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- Welcome to:
- +---------------------------+
- | The Unofficial Atari 8bit |
- | New User, Emulator Help |
- | FAQ |
- Rev.0.7 | | Rev.0.7
- | By Bill Kendrick |
- | Revision 0.7 |
- | January 17, 1995 |
- +---------------------------+
-
- [ Differences from Rev.0.5: Corrected descriptions of Atari computers;
- Corrected PC Xformer 3.0 dealer list; listed where Mule and Util
- can be found]
- [ Differences from Rev.0.6: Updated Branch Always Software information ]
-
- PLEASE also refer to: MyDOS 4.5x documents, SIO2PC documents,
- XFormer documents, and the Atari 8-bit F.A.Q.
-
- For general help (hardware, magazines, etc.) please check the Official
- Atari 8-bit FAQ file:
- From: Michael Current <MCURRENT@carleton.edu>
- Where to get the latest copy of the Atari 8-Bit Computers
- Frequently Asked Questions List:
-
- ftp://rtfm.mit.edu/pub/usenet-by-group/news.answers/atari-8-bit/faq
- (and many other FTP sites that archive Usenet FAQ Lists)
- http://www.cis.ohio-state.edu/hypertext/faq/usenet/atari-8-bit/faq/faq.html
- news:comp.sys.atari.8bit, news:comp.answers, news:news.answers
-
- or, send a message to mailto:mail-server@rtfm.mit.edu that says:
-
- send usenet/news.answers/atari-8-bit/faq
- quit
-
- Finally, you can always ask Michael for a copy at
- mailto:mcurrent@carleton.edu
-
- Summary of Atari 8-bit's an emulated 8-bit Atari's:
-
- Atari 8-bit computers were produced between 1979 and 1987. The
- major models released were the:
-
- 400 - 8K-16K, 400/800 OS, CTIA or GTIA graphics (depends when made)
- 800 - 8K-16K-48K, 400/800 OS, CTIA or GTIA graphics (depends when made)
- 1200XL - 64K, 1200XL OS, GTIA graphics
- 600XL - 16K, XL OS, GTIA graphics
- 800XL - 64K, XL OS, GTIA graphics
- 65XE - 64K, XL OS, GTIA graphics
- 130XE - 128K, XL OS, GTIA graphics
- XEGS (Game System) - 64K, XEGS OS, GTIA graphics (Had Missile Command)
-
- All of the XL's except the 1200XL had BASIC installed on ROM. BASIC can
- be purchased on cartridge for the 400/800/1200XL's.
-
- Branch Always Software are the creators of:
- ST Xformer (Atari 8-bit emulator for ST's), Quick ST, Quick Index,
- Gemulator (Atari ST emulator for PC's), and PC Xformer (Atari 8-bit
- emulator for PC's).
-
- ST Xformer 2.0 and 2.5 released for the Atari ST 16-bit machines.
- Very limited. Now public domain (used to be commercial).
- PC Xformer 2.0 and 2.5 released for IBM PC machines. 2.0 is limited
- and supports only 800 OS. Both public domain (were always PD).
- PC Xformer 3.0 released for IBM PC machines. Supports all OSes, 320K
- RAM, and best of all, player/missile collision detection (which MANY
- games use!)
-
- Graphics:
-
- The Atari has maximum resolution of 320 x 192 (standard, non-overscanned
- screen) x 2 colors. 160 x 192 x 4, 160 x 192 x 2, 160 x 96 x 4,
- 160 x 96 x 2, 80 x 48 x 4, 80 x 48 x 2, 40 x 48 x 4 graphics are also
- supported. 40 x 24 x 256-character (128 normal, 128 inverse, character
- set indirection available) text mode is standard (2 colors).
- 40 x 24 x 128-multi-colored-character (4 colors per character allowed,
- the other 128 characters have 4th changed into a color 5) and
- 40 x 12 x 128-multi-colored-character screen modes are available.
- GTIA graphics support 80 x 192 x 16 shade-only, 80 x 192 x 16 hue-only,
- and 80 x 192 x 9 color screen modes.
- Normal (bordered), narrow (underscanned), and wide (overscanned) screen
- modes are available.
- Screen modes can be mixed (by lines) down the screen using the Display
- List (a program which is executed by the ANTIC graphics chip every
- screen refresh (60 times per second on real NTSC Ataris).
- Fine scrolling (both vertical and horizontal) can be enabled on any
- line on the screen.
- All other screen attributes (color, player/missile horizontal position,
- screen width, player/missile/playfield priority, etc.) can be ajusted
- at any point down the screen via a "Display List Interrupt."
- Four 8-bit wide, 128 or 256 byte high single color players, and four
- 2-bit wide, 128 or 256 byte high single color missiles are available.
- A mode to combine the 4 missiles into a 5th 8-bit wide player is also
- available, as is a mode to XOR colors or blacken out colors when players
- overlap (good for making three colors out of two players!) Players
- and missiles have adjustable priority and collision detection (which
- is not supported by the PC Xformer 2.0 and 2.5 and ST Xformer programs).
-
- Sound:
-
- Four voices of 8-bit pitch-resolution, 4-bit volume-resolution,
- 8-distortion sound can be produced. 2 voices (1 and 2, and/or 3 and 4)
- can be combined to make 16-bit pitch-resolution. Also 4-bit volume-only
- modes can be enabled for digitally sampled sound replay.
