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-
- PPaint.man
-
- Egenskaber ved Personal Paint 6.3 inkluderer:
-
- - Animation (med storyboard, gennemført kompression, flere paletter,
- frame-til-frame timing, ANIM-5/7/8 og lignende formater, etc.)
-
- - Sofistikereret "bag scenerne" Hukommelses Styring, med virtuel
- hukommelse (bytter inaktiv billed-data til Fast RAM og disk) og
- flere niveauer af undo og redo.
-
- - Ny, hurtigere billed effekter, med bl.a. gennemsigtighed, alpha
- channel og stereogrammer (både SIRDS og normale mønster
- stereogrammer, som i "Magic Eye")
-
- - Understøttelse af Retargetable Graphics (grafikkort som Picasso,
- Retina, Piccolo, Rainbow, EGS, Cybergraphics etc.)
-
- - Direkte, høj-kvalitets 24-bit udprintning (farve og sort/hvid) og
- brugerflade til tredieparts software som f.eks. Studio Print Server
-
- - Professionel og hurtig mulighed for at konvertere 24-bit billeder
- (IFF, PNG, PCX, PBM etc.) til 256 farver
-
- - HAM, HAM8, Picasso og Cybergraphics 24-bit fremviser aktiv under farve
- reducering
-
- - Extern input/output moduler (loaders og savers) til nye udvidelser
- og opgraderinger. Moduler til IFF, PNG, PCX, PBM, Amiga DataTypes og
- mange andre er inkluderet. GIF modul er tilgængeligt fra PD-kilder.
-
- - Understøttelse og editering af IFF, PNG og GIF projekt noter (Skaber,
- Copyright og kommenterings felter, plus Amiga filnoter)
-
- - Autoscroll tegning
-
- - Workbench Application Icon (Drag and Drop)
-
- - Basis sæt af ARexx kommandoer til præsentation, format ændringer og
- udskrivning.
-
- - ASL-kompatible fil søgere
-
- - Mere kraft maskinssprogs kode: softwarer er nogen steder op til 500%
- hurtigere
-
- - "New Look" bruger interface
-
- - En samling af programmer, med bl.a. farve fonts, nye DeskJet printer
- drivers (op til fire inks) og JPEG DataType.
-
-
- Vi fortsætter med at investere i Amigaen i en meget svær tid. Din støtte
- er mere værdifuld end nogensinde før. Hvis du kan lide dette program, så
- sørg for at det er en original. Og hvis du har nogle forslag vil vi meget
- gerne høre fra dig.
-
- Tak.
-
- (Distributør og Cloanto kontakt information kan findes ved slutningen af
- denne fil.)
-
-
-
- Product Registration
-
- Please don't forget to mail the registration card which came with
- Personal Paint. If you prefer to register via electronic mail, you can
- edit and e-mail the "E-reg.txt" file, which is stored on the program
- disk, in the same directory as this file. If you do so, please do not
- mail the registration card.
-
-
- 1.2 System Configuration
-
- On systems having only one Mbyte of total RAM, newer versions of the
- Amiga operating system (e.g. version 3) and certain custom software and
- hardware configurations (e.g. permanently resident utilities or multiple
- floppy disk drives) occupy more memory than the original system
- configuration, and may leave insufficient free memory to run Personal
- Paint. If this is the case, an attempt should be made to install Personal
- Paint to hard disk or floppy disk with the "decompress" option of the
- installation procedure enabled (section 1.13.1). The decompressed version
- of the software uses more disk space, but requires less RAM during
- loading. In general, 1 Mbyte systems benefit more by an inexpensive RAM
- expansion than by an upgrade to a newer and more memory consuming
- operating system.
-
-
- 1.12 Configuring and Loading Personal Paint
-
- While "PPaint:PPaint_Prefs" remains the default location for storing
- settings files, during startup Personal Paint also scans the "ENV:PPaint"
- drawer (if it exists). Any files stored in "ENV:PPaint" have a higher
- priority than those in "PPaint:PPaint_Prefs".
-
- The use of Amiga environment variables is especially useful when it is
- not possible to write to the application storage medium, for example if
- Personal Paint is run from a CD-ROM. To make these changes persist after
- the computer is reset, they must be stored in "ENVARC:PPaint".
-
-
- 1.14 External User Interface Files
-
- Personal Paint 6.3 has a "new look". All user interface pictures (tools,
- gadget images, etc.) are stored in a separate and editable file named
- "UIGraphics.pic" (inside "PPaint_Prefs").
-
- The file may be stored in GIF format to reduce disk occupation. For
- faster program loading after hard disk installation, it can be loaded as
- a brush and saved again using the IFF-ILBM format.
