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- "Personal Paint - 2. Tutorial"
-
- 2. Tutorial
- 2.1 Exploring Personal Paint
- 2.2 Gradient Fill
- 2.3 Line Pattern
- 2.4 Combining Text Editing, Image Processing and Stencils
- 2.5 Color Reduction and Remapping
- 2.6 Color Merge
-
- 2. Tutorial
-
- Thank you for choosing Personal Paint. Before you start working with
- the program, please make a work copy of the disks and put the originals in
- a safe place. Section 1.6 explains how to make a backup copy. Make sure
- that the original names are used for the new disks. If necessary, rename
- the copies (Workbench Rename command) to remove prefixes like "Copy of "
- (including leading and trailing space characters) which may have been
- added to the disk name by the copying program.
-
- Don't forget to double-click on the PPaint.man icon on the program disk
- to read about possible recent additions to this manual. Different national
- versions of Personal Paint may be covered by different program
- registration policies. PPaint.man may contain more specific information on
- this topic.
-
- Before installing the program, configure the program disk by
- double-clicking on the selected language-icon (English, Deutsch, Italiano,
- etc.) This procedure will move and rename some files on the disk, without
- deleting any data. The effects of this can be changed at any time by
- reconfiguring the disk. The disk must be write-enabled (the write-protect
- tab should cover the small hole on the corner of the disk). Section 1.12
- contains more information on the configuration procedure.
-
- Automatic hard disk installation is very simple, and is described in
- section 1.13.1. It can be activated by double-clicking on the
- InstallPPaint icon. It is possible to select where to install the program,
- to create a drawer if it does not exist already, and to decide which
- modules of the program to install. Installation and configuration may not
- work properly if incompatible AmigaDOS replacement programs have been
- installed (section 1.13.1 has more on command programs like the ARP
- tools).
-
- If you don't have a hard disk, you might want to format one or more new
- disks and reserve them for data edited with Personal Paint. You should not
- save your work to Personal Paint's disks, since these are quite full.
- Also, do not overwrite or delete any existing files on these disks, unless
- this is done on copies of the disks. Generally, changing any such files in
- a way which is not explicitly suggested in this manual may have undesired
- effects.
-
- Once you start working with the program, remember to frequently save
- your work during each session, and make periodical backup copies of the
- entire disks. This will protect your work from mistakes, power failures,
- software errors and disk read/write problems.
-
-
- 2.1 Exploring Personal Paint
-
- Personal Paint may be best explored by browsing through this manual and
- through the program user interface. The Table of Contents is very detailed
- and, like the manual, was designed in order to make things easy to find.
- Chapter 1 contains a general technical introduction to Personal Paint and
- the Amiga environment. Chapter 3 describes the main screen elements, while
- Chapters 4 to 8 are structured after the program menus. Chapters 9 and 10
- are respectively dedicated to utilities and problem solving. Error
- messages, keyboard shortcuts and other details are described in the
- Appendices. Whenever something is not completely covered in one single
- section, or if there are related sections which may be of interest, there
- are explicit cross-references.
-
- Since it is easier to study something after having already experimented
- a little bit with the subject, it may be useful to read the manual in more
- depth after having worked for some time with the program. Personal Paint
- is not dangerous to use: most program requesters can be displayed to see
- what they do, and terminated by selecting the Cancel gadget; painting and
- image processing operations can be undone; warning messages are displayed
- whenever there is a risk of overwriting or losing some data. Only remember
- never to work directly on the original program disks, use the copies
- instead.
-
- The tools which appear on the bar on the left of the screen can be
- selected either with the left or the right mouse button, in their upper or
- lower half. The right mouse button usually activates an options requester
- associated with the tool. The upper and lower halves of the tool may be
- selected to specify the unfilled or filled mode. You should try out all
- tools in all possible combinations (left/right mouse button and
- upper/lower half).
-
- Clicking with the right mouse button on the little number which appears
- among the predefined brushes pops up a little menu with numbers from one
- to nine. This means that up to nine different brushes can be used. The
- current number indicates which custom brush you want to use.
-
- Most painting and image processing functions make use of the current
- foreground and background color. These can be selected from the palette
- which is displayed on the screen with the left and right mouse button,
- respectively.
-
- Again, left and right mouse buttons have different effects when
- painting. The right mouse button usually clears the selected (or
- underlying) area using the background color.
