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- From: comp.sys.amiga.reviews Moderator <amiga-reviews@math.uh.edu>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: AMOS: The Creator
- Keywords: language, basic, amos, commercial
- Path: karazm.math.uh.edu!amiga-reviews
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.programmer
- --text follows this line--
- [This was sent to me by Charles Hill of AMReport fame. The last working
- address I have for him is: Charles Hill/InfoTrak
- <76370.3045@compuserve.com>. -JLT3]
-
- AMOS: The Creator is a BASIC package published by Mandarin Software of
- