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- Scene-creation
- -----------------------------------------------------------------
-
- Creating an animation consisting of 180 frames:
-
- 1. Imagine
-
- -obtain "ISL2.0" or "ISL3.x"
- -create a new project "Wave"
- -create a plane (20x20), rotate it arround the x-Axis (90 degrees)
- -load it into Dust
- "load(1,waveobj)"
- and create the wave-objects:
- "wave2d(1,180,hd2:obj,t)"
- -load "obj.0001" into the stage-editor, add lightsources, walls,...
- -specify the frame-number in the Action-Editor (180) and scale
- the timelines of the objects you want to see at every frame
- -save the staging
- -go into the project-drawer start the ISL-program:
- "destage staging staging.a"
- -edit the new file "ed staging.a"
- -search for:
- "ACTOR FRAMES 1 180 NAME "hd2:obj.0001" CYCLE 0. 0. TRANSITION 0"
- -create the remaining lines in Dust typing
- "staging2(hd2:obj,1,180,1,180,ram:tt)".
- -exchange this line with the file "ram:tt"
- -save it
- -start the other ISL-program:
- "restage staging.a staging".
- -thats it
-
- 2. Lightwave
-
- -create a plane (20x20), rotate it arround the x-Axis (90 degrees)
- -load it into Dust
- "load(1,waveobj)"
- and create the wave-objects:
- "wave2d(1,180,hd0:tobj,t)"
- -load the first into Lightwave, create a perfect scene, add lights...
- -save the scene as "hd1:scene"
- -now we create 180 scene-files exchanging the objects
- "lwstaging(hd0:tobj,1,480,1,480,hd1:scene)"
- -an ARexx-Script "hd1:scene.rexx" created automatically will
- let Lightwave run:
- "rx hd1:scene.rexx"
- -thats it
-
- NOTE: If you want to run a special LW-ARexx-command at every frame you
- can specify it via the LWCMD*-parameters.
-