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- :::::::::/ ¬\/¬\/¬\| ¬\:::::::::::::::::::::THIS IS A SHORT DOCUMENTATION :
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- :::::::/ ^/ ¬ \ \ ¬| _/:::::::::::::::::::::::: FOR WILDSEND V 1.15 dx :::
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-
- WildSend V1.15 dx (C)1994 AMR
-
- History
-
- Version V1.13a
- -------------------------------------------------------------------------------
- A minor Bug was fixed in the HiRom detection Routine. If the Game was
- a SWC/FIG dual HiRom it didn't worked at all. -fixed
-
- I added an external Manufacturer List so you can add unknown Manufacturers
- by simple editing this list. A sample List is included.
- -------------------------------------------------------------------------------
- Version 1.15 dx
- -------------------------------------------------------------------------------
- Previous Versions did not work with the new SWC DX, but this one does.
- added an Option to send Games in Realtime-Save Mode (see Switches)
- -------------------------------------------------------------------------------
- Ok and now the docs
-
- If you don't own a Super Nintendo or a Super Famicom then delete this Archiv.
-
- If you own one of the above and a Super Profighter Q then pray and hope that
- this nice tool will work with your System.
-
- If you are a lucky owner of the Super Wild Card then this tool is the right
- choice to send your Games to your SNES.
-
- As you have already guessed this is a File transfer Utility for the SNES+SWC.
-
- Ok, ok, there are several tools flying around that already do this job, but
- I found none that was able to send SFII Turbo oneparted or other 20-32 MBit
- Files correctly. So I decided to write this one. It is able to send 20-32 MBit
- Files (I wasn't able to test bigger ones, but I think they work, too),
- it also sends HiROM Games correctly and it tries to Start even Profighter
- HiROMS on your SWC. So you don't have to use these fucking ProQ->SWC fixes as
- long as you use this Transfer Software. There are several switches built in,
- and I will no describe them in a very short way, because they are so easy to
- understand.
-
- NOTE: Profighter Hirom support removed due to changes in the Send-Routine
- but Profighter Games will run on SWC-DX anyway.
- (I will add this in a future release.)
-
- Usually you will enter WILDSEND followed by the file you want to send.
-
- The switches WILDSEND knows about are CHECKSWC, INFO, NOALLOC, DESTDIR, DEL
-
- CHECKSWC/S will check for a correct SWC Fileheader, so you are not able to send
- Profighter Games or other shit to the SNES.
- (Not my idea. A friend of mine asked me to insert it.)
-
- INFO/S tells you if it is a HiROM Game and gives some Infos about the
- Manufacturer and release Country and Moduletype. Simply try it out
- and you'll see.
-
- NOALLOC/S I added this feature for the reason that another tool already
- allocated the Parallelport and you don't want to stop it while
- sending a file. Usually WildSend allocates the Parallelport
- correctly via AllocMiscResource()/FreeMiscResource().
-
- The next options are only for LHA-Support
-
- DESTDIR/K If you try to send files out of an LH-Archive you can use this
- switch to specify the Destination Directory.
-
- DEL/S If the files are extracted and sent they will be deleted so your
- Destination path will not run out of space.
-
- REALTIME/S If this switch is used the game will be started in Realtime Save
- Mode. This only works on the new Super WildCard-DX.
-
- If you simply call WildSend with no argument it open a reqtools requester to
- select a File, so you need the reqtools.library in your libs: drawer.
-
- Ok, that is all to be said about WildSend V 1.15 dx.
- Have fun with it
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