-
-
- 3.1.4.1 Image Processing - Stereograms
-
- How to Create a Stereogram
-
- To generate a stereogram, you need to use both program environments: one
- to provide depth information and one to render the actual stereogram.
- Stereogram animations are also possible. If you select the Pattern
- stereogram type (SIPS) instead of the Random Dot type (SIRDS), you need
- to store a tile-pattern in the current brush.
-
- In single image stereograms, the "hidden image" is defined by different
- levels of depth. The 3D image does not have its own colors: it consists
- of depth information only. It does however inherit the texture of the
- "container" image, where very creative combinations of colors and
- patterns can be used. In the pattern type of stereograms, for example, a
- pattern can be used to create a forest or a sea, where the 3D shapes can
- be concealed.
-
- Depth information is provided by shapes drawn in different levels of
- gray. Simple shapes are normally easier and quicker to recognize. If text
- needs to be written in the hidden image, sans-serif, extra bold type is
- usually more readable. Black indicates the "most elevated" (closest)
- level, white corresponds to the "deepest" (farthest) level, while
- "flatness" is associated to a 50% gray (in the Palette requester: H=0,
- S=0, V=50%). This is the level which is not distorted when using pattern
- stereograms. Note that "front" and "back" are subjective, and can be
- reversed depending on the technique used for viewing the image:
- cross-eyed or parallel style.
-
- Extreme depths, such as those associated to black and white, are not
- necessarily the easiest to recognize. To the contrary. Highest quality is
- usually provided by intensities closer to medium levels of gray.
-
- For a quick test, draw a black box on a 50% gray background. Then go to
- the other environment, choose an appropriate screen mode (having the same
- size as the screen containing the black box) and color palette, select
- Image Processing from the Project menu and select one of the Stereogram
- filters. SIRDS (Random Dot Single Image Stereograms) are constructed
- using random dots, whereas SIPS (Single Image Pattern Stereograms) use
- the current brush to create a pattern. Personal Paint will render the
- stereogram in the current environment. Different variants of predefined
- filters are provided: High Quality filters produce stereograms which are
- easier to recognize, whereas the More Levels filters are capable of
- rendering more detailed depth variations (up to 256 levels, associated to
- gray shades ranging from white to black).
-
- Help symbols can be placed automatically on stereograms. By default,
- these are constructed by drawing small squares on top of the image, but
- they can easily be replaced by pasting a custom brush over the square.
- For convenience and maximum accuracy, the squares have an odd pixel size,
- so that in Magnify mode the brush handle can quickly be positioned over
- the central pixel of the box.
-
- Technically, stereograms are created by constructing vertical columns of
- almost identical patterns. When the eyes are crossed or widened as
- required to view single image stereograms, each eye focuses on a
- different column. The difference between the repeated patterns is very
- similar to the difference perceived by the eyes when looking at an object
- in the real world. What makes stereograms particularly interesting from a
- scientific point of view is that perspective information is not required
- at all. In fact, people who normally rely on perspective rather than on
- eye convergence to calculate distances have more difficulties than others
- when viewing stereograms.
-
- The wider the pattern (i.e., the columns), the greater the perceived
- distance. Too narrow or too wide patterns should however be avoided,
- since the resulting stereograms are not easy to view (the eyes must be
- able to cross or widen enough, so that two consecutive patterns
- overlap).
-
- The width of the pattern is determined either by the brush width (SIPS
- stereograms) or by other filter settings (Appendix C). In case of SIPS,
- the current environment should have the same color palette as the brush.
- For stereograms about as large as a VGA computer screen, 8 columns should
- provide a good quality/contrast compromise. This means that for SIPS
- stereograms the brush width would be 1/8th of the screen width, in
- pixels. Of course a brush can contain a pattern which is already repeated
- two or more times in the brush itself.
-
- The complexity, and most of the compromises of computer generated
- stereogram generation are caused by the fact that each column forms a
- pair with both the column to its left and the one to its right. When all
- this information is overlapped, shadows and echo effects may appear.
- Personal Paint's filter settings (Appendix C) provide different options
- to finely tune the creation process. For example, where "ghost" outlines
- result from very sharp changes in elevation (more likely to occur in SIPS
- than in SIRDS), flattening the image, increasing the Quality value or
- activating the Echo Suppression option should help. Echo Suppression
- works by using random stripes of the pattern as necessary. As a side
- effect, the hidden shapes may emerge in the final image.
