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- Dust-File-Formats
- -----------------------------------------------------------------
-
- 1. TDDD - this is the standard-format read and written by Dust
-
- Features:
- -all Attributes can be read, written, modified
- -Imagine3.0-Textures and -Brushes can be read, written, modified
- -every face has its own color (CLST)
- -hard/soft edges will be treated correctly
- -subgroups are supported
- Restrictions:
- -the reflection- and transluceny-parameters are taken from
- the global atttributes (means: no RLST- and TLST-reading/saving)
-
- 2. LW (Lightwave) - very fast, only triangles
-
- Features:
- -edge-optimizing optional, makes only sense if you
- want to save the object as Imagine-Object later
- -surfaces are converted into Imagine-Subgroups
- -the DOUBLESIDED-flag can be set by the BACKFACES-parameter
- -the specular level will be converted
- -storing all textures/brushes/...
- Restrictions:
- -only triangles (Dust only handles triangles)
-
- 3. VS (Videoscape) - loading and saving is slow (ASCII-format)
-
- Features:
- -edge-optimizing optional, makes only sense if you
- want to save the object as Imagine-Object
- -Videoscape-colors are calculated as good as possible
- -creation of backfaces if the BACKFACES-parameter is set
-
- 4. SPHERES - TDDD-Group-Objects made of real Spheres
- This is a special particle-object-format (only for Imagine-users)
- and can only be written.
-
- 5. PARTICLE - The fast DUST-Particle-Format
- This Format consists of the particle- and the object-information
- in TDDD-format. So all attributes are supported.
-
- The LOAD-command automatically recognises the format, all object-saving
- procedures (e.g. SAVE or MORPH) create objects in the format specified
- by the SFORMAT-parameter.
-
- NOTE: Dust converts LW-Surfaces into Subgroups and Subgroups into
- LW-Surfaces - most of the object-converters (e.g. Vertex, Pixpro,
- Castillian) aren't able to do that.
-