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- From: comp.sys.amiga.reviews Moderator <amiga-reviews@math.uh.edu>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: AMOS 3D and Compiler
- Keywords: language, basic, amos, commercial
- Path: karazm.math.uh.edu!amiga-reviews
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.programmer
- --text follows this line--
- [This was sent to me by Charles Hill of AMReport fame. The last working
- address I have for him is: Charles Hill/InfoTrak
- <76370.3045@compuserve.com>. -JLT3]
-
- ========================
- AMOS 3D and Compiler
- Review by Andrew Farrell
- ========================
-
- History
- If you fancy yourself as a game designer but don't care to delve into C
- manuals and or Assembly Language books, AMOS could be the answer. AMOS
- is a language, much like BASIC, with special support for many of Amiga's
- special abilities, unlike AmigaBASIC which tends to leave the real meaty
- stuff to the likes of C programmers.
-
- However, AMOS won't write the game for you - there is still a lot of code
- to be bashed in. If you have the patience to learn the language, you'll
- find yourself with a powerful tool capable of producing sophisticated
- programs - especially now Mandarin have released a fully fledged compiler
- and 3D module.
-
- Amazingly enough, AMOS originated on the Atari platform, where it was a
- giant success. It didn't take long for another publisher to realise an
- Amiga version had much more potential and development began immediately
- on a new version to take advantage of all those hidden powers imbedded in
- the Amiga's custom chips.
-
- From the day the Amiga version was announced, it was nearly a year before
- a finished version saw the light of day. Since then Mandarin have updated
- the product several times. Locally, AMOS is supported by Pactronics who
- produce a semi-regular newsletter filled with tips, example programs and
- useful information on the latest updates.
-
- Version 1.3
- New features added include better support for multitasking, support for
- hard disk installation, interlace mode, a new REQUEST command, and much
- faster graphics.
-
- AMOS is a popular solution to that old desire all home computers owners
- once had of churning out home grown software. The package seems to appeal
- to parents with a niggling desire to write programs that perfectly suit
- their childrens' needs. This fact is attested to by the huge range if
- public domain education software floating around. The biggest limitation
- with AMOS is your own imagination.
-
- AMOS Compiler
- The best part about AMOS was the fact you could create stand along program
- which ran with a cut down version of the full program editor called RAMOS.
- Unfortunately many have had problems with this package and getting your
- hands on a copy hasn't always been easy. The new compiler solves this
- problem.
-
- It is now possible to write a full AMOS game, compile it, package and
- commercially sell it and no one would ever know without carefully examining
- the resulting machine code. Mandarin have even promised they won't tell
- anyone you wrote the game using AMOS until two months after the release.
- Apparently some software companies have expressed disinterest in signing up
- titles which have been developed using "Game Creators". AMOS hardly fits
- into this category, but compiled BASIC programs are treated similarly. In
- Australia Pactronics have distributed one titled written in AMOS called
- Cricket. It has been fairly popular, however we haven't seen any other
- titles in production.
-
- The AMOS compiler churns out code which runs at a very acceptable speed.
- The demos floating around for AMOS 3D are proof that even uncompiled code
- moves at a very rapid pace, although none of the demos are really true
- examples of the sort of overhead game code has to deal with on top of
- handling the graphics. Remember too that the demos are all executing
- predetermined animations without any on-the-fly calculations as to where
- objects should be headed.
-
- There can be no doubt that the AMOS compiler is far more elegant solution
- to the problem of distributing your own programs than the previously
- available runtime AMOS called RAMOS. It is also considerably more secure
- and a good deal smaller. In the speed department you can expect an
- increase of two to five times - depending of course on the complexity of
- the code.
-
- Operation
- The compiler is launched from a CLI or from within AMOS in direct mode
- with the command COMPILE. The AMOS launched version sports a smart
- graphics interface making it a cinch to use.
-
- Once running, the next step is to decide whether to compile direct to
- disk or RAM. This feature is a big help to Amiga owners with 512K of RAM.
- Once the job is complete, you have the option to compact the code. This
- process seriously reduces the resulting files size and is as efficient as
- most of the best compactors available. The down side of this is the
- program takes a little longer to run as it must first decompact.
-
- Conclusions
- Do you need the AMOS Compiler? If you're already an AMOS owner who
- writes a reasonable amount of software, the answer is yes. Even if you
- don't already own AMOS, it could be time to take another look at a product
- which may well stand up to commercial software production.
-
- AMOS 3D
- Generating high speed 3D animation in a game environment normally relies
- on a set of standard routines for rendering objects. Ideally, this graphics
- engine must be able to handle many calculations based on the camera
- position. Each object must be rendered by the blitter chip. For best
- rendering times, the engine would need to take into account objects which
- are in front of others.
-
- If you could create such an engine and make available an editor for
- creating shapes to be animated, you have AMOS 3D. The whole package was
- created by Voodoo Software, the authors of the amazing 3D game Xiphos.
-
- What you have your hands on is one of the most impressive Amiga programs
- you're likely to see with the potential to build fantastic games of your
- own. Combined with AMOS, it is possible to create an entire 3D universe
- with incredible fast animation frame rates, smooth camera paths and smart
- collision detection.
-
- AMOS 3D is actually two modules. AMOS itself receives a shot in the arm
- with an extension of some 30 commands to allow you to display objects and
- handle your 3D universe. However, the most important add on is the object
- editor.
-
- Creating Objects
- The editor is called OM and it is a functional gadget driven interface for
- creating objects using simple base shapes which can be combined and modified.
- It all looks very daunting to begin with, however patience with the interface
- and some time spent soaking up the tutorials will make all the difference.
- Once your up and running, OM is fairly straight forward although some careful
- planning is advantageous if you're planning anything complex.
-
- Your designs must retain an angular sort of look as the shapes can only be
- modified in certain ways. Points can be dragged and you can expand or shrink
- a face and rotate or scale an object all you like.
-
- To further enhance these simple solid objects, AMOS 3D allows you to add
- surface detail or even create holes in objects. Using up to four colours,
- you can create an image that is mapped on an object surface. OM auto-
- matically distorts the image to fit the surface.
-
- This simple facility enables more complex looking objects to be created
- without exceeding the limitations of the object editor or seriously slowing
- down animation speed. Every image you create is given a rating which tells
- you exactly what impact it will have on the speed of 3D rendering.
-
- Conclusions
- Judging by the demonstrations included with the package and the brief play
- I managed to have with the package, AMOS 3D looks like a must have for any
- AMOS owner planning on playing with animation or creating good 3D games.
- I even had a few Videoscape fans drooling over the demo disk, so it looks
- like AMOS 3D will attract a few followers from the dedicated animators
- department. Overall, a very impressive, powerful add on to AMOS that opens
- up the potential for programmers beyond anything ever before.
-
- Andrew Farrell is editor of two Australian magazines,
- Australian Commodore and Amiga Review and
- Professional Amiga User Magazine
-