-
-
- Viewing Stereograms
-
- Important: Single image stereograms have recently become very popular
- through posters and best-selling books (e.g. "Magic Eye", "Stereogram"
- and "3D Wonderland" series). Personal Paint uses some of the most recent
- and effective stereogram generation techniques, although the first papers
- dealing with this subject have been published more than 30 years ago.
- Since stereograms were first used for scientific visualization and in
- medical tests, research has been conducted on potential side effects of
- humans viewing such images. Not only have no harmful effects been
- discovered, but the techniques used for viewing single image stereograms
- are also sometimes employed for eye training. While even reading a
- textbook may cause eye strain and mental fatigue, we believe that it
- remains prudent to consider that crossing eyes, merging two different
- views into one and separating focusing from convergence are all actions
- which do not occur frequently in a natural environment. People with
- ametropia (e.g. hypermetropia or astigmatism) may tire more easily when
- viewing these images. Also, some optometrists have advised that people
- with autonomic ataxia and those at the beginning of farsightedness caused
- by age should avoid attempting naked eyed 3D viewing.
-
- What is a single image stereogram? It is a single picture containing
- different information for the left and right eye. When the eyes look at
- the picture "normally", the hidden clues cannot be recognized. However,
- when each eye looks at a different spot on the picture (which is what
- happens when the eyes pretend to look at an object positioned before or
- beyond the picture), after some adjusting, matching patterns can be
- recognized. Acting on eye convergence and divergence, the differences in
- the pattern provide the brain with depth information.
-
- While other methods use polarized light or colored glasses to separate
- the images, single image stereograms can be seen by focusing on a point
- which is either between the eyes and the picture (cross-eyed style), or
- much farther away than the picture (parallel style). Some stereograms can
- be seen in one of the two styles only.
-
- Most stereograms have two reference symbols on top of the picture, to
- ease proper adjusting. When you stare at the page out of focus, the two
- symbols may appear as four. This is because the eyes do not converge on
- the same image, and thus see "double". Now slowly adjust your eyes until
- the two inner symbols overlap, so that you see a total of three symbols.
- This is the appropriate convergence to see the stereogram. Slowly move
- your eyes downwards. You should soon begin to recognize some shapes,
- which your eyes will be able to focus on. The process can be initiated,
- for example, either by bringing a finger close to your eyes and moving
- it, or by imagining to concentrate on something very distant (e.g.
- mountains or clouds), or by putting the picture to the nose, and then
- slowly moving it forward, leaving the eyes unfocussed. It is very
- important that the page be perfectly flat and horizontal. All edges
- should have about the same distance from your face. Try and resist the
- temptation to focus on the monitor (or paper). Once the brain begins to
- merge the two images, focusing will slowly follow automatically.
-
-
- 3.1.4 Image Processing - Alpha Channel
-
- The alpha channel is a special feature which is available with Brush
- Transparency effects. The alpha channel mode is activated by setting the
- Bias value to -1, and requires two consecutive brushes rather than one.
- In this mode, the degree of transparency of each pixel in the brush is a
- function of the brightness of the corresponding pixels in the second
- brush, rather than being defined by the plain Bias value. The additional
- transparency information provided by the second brush is called alpha
- channel. This data is very useful, for example, to create and manipulate
- images which must remain antialiased regardless of the background. White
- pixels in the second brush correspond to complete opacity, while black
- and undefined pixels indicate full transparency.
-
- Example. Suppose you want to paste down a brush which is solid in the
- center and gradually becomes more transparent towards the edges. The
- alpha channel brush would reflect this and can be created using a
- gradient fill, white in the center fading to black around the edges.
-
-
- 3.1.10 Undo
-
- The Undo tool allows the user to move backwards and forwards through the
- history of changes applied to the image and to its color palette.
-
- Clicking on Undo with the right mouse button performs a "redo". The
- maximum number of changes which can be undone (undo levels) is limited
- only by the available RAM and hard disk space, and can be finely tuned in
- the Memory Management requester (sections 1.3.5, 8.<3.2 and C.1).
-
- The use of Personal Paint's multi-level undo feature isn't limited to
- experimenting and correcting mistakes. For example, it may sometimes be
- useful to go back a few levels only to copy a piece of an older image
- with the Brush tool, and then paste the brush on the current image.
- Copying an area with a brush does not affect the chain of undo levels.
-
- The undo buffer can be freed either by pressing <Ctrl-u>, or by clicking
- on the dedicated gadget in the Memory Information requester (section
- 4.11), or by selecting the Clear tool twice. This is an extremely useful
- way of making some memory available in critical conditions.
-
- The Brush and Color Palette menus have Restore functions which provide
- for additional undo capabilities (sections 5.5 and 7.1.6).
