paint packages (IFF).
-
-
- To convert a Championship Manager Picture to IFF
-
- Load the raw image, set the width to 320, the height to 200, and the depth to 4.
- Set the colour option to 'Behind picture', or 'After picture' - this tells the
- program that the colours are stored immediately after the picture data.
- Now view the image. You should see the image as it appears in the game. Save it in
- IFF format and load it into the package.
-
- To convert a custom picture to Championship Manager format
-
- The file should be Low Resolution, NTSC format, i.e 320 x 200, with 16 colours.
- Most packages can convert images to this.
-
- Load the IFF file into the IFF <-> RAW converter. Set the colour options to
- 'After Picture' as described above, and save the file as RAW. If this file is not
- 32032 bytes long, something is wrong. Check that the picture is the right size,
- with the right number of colours. Once you have a file that is 32032 bytes long,
- you can save it in RAW format, rename it, and copy it to Championship Manager.
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