- A fifth "voice" is produced by the internal speaker on Atari 400/800's
- (for keyclick and buzzer) and in the XL's and XE's this was
- (fortunately!) rerouted through the normal audio output, and the
- keyclick can be disabled.
-
- Objective of this file:
-
- At the time of its release (mid 1994), much discussion went on in the
- comp.sys.atari.8bit Usenet newsgroup about the Atari 8bit emulator for
- IBM / MSDOS based computers, the PC Xformer 2.0 (XF2 for short). Many
- people in the 8-bit community had gotten, well, fed up with the XF2-based
- questions which did not pertain to them, or to the really dumb questions
- which were in fact understandable to new or rusty Atari 8-bit users, but
- had just gotten on the nerves of some of the comp.sys.atari.8bit
- readers/digest subscribers.
- This file was created to reduce the number of 'newbie' and XF2
- questions. Now it's becoming a fairly good reference (and got me the job
- of writing the commerical 3.0 release's documents!).
- This FAQ will present answers to simple questions like "how do I turn
- off BASIC" (a good answer to that of course is, READ THE FRIGGIN' MANUAL)
- and "how do I get a disk directory?" (which is less obvious on
- Atari 8-bits, err.. MOST 8-bits <grin>).
- It will also direct people who are unaware of the large amount of Atari
- 8-bit support (NOT NECESSARILY EMULATOR SUPPORT) and perhaps become a
- supplement for the many official and unofficial files floating around the
- net (like the official FAQ, the Vendor/Developer List, the Who's Who list,
- etc.).
- Since revision 0.4 of this file, PC Xformer 2.5, a replacement for 2.0,
- and 3.0, the first commercial release, have been released. It is assumed
- that the reader has the latest versions of PC Xformer (2.5 or 3.0), although
- if you have 3.0, I must say, those documents are great! (If you don't get
- the joke, look at the name of the author of the manual, and look at my name.)
-
- ---=== Xformer Questions: ===---
-
- Q.1) What does "READY" mean?
- A.1) This is the Atari BASIC prompt. See below for hints on Atari BASIC.
-
-
- Q.2) Why doesn't this program load?
- A.2.1) The program may not work under the Atari 800 Operating System, it may
- require the XL/XE Operating System. Be sure you're in 800XL or 130XE
- mode. (130XE mode is only supported by XF3.0, not 2.5, but there is
- no real difference in the operating systems.)
- A.2.2) It may not work under the XL/XE Operating System (rare cases), switch
- to 800 mode.
- A.2.3) Be sure you turned BASIC off before trying to load it if it cannot
- run with BASIC on.
- A.2.4) It might be a BASIC game! Be sure you're in BASIC and use the BASIC
- "RUN" or "LOAD" (and then "RUN") command. Also, be sure it works
- with the BASIC you have. Some programs only run in BASIC XL or XE
- (which are both cartridge-based BASIC's not currently supported by
- the Xformer), and some run with TurboBASIC XL (disk-based).
- A.2.5) It may just refuse to run on the emulator.
-
-
- Q.3) How do I turn off BASIC?
- A.3) To toggle BASIC on and off, press [SHIFT]-[F10] ([F10] is [RESET], note:
- on a real Atari 8-bit, [SHIFT]-[RESET] does not have this effect).
-
-
- Q.4) Why doesn't this game/program run correctly?
- A.4.1) It may use player/missle collision detection which is not supported
- on the XF2.5. You might have to shell out the $29.95 for 3.0!
- A.4.2) (See Question 2).
-
-
- Q.5) How do I exit XF and return to DOS?
- A.5) Press [F5]. Note: this does NOT temporarily 'shell' or 'jump' to MSDOS.
-
-
- Q.6) How do I get to Atari DOS?
- A.6.1) In BASIC, type "DOS" at the "READY" prompt.
- A.6.2) Reboot without BASIC on.
- A.6.3) Be sure you have a DOS-bootable disk image as the first MSDOS
- parameter after the "XFORMER" command. (DOS25.XFD and MYDOS45.ATR
- are both DOS boot-disk-images and are both in the XF25.ZIP file or
- on your XF3 disk).
-
-
- Q.7) How do I use MSDOS files with XFormer?
- A.7.1) Add the files to the command line and use them as their respective
- drives (be sure the first drive is a DOS-bootable disk image).
- Example: XFORMER MYDOS45.ATR filename.ext
- When booted the Atari will have two drives, D1: will be the MyDOS
- 4.50 disk image and D2: will be a write-protected disk which contains
- only the file "filename.ext". Note: there are bugs in XFormer which
- make accessing files from different directories a bit hard, just use
- the MOVE (or COPY and DEL) commands in MSDOS to get the file to the
- directory where you call XFORMER from.
- A.7.2) Use the MSDOS program S2PC (S2PC.ARC available in the Utilities
- directory at the UMICH archives) which allows you to access files
- within a MyDOS/compatible .ATR disk image without using an SIO2PC
- or the XFormer. S2PC let's you read, write, delete, change directory,
- and view the directory of a MyDOS/compatible .ATR disk image. It
- can be used via command-line parameters from MSDOS, or as a menu.
- A.7.3) If you can, use the MSDOS program ATARIMG, which is much like
- S2PC but has a nicer, more graphical (less-menu driven) interface.
- (Unfortunately, this doesn't run on all IBM's!)
-
-
- Q.8) Just what ARE .ATR and .XFD files?