-
-
- Animation
-
- Personal Paint accepts and creates the following animation formats:
- ANIM-5, ANIM-7 (short and long-words), ANIM-8 (short and long-words) and
- hybrid files which may contain any combination of these frame formats. In
- general, ANIM-5 remains the most space-efficient and widely used format.
-
- Personal Paint includes the original Auto ANIM save format, which, for
- each animation frame, selects the best compression scheme (ANIM-5, 7,
- etc.) Compared to pure ANIM-5 files, hybrid files may be up to 5-10%
- shorter, and still remain fully compatible with the official ANIM
- specifications.
-
- ANIM-8 is an evolution of ANIM-5, just as ANIM-7 is, although ANIM-7 is
- generally considered to be superior. Compared to ANIM-5, both formats may
- achieve faster loading of animation files.
-
-
- The Animation Menu: Storyboard
-
- In the Animation Storyboard, three dots under a reduced picture indicate
- frames having a palette differing from the current one. Double-clicking
- on a frame makes that frame (and its palette) the current one.
-
-
- 7.2.3 Edit Stencil
-
- Multiple colors can be selected or deselected with a single mouse click
- by dragging the mouse (with the mouse button pressed) over the color
- boxes in the the Stencil requester (just as in the tool bar palette).
- This is especially useful with large palettes.
-
-
- 3.2 Moving Around
-
- The image can be scrolled to the end of the page by holding down the
- <Alt> key while the cursor keys are used.
-
-
- 4.3 Print Image
-
- In addition to the system printer and PostScript modes, Personal Paint
- supports direct printing through the Studio Print Server software. This
- allows users of the Studio and CanonStudio packages (version 2 and
- beyond) to print directly from Personal Paint.
-
- If the Mode cycle gadget is set to Studio, Personal Paint adds each print
- job to the Studio print spool, and does not need to wait for the printing
- process to complete. The image data is stored in a temporary file, from
- where it is printed by Studio. Personal Paint's temporary files are
- stored in the device having more free space, choosing from those
- specified in the Virtual Memory settings (section 8.<3.1).
-
- Personal Paint's server (message port) name is "PPaint_Studio". This name
- may be requested by the Studio software (e.g. to save a configuration).
-
-
- 4.10 Project Information
-
- This requester provides information on the current image or animation,
- and allows the user to edit some annotations which can be saved together
- with the file.
-
- The contents of the Author, Copyright and Annotation fields is normally
- stored inside the file when using the IFF (ILBM, ANIM, etc.) or GIF
- format, and as an Amiga filenote (file comment) if other formats are
- used. If only the Annotation field is used, then it is always stored as
- an Amiga filenote. No additional file information is stored if all fields
- are empty. In this case, an existing Amiga filenote is cleared, and no
- extension chunks (IFF or GIF) are stored.
-
- The Annotation field may be useful to provide indications such as the
- author's address, trademark information related to the image, or
- particular techniques employed to create or process the image.
-
-
- 4.11 Memory Information
-
- Memory occupied by each animation is included in the respective
- Environment field. In compressed mode, animations also require some RAM
- for screen buffers, which is accounted for in the Buffers field.
-
- Three gadgets can be used to flush or free RAM in memory-critical
- situations.
-
- When Flush is selected, Personal Paint moves as much RAM data as possible
- (Chip, Fast and virtual storage) to disk storage. This is useful to
- launch other software in an unexpected low-RAM condition.
-
- Flush All goes beyond this, and its use should be limited to more
- critical situations: it frees any remaining buffers (such as the one used
- to display the brush with an image, rather than with a thin border) and
- may attempt to close the Workbench.
-
- Free Undo frees all information stored in the Undo/Redo buffer. This is
- equivalent to pressing <Ctrl-u> in normal paint mode.
-
-
- 8.<3 Memory Management
-
- If memory was unlimited, this requester would probably not need to exist.
- In practice, RAM is a precious resource, and deciding how to make best
- use of it is frequently a matter of compromise. This requester allows the
- user to adapt Personal Paint to different requirements and
- configurations.
-
-
- 8.<3.1 Virtual Memory
-
- The Virtual Memory settings allow the user to switch RAM and/or disk
- based virtual memory on or off. It is also possible to change the minimum
- amount of memory which Personal Paint will always leave free on each
- device. The default settings need normally not be changed. It is always a
- good practice not to allow virtual memory to completely fill a storage
- device.
-
- Two storage locations can be used for virtual memory. One is intended to
- be in RAM, and one on a hard disk. RAM is usually faster, but more
- "precious", while hard disk space offers a good space/time compromise.