-
- If quality is preferred over speed, the Floyd-Steinberg Color Remapping
- and Color Average Resize should be activated and saved with the default
- settings (respectively sections 8.7, 8.15 and 8.2). If available RAM is
- very limited, you should close the Workbench screen, and use only one
- environment and a single brush (sections 8.16 and 10.1). Screen modes with
- higher resolution and more colors require proportionally more memory
- (sections 1.3.2, 4.5 and 4.11). If you don't know whether you have a lot
- of usable RAM, or just very little, check with the Memory Information
- command (section 4.11), and study the results after reading sections 1.3.2
- and 10.1.
-
- Before painting on a blank screen, you must choose an appropriate
- screen mode, page size and color palette (section 4.5). On Original and
- Enhanced Chip Set Amigas, low resolution screens (320 by 200) in 32 or 64
- colors are normally preferred for paintings with plenty of colors. Higher
- resolutions limit the maximum number of colors, and are therefore used
- with palettes of up to 16 different colors. Advanced Graphics Architecture
- Amigas can work in up to 256 colors in most video modes. When you select a
- new screen mode with the requester described in section 4.5, don't forget
- to set the page size (usually the same as the screen size) and the maximum
- number of colors. Setting the highest possible values is not necessarily
- the best choice, especially if there is not much RAM to work with.
-
- Personal Paint offers many original features which you might not expect
- to find in similar programs. You can start impressing image processing
- operations with a click on a tool (section 3.1.4), use the GIF file
- standard to read thousands of 256-color images which are available, grab
- screens from other Amiga programs (section 4.4), output to PostScript
- devices adding interesting effects (section 4.3.3), merge different images
- into one (and creating one common color palette - section 7.6), reduce the
- number of colors used by an image (section 7.7) and much, much more.
-
- If you want to see some examples of what you can do by combining
- different operations, just go on and read the following sections.
-
-
- 2.2 Gradient Fill
-
- This example will show you what you can do with Personal Paint's
- special fill and line modes.
-
- Choose a high resolution screen format with 16 colors (Project/Image
- Format menu - section 4.5). A standard PAL or NTSC high resolution mode
- will do. If you are not annoyed by interlace mode, select an interlaced
- screen.
-
- Display the color palette requester (Color/Edit Palette menu - section
- 7.1.3). The requester also appears if you press <p>. Click on the first
- color in the row of colors displayed at the top of the requester. Make
- that color white by setting the R, G and B sliders appropriately (all
- sliders to the right). If white looks too bright on your monitor, move the
- Brightness knob to 80% to obtain a light gray. Then go to the second color
- and make it black (the three sliders should be moved to the extreme left).
- Now pick the next color (color position 02) and make it dark green (set H,
- S and B respectively to 137, 100 and 46). Jump to position 08 and set that
- color to light green (HSB = 82, 61, 86). Set color 09 to dark red (HSB =0,
- 100, 66) and color 15 to pink (HSB = 11, 33, 100).
-
- Now you need to create the intermediate shades of green and red. To do
- so, click on dark green, select Create HSV Range (the gadget with a II
- over the range symbol - section 7.1.3.6), and click on light green. Now
- there should be a smooth transition of colors between dark green and light
- green. Repeat the process with red: select dark red, click on the Create
- Range gadget and then select pink. If everything goes well, you can select
- Proceed, to confirm the changes. Otherwise, repeat the above steps.
-
- In the color palette below the tool bar, click on black with the left
- mouse button, and on white (or gray) with the right button. This will set
- the foreground and background colors. Clear the image, if it is not
- already empty, by selecting the Clear tool (section 3.1.9).
-
- Select the smallest predefined brush (the first). You may also do this
- by typing <.> on the keyboard. Select the Empty Rectangle tool by clicking
- on the top half of the rectangle image with the left mouse button. Draw a
- large box, almost as large as the screen, by clicking and dragging with
- the left mouse button. If the box does not look like you would like it to,
- select the Undo tool (section 3.1.10), or type <u>.
-
- Pick the largest of the round brushes. Make it even larger by typing
- <+> half a dozen times (use the plus sign which appears on the
- alphanumerical keyboard, not the one on the numeric keypad).
-
- Select the continuous freehand drawing mode by clicking on the top
- half of the tool with the left mouse button. Move the pointer inside the
- box which you have created, click on the left mouse button and move the
- mouse to draw something like a snail, a worm, or an S-like shape. Release
- the mouse button when you have finished. Again, select Undo if you would
- like to try again.
