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- Short: Titchyplay CLI Version 1.7 Written in AMOS Pro
- Author: mush@mushy-pd.demon.co.uk (Andrew "Mushroom" Kellett)
- Uploader: mush@mushy-pd.demon.co.uk (Andrew "Mushroom" Kellett)
- Type: mus/play
-
- Program Description
- ~~~~~~~~~~~~~~~~~~~
- A small module player I wrote in AMOS, which basically just plays
- mods. Uses a FULL CLI interface, so absoulutely NO processor time is
- lost. Plays Sound/Pro/Noisetracker mods, with OctaMED and AMOS .Abk
- and Tracker banks also compatible. Requires at least Kickstart 2 to
- run, and preferably 1Mb of memory. Freely distributable.
-
- AMOS
- ~~~~
- Are you interested in writing an article for an AMOS disk magazine called
- "Extreme AMOS"? If you are, then why not send it to me at
- articles@mushy-pd.demon.co.uk and I will be happy to include it.
-
- About Extreme AMOS
- ~~~~~~~~~~~~~~~~~~
- Extreme AMOS is a disk-based magazine, written by me, Andrew "Mushroom"
- Kellett. Each issue comes spread out on 2 disks, with issues sometimes being
- released on 3 disks, when lot's of articles or programs have been submitted.
- Each issue costs 2 pounds, no matter how many disks it is packed onto, and
- is released bi-monthly. There is also a HD version available from issue 3
- upwards, so anyone with a HD can use it safetly. People with Internet
- access can get it free of charge from there local provider, or from my
- webpage as soon as it is set up.
-
- At the moment, the fourth edition is currently being constructed, with
- the previous 3 all being released as shareware. Issues 1 and 2 were released
- when I was working with a co-editor named Carl Drinkwater, who was later
- sacked from the EA team for lack of correspondence towards the magazine, both
- in contributions, and suggestions. Issue 3 was released in April 1996, and
- showed more response than the previous 2 issues put together. It was
- completely written, designed and programmed by myself, with compaction help
- from Paul Burkey, and contains a full GUI interface system, with graphics
- amongst the articles, as well as full-colour texts, unlike the first 2
- issues. Within a day of it getting released onto the internet, I was getting
- E-Mails from different countries, including Belgium and Hungary. Issue 4
- already contains a new reader system, which allows the articles access to
- over 13 different IFF fonts, so articles and adverts can have interesting
- and attractive headers, instead of using the same boring old text style.
- Issue 4 should be ready to buy around the end of September 1996, priced at 2
- pounds. Issue 4 will not be released as shareware at the time of
- writing this document.
-
- Extreme AMOS Issue 3 is the biggest release of EA to date. Altogether,
- it contained over 300K of text files to read (all sizes when unpacked), and
- more than 200K of squidged pictures to look at. It was also the first issue
- to combine graphics and text together, to provide game reviews with IFF
- screenshots for example. Previous issues never had coloured text, which
- could be controlled via control codes, unlike issue 3.
-
- The issues are packed full of AMOS and non-AMOS programming routines
- and source code for you to use and read straight away. There is even a
- Hard Disk version of disk 1, so you can unpack all the articles without
- having to wait for them to load slowly via floppy, and then wait for them
- to unpack again. Extreme AMOS now also has a fantasy football league, run
- by a chap named Mark Prestwich. In all 3 previous issues, the FF system has
- been messed around with, and so I have found someone to hopefully do the
- job properly.
-
- Getting involved with EA
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Extreme AMOS is always looking for people to contribute articles and
- source code. If your Articles/Source is used, then the issue that it
- appears in is sent to you free of charge. Articles may not appear in the
- next issue they are sent for, but maybe an issue afterwards. Articles can
- be typed out directly, with the text colours inserted in brackets where you
- want them to go, or if you are familiar with the character control codes I
- use, then you can place them in. Alternatively, I can colour any text for
- you. Issue 3 contains several converter programs, as well as a text reader
- program to view your own articles in.
-
- Any source code sent in to the magazine, will automatically be placed
- into the library as shareware. Any source code used on the coverdisks will
- also be treated as Shareware. Your name will also be mentioned in the
- credits of the magazine.
-
- I am also looking for Games and utilities to place on the coverdisks.
- Demo versions of games are also welcome, including demos of any powerfull
- AMOS utilities. Send them to me at the address below, where they will all
- be evaluated equally. Remember to include all documentation, libraries,
- and other bits needed by the program, as I won't use it if even I can't
- get it to work!
-
- Each of the shareware issues is available from Mushroom PD, priced at
- £1.20, or £1.95 if you live overseas. If you are going to supply your own
- disks, make sure that they are formatted and checked for errors, otherwise
- the program won't copy onto them properly. Each issue will cost 80p if you
- supply disks, or £1.55 if you live overseas. The reason I charge extras for
- overseas packages, is it costs over a pound more to send them, as the postage
- rates are ridiculous nowadays. All cheques should be made payable to Andrew
- Kellett, and mailed to me at this address :
-
- Andrew "Mushroom" Kellett
- Mushroom PD
- 32 Castleton Crescent
- Gamesley
- Glossop
- Derbyshire
- SK13 9TH
- ENGLAND
-
- E-Mail: ExtrAMOS@mushy-pd.demon.co.uk
-
-
- All previous EA issues will be uploaded to /amiga/dev/amos tonight, along
- with the HD versions (HD at end of archive name).
-
- All letters and parcels received will be replied to as soon as
- possible. Any e-mails I receive will be replied to probably on the
- same night that I upload them.
-
- Thank-you for taking the time to read this document.
-
- [Andrew "Mushroom" Kellett]
-
- (EOF)
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 1504 522 65.2% 30-Dec-95 13:03:06 TitchyPlay_V1.7.info
- 31 31 0.0% 30-Dec-95 13:03:02 +.info
- 15907 6391 59.8% 30-Dec-95 13:03:32 +Mushroom_PD.Doc
- 1244 569 54.2% 30-Dec-95 13:03:06 +TitchyPlay.DOC
- 360 262 27.2% 30-Dec-95 13:03:06 +TitchyPlay.DOC.info
- 51072 51072 0.0% 30-Dec-95 13:03:04 +TitchyPlayV1.7
- -------- ------- ----- --------- --------
- 70118 58847 16.0% 11-Sep-96 15:08:36 6 files
-