- Even using a floppy disk, there would still be a clear advantage: any
- operation which activates virtual memory would certainly fail if a
- feature like virtual memory didn't exist. From this point of view, it is
- always good to have virtual memory.
-
- Personal Paint tries to use RAM first. Although the RAM storage path (and
- device, e.g. "RAM", "RAD" or "VD0") can be selected by the user, the
- program assumes and may require that Fast RAM be available. The exact
- behavior depends on the RAM device being used: "RAM" requires Fast RAM,
- "RAD" does not (since, unlike others, its size is not dynamic). If the
- RAM location does not provide enough space, disk storage is used.
-
- Virtual memory only becomes active when there is a "memory problem".
- Whenever this happens, a special "clean up" process occurs, in order to
- have only the most recently used items in Chip RAM, and store the
- less-used items in the RAM device and on disk. When an object stored in
- virtual memory needs to be displayed or processed, it is moved back
- automatically.
-
- Personal Paint stores virtual memory items into separate files, which are
- deleted when they are not used any more, or when the program terminates.
- These files can be recognized by the ".vmem" file name suffix. If the
- program is still running when the computer is shut-down, any remaining
- virtual memory files are deleted when the program is run again. Virtual
- memory files can be very small, but are more likely to range in the
- dozens or even hundreds of Kbytes (otherwise, a system with a minimum of
- free RAM would probably not have required the use of virtual memory in
- the first place).
-
- When handling virtual memory allocations, Personal Paint assumes that RAM
- is faster than the disk, also considering that it would still be better
- not to use virtual memory for an object subject to reuse (or at least,
- keep it in RAM rather than on disk). The program therefore tries to
- optimize the combined use of all resources in order to provide faster
- access to the items which are used more frequently.
-
- Although virtual memory is most useful to free Chip RAM, it also handles
- objects normally stored in Fast RAM (like animation frames other than the
- current one). The Storyboard undo buffer is always placed in virtual
- memory. If the undo buffer cannot be created as required (e.g. if virtual
- memory is disabled, or if there is no space beyond a safe minimum) the
- Storyboard Cancel gadget is "ghosted".
-
- In general, hard disk space does not "breath" as dynamically as RAM.
- Unless the hard disk is always nearly full, and huge files still have to
- be written from time to time, it may even be wise to set a lower minimum
- for the hard disk than for the RAM. In a multitasking, RAM-dependent
- environment like the Amiga, leaving some free RAM may be more important
- than having free space on the hard disk.
-
-
- 8.<3.2 Undo History
-
- The undo history buffer records all changes applied to the image and to
- the color palette. Even if Personal Paint is quite "intelligent" in
- deciding how to keep a record of different types of changes, this can
- consume a lot of memory. Also, there is normally no need to store actions
- which are very old.
-
- Two program parameters allow to set the maximum number of changes to be
- stored, and the maximum amount of memory which the undo history buffer
- may occupy. As the limits are exceeded, the oldest levels are freed.
-
- Regardless of these settings, Personal Paint will always try to store at
- least one level of undo/redo. If the limit is explicitly set to a maximum
- of only one level (use of similarly low values is is in general not
- recommended), then Undo and Redo become synonymous and, as in other
- packages, can be accessed with the same Undo command.
-
-
- 8.<3.3 Emergency Closing of Workbench Screen
-
- In certain extreme conditions of RAM shortage, Personal Paint may attempt
- to close the Workbench screen to free some RAM (Chip or Fast, depending
- on the memory requirement and the system display type). While this is
- normally acceptable, Personal Paint can be programmed not to
- automatically close the Workbench screen.
-
- Once closed, the Workbench screen can be reopened manually at any time
- (section 8.16), and is reopened automatically when the program
- terminates.
-
-
- 8.8 File Requester
-
- The File Requester menu allows the user to replace the standard Personal
- Paint file requester with an ASL (Amiga Standard Library) compatible file
- requester, such as the Magic File Requester. A second requester appears
- to select the image format when saving a picture, unless the file name
- suffix indicates a file format. Recognized suffixes include: ".c",
- ".gif", ".iff", ".ilbm", ".lbm" and ".pcx". For example: "Clown.gif"
- would automatically be saved in GIF format, but in the case of filenames
- such as "Flower.pic" or "Painting", a format selection requester would
- appear.
-
-
- 9.3 HP DeskJet Drivers
-
- Several people have asked whether the enhanced HP DeskJet drivers
- supplied with Personal Paint support 600×300 dpi graphics output. It
- appears that some owners of DeskJet 560C and DeskJet 520 were misled by
- incomplete information. The advertised "600×300" printing capabilities of
- these models are mainly a result of RET (Resolution Enhancement
- Technology) applied to the 300×300 dpi print data. The printers cannot
- produce 600×300 dpi color graphics, and there is no documented command to
- send black & white graphics to the printer in 600×300 dpi.
