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- # #
- # DISABLED commands in the unregistered version #
- # (To get registered send $25 (cash) or 25 DM (bar) to the author) #
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- STAGING3 - create a multi-object-stagefile to be used by "ISL3.x"
- JOINP - join two particle-objects
- KILLP - kill one or all particle-object(s)
- LOADGROUPOBJ - load an object of a group (TDDD)
- LWSTAGING - create multiple Scene-Files from one (for LIGHTWAVE)
- MEMORYP - show memory consumption of a particle-object
- MORPH2 - morph two objects (closed surfaces (fast))
- MORPH2FRAME - create specified frame of a morph2
- MORPH3 - morph two objects (build-morph (very slow))
- MORPH3RND - morph two objects (build-morph using random-numbers)
- O2P - convert two objects into a particle-object
- O2S - convert one object into a sphere-object
- P2O - convert a particle-object into an ordinary object
- P2OSEQ - convert a particle-object-sequence into an object-sequence
- PEXPLODE - create a realistic particle-explosion
- PPOSFUNC - modify particle-positions algorithmically
- PROTFUNC - modify particle-angles algorithmically
- PSCLFUNC - modify particle-sizes algorithmically
- PWAVE1D - transversal/longitudinal particle-wave along x-axis
- PWAVE1DFRAME - dito, single object
- PWAVE2D - transversal/longitudinal particle-wave along x- and y-axis
- PWAVE2DFRAME - dito, single object
- PWAVE3D - 3D-particle-wave (along x-,y- and z-axis)
- PWAVE3DFRAME - dito, single object
- RANDOMPPOS - modify particle-positions
- RANDOMPROT - modify particle-rotation
- RANDOMPSCL - modify particle-scale
- SAVEP - save a particle-object (Dust-Format)
- SAVEPSEQ - save a particle-object-sequence
- SAVEPOBJ - save a particle-object as object (format: SFORMAT)
- SAVESPHERES - save a sphere-object as TDDD-Group
- SETPPOS - set position of a single particle
- SETPROT - set alignment of a single particle
- SETPSCL - set scaling of a single particle
- WAVE3D - 3D-Wave (along x-,y- and z-axis)
- WAVE3DFRAME - create a single wave-object
- WRITEPPOS - print out particle-positions
- WRITEPROT - print out particle-rotation
- WRITEPSCL - print out particle-scale
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- The SCREEN*-parameters are useless, too.
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