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- Commands
- -----------------------------------------------------------------
- Type "?<command>" or "help(<command>)" to get a
- description of one of the following commands:
-
- ABOUT - show program-information
- ADDFACE - create a face or a new object
- ADDSGROUP - add a face to a subgroup/create a new subgroup
- ANIMFUNC - modify face-colors algorithmically (animated)
- ANIMCFUNC - modify object-points algorithmically (animated)
- ANIMPPOSFUNC - modify particle-positions algorithmically (animated)
- ANIMPROTFUNC - modify particle-angles algorithmically (animated)
- ANIMPSCLFUNC - modify particle-sizes algorithmically (animated)
- AVAIL - prints available memory
- AXALIGN0 - set axis-alignment to 0,0,0
- AXPOS - modify axis-position
- AXSIZE - modify axis-size
- BRSAXALIGN0 - set brush-axis-alignment to 0,0,0
- BRSAXPOS - modify brush-axis-position
- BRSAXSIZE - modify brush-axis-size
- BRSDIR - change the path of all brushes of a object
- BRSNAME - modify the brush-name
- BUILD - kill sequentially points (and faces)
- BUILDRND - kill randomly points (and faces)
- CALC - calculate mathematical expressions
- CD - change Directory
- CENTERAXIS - center object-axis
- CENTERBRSAXIS - center brush-axis
- CENTERTXTAXIS - center texture-axis
- CFUNC - modify face-colors algorithmically
- CLOSEWINDOWS - close all windows drawing specified object
- COLOR - change object-color
- COPY - copy an object
- COPYATTS - copy object-attributes
- COPYBRS - copy/append the brushes from one object to another
- COPYP - copy particle-objects
- COPYPPOS - copy particle-positions (to combine ANIMP*FUNC)
- COPYPROT - copy particle-angles (to combine ANIMP*FUNC)
- COPYPSCL - copy particle-sizes (to combine ANIMP*FUNC)
- COPYTXT - copy/append the textures from one object to another
- CREATEFACES - create two objects of same face-count (PMORPH step 1)
- DISTORT - distort points (randomly)
- DITHER - change object-dither-amount
- EXEC - execute a batchfile
- EXPLODE - create a realistic explosion
- EXPLODEFRAME - dito, single object
- ECHO - type a message (useful in batchfiles)
- FILETYPE - identify the object-format of a file
- FUNC - modify object-points algorithmically
- GET - show program-parameter(s)
- GETCOLSGROUP - show the color of a subgroup
- GETOCOUNT - writes the number of particles in a particle (EXFILE)
- GETPSIZE - writes the size of the shape-object (EXFILE)
- GETPPOS - writes the position of all particles (EXFILE)
- GETPROT - writes the alignment of all particles (EXFILE)
- GETPSCL - writes the size of all particles (EXFILE)
- HARDNESS - change object-hardness
- JOIN - join two objects
- JOINP - join two particle-objects
- KILL - erase an object
- KILL0EDGES - kill unused and illegal edges
- KILL0FACES - kill illegal faces
- KILL0POINTS - kill unused points
- KILLBRS - kill one or all brushes of an object
- KILLEDGE - erase specified or random edge
- KILLFACE - erase specified or random face
- KILLP - kill one or all particle-object(s)
- KILLPOINT - erase specified or random point
- KILLTXT - kill one or all textures of an object
- LIMITS - show actual program-limits
- LOADCONFIG - load a config-file (default s:.dustrc)
- LOAD - load an object (TDDD/LW/VS/Particle-format)
- LOADGROUPOBJ - load an object of a group (TDDD)
- LOADSEQ - load an object-sequence (TDDD/LW/VS/Particle-format)
- LWSTAGING - create multiple Scene-Files from one (for LIGHTWAVE)
- MEMORY - show memory consumption of an object
- MEMORYP - show memory consumption of a particle-object
- MERGE - erase unnecessary points
- MORPH - morph two objects (triangle-morph)
- MORPHFRAME - create specified frame of a morph
- MORPH2 - morph two objects (closed surfaces (fast))
- MORPH2FRAME - create specified frame of a morph2
- MORPH3 - morph two objects (build-morph (very slow))
- MORPH3RND - morph two objects (build-morph using random-numbers)
- O2P - convert two objects into a particle-object
- O2S - convert one object into a sphere-object
- P2O - convert a particle-object into an ordinary object
- P2OSEQ - convert a particle-object-sequence into an
- object-sequence
- PEXPLODE - create a realistic particle-explosion
- PFALL - gravity
- PFALL2 - gravity (looks better than PFALL but isn't realistic)
- PMORPH - preprocess objects to morph them
- PMORPH2 - slower and better than PMORPH
- POSITIVE - move an object into the positive space
- PPOSFUNC - modify particle-positions algorithmically
- PROTFUNC - modify particle-angles algorithmically
- PSCLFUNC - modify particle-sizes algorithmically
- PSTATS - information about all or one particle-object(s)
- PSTATS2 - show information about all buffers (compact)
- PWAVE1D - transversal/longitudinal particle-wave along x-axis