-
-
- A. Program Messages
-
- Incorrect version of Personal.font
-
- This message usually appears only when a new version of Personal Paint is
- run for the first time. It indicates that the program, searching for its
- user interface font (named "Personal"), found an incorrect (probably
- older) version of the font. Normally, Personal Paint searches for the
- font inside the "PPaint:fonts" drawer (first choice) and in the system
- FONTS: directory (second choice). Any old "Personal.font" files stored in
- these directories are normally updated automatically by the installation
- procedure. The same should be done in case of manual installation. If
- different versions of Personal Paint or the Personal Fonts Maker need to
- be used on the same computer, and these programs require different
- versions of the Personal font, then the "Personal.font" file should be
- removed from the system FONTS: directory.
-
- This message may also be displayed if a correct version of
- "Personal.font" has been installed, but the old Personal font is still in
- use by the system or by an application. If this is the case, executing
- the "Avail FLUSH" command from a Shell window or rebooting the system
- should solve the problem.
-
- Section 9.5 has more on the Personal font.
-
-
- Studio server cannot be activated
-
- The Studio Print mode was selected for printing, but the Studio Server
- software could not be activated. Most likely, the Studio software was not
- installed properly, or it is an older version of the software. The Studio
- Print Server software is supported from version 2 of the Studio and
- CanonStudio packages. Previous releases of Studio printer drivers can be
- accessed by selecting Personal Paint's "PRT" (System printer) print mode.
- In this case, it may be preferrable to (also) activate Personal Paint's
- own 24-bit printing routines (section 4.3.2.4).
-
-
- The filter requires a brush
-
- Some image processing filters use the current brush to apply certain
- transformations to the image. This message appears if no brush has been
- defined.
-
-
- The filter requires an additional brush
-
- Image processing effects such as Alpha Channel require two consecutive
- brushes.
-
-
- The filter requires two environments
-
- Stereograms and other effects require two environments (i.e. two images).
- The filters apply the changes to the current environment, using the other
- environment as a source.
-
-
- UIGraphics.pic cannot be loaded
-
- The file containing the images used in Personal Paint's user interface
- could not be loaded. Possible causes include: file not found,
- insufficient memory, file corrupt. When editing the image, it is
- important that the reference lines used to the delimit the areas in the
- picture be respected and not modified. Section 1.14.
-
-
- B. Command Shortcuts
-
- In program requesters not containing any text gadgets, the <Return> and
- <Esc> keys can be used instead of the Proceed (or OK) and Cancel gadgets,
- in addition to other keyboard shortcuts which may appear underlined.
-
- Key Command Section
-
- <u> Undo (One Level) 3.1.10
- <U> Redo (One Level) 3.1.10
- <Amiga-u> Undo All 3.1.10
- <Amiga-U> Redo All 3.1.10
- <Ctrl-u> Free Undo/Redo Buffer 3.1.10
- <Alt-Cursor> Scroll to End 3.2
- <@> Project Information 4.10
-
-
- Storyboard Requester
- <Shift-Cursor Up> = Jump to first frame
- <Shift-Cursor Down> = Jump to last frame
-
-
- C.1 Program Settings
-
- FILTER (Image Processing Filters - Section 3.1.4)
-
- The second parameter (Filter Type) can be in the range 0-8 (6 =
- Environment Transparency, 7 = Brush Transparency, 8 = Stereogram).
-
- The following notes apply to the Stereogram Filter Type.
-
- A value of DivFac (Division Factor, range SHORTMIN .. SHORTMAX) greater
- than zero generates SIRDS (random dot) stereograms and indicates how many
- columns are to be created. This means that the pattern of random dots
- will be as wide as the image width divided by DivFac. Values of zero or
- less generate SIPS stereograms, which use the current brush as a
- pattern.
-
- Bias (range 1 .. 16) allows to make some changes which affect the
- perceived quality of the stereogram. Lower quality stereograms (low Bias
- values) allow for more levels of depth, but may generate defects in
- certain shapes (e.g. thick vertical bars may appear thin). Higher quality
- images are easier to recognize, but their "flatness" (which is relative,
- because the contrast is excellent) leaves less room for different levels
- of depth.
-
- BiasDx (range SHORTMIN .. SHORTMAX) is used as a Random Seed for SIRDS in
- general and for SIPS with Echo suppression. Negative values cause a
- different seed to be generated automatically each time the filter begins
- processing. Values >= 0 allow exact reproduction of SIRDS, as the patter
- remains constant for each single value.