-
- Now click on the fill tool using the right mouse button. The Area
- Settings requester should appear. Select the Manual Gradient Mode (section
- 3.1.2.2.2) by clicking on the Gradient Mode symbol until the four boxes
- crossed by an arrow appear. Click on the Gradient Type gadget until the
- Shape symbol is selected (a circle containing four arrows should appear).
- If you see the correct symbols, select Proceed. The Gradient Fill symbol
- should appear on the title bar.
-
- Now select pink as the foreground color, and dark red as the background
- color (by respectively selecting the colors in the palette with the left
- and right mouse button). Move the mouse pointer over any point which is
- inside the box, but not over the curved shape. The mouse pointer should be
- displayed using the Fill symbol. Click on the left mouse button. This will
- take a few seconds. The background of the box should be filled with smooth
- shades of red. Now select light green (it should be just over red in the
- palette) and dark green as the foreground and background color. Fill the
- black shape inside the box as you have just done for the background. You
- should now see something like a green snail lying on a red cushion. If you
- wish, you can obtain different variations by exchanging red and green, or
- light and dark colors.
-
- If you want to experiment more applying the same techniques, you can
- select the Filled Freehand tool (use the left mouse button to click on the
- lower half of the gadget) and draw a heart-like shape. The heart will be
- softly shaded using the colors from the current foreground to the
- background color.
-
- Did you expect that you could create similar effects with Personal
- Paint and just a few mouse clicks? If you are looking for more surprises,
- just go on reading.
-
-
- 2.3 Line Pattern
-
- For this short example you can use the same screen, image format and
- colors of the previous example. You will see how you can draw lines
- composed of color cycles from a sequence of palette colors.
-
- Select white (or gray) as the current background color (right mouse
- button) and clear the image with the Clear tool.
-
- Click on the Filled Rectangle tool (lower half of the rectangle image)
- using the right mouse button. This will display the Area Settings
- requester. Click on the Gradient Type gadget until the Horizontal Gradient
- symbol appears (a two-headed arrow completely contained in a circle).
- While the requester is displayed, you can choose some colors in the screen
- color palette. Select dark red as the foreground color (use the left mouse
- button) and pink as the background color (right mouse button). You will
- see how the Gradient box changes to show a smooth transition of red.
- Select Proceed.
-
- Paint a long, horizontal filled rectangle by dragging the mouse on the
- screen (left mouse button held down). It should automatically be filled
- with the colors from dark red to pink. Now click once on the Define Brush
- tool. Select a horizontal stripe inside the rectangle which contains all
- gradations of red. Then click on the Line tool using the right mouse
- button. The Line Settings requester will appear. Cycle the Line Type
- gadget until Colored Pattern appears. Then click on the gadget
- corresponding to the first brush (assuming that this is the brush you have
- already defined). This will create a line pattern which uses the colors
- that appear on the topmost line of the brush. Click on Proceed to remove
- the requester. The Line Pattern symbol will appear on the title bar.
-
- Now select the large, round, predefined brush, and start drawing some
- lines or freehand curves of different lengths. You will notice that the
- path is made up of all the colors in the range which was originally
- enclosed by the brush. You may try several variations by redefining the
- color palette with different color spreads. By selecting the shaded brush,
- applying Brush/Rotate/Horizontal Flip and pasting the new brush to the
- left or right of the original pattern, you can create "ping-pong" color
- transitions (with colors softly changing back and forth).
-
-
- 2.4 Combining Text Editing, Image Processing and Stencils
-
- You could start this session using the same screen mode, page size and
- color palette selected for the previous examples.
-
- Select light green as the current background color (right mouse button)
- and clear the image with the Clear tool.
-
- Click on the Text tool (section 3.1.3) with the right mouse button.
- This will display the Font Selection requester. If you have many fonts, it
- will take the operating system a few seconds to scan through all of them.
- Personal Paint will then show you all the fonts which are available. Click
- on "Topaz 9 oetf". This is a standard ROM-font which should be available
- on all systems. (If you have a better font, use it.) In the Font
- Attributes text gadget, change the 9 to 20, append an 's' after the other
- characters and press <Return>. If you have version 2.0, or a higher
- version of the operating system, you should now see an enlarged version of
- the Topaz font. Click on Proceed.
-
- Select black as the foreground color, move the cursor to the center of
- the screen and type a short sentence. Now use the right mouse button to
- select the Image Processing tool (section 3.1.4). Double-click on Blur
- Low. The requester should disappear.
-
- By dragging the mouse while the left mouse button is held down, select
- an area of the screen which is sufficiently large to contain the text you
- have just typed, with a margin of several dozen pixels. Line by line, you
- should see the text being "blurred". This effect is useful if you want to
- anti-alias a text typed with a font which has visible "steps", or to
- smoothly merge a text with the background.
-
- Now let's try again, but blurring the pixels which make up the text
- without affecting the background. Select Undo to cancel the effects of
- applying image processing to the text. Select the Edit Stencil requester.
- Put a checkmark on the light green box by clicking on it. Select Proceed.
- The Stencil Mode symbol should appear on the title bar. Select Blur High
- after clicking on the Image Processing tool with the right mouse button.
-
- Apply image processing again by redefining the area to be processed.
- The background should remain intact, while blurring should change the
- outer parts of the characters, making them look a bit like oxidized
- copper.
-
- Try another text color: select dark red and click on the Filled
- Rectangle tool (left mouse button, lower half of the rectangle). Since the
- background color is still "protected" by the stencil, you can change the
- text by painting a rectangle over it. Try blurring again. Then disable the
- stencil by typing <`> on the upper left of the keyboard: the stencil
- symbol should disappear from the title bar.
-
- Now you can repeat all of the above combinations using different text
- and background colors, changing some colors in the palette, applying
- different effects (like Blur High, Randomize High, etc.), activating the
- F-S Error Diffusion option in the Filter Selection requester, etc. You can
- use the stencil to protect the text color instead of the background color
- (in this way, you could quickly recolor the background without modifying
- the text).
-
-
- 2.5 Color Reduction and Remapping
-
- This example will show you the differences between qualitative and
- quantitative color reduction, and different types of color remapping. The
- "Parrot.gif" and "Clown.gif" picture files are used in this section. These
- files are part of a collection of pictures which is available for use with
- Personal Paint. Check on the disks which come with the program. If you
- don't have these files, you may use other pictures having the same format,
- or contact your Amiga dealer. The single images are also available from
- public domain sources.
-
- If your Amiga employs the Original or Enhanced Chip Set, you do not
- need to set the screen size before loading the images used for these
- examples. If you have an Advanced Graphics Architecture Amiga, or any
- other Display Database-compatible device capable of displaying 256 colors,
- you must set the screen and image format to 320 by 200 (LowRes HBrite, PAL
- or NTSC), 64 colors. If you are using a PAL screen, or any other screen
- having a different size, remember to manually set the image size to the
- 320 by 200 image format. You should not set more than 64 colors, otherwise
- you won't be able to appreciate Personal Paint's color reduction and
- remapping applied to 256-color images.
-
- Make sure that Settings/Color Reduction is set to Qualitative and
- Settings/Color Remapping is set to Simple (sections 8.6 and 8.7).
-
- Select Project/Load Image (section 4.1) and choose the file named
- "Parrot.gif". (On the data disks which are designed for use with Personal
- Paint, picture files are stored in the "Pictures" directory.) Double-click
- on the file name, or select Proceed to load the image.
-
- A warning requester might appear, indicating that the selected image
- has a format and number of colors different from the current environment
- format. If you have been working with an AA (256-color) system, and have
- manually set the screen format as explained before, select the lower
- gadget to maintain the current format (the Stretch option should be
- disabled). If you have an Original or Enhanced Chip Set Amiga, just click
- on Proceed, leaving the default gadget selection unchanged. This will
- activate the screen mode which most closely matches the format of the
- selected image, i.e. Low Resolution HBrite.
-
- The progress requester keeps you informed about the current status of
- loading and converting the image. The time it takes also depends on the
- color remapping mode and the number of colors (if the screen can display
- all image colors, there is no need to color-reduce and remap).
-
- The parrot image should appear on the screen. Select
- Project/Environment/Copy to Other, followed by Project/Environment/Switch
- (or press <j> on the keyboard). This will create a second environment,
- identical to the first one. You will notice that you are in the second
- environment from the "2:" which precedes the name of the picture on the
- title bar.
-
- Now change the Settings/Color Reduction option and choose Quantitative.
- To see the difference between the two modes, you can now load the same
- image again, repeating the same selection on the warning requester. After
- the usual progress indications, a second parrot will appear. Can you
- notice the difference at first glance? Look at the tail, and press <j> to
- switch from one environment to the other: the first parrot has a blue
- tail, while the second parrot has a gray tail.
-
- Blue shades were used very little in that image, but were important to
- render details like the tail. The qualitative color reduction method
- respects these priorities. The quantitative method, on the other hand,
- tends to preserve more shades of similar colors, as you can see if you
- observe the branches of the trees.