- A.8.1) Refer to the XFormer and SIO2PC manuals for details on these files.
- A.8.2) Simply put, they are Atari disks, stored as files which are as big
- as the disk they represent (an 88k disk image will use 88k on the
- IBM). .ATR files are used by SIO2PC (see below) as well as the
- XFormer (and the S2PC program mentioned above). .XFD files are used
- by ST Xformer (the Atari 8-bit emulator for Atari ST's) and PC
- Xformer (XF2,XF25,XF3).
-
-
- Q.9) What's SIO2PC?
- A.9.1) Refer to the XFormer and SIO2PC manuals for details on this program.
- A.9.2) This is a program which runs on IBM/compatibles which, with the use
- of a simple (and relatively inexpensive) cable, makes the IBM act
- as though it were an Atari disk drive. (Up to four drives, actually).
- It uses disk image files (.ATR's) and can also let the Atari access
- single IBM files (much like XFormer does) as a single file all alone
- in its own disk. It also currently allows Print-Thru (all access to
- the Atari "P:" (printer) device can be redirected to the IBM's printer,
- screen, or MSDOS file; different translations/conversions are
- user-defined when the Print-Thru mode is turned on). Finally, with
- the use of two programs on the Atari 8-bit (the only two programs
- that currently have anything to do with SIO2PC that have been written
- (to my knowledge) for the Atari 8-bit), the IBM can be controlled
- remotely (commands are sent from the Atari, typing on the IBM is not
- necessary) and files can be sent directly to the IBM's drives.
-
-
- Note: The following sections will simply discuss Atari BASIC, the Atari OS,
- and Atari DOS 2.5 and MyDOS 4.5x (because these topics seem the most
- relevant to the less-knowledged/experienced XFormer users).
-
- ---=== Getting around on the Atari: DOS and OS ===---
- I. AtariDOS and MyDOS QuickReference:
-
- MyDOS (4.50 and 4.53) presents the user with the following commands:
-
- [*] Disk directory of current directory (like "dir *.*" in MSDOS)
- [1]-[9] Disk directory of a disk drive (like "dir a:\*.*" - "dir i:\*.*")
- [A] Disk directory (like "dir <mask>" and optional output destination)
- [B] Quit to cartridge
- [C] Copy file(s) ("<source>,<destination>" copies from one place or
- disk to another, just "<source>" copies from one place on one disk
- in a drive to the same place on another disk in the same drive
- (asks for swapping))
- [D] Delete file(s) (add "/N" to delete without being prompted first)
- (add ">*.*" or ":*.*" after a subdirectory name to delete the
- files within it. A subdirectory name alone will delete the
- subdirectory (if it is empty and unlocked)). (Acts like both
- "del" and "rd" in MSDOS.)
- [E] Rename file(s) (renaming multiple files is allowed, but be careful).
- (like "ren <old> <new>" in MSDOS - with MyDOS, use "," between
- old and new masks.)
- [F] Locks file(s) from overwrite, deletion and appending (like
- "attrib +r <mask>" in MSDOS.)
- [G] Unlocks file(s) (returns them to their default state).
- [H] Writes DOS files to a disk (this creates a disk which boots with
- the current version of MyDOS you are using and also has the menu
- file "DUP.SYS" on it as well). (This is like "sys"(?) in MSDOS.)
- [I] Formats a disk (add "/N" after the drive number to do a quick-format
- of an already-formatted disk (ie, just a very fast delete "*.*").
- [J] Duplicate disk (copies an entire disk, including boot sector,
- when using XFormer, it's much quicker to just copy one .XFD or .ATR
- to another).
- [K] Make binary file: saves memory and makes it binary-loadable. See [L].
- [L] Load binary file: loads a compiled program. (like "<filename>" in
- MSDOS, except any ".EXE", ".COM", ".OBJ", etc. is still required.)
- [M] Run at address. Mainly for advanced users. Reboot is "E477",
- reset is "E474" (these are the hex values of the addresses where
- the routines to reboot and reset are.)
- [N] MEM.SAV: when this is on, whenever you go to DOS (from BASIC,
- for example) it will write what is in memory to a file "MEM.SAV"
- so that when DUP.SYS (the menu) loads it isn't lost forever.
- When you exit DUP.SYS with the "B: Run Cartridge" command, MEM.SAV
- is reloaded and the environment should be as it was when you left.
- It's probably quicker to simply "SAVE" your programs (if in a
- language) which aren't nearly as big as all of the memory that
- MEM.SAV saves.
- [O] Options: this presents the user with some options. Mainly for
- advanced users or special setups. See the MyDOS docs for details.
- [P] Set density. Forces a drive to be recognized at a certain density
- if MyDOS can't figure it out. (??)
- [Q] Make a subdirectory. (like "md" or "mkdir" in MSDOS).
- [R] Set default directory. (like "cd" in MSDOS and "cwd" in SpartaDOS)
- This makes "D:" now the same as a subdirectory or other drive.
- ie, "D2:" will make all calls to "D:" act as though they are to
- "D2:" instead. Some programs when prompting for filenames do not
- add "D:" to the beginning if one is not present, they add "D1:".
- If you don't trust a program to look to "D:" instead of "D1:" and
- you want it to look to some place OTHER than "D1:" (ie, where "D:"
- is pointing which could be a VERY long path list), just add "D:"
- to the beginning. ALSO, some programs don't even ADD "D:"'s if they
- aren't in the filenames you give and may give errors (138, for
- example: device not present, ie, if you said "TESTFILE.DAT" it
- may think you want "T:" instead of "D:TESTFILE.DAT").