-
- BiasDy controls different other options, which are associated to its
- individual bits. The range is 0 .. 3, and the values must be added: 1 =
- Help Symbols (on top of image), 2 = Echo Suppression.
-
-
- DISPLAY (Amiga DisplayID - Section 4.5)
-
- A value of 0xFFFFFFFF indicates to use the same screen mode as the
- Workbench screen. This was designed with the program startup files in
- mind. By default, Personal Paint is launched with the same screen mode as
- the Workbench, which avoids monitor flickering in combination with
- graphics boards.
-
-
- FILREQ (File Requester Flags - Section 8.8)
-
- The 6th bit in the FILREQ program setting is associated to the ASL
- (system) file requester option. The range for FILREQ is 0-63.
-
-
- PATHSET (Settings Requester Default Path - Section 7.1)
-
- PATHSET = "Path"
-
-
- UNDOLIM (Multi-level Undo - Sections 3.1.10 and 8.<3.2)
-
- UNDOLIM = MaxLevels, MaxBuffer
-
- MaxLevels range: 1 .. SHORTMAX (number of Undo/Redo levels).
-
- MaxBuffer range: 1 .. LONGMAX (in bytes: 1 Mbyte = 1 048 576 bytes).
-
- MaxBuffer indicates the maximum amount of memory (including virtual
- memory) which can be used to store the Undo levels (up to a maximum of
- MaxLevels Undo levels).
-
- Once the maximum is reached, the oldest levels are progressively freed to
- leave room for the most recent levels.
-
- Whatever the settings, one level of undo and redo is always guaranteed
- (even if it exceeds the memory limit set by the MaxBuffer setting).
-
-
- WBCLOSE (Emergency Closing of Workbench Screen - Sections 1.3.5 and
- 8.<3.3)
-
- WBCLOSE = Permission Status
-
- 0 = Not allowed, 1 = Allowed.
-
- In case of RAM shortage, and if allowed to do so, Personal Paint may
- automatically try to close the Workbench screen to free some memory.
-
-
-
- Noter
-
- Et original og unikt Cloanto seriel nummer er knyttet til dette produkt.
- Vi bruger disse numre som en del af vores kvalitetsstyringssystem for at
- sikre produkt identifikation på alle steder i produktion, lager og
- levering, ligesom vi bruger det til kunde-registrering og hjælp. Hvis du
- rapporterer et problem vil vi være i stand til at bruge nøjagtig samme
- version af softwaren som du bruger. Med dette nummer kan vi finde
- produktionsdatoen, mærket på de disketter der blev benyttet, firmaet som
- lavede manualen og hvem der samlede produktet. På verdensplan er Cloanto
- seriel nummeret din garanti for kvalitet. Pakker der bliver solgt uden
- dette nummer bør anses for forfalskninger. Vi vil gerne altid være i
- stand til at tilbyde dig gode manualer og høj-kvalitets disketter, men
- husk, dette er kun en lille del af det du får når du køber originalt
- software. Vigtigst, det er hårdt arbejde for de mennesker og
- organisationer der har gjort det muligt. Hjælp os med at bekæmpe software
- pirater og invester dine penge i vores fremtid.
-
- For at få mere information om opgraderinger og andre Cloanto produkter,
- kontakt venligst de lokale distributører som er navngivet ved slutningen
- af denne fil. En gang i mellem vil nye oplysninger måske blive sendt
- direkte til brugerne af vore produkter. For at få denne fordel, må du
- ikke glemme at indsende registreringskortet som kom sammen med dette
- produkt.
-
-
-
- Product Announcement: Cloanto Personal Suite
- Quality Amiga CD-ROM
-
- This CD-ROM includes Personal Paint and Personal Write from Cloanto,
- Superbase Personal (from Oxxi), Personal Fonts Maker 1 & 2 (Cloanto), 27
- professional Kara fonts (Kara Computer Graphics), Cloanto's DirDiff (file
- synchronization and replication software) and PNG Toolkit, plus ½ Gbyte
- of pictures, animations, stereograms, stereogram animations, Amiga fonts,
- printer downloadable fonts and texts.
-
- This is one of the first «different» Amiga CD-ROMs. The Personal Suite
- CD-ROM contains no public domain or shareware software. Everything is
- high-quality. Our goal was not to fill a CD-ROM, but to find some of the
- best in different fields, with a preference for material not available on
- other Amiga CD-ROMs. The commercial titles are the latest versions
- available, with full AmigaGuide manuals (English and German, with some
- titles also in Italian and French).