-
- Now we'll do another experiment to understand the difference between
- different methods of color remapping. Leave both images as they are. Reset
- the Color Reduction to Qualitative. Start from any environment, and load
- the "Clown.gif" picture. Reply to the program messages as you did before.
-
- Now press <j> to go to the other environment. The parrot should still
- be there. Select Floyd-Steinberg in the Settings/Color Remapping menu, and
- load "Clown.gif". Now both environments contain the image of a clown.
- Again, can you spot the difference? Look at the nose of the clown and
- press <j> a few times. Floyd-Steinberg color remapping has created much
- smoother color transitions, giving the illusion of a larger color palette
- by carefully combining different colors.
-
-
- 2.6 Color Merge
-
- This example will require considerably more Chip RAM, and might not
- work on 1 Mbyte systems. It will show you how to merge the color palettes
- of different images into a common palette, so that different images can be
- viewed, overlapped and freely mixed on the same screen.
-
- Four different images will be required. If you can spend more time on
- this, select images which have different color palettes (both in the
- number of color entries, and in the colors themselves), but were designed
- for the same screen format. If all the source images have the same format,
- you can create a simple poster without having to resize each image in a
- different way. You should be able to create something like the
- "PPaint.gif" sample file, where each image occupies a quarter of the
- screen.
-
- If you have selected images with a particular format, then select the
- same format for the screen and image (Project/Image Format menu). The
- Color Merge process merges different palettes into a new palette which has
- the same number of colors as the current environment. For this reason, an
- image format with at least 16 colors should be set for higher quality
- results.
-
- Now select brush number one. You can do this either by typing <1> on
- the numerical keypad (not on the alphanumerical keyboard), or from the
- menu which appears when you click with the right mouse button on the
- little number among the predefined brushes, on the tool bar.
-
- Use Brush/Load (section 5.1) to load the first of the four pictures.
- Then select the following brush number and repeat the process until you
- have four images, each associated to one brush. Don't be surprised if the
- brushes are not displayed with their correct colors. This is caused by the
- fact that the screen (i.e. the current environment) may probably use a
- different set of colors from the brush. Also, don't worry if you are using
- Load Brush instead of Load Image: you need to do this to be able to
- process different images at the same time. If you wanted to merge only two
- pictures, you could use Personal Paint's two image environments.
-
- Choose the Color/Merge menu item (section 7.6). In the requester, click
- on the items which you want to merge. In this example, it should be
- sufficient to click on the gadgets associated to the first four brushes.
- If the gadgets are shadowed, you probably forgot to change the brush
- number before loading a new brush. Select Proceed to see Color Merge in
- action.
-
- If you didn't select Current in the merge requester, you have to select
- Color/Palette/From Brush to apply the brush palette to the current
- environment. Now you can cycle through all of the brushes to resize them.
- This time, as each brush is selected, it is also displayed properly on the
- screen. If you notice that a brush is deformed, i.e. it is too tall, or
- too wide, apply Halve Vertical or Halve Horizontal. Otherwise, if the
- brush is simply too large, select Halve from the Brush/Resize menu.
-
- Now you have four brushes which are small enough to be manipulated and
- combined on the screen. For most Amiga users with some graphics experience
- who see four completely different pictures on the same screen, it is a
- surprise to discover how few colors need be used. Paste the brushes on the
- screen to create an image like "PPaint.gif", or "ColorMerge.gif".
-
- You could apply some variations to the process described here. For
- example, you could activate the Color Average Resize option in the
- Settings menu (section 8.15). This would considerably slow down resizing
- operations, but would also improve the quality of brush resizing.
- Alternatively, you could set the Color Remapping option to
- Floyd-Steinberg. In that case, however, you would have to first resize the
- images, and then execute the color merge. Otherwise, resizing the brushes
- would alter the Floyd-Steinberg patterns created by the color merge and
- remapping process.
-
- If you want to save the image, use Project/Save Image. When choosing
- the file format, keep in mind that GIF files generally occupy less space
- than other formats, whereas IFF-ILBM is the standard which will allow you
- to exchange data with most other Amiga software. If you like special
- effects on your Workbench, you may want to use colored picture-icons.
- Section 8.9.3 explains how to use icons representing reduced images in up
- to 256 colors.
-
- To conclude this example, click on <F9> to hide the tool bar with the
- color palette. Then look at the screen: can you remember how many colors
- you used?
-
- @ENDNODE
-