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- WinPlay
-
- Version 1.0 Release 3
-
- Amiga Workbench Animation Viewer
-
-
-
- *-*-*
-
-
-
- Thank you for trying out WinPlay. This little program will allow playback of
- standard IFF/ILBM anims in a window on a workbench screen. The animations
- must be compatible with the DPaint 3 format. WinPlay uses long delta (type 2)
- compression and does not include any palette changes.
-
- This software is shareware. That means that if you decide to keep it you need
- to register this copy with the author and pay a shareware fee of US $10.00
- to those who register I will send an AGA version of the software, which
- supports palettes of up to 256 colors.
-
- This version is not crippled in any way (except for shareware notices). It
- should still run on all Amigas including AGA machines.
-
- This version of the archive is freely distributable. You may distribute it
- in any way you want, as long as no files are altered, and all the files
- in this archive are included in your distribution.
-
- I do not take any responsibilies for any sort of damages resulting from
- using this software. Use this software at your own risk.
-
- RELEASE 3 (v1.3)
-
- This is current, latest release of Winplay. Few minor bugs were fixed, some
- things fixed to perform better (double buffering should work 100% clean now)
- and there are some new features introduced.
-
- In general, new in v1.3
-
- - improved double buffering (no more "ghost" effects appearing sometimes).
- - slightly faster, smoother playback.
- - removed ability to load more anims to the same window (PREV/NEXT).
- - delete anim file from within the program (or any other file).
- - file information about an anim readily available within the program.
- - save currently displayed frame to a disk as an IFF file.
- - save a range of frames to a disk as a series of IFF files.
- - option to capture entire Workbench screen when saving anim frames.
- - variable speed playback
-
- REQUIREMENTS
-
- WinPlay should run on all Amigas. Hopefully, even on the ones with graphics
- cards (PicassoII and Cybergraphics have been confirmed).
-
- It only requires that thinpaz.font, size 8, be present in your FONTS: drawer.
- It will also need topaz 8, but since all systems come with topaz 8, it was
- not included in the archive.
-
- INSTALLATION
-
- Copy thinpaz.font and its drawer to FONTS: directory. Also, make sure that
- topaz.font, size 8, is also available.
-
-
- INSTRUCTIONS
-
-
- Functions of most menus and gadgets should rather self-explanatory. Anyway,
- here is a quick overview of all the functions.
-
- CONTROL:
- --------
-
- OPEN - Load anim into memory for playback
- NEW - Delete current anim from the queue (first in last out)
- PLAY - Play current animation
- REWIND - Jump to very first frame
- ADVANCE - Go to next frame
- STOP - Hold (stop) playback
- PALETTE - Allows to manipulate palettes:
-
- ALL ANIM - Make anim's palette become WB's palette
- ALL WB - Restore WB palette in its entirety
- MERGE ANIM - Copy pens from anim's palette to the current palette
- MERGE WB - Restore lower WB palette's pens
-
- ABOUT - WinPlay information
- QUIT - Exit WinPlay
-
- OPTION:
- ------
-
- PLAYBACK COUNTER - If "ON" it will display current frame number during
- playback. Included as an option because slow down it
- causes on slower machines is somewhat noticable.
- MERGE PENS - Number of pens (0 - 7 registers only) restored when
- using MERGE ANIM and MERGE WB from PALETTE menu.
- VERIFY ANIMATION - Error detection can be switched "ON" or "OFF"
- CHECK FREE MEMORY - Same as above. Look below for more information about
- error checking.
- WORKBENCH CAPTURE - If "ON", entire Workbench screen will be saved with
- a current frame in a WinPlay's window when using frame
- capture.
- PLAYBACK SPEED - sets the speed of the played anim: 1 being the fastest
- and 6 the slowest setting (approx. 1 frame per second)
-
- FILE:
- ----
-
- DELETE - Deletes a file from a disk. If you have an anim loaded this will
- the default subject for deletion, but you may change it to anything.
- CAPTURE - Will save currently shown frame to a disk as an IFF/ILBM picture.
-
- CURRENT FRAME - will save one (current) frame
- FRAMES RANGE - will allow to specify a range of frames (first and
- last frame, and increment).