-
- The capacity of the CD-ROM made it possible to include an enhanced
- version of Personal Paint. Also included, a compilation of animations by
- Eric Schwartz, for the first time in IFF ANIM format (with permission of
- the author). The German artist Karl Bihlmeier kindly prepared a selection
- of his Amiga art for this CD-ROM. Jim Sachs also worked with us. More
- people contributed to put together more quality material than could be
- named here.
-
- The Personal Suite CD-ROM is scheduled for shipping in summer 1995.
-
-
-
- Cloanto Personal Paint, Copyright © Cloanto Italia srl 1992-1995, All
- Rights Reserved. Parts are Copyright © Nomad Publishing Corporation,
- 1993-1995. The HP DeskJet drivers included with Personal Paint are
- Copyright © Commodore-Amiga Inc. 1985-1993 and Cloanto Italia srl 1993.
- The Installer and Installer project icon are Copyright © Commodore-Amiga
- Inc. 1991-1993, reproduced and distributed under license. The JPEG
- DataType software is included with the kind permission of Steve Goddard.
- Executable file decompression modules by Peter Struijk and Albert J.
- Brouwer, used with permission. Lharc software by Paolo Zibetti, used with
- permission. Please refer to the original User Guide for further
- information.
-
- Cloanto and the Cloanto logo are registered trademarks of Cloanto Italia
- srl
- HTX, Personal Fonts Maker, PFM, Personal Paint, PPaint, Personal Suite,
- PSuite, Personal Write and PWrite are trademarks of Cloanto Italia srl
- Coca-Cola and Coke are registered trademarks of The Coca-Cola Company
- EGS 28/24 Spectrum is a trademark of Great Valley Products Inc.
- Fargo is a registered trademark of Fargo Electronics Inc.
- Picasso is a trademark of Village Tronic Marketing GmbH
- Piccolo and Rainbow are trademarks of Ingenieurbüro Helfrich
- Primera is a trademark of Fargo Electronics Inc.
- Retina is a trademark of MS MacroSystem Computer GmbH
- Talon is a trademark of DKB
-
-
-
- Cloanto Italia srl Tel +39 432 545902
- PO Box 118 Fax +39 432 609051
- 33100 Udine Bbs +39 432 545905
- Italy E-mail info@cloanto.it
-
-
- Bruger og forhandler forespørgsler bør ske ved henvendelse til de
- nationale distributører.
-
- Great Britain:
- Ramiga International Ltd. Tel +44 1690 770304
- Stablau 'Rin Fax +44 1690 770266
- GB - Pentrefoelas, Clwyd LL24 0HT Bbs +44 1690 770696
-
- Meridian Software Distribution Ltd. Tel +44 181 5433500
- East House Fax +44 181 5432255
- East Road Industrial Estate
- GB - London SW19 1AH
-
- North America:
- DKB Tel +1 810 348-3755 (tech.)
- 29318 Lorie Lane Tel +1 810 348-3821 (sales)
- USA - Wixom, MI 48393 Fax +1 810 348-3531
-
- German Area:
- Casablanca Multimedia GmbH Tel +49 234 72035
- Wiemelhauser Straße 247 a Fax +49 234 72060
- D - 44799 Bochum
-
- The Netherlands:
- Barlage Computer Hardware Tel +31 45 425881
- Kaalheidersteenweg 262 Fax +31 45 424411
- NL - 6467 AH Kerkrade
-
- Danemark:
- Epic Data Tel +45 59 93 10 25
- Østerlyngvej 1 Fax +45 59 93 20 54
- DK - 4500 Nykøbing Sjælland
-
- Sweden:
- ProComp Tel +46 472 70845
- Box 46 Fax +46 472 71680
- S - 340 36 Moheda Bbs +46 472 71270
-
- France:
- Cuda Informatique sarl Tel +33 1 42 46 47 48
- 31, rue de Trevise Fax +33 1 42 46 47 01
- F - 75009 Paris
-
- Greece:
- Multi-RAK Tel +49 234 9489411
- Karnassiotis & Radouniklis GBR Fax +49 234 9489444
- Prinz-Regent-Straße 70
- D - 44795 Bochum
-
- Australia and New Zealand:
- Amadeus Computers Tel +61 2 652-2712
- 34 Tecoma Drive Fax +61 2 652-1515
- Glenorie NSW 2157
- Australia
-
- Italy:
- Db-Line srl Tel +39 332 767270
- Viale Rimembranze 26/C Fax +39 332 767244
- I - 21024 Biandronno VA Bbs +39 332 767329
-
- Italy (OEM):
- CTO spa Tel +39 51 753133
- Via Piemonte 7/f Fax +39 51 753418
- I - 40069 Zola Predosa BO
-