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- *************************************************************************
- * *
- * FiberFactory ©1995 Jon Tindall -hair generator for LightWave3D- *
- * *
- *************************************************************************
-
-
- FiberFactory is the cutting edge in hair effects. It's many features have
- no equivalent, even on the "High-End" platforms. It brings to LightWave
- users a whole new arsenal of effects. FiberFactory is brought to you by
- MetroGrafx, publishers of SPARKS particle animation system, and
- MotionMaster volumes I and II, motion utilities for LightWave3D.
-
- This demo version does most everything the real program does except save.
- It allows you to get a hands on feel for how the software performs before
- buying. Please distribute it freely as long as this document and the
- stay together with the executable.
-
-
-
- FiberFactory features:
- - kinky hair
- - curling hair
- - contoured hair that lays down
- - tropism for drooping hair
- - jittered hair
- - morphable models
- - Fast calculations
- - hair can have any number of sides
- - hair can taper
- - GUI with wireframe preview
-
-
-
- ************************* what is it? ***********************************
-
- FiberFactory is a unique program to "grow" fibers on a LightWave model.
- It accepts a LightWave model as input. The surface area of the model is
- calculated. The number of hairs entered is distributed across the surface
- of your model. The hairs or fibers initially are directed outward parallel
- to the surface normal.
-
- The hairs themselves use the 2-point polygon rendering capabilities of
- LightWave. This powerful, but seldom used feature of LightWave is not
- available on any other platform to my knowledge. With just one segment
- the hair is restricted to a straight line. With many segments it is able to
- bend. The more segments the finer the resolution of the curve produced.
-
- LightWave3D version 3.5 can render 2-point polygons in 3 different sizes
- small medium and large. The 2-point polygons can cast shadows, even onto
- themselves! They can also be texture mapped for a variety for increadable
- effects. The objects produced are morphable as long as they have the same
- segment and hair quantity. This means objects can be texture mapped flat,
- then morphed into shape for striped hair shafts and even ripple and wave
- displacements mapping. Maps can be given tranparency and velocity for
- particle-like effects that are out of this world.
-
- Hair can also be constructed out of primitives. With one side the hair is a
- line but with more than 1 it becomes a string of polygons. The end is capped
- by a point and closed.
-
- ************************** Controls set *********************************
-
- Load -Load a LightWave model from the file requester here.
-
- Make -Creates the new model based on the effect settings.
-
- Length -Each hairs length is constant even when curling or kinking.
-
- Quantity -How many hairs or fibers that will be built. This number has a
- ceiling that depends on the segment setting. LightWave objects
- can not exceed 65,535 points.
-
- Segments -This is the level of subdivision for the hairs. At 1 there is
- only one line with a point at each end. At 2, 2 lines with 3
- points or pointqty=(segments*hairqty)+1.
-
- Sides -The default of 1 will output lines. 2 will output 1 sided
- polygons. Three will make three sided hairs. etc...
-
- Radius -Sets the radius of the hair when sides>1.
-
- Taper -Sets the taper amount of each hair when sides>1.
-
- Poly qty -This is the polygonal size of the model that will be produced.
-
- Kink -Perturbs the normal up and down. Like an accordian fold. At 1
- the folding is so tight that it completly fold up on itself.
-
- Contour -Changes the normal to lay along parallel the polygon up at 1,
- or down at -1. This makes the hairs lay down and follow the
- contour of the underlying surface.
-
- Curl -2 setting control this effect. Turns indicates the number of
- rotations you would like. Curl is the strength of the effect.
- At 1 the curl is so tight that it lays parallel to the
- underlying surface in a flat plane perpendicular to the helix.
-
- Jitter -Randomizes the normals initially on the first segment but then
- has no effect.
-
- Tropism -Tropism consists of a strength and direction. Drag the arrow to
- indicate a direction. Then the strength of the pull in that
- direction. This will bend the fibers as if gravity or wind was
- bending them.
-
- Cycle -Cycles the tropism direction gadget into the various axis.
-
-
- // Menu Items
-
- New project -Set all gadgets to default values.
-
- Load project -Load a saved project file.
-
- Save project -Save the current settings for use at a later date.
-
- About -Credits.
-
- Show original object -this toggles on and off the wireframe drawing of the
- input object
-
-
- // Shortcuts
-
- F1 -After object is loaded this will show the x view.
- F2 -After object is loaded this will show the y view.
- F3 -After object is loaded this will show the z view.
- F4 -This will show the last view you used the mouse to drag into.
-
- Change the view in the preview window by dragging inside the window with your
- mouse. Making circling motions while dragging will rotate the view in the z
- axis (into the screen) counter to the mouse's rotation. This is exactly how
- a ball would rotate when a circling motion is applied with the palm of your
- hand.
-
-
-
- ********************** How to order *********************************
-
- It simple! Just send money.
-
- FiberFactory is $99.95 + $5.00 shipping.
- AmigaGuide documentation on disk. No Printed Manual. This thing is so easy
- to use you won't need to use it anyway.
-
- call for Visa/Mastercharge availablity
-
- Ph/fax 810-693-5134
-
- MetroGrafx
- 625 Newton Dr.
- Lake Orion, MI 48362
-
-