-
- INFO - Displays some very basic information about currently viewed anim.
-
- ERROR DETECTION
-
- This is my first program that deals with animations. I understand that there
- is a great possibility that WinPlay will not recognize some of the anim file
- formats. To play, an animation has to be standard DPaint 3 compatible. If
- after trying to load an animation, WinPlay keeps saying "Anim not recognized"
- and you're confident that it should have been, turn error checking off and
- try again.
-
- The same idea is behind checking if there is enough chip memory to hold an
- animation before loading it. Machine will crash if it runs out of RAM while
- loading an anim. Winplay will check if there is enough room for an animation
- plus two additional bitmaps of that anim's size needed for double buffered
- playback.
-
- Error checking was added as an option for greater flexibility.
-
- MORE ON PALETTES HANDLING:
-
- When you first load an animation, WB palette remains the same. You can switch
- to full anim's palette by picking CONTROL/PALETTE/ALL ANIM. But then if you'd
- like to keep working with Workbench, but only need let us say 4 first pens to
- do so you'll need to set OPTION/MERGE PENS/4, and then select CONTROL/PALETTE
- /MERGE WB. This will cause first four pens of your original Workbench palette
- to be used as current pens 0..3, while preserving the remaining colors of the
- animation. And that's all there is to it. You can merge 2,4,or 8 pens, which
- is selectable using OPTION/MERGE PENS menu item.
-
-
- KEYBOARD CONTROLS
-
- ARROWS UP, DOWN, LEFT, RIGHT
- Scroll currently displayed bitmap in corresponding direction. There is no
- bitmap boundaries checking so it may lead to some interesting results. Useful
- if animation's size is greater than the 320x200 window.
-
- RETURN
- Restores anim's bitmap original position.
-
- = (+) increase scroll speed.
-
- - (-) decrease scroll speed.
-
- \ (\) restore original speed.
-
- Be careful with scrolling on machines with little RAM. Scrolling too far can
- cause the machine to crash.
-
- KNOWN THINGS TO WATCH OUT FOR:
-
- Sometimes Winplay may wrongfully estimate the amount of free available RAM, so
- if you are positive that anim should load try again with OPTION/CHECK FREE RAM
- marked OFF.
-
- FUTURE WINPLAY
-
- Some of the features I am planning for the future releases of Winplay:
-
- - resizable viewing window
- - true VCR like buttons
- - better palette preservation
- - loading anims to fast RAM
- - anim playback from hard disk
- - FLI/FLC format support
- - FLI/FLC playback from hard disk
- - supporting anims with multiple palettes
- - viewing IFF/ILBM pictures full screen or in a window. Winplay will already
- load and show IFF pictures; don't try using any anim playback functions
- while doing so. It will crash. In future versions it won't.
- - all suggestions from users will be taken into regard and implemented if
- possible.
-
- Please, don't forget to register if you like this program and decide to keep
- it. I will send you an AGA version of the software (or non-AGA capable of
- operating on palettes of more than 64 colors), and offer a great deal on next
- upgrade of WinPlay, when it is ready. All users who will register Release 3
- will be offered upgrade to next major release free of charge. But you must
- registered before that next version is released.
-
- If you have any comments, suggestions, or critiques, please, contact me by
- email. They are more than welcome.
-
- Full registered package consists of the following items:
-
- - Personalized Winplay AGA Version 1.0 Release 3.
- - Personalized Winplay Version 1.0 Release 3 (for non-AGA machines).
- - Bug fixes without having to wait for the next release.
- - Free next major upgrade (sent when ready).
-
- To register, please send US $10.00 to the address below. If registering, also
- send your full name, full address (please triple check the address to make
- sure it is deliverable), e-mail address (if available), a notice if you would
- rather receive the software by email, and some comments and/or suggestions
- about the program.
-
- I hope you'll enjoy WinPlay. Take care and have fun!
-
- Maciej Gorny
- 424A Victoria Avenue
- Glassboro, NJ 08028
- USA
-
- e-mail addresses: gorny@saturn.rowan.edu
-
- December 1995 WinPlay (c) 1995 Maciej R. Gorny