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-
- - - -+ dIROPUS_eAGLEpLAYER_aREXX_cONTROL_sCRIPT v1.5 (05.09.94) +- - -
-
- bY STuN/MYSTiC
-
- (tESTED wITH eAGLEpLAYER v1.52b & dIROPUS v4.11)
-
-
- This script is based on the original ones by DEFECT, but it's so
- greatly improved that you'll hardly notice anything in common!
-
- wHAT iS iT?
- ¤°"¯¯¯¯¯"°¤
- 'DO_EP-Control.rexx' is an ARexx script which enables you to
- control all most important EaglePlayer functions from your
- DirectoryOpus environment!
-
-
- rEQUIREMENTS
- ¤°"¯¯¯¯¯¯"°¤
- · DirOpus and EaglePlayer :)
- · ARexx up and running!
- · The RX command (check by entering 'Path' in the Shell if the
- 'Rexxc' dir is in the current path... if not add it!)
-
-
- a sMALL tIP
- ¤°"¯¯¯¯¯"°¤
- Why the fuck did Commodore assign REXX: to the S: directory???
- It's already full of configs... does it have to become totally
- littered by small ARexx scripts? No!
- So my advise is to create a new dir named 'S:ARexx' and change
- the REXX: assignment in the Startup-Sequence to this dir!
-
- iNSTALLATION
- ¤°"¯¯¯¯¯¯"°¤
- 1) fILES:
-
- · Copy the 'DO_EP-Control.rexx' script to 'REXX:'.
-
- 2) tHE bUTTONS:
-
- · Load up the DirOpus configuration module and click on the
- 'Buttons' gadget.
-
- · Select 'Configure/Open...' from the menu and load in the
- 'EaglePlayerButtons.CFG' which I included in this package.
-
- · You will notice that a new button bank will be added... now
- copy the new buttons to your bank(s) and delete it.
- If you want to keep the buttons in this new bank (maybe cuz ya
- don't have enough space on yours) remember that you'll have to
- click on the status bar (bottom) of DirOpus to reach them!
-
- · Edit the 'EP Play' button: You MUST enter the right path of yar
- EaglePlayer directory (The one where the main program, the
- Players dir and the Userprograms dir reside) after the 'CD'
- command!!!
-
- · Exit the Button bank configuration screen and enter the
- 'FileTypes' configuration screen.
-
- 2) tHE fILETYPE
-
- · Select 'Classes/Open...' from the menu and load in the
- 'EaglePlayerClass.CLA' which I included in this package... a
- list with just one entry ('Muzak module (EaglePlayer)') will
- appear; select it and click on 'Okay'.
-
- · Select 'Classes/Save' from the menu so that the new classes
- will be saved in 'S:DirectoryOpus.CLA'.
-
- · Now click on 'New' and select again the entry of before
- (this time you'll have to search through a larger list)... You
- will notice that its name will appear between the
- 'Defined filetype actions...' on the main screen.
-
- · Edit 'Muzak module (EaglePlayer)' by clicking on it and enter
- the right path of the EaglePlayer directory just as described
- above... Then click on 'Okay'.
-
- · Once everything is done exit the Filetypes configuration
- screen and save the config from the main screen!
-
-
- hOW dO I uSE iT?
- ¤°"¯¯¯¯¯¯¯¯¯"¯°¤
- Here follows a description of all functions. Note that if Eagle-
- Player is not yet active when you wish to play a mod it will be
- automatically loaded!
-
- Double-click: If the selected file matches to one of the file
- patterns defined in the 'Muzak module' class
- (e.g. *.MOD, MOD.*, MDAT.*, etc.) it will be
- played. If you find a sound file which isn't
- recognized by the double-click either rename it
- or add a pattern to the 'Muzak module' class!
- Note that if you are using the 'EP batch' func-
- tion of EaglePlayer (you should!) a second pat-
- tern matching will be done by the player...
- Examine the 'EaglePlayers.batch' file in ENV:
- and read about it in the EaglePlayer docs!
-
- EP Play: The same as 'Double-click' but without the pat-
- tern recognition by DirOpus...
-
- EP Eject: Ejects (i.e. clears from memory) the module cur-
- rently played.
-
- EP Pause: Pauses/Unpauses current module.
-
- EP Replay: Replays current module from the beginning (if
- supported by the replayer).
-
- ModInfo1: Gives some infoz about current module: The name
- (if supported by the replayer the real songname
- will be shown), the player used and the author
- (if a 'by...' string is found between the sample
- names).
-
- ModInfo2: Other mod infoz: Filename, song position, sub-
- song position, number of different patterns,
- amount of different samples (synth samples not
- included!)
-
- PlayInfo: Infoz about the replayer: Name, version and sup-
- port for subsongs and replay.
-
- NextSSng: Plays next subsongs if available... players
- which support subsongs are e.g. TFMX and
- OctaMED.
-
- PrevSSng: Plays previus subsong.
-
- EP>DOPUS: Opens the EaglePlayer windows on 'DOPUS.1' pub-
- lic screen.
-
- EP Quit: Too complicated to explain here... an in-depth
- know-how of the Amiga system is required!
-
-
- cONFIGURATION
- ¤°"¯¯¯¯¯¯¯"°¤
- When started through DirOpus EaglePlayer will load your normal
- configuration, but some options will be altered; this way you
- won't need two different config files!
-
- · EaglePlayer will be automatically iconified (mode: LittleWin)
-
- · Quickstart option on
-
- · LoadDir option off
-
- · SongEnd option off
-
- · UseSongName on
-
- · NoNewModule on
-
- ...other options (e.g. fadein, fadeout, etc.) will remain the
- same!
- Refer to the EaglePlayer manual if you don't know what these
- options mean!
-
- Important note: You should make sure that when you last saved
- your config with EaglePlayer no module was in
- memory, or EaglePlayer will try to load it at
- every startup! Very unpleasant when using Eagle-
- Player from DirOpus!
-
-
- fUCKING bUGS!
- ¤°"¯¯¯¯¯¯¯"°¤
- I think that my script is pretty bug-free (if you find some pliz
- contact me!), but the problem is that EaglePlayer has got some
- bugs! Here are some 'DEFECTs' which I discovered:
-
- · The subsong counting is crap!
- Just to make an example I have several TFMX songs (those of
- Turrican) which consist of 3-4 subsongs but EaglePlayer says
- there are 30 of them! Why?!? Other songs are said to have just
- one subsong even if there are two! I tried to fix some small
- probs but it wasn't possible to put everything in order!
- So don't worry if you select 'NextSSong' and nothing happens,
- because it's EaglePlayer which didn't learn to count yet...
-
- · The real name of TrackerPacker3 compressed songs isn't correc-
- tly recognized! (I fixed this by displaying the filename
- instead).
-
-
- bYE bYE!
- ¤°"¯¯"°¤
- Hellos to everybody... especially to the EaglePlayer guyz!!!
-
- To contact me call tRACKLAND (+39-2-798035) from 22:30 to 02:30
- (Italian time!)... This board has got one of the biggest modules
- collections around... and all of them are rated!!!
-
-
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