- PWAVE1DFRAME - dito, single object
- PWAVE2D - transversal/longitudinal particle-wave along x- and
- y-axis
- PWAVE2DFRAME - dito, single object
- PWAVE3D - 3D-particle-wave (along x-,y- and z-axis)
- PWAVE3DFRAME - dito, single object
- RANDOMPPOS - modify particle-positions
- RANDOMPROT - modify particle-rotation
- RANDOMPSCL - modify particle-scale
- REFL - change object-reflectivity
- RENAME - rename object-sequences
- REQUEST - let the user confirm actions (in batchfiles)
- REXX - enter the Dust-ARexx-mode
- ROTATE - rotate object-points
- ROTATEAXIS - Rotate the local axis of an object
- ROTATEBRSAXIS - Rotate the axis of a brush
- ROTATETXTAXIS - Rotate the axis of a texture
- ROUGHNESS - change object-roughness
- SAVECONFIG - save a config-file (default s:.dustrc)
- SAVE - save an object (format: SFORMAT)
- SAVELW - save an object as Lightwave-Object
- SAVEP - save a particle-object (DUST-Format)
- SAVEPSEQ - save a particle-object-sequence as particle-objects
- SAVEPOBJ - save a particle-object as object (format: SFORMAT)
- SAVESEQ - save an object-sequence (format: SFORMAT)
- SAVESPHERES - save a sphere-object as TDDD-Group
- SAVETDDD - save an object as Imagine-Object
- SAVEVS - save an object as VideoScape-object
- SCALE - scale object-points
- SCALEFACES - scale object-faces arround face-centre
- SCALEP - scale the particles of a particle-object
- SET - set program-parameters
- SETCLST - set color of a single face
- SETCOLSGROUP - set the color of a subgroup
- SETPOINT - set the position of a single point
- SETPPOS - set position of a single particle
- SETPROT - set alignment of a single particle
- SETPSCL - set scaling of a single particle
- SHININESS - change object-shininess
- SHOWTDDD - shows the hunks of a TDDD-File, good for LOADGROUPOBJ
- SHOWBRS - show information about one or all brushe(s) of an object
- SHOWTXT - show information about one or all texture(s) of an object
- SIZE - calculate size of specified object
- SORTFACES - sort faces of 2 objects (PMORPH step 2)
- SORTFACES2 - dito (slower and better than SORTFACES) (PMORPH2)
- SORTPOINTS - sort points of 2 objects (PMORPH step 3)
- SORTPOINTS2 - dito (slower and better than SORTPOINTS) (PMORPH2)
- SPEC - change object-speculum
- STAGING2 - create a multi-object-stagefile ("ISL2.0")
- STAGING3 - create a multi-object-stagefile ("ISL3.x")
- STATS - show information about loaded objects
- STATS2 - show information about all buffers (compact)
- SUBSGROUP - remove a face from a subgroup/remove a subgroup
- TIME - print execution time of the last command
- TRANS - change object-translucency
- TRANSLATE - translate object-points
- TRIANGULATE - create single triangles, so every face has its
- own points
- TXTAXALIGN0 - set texture-axis-alignment to 0,0,0
- TXTAXPOS - modify texture-axis-position
- TXTAXSIZE - modify texture-axis-size
- TXTDIR - change the path of all textures of a object
- TXTNAME - modify the texture-name
- TXTPARAM - modify one of the 16 texture-parameters
- WATER - reate a realistic (3D unharmic) water-wave
- WATERFRAME - dito, single object
- WATERZ - like WATER, but moves the points only in z-direction
- WATERZFRAME - dito, single object
- WAVE1D - transversal/longitudinal wave along x-axis
- WAVE1DFRAME - create a single wave-object
- WAVE2D - transversal/longitudinal wave along x- and y-axis
- WAVE2DFRAME - create a single wave-object
- WAVE3D - 3D-Wave (along x-,y- and z-axis)
- WAVE3DFRAME - create a single wave-object
- WINDOW - open a preview window
- WINDOWSEQ - open well-arranged windows showing an object-sequence
- WINDOWCLOSE - close the specified window
- WINDOWDRAWMODE - change the perspective-flag of the specified window
- WINDOWFRONT - bring the specified window into foreground
- WINDOWOUTLINED - change the outlined-flag of the specified window
- WINDOWPERSPECTIVE - change the perspective-flag of the specified window
- WINDOWPOS - move the specified window
- WINDOWREDRAW - redraw the contents of the specified window
- WINDOWRESCALE - rescale the specified window (keepscale=TRUE)
- WINDOWROTX - increase the angle of X-rotation
- WINDOWROTZ - increase the angle of Z-rotation
- WINDOWSAVE - save the image of the specified window as ILBM
- WINDOWSIZE - size the specified window
- WINDOWZOOM - increase the zoom-factor of the specified window
- WRITEATTS - show object-attributes
- WRITEAXIS - show axis-properties
- WRITECLST - show color of each face
- WRITEEDGES - print object-edges
- WRITEFACES - print object-faces
- WRITEPOINTS - print object-points
- WRITEPPOS - print out particle-positions
- WRITEPROT - print out particle-rotation
- WRITEPSCL - print out particle-scale
- WRITESGROUP - show the faces building a subgroup
- ! - execute DOS-commands
- # or ; - comment
-