- [S] Set ramdisk number. This is also under [O]ptions.
- [V] Verify writes. This is also under [O]ptions. When Verify is on,
- writes will be slower but 100% reliable. With it off, writes will
- be much faster but possibly not as reliable (on bad disks, for
- example). Default is off.
-
- AtariDOS presents the user with the following commands which are identical
- to MyDOS's commands: A,B,C(no swaping),D,E,F,G,H,I(some densities),J,K,L,M,N
-
- AtariDOS 2.5 presents the user with the following commands not present or
- not the same as MyDOS's commands:
- [O] Duplicate file. This is used to copy a file from one disk to another
- using only one drive. (In MyDOS, giving just a source will make
- [C]opy act like DOS 2's Duplicate.)
- [P] Format Single. In DOS 2.5, this is used to format 88k (Single Density)
- disks. To format an Enhanced Density (127k) disk, just use [I].
- In DOS 2.0, [I] is the only format option and only handles 88k.
- (I may be wrong, but I have never had a Double Density drive under
- Atari DOS 2.0 or 2.5!)
-
- II. General DOS and OS questions:
-
- Q.1) How do I access the disk drives?
- A.1) First, you need to have booted with a DOS. All but one DOS is on
- disk (SpartaDOS X is on cartridge). When the Atari boots up, it
- does some of its 'boot-up stuff' which includes looking for a
- disk drive connected and turned on which is set up as drive #1.
- It then begins to load from the disk's "boot sector". If none
- exists or there's a nasty error on the disk, you get the
- "BOOT ERROR" notice until the error is fixed. (On SpartaDOS disks,
- even non-bootable disks have a boot sector, but all the boot
- sector is is a small program which displays a 'not a boot disk'
- error).
- To end the digression, the answer to 'how do I access the disk
- drives' starts with 'you must boot the Atari with a DOS'. Check
- the 8-bit FAQ and the UMICH and other FTP archives for lists of
- DOSes available for Ataris, but the most used are Atari DOS (for
- compatibility with almost ALL older software), MyDOS (for an
- Atari DOS compatible high-end DOS), and SpartaDOS (for a very
- high-end DOS which looks much like MS-DOS but unfortunately
- cannont run all software which runs fine with Atari DOS and
- MyDOS.) Note: SpartaDOS does NOT run on Atari 400's and 800's
- (except the cartridge versions and I believe disk version 1.1).
- Now that you have a DOS loaded, the Atari understands the
- "D:" device (see below for Atari devices). Since there is more
- than one disk drive, you have to be able to tell them apart.
- The Atari uses numbers when it has more than one of the same
- device, so "D1:" is drive 1, "D2:" is drive 2, "D3:" is drive 3,
- etc.!
- After the "D:" device name comes the filename. Of the most used
- DOSes, only MyDOS supports lowercase letters in filenames, but
- since most programs force uppercase entry for filenames, nobody
- really seems to use lowercase in their filenames.
-
-
- Q.2) How do I copy things from one place to another?
- A.2) Atari DOS and MyDOS give you the "C" command in their menu
- interface. When it asks for a source and destination, you can
- use wildcards (* and ? like in most other DOSes) to copy more
- than one file at a time. You can also present no destination
- so that a file can be copied from one disk in drive 1 to another
- disk in drive 1, for example, and the DOS will ask you to insert
- each disk.
-
-
- Q.3) What are subdirectories?
- A.3) Subdirectories are places where files go which are just like the
- normal directory of a disk, except the they happen to be WITHIN
- that normal directory, or even another subdirectory. For example,
- you can have your disk divided up into the "GAMES" files, the
- "GRAPHICS" files and the "SOUNDS" files. A directory of the disk
- (the "root" or "base" or "trunk" directory) will simply list the
- three subdirectories, "GAMES", "GRAPHICS" and "SOUNDS". Then,
- if you ask for a directory listing of the "GAMES" subdirectory,
- you will see the files (and perhaps other subdirectories) within
- the "GAMES" directory. Think of it as a tree. For people familiar
- with Macintoshes, "Folders" are simply subdirectories. A window
- which appears when you open a "Disk" Icon is the "root", and all
- of the "Folders" within it have more windows in them which also
- have file and folder icons.
- Here's a comparison to using subdirectories on different DOSes
- root 'GAMES' 'SPACE' within 'GAMES'
- AtariDOS D: n/a n/a
- MyDOS D: D:GAMES: D:GAMES:SPACE:
- SpartaDOS D: D:GAMES> D:GAMES>SPACE>
- MSDOS (IBM) \ \GAMES\ \GAMES\SPACE\
- Note, only Atari DOS would be using drive 1 here, all other DOSes
- are not necessarily using drive 1, and MyDOS and SpartaDOS may
- already 'be within' a subdirectory.
- In MyDOS and SpartaDOS (and MSDOS), you can change the 'current'
- or 'default' directory to a different place (a different drive or
- a subdirectory). "D:" can stand for "D1:" (like AtariDOS always
- does) or "D2:GAMES:SPACE:"! PLEASE READ THE MYDOS DOCUMENTS FOR
- DETAILS ON THIS!
-
-
- Q.4) What does "P:", "E:", "K:", etc. mean?
- A.4) As stated before, the Atari has devices. "D:" is added when a
- bootable disk in drive 1 is read. Other exist as well:
- C: cassette - readable and writeable, no filenames
- D: disk drive - readable, writeable, random access, directory,
- files, multiple devices (up to 9 on MyDOS and newer SpartaDOS,
- 8 on AtariDOS)
- E: editior - readable, writeable. This is how input from the
- keyboard and output to the screen is normally handled. If
- you wish to type a small file up by hand and have it sent to
- the printer or a file, use "E:" as the source.
- G: graphics - writeable. This is not built into the Operating
- System but must be loaded. This is an Epson-compatible printer
- driver which can easily dump graphics.
- K: keyboard - readable. This is just the keyboard. Input from
- it is not 'echoed' back like with the "E:ditor".
- M: multi-mouse - readable, writeable? This is not built into the
- Operating System but must be loaded. This is a handler which
- runs in the background and accepts input from either a mouse,
- a joystick or a touch-tablet and displays a mouse pointer on
- the screen.
- P: printer - writeable. Send data to this and it will appear
- on the printer. You can print files (documents, etc.) by
- using "P:" as the destination. The Atari XL/XE OSes support
- "P1:" and "P2:", although I believe this usage is rare.
- R: RS232 - readable, writeable, concurrent mode. This is not
- built in to the Operating System, but is loaded. It supports
- modems. The Atari 850 Interface has it's "R: handler"
- 'built-in', which means the Atari also looks for an 850 (or
- other compatible interface) and receives the "R: handler" code
- from it. Other interfaces and the Atari 'direct-connect'
- modems require a file to be loaded which contains the "R:"
- code. "R1:" and "R2:" is also supported, but also its usage
- seems rare.
- W: Windowing (screens) - readable, writeable. This is a graphics
- 8 graphical windowing driver (rarely used, unfortunately!).
- It must of course be loaded as well.
- Z: RTime8 clock - readable, writeable. This is also not built
- in to the OS, but loaded. This is loaded from disk and lets
- the user access the "RTime8" real time, battery-backed up clock
- for the Atari 8-bit. (This is a cartridge-based device).
- I am unaware of any "Z:" clone which let's you set the Atari
- internal (non-real time, non-battery-backed-up) clock if you
- do not have an RTime8, although I'd love to see one! <hint!!>
-
-
- Q.5) How do I print something from DOS?
- A.6) As stated above, just use the "C"opy command, then use the file
- you wish to print as the 'source', and "P:" as the 'destination'.
- Example: "D1:DOCUMENT.TXT,P:"
-
-
- ---=== Getting around on the Atari: BASIC ===---
-
- Q.1) What does "READY" mean?
- A.1) Again, this is simply the prompt that Atari BASIC (and most older
- BASIC's) presents the user when it is in "Immediate" mode.
- Entering a command will cause it to act immediately.
- Entering a line number and then a command will place that line into
- the current program.
- Entering a line number alone will remove that line from the current
- program.
- To start a program, use the "RUN" command.
- To erase a program, use the "NEW" command.
- To clear variables, strings and arrays, use the "CLR" command.
- To load a program, use the "LOAD" command followed by a filename
- (see below). To load and run a program, use the "RUN" command followed
- by a filename.
- To save a program, use the "SAVE" command followed by a filename.
- To list a program, use the "LIST" command followed by an optional
- start and end set of lines seperated by commas.
-
-
- Q.2) Where can I learn Atari BASIC?
- A.2) A (set of) file(s) will be created explaining all of Atari (and Turbo)
- BASIC's commands and their usage. (A larger file may be produced
- which will be based on examples provided in the Atari BASIC Reference
- Manual). (As of Jan. 7, 1995, these particular files do not exist).
-
-
- Q.3) How do I quit BASIC?
- A.3.1) Type "DOS" to quit BASIC and return to DOS.
- A.3.2) Type "BYE" to quit BASIC and exit to the OS's "bye" routines
- (Atari Memo Pad on 400/800's, Atari Rainbow on 1200XL's, and
- Self Test on other XL's and XE's). (Note: On 1200XL's, use [HELP]
- to go to the Self Test when the Atari Rainbow appears).
- A.3.3) For XFormer users, remember, [SHIFT]+[F10] reboots and toggles BASIC.
-
-
- Q.4) Why don't strings work?
- A.4) Strings must be "dimensioned" like arrays in Atari BASIC. Strings
- are special character arrays. See the BASIC usage/etc. files mentioned
- in the answer to question 2. Simply put, to make a string that will
- accept up to "#" character, use DIM <name>$(#) . Example:
- DIM A$(10) - now A$ can contain between 0 and 10 characters.
-
-
- Q.5) How do I make graphics?
- A.5) Use the "GRAPHICS" command to switch between the following screen modes:
- (Note: All modes except 0, 9, 10 and 11 have four lines of 40 x 24 x 2
- sized text covering the bottom of the screen. Add "16" to the mode
- number to remove this window (but do not make any PRINTs or PUTs to
- the standard output otherwise a GRAPHICS 0 screen will appear))
- (Note: Add "32" to the mode number to keep the screen from clearing
- when it appears. One problem, however, all screens overlay each other
- so unless you only use certain modes at certain times, parts of some
- screens will become (or start out) with 'garbage' on them.)
- 0 40 x 24 x 2 text
- 1 20 x 24 x 5 text
- 2 20 x 12 x 5 text
- 3 40 x 24 x 4 graphics
- 4 80 x 48 x 2 graphics
- 5 80 x 48 x 4 graphics
- 6 160 x 96 x 2 graphics
- 7 160 x 96 x 4 graphics
- 8 320 x 192 x 4 graphics
- 9 80 x 192 x 16 luminence-only graphics
- 10 80 x 192 x 9 graphics
- 11 80 x 192 x 16 hue-only graphics
- 12 40 x 24 x 4-colored text
- 13 40 x 12 x 4-colored text
- 14 160 x 192 x 2 graphics
- 15 160 x 192 x 4 graphics
- Commands available in Atari BASIC for manipulating simple graphics
- include:
- PLOT x,y POSITION x,y COLOR c (c=color or character value)
- DRAWTO x,y LOCATE x,y,r (where r is where result will be stored)
- SETCOLOR c,h,l (c=palette location, h=hue, l=lum)
- Colors:
- COLOR command colors are not identical to SETCOLOR command colors:
- COLOR 0 will draw using the background color, set with
- SETCOLOR 4,hue,lum
- COLOR 1 will draw using color "0", set with
- SETCOLOR 0,hue,lum
- COLOR 2 will draw using color "1", set with
- SETCOLOR 1,hue,lum
- COLOR 3 will draw using color "2", set with
- SETCOLOR 2,hue,lum
- Except in GRAPHICS mode 10, where COLORs 0, 1, 2, and 3 must be
- POKEd into memory locations 704, 705, 706 and 707 (the
- player/missle graphics color locations). Examples of this will
- be presented in the BASIC usage files. (Sorry)
-
-
- Q.6) How do I make sound on the Atari
- A.6) Remember, XFormer 2.5 doesn't support sound! (XF3.0 does)
- But anyway, in Atari BASIC:
- SOUND c,p,d,v
- c=channel (0-3)
- p=pitch (0-255)
- d=distortion (0,2,4,6,8,10,12 or 14)
- v=volume (0-15)
- The buzzer character is CHR$(253) aka [CONTROL]+[2] (NOT [CONTROL]+[G])
-
-
- Q.7) How do I move the cursor and edit?
- A.7) The Atari "E:" device (standard input/output which is the "editor")
- allows the following characters for editing:
-
- Key: AtASCII #: Use:
- Atari none Turn inverse on/off (Atari 400/800 kybds)
- Inverse [Triangle] none Turn inverse on/off (Atari XL/XE kybds)
- CAPS none Turns caps-mode to lowercase (400/800 OS)
- CAPS none Toggles caps-mode from upper to lower (XL/XE)
- Sh-CAPS none Turns caps-mode to uppercase (all OSes)
- Ct-CAPS none Turns caps-mode to [Control]-[Lock] (all)
- Up ([^-]) 28 Move cursor up
- Down ([^=]) 29 Move cursor down
- Left ([^+]) 30 Move cursor left
- Right ([^*]) 31 Move cursor right
- Space 32 Move cursor right (overwrites w/Space char)
- BackSpace 126 Move cursor left (deletes previous char)
- Delete ([ShBkspc]) 156 Deletes a (logical) line (1-3 physical lines)
- Insert ([Sh>]) 157 Inserts a physical line
- Ct-Delete ([^Bksp]) 254 Deletes char under cursor, pulls rest left
- Ct-Insert ([^>]) 255 Inserts space under cursor, pushes rest right
- ClearScn ([^<]) 125 Clears screen
- Bell ([^2]) 253 Sounds buzzer
- TAB 127 Moves cursor to next TABstop
- ClrTAB ([^TAB]) 158 Clears any TABstop under cursor
- SetTAB ([ShTAB]) 159 Sets a TABstop under cursor
- ESC 27 Sets ESCape (next edit char after is shown,
- not done, non-edit chars shown (like normal))
- RETURN 155 Sends End Of Line (moves cursor to lowerleft
- of next line, accepts input)
- Note: Inverse characters have values of the normal version of the
- characters plus 128. (The only non-viewable inverse character is
- inverse-ESC, or what would be the [ESC],[RETURN] combination. The
- character exists, but must be set into screen RAM by hand. Oh well,
- at least you still have 255 easily viewable characters! <grin>)
-
-
- Q.8) How do I make the editor characters appear
- A.8.1) As shown above, you must have an ESC sent before them.
- When simply entering text, type [ESC] then the edit key and the
- character for that edit key should appear.
- When entering text in a PRINT statement, you must have it send an
- ESC beforehand, so first type [ESC],[ESC] to make an ESCape character
- appear, then type [ESC] then the edit key and the character for that
- edit key should appear. When the PRINT statement is executed, the
- first ESCape (which you typed as two [ESC]'s) will make the editor
- SHOW the following character (even if it is an edit character), then
- the character which you entered (with [ESC] and then the edit key)
- will make that character appear. This makes it difficult to align
- a set of PRINT statements which make a multi-line picture or menu
- which uses viewed edit keys. It is probably best to have all of the
- lines in your program with the PRINT statements that can fit visible
- on the screen, then edit them (without putting any of the ESCape
- characters in, then when the picture looks like how you want it on
- the screen, move the cursor to on top of each edit-key character and
- press [Control]+[>] (Control-Insert). A blank space should appear
- under the cursor and the rest of the line should move right. Now,
- type [ESC],[ESC] and an ESCape edit-key character should appear
- where the blank space was. When you are finished doing that for
- each line with those PRINTs in it, BE SURE TO ENTER THEM INTO THE
- PROGRAM BY PRESSING [RETURN] ON EACH OF THOSE LINES! Whew!
- A.8.2) Set the memory location "766" to "1" with the command "POKE 766,1"
- to turn on the no-edit mode (ALL characters except End Of Lines
- will appear, even ClearScreens!) When you want to go back into
- normal mode, set the location back to "0" with "POKE 766,0".
-
-
- Q.9) What's with the colors changing?
- A.9) THIS, MY FRIEND, IS THE FIRST EVER SCREEN SAVER! This is called
- "Attract mode" as was used on the Atari 2600 and Atari 400/800/XL/XE
- series (and probably on the 5200 and 7800 but I cannot confirm this).
- When a key hasn't been pressed for 7 or 9 (depending on OS, model, etc)
- minutes, the screen colors begin changing, thus protecting your TV
- or monitor from having a static image burned on it.
- To turn this mode off, press a key, or, if within a program, use the
- command "POKE 77,0" at least once every few minutes (IF the screen is
- active, otherwise turning it off would be kinda useless).
- To turn it on, wait 7 or 9 minutes without pressing a key or having
- location "77" set to "0", or set location "77" to "128" with
- "POKE 77,128", voila! instant attract mode!
-
-
- Q.10) How do I access 'devices' on the Atari?
- A.10) The following commands are available to Atari BASIC's (and also
- variations on these are available in most other Atari languages!):
- OPEN #a,b,c,d$ Opens channel 'a' for access to 'd$' in mode 'b'
- with auxillary mode 'c'. Channel 'a' must be
- free or a 'Channel already open' (129) error
- occurs. Examples:
- OPEN #1,4,0,"K:" - input from keyboard
- OPEN #2,8,0,"P:" - output to printer
- OPEN #3,12,0,"D:FILE" - random access to disk
- OPEN #4,9,0,"D:DATA" - append-output to disk
- OPEN #5,13,0,"R:" - concurrent to RS232 (modem)
- OPEN #6,6,0,"D:*.TXT" - directory access to disk
- (reads directory of "*.TXT" mask)
- CLOSE #a Closes channel 'a' (freeing it for use)
- GET #a,b Reads a byte from channel 'a' and stores it in 'b'
- PUT #a,b Puts byte 'b' onto channel 'a'
- INPUT #a,b$ Reads a string (up to 255 bytes and a REQUIRED
- 'end of line' (character 155)) from channel 'a'
- and stores it in 'b$'
- INPUT #a,b Reads a string (up to 255 bytes and a REQUIRED
- 'end of line' (character 155)) from channel 'a'
- and stores the numeric value of it in 'b'
- PRINT #a,<stuff> Just like the normal BASIC PRINT statement, but
- sends the information to channel 'a' (semicolons,
- comas, and mixed types are of course allowed).
- STATUS #a,b Reads the error 'status' of channel 'a' and stores
- it in 'b'
- XIO a,#b,c,d,e$ General I/O call. This a little complicated and
- may be expanded upon in a future revision. Just be aware of the
- following:
- a - command
- b - channel to use (usually must be free)
- c - auxillary mode 1
- d - auxillary mode 2
- e$ - file or device to act upon
- Examples:
- XIO 32,#1,0,0,"D:FILE,OLDFILE" - renames file
- XIO 33,#1,0,0,"D:OLDFILE" - DELETES file
- XIO 34,#1,0,0,"D:GAMES" - creates a directory in My- & Sparta-DOS
- XIO 35,#1,0,0,"D:NEWFILE" - locks a file from over-write and
- deletion
- XIO 36,#1,0,0,"D:NEWFILE" - UNlocks a locked file
- XIO 40,#1,4,0,"D:PROG.OBJ" - loads and runs a binary file
- (like "L" in Atari and MyDOS)
- XIO 40,#1,5,0,"D:PROG.OBJ" - loads a binary file
- (like "L" in Atari and MyDOS with the "/N" option)
- XIO 41,#1,0,0,"D:GAMES" - changes default directory that
- drive/subdirectory (all calls to "D:" will now occur within
- that drive/directory)
- XIO 254,#1,0,0,"D2:" - FORMAT a disk (in Atari DOS 2.5, this is
- format 'enhanced', to format 'single' density, use XIO 253)
- (in MyDOS, this is format, but not 'enhanced', use
- XIO 253,#<channel>,1,0,"D<drive>:" for format a drive in enhanced
- mode).
- NOTE: 39 and 40 are the same. Also note the useage of AUX1 in the
- "XIO 40" example.
-
-
- ---=== Getting Atari files to an IBM: ===---
-
- Q.1) How can I read Atari disks on my IBM?
- _______
- [ note: ] Someone please give more details or corrections here! Thanx!
- ~~~~~~~
- A.1.1) If you have double-density Atari disks, you can use the program
- "Util" on the IBM which can read double-density Atari disks. Please
- see the Atari 8-bit FAQ for more details.
- A.1.2) If you have an Atari 1050 disk drive, you can use the program MULE
- to copy files, one file at a time, 20k chunks at a time, from the
- Atari to the IBM. You first must format a 180k disk on your IBM,
- the run MULE on your Atari to get a file onto the MULE disk, then
- run MULE on the IBM to get the file onto the IBM. Tedious, isn't
- it? MULE wasn't meant to be a fully-functional program, just a
- demo to show that this was even possible.
