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- Path: menudo.uh.edu!usenet
- From: amiga-reviews@math.uh.edu (Reviewer with no e-mail address)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: AsmOne assembler
- Followup-To: comp.sys.amiga.programmer
- Date: 25 Jun 1993 19:48:12 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 171
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <20fkps$jh4@menudo.uh.edu>
- Reply-To: amiga-reviews@math.uh.edu
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: assembler, programming, 68000 family, commercial
-
-
- PRODUCT NAME
-
- AsmOne version 1.02
-
- [MODERATOR'S NOTE: The author of this review, Tomas Nilsson,
- does not appear to have an e-mail address. - Dan]
-
-
- BRIEF DESCRIPTION
-
- A fast assembler/disassembler and debugger for 68000 code.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Rune Gram-Madsen
- Address: DMV - Verlag (the distributor)
- Postfach 250
- D-3440 Eschwege
- Germany
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- A half meg of memory is enough to start with, but larger
- programs require more memory.
-
- It works fine with any Amiga CPU available today (60000
- through 68040).
-
- SOFTWARE
-
- It runs under any Kickstart version (tested under 1.2 through
- 3.1).
-
- The freely distributable req.library makes your life easier
- but is not required.
-
-
- MACHINE USED FOR TESTING
-
- All available Amiga models with various Kickstart versions. Memory
- on these machines varied from a machine with 0.5 MB Chip RAM to a machine
- with 2 MB Chip RAM and 6 MB Fast RAM.
-
- REVIEW
-
- AsmOne looks very similar to the old K-Seka, but don't be fooled.
- Under the surface of the program there is a very powerful assembler with
- lots of options.
-
- To start with, it asks you to specify your "work memory." This is a
- fixed value in kilobytes. Within this workspace, your source is placed
- together with the assembled program. All external files such as include
- files will not be placed here.
-
- * Writing a source file
-
- There is no need for some kind of external editor. It's built in
- and it's _FAST_! It supports the basic cursor movements together with some
- extra commands (such as jump 100 lines up/down). There is block
- mark/copy/save to disk/lowercase/.../... options. Search/search+replace,
- mark place/jump to marked place... etc.
-
- * Assembling speed
-
- Assembling is astonishing fast. (Speed results for a 500 KB
- disassembled file originally written in C took 10.5 seconds to assemble. In
- comparison, Devpac takes 38.2 seconds.) If you are using include files,
- that's no problem. AsmOne does not read the files again if you don't ask it
- to. This speeds up assembling a lot on a floppy disk system. On a fast
- hard disk, it doesn't matter that much; but anyway, it's almost twice the
- speed if you assemble a file with lots of include files on a standard Amiga
- 3000.
-
- * Bug killing
-
- There are some different type of error tracing methods, but the one I
- usually run is to stop assembling at an error. If an error occurs, the line
- that it occurred on is displayed together with an appropriate message.
-
- The assembled file can be written as an object file or be run in
- memory. The link file is somewhat broken. If you choose to run the file
- from memory (it's the normal way to do it), you can either just run it as if
- it were run from disk, or run it in the debugger.
-
- * The Debugger
-
- Running your program from the debugger is the real strength of
- AsmOne. In debug mode, you can see your source (as it was written in the
- editor). At the rightmost part of the screen in debugging mode are the
- normal registers (D0-D7/A0-A7/SSP/USP/SR/PL/PC). Now you can choose several
- options. The most normal is to set some kind of breakpoint somewhere within
- the code. This can be done by either setting a address or a label, or just
- marking a position using the cursor. Now, run the program. It will stop at
- the marked position. From here is it maybe now interesting to check the
- failing part of the code. Now, you might want to know what some of
- registers are pointing to. Well, you simply add a watch(er). Some examples
- of watches are A0; A0+4; D0; $60000; (D0*3)+D1 and so on. The watches can be
- interpreted in several ways such as pointer to binary. Now you can step N
- instruction(s). By tracing the source down like this, you can find any error
- in a quite simple way.
-
- Since there is a built-in-debugger, it handles all faults your
- program might come up to (such as TRAP-F) without a Guru. A fun side effect
- of this is that if the AsmOne code itself somehow gets destroyed, its own
- debugger breaks in.
-
- * Programming
-
- AsmOne is not system friendly in the same way as Devpac. You can
- freely walk around in the memory poking around to see what you might find.
- This can be done either in hex+ASCII, plain ASCII, or as disassembled
- memory. You might feel, as I do, that you are on top of everything. It's
- just to peek'n'poke around just as you like and sooner or later you will
- (hopefully) find your annoying bug. AsmOne itself is programmed this way to
- be fast, but unfortunately it's sometimes too fast using some rude memory
- access methods. If you're running the Enforcer together with AsmOne's debug
- mode you will, each time you step an instruction, get an Enforcer hit on
- address $8 to $48.
-
- * The Program Itself
-
- Unlike any other assemblers (except K-Seka), you can either work with
- the menus or work in a command-line mode. All commands are short and simple
- to use. Examples are "A" (Assemble), "AO" (Assemble with Optimize) and
- "h.l $60000" (look at memory address $60000 in hex mode and display it in
- longwords!). Most of these commands can be found in the menus. One of the
- commands that can't be found in the menus is the built-in calculator. It
- can calculate most of the normal programming operations such as AND, OR, NOT,
- and the normal "+-/*" operations. Results are displayed in hex, decimal,
- ASCII and binary.
-
-
- LIKES AND DISLIKES
-
- The parts that I really like are the speed of the editor/assembling
- and the great debugger.
-
- The parts that I dislike are that it can not run at any screen wider
- than 80 bytes, it can't edit more than one source at a time, and that it
- can't run batchfiles upon assembling (like linking a source automatically
- after assembling).
-
-
- BUGS
-
- Well, there are no major bugs, but there's a LOT of minor bugs. For
- example, if you want to look at memory in longwords you can use "h.l
- $50000". But if you're using "h.l a0" the memory will be shown in byte
- format. I can live with this though.
-
-
- CONCLUSIONS
-
- The product is great, especially for its speed (as I've told you
- before :)). I'll give it a 4 out of 5. It would be a 5 if the bugs were
- removed!
-
- My final word is: yes you should buy it. (If you can: it's not sold
- in all countries.) I've been using it for a long time now and I have never
- regretted that I tried out this program.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Tomas Nilsson. All rights reserved.
-
- This text can be spread freely, but with no profit. If your purpose
- is in ANY kind to make money on this then contact me first.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- Moderator mail: amiga-reviews@math.uh.edu
-