- A.1.3) If you're fortunate to have a Black Box interface on your Atari,
- you can get an external IBM drive and the Black Box's add-on, the
- Floppy-Board and simply copy files from your Atari disks or hard
- drive(s) onto IBM disks via the floppy board, then load them up
- on your IBM.
-
-
- Q.2) Ok, I can't do any of that, now what?
- A.2.1) You can use SIO2PC, which is a program for IBM's which turns your
- IBM into a set of Atari disk drives. You need the SIO2PC cable
- (which you can purchase, assembled or unassembled, or buy parts
- and build it yourself) and the SIO2PC software (available at UMICH).
- Connect your IBM to your Atari, load SIO2PC, and then run the
- program FILE2PC on the Atari to transfer files to the IBM's hard
- drive. Or instead create a disk image within SIO2PC and copy files
- from one disk (a real Atari floppy) to another (the SIO2PC image)
- with the Atari or MyDOS "C"opy command. If you want to extract files
- out of the SIO2PC disk image file and store them on your IBM's hard
- drive or floppies as single files, either again use FILE2PC or use
- S2PC, an IBM program which can extract files from or add files to
- MyDOS-compatible SIO2PC disk images!
- A.2.2) You can use two modems to download files from your Atari 8-bit.
- A.2.3) If you don't necessarily want files that you already have on your
- Atari 8-bit, you can download files from the huge collection
- available at FTP sites and Atari 8-bit supporting bulletin boards
- and save them onto your IBM.
- A.2.4) If you have only one modem, so you can't connect both your Atari
- 8-bit and your IBM together via modems, you can do it via null-
- modem, OR you can upload files from your Atari to some bulletin
- board or account you have access to, and then connect the modem
- to your IBM and download the files.
-
-
- Q.3) Is there any easier way to get Disk Communicator (Atari disk image)
- files to and from SIO2PC disk images or PC Xformer XFD disk images
- other than using Disk Communicator 3.2 on my Atari! I mean, both files
- are disk images! They're both on my PC's hard drive! <cry>
- (AND NOTE: DiskComm. doesn't like SIO2PC a lot of the time anyway!)
- A.3.1) Yes! There's a new IBM program out called DCM2DSK.
- (Why "DSK" and not "ATR"? To keep people from getting confused with
- the ATR-8000(?)) The current version is '2' and it's available at
- UMich's archives and probably elsewhere. Filename: "DCM2DSK2.ZIP" in
- the SIO2PC directory.
- A.3.2) There's also a new program which converts DCM's to XFD's. I need to
- look at it myself first before I can describe it (or someone help
- me, please?)
-
- ---=== Where to get or FTP files mentioned in this FAQ: ===---
-
- The PC Xformer 2.0 and 2.5 can be downloaded from the "ftp.clark.net" FTP
- site:
- Directory/file-path: systems/msdos/emulators/xf25.zip (or xf2.zip)
-
- PC Xformer 3.0 can be purchased for $29.95 (prices may vary) from:
-
- U.S.A.
- ======
- American Technavisions 510-352-3787, fax 510-352-9227
- B & C Computervisions 408-986-9960, fax 408-986-9968
- Mid Cities Computers 310-867-0626, fax 310-920-8933
- Rising Star Computers 800-252-2787, fax 513-254-7970
- Toad Computers 800-448-8623, fax 410-544-1329
-
- Germany
- =======
- Atari Bit Byter User Club +49 02366-39623 (same for fax)
- KE-Soft +49 06181 87539, fax: +49 06181 83436
-
- United Kingdom
- ==============
- Micro Discount +44 021 353 5730, +44 021 352 1669
-
- or directly from Branch Always Software: (USA)
- 14150 N.E. 20th Street, Ste 302, Belleuve, WA 98007.
- 1-206-369-5513, fax 1-206-885-5893
- e-mail: BraSoft@aol.com
-
- The following programs are availabel at the "archive.umich.edu" FTP site:
- SIO2PC: atari/8bit/sio2pc/*.* (all files are SIO2PC/utility files)
- Mule: atari/8bit/Diskutils/mule.com (Atari), mule.exe (IBM), mule.txt
- Util: atari/8bit/Utilities/myutil.zip (IBM)
-
- AGAIN, >>> PLEASE <<< CHECK OUT THESE OTHER FILES:
- ATARI 8-BIT FAQ
- PC XFORMER DOCUMENTS
- MYDOS DOCUMENTS
- SIO2PC DOCUMENTS
-
- Thanx!
-
- Contacts:
-
- I (Bill Kendrick) can be contacted at:
- mailto:kendrick@vax.sonoma.edu,
- or on the "comp.sys.atari.8bit" and "comp.emulators.misc" newsgroups,
- or New Breed Software, 59 Palm Lane, Novato, CA 94945-2574 USA.
-
- Darek Mihocka, the author of the PC Xformer can be contacted at:
- mailto:BraSoft@aol.com
- or on the "comp.sys.atari.8bit" and "comp,emulators.misc" and
- other newsgroups,
- or Branch Always Software, 14150 N.E. 20th Street, Ste 302, Belleuve,
- WA 98007 USA.
-
- Micheal Current, keeper of the Atari 8-bit FAQ files can be contacted at:
- mailto:mcurrent@carleton.edu,
- or on the "comp.sys.atari.8bit" newsgroup.
-
- PLEASE add questions and report any mistakes or bugs to me ASAP.
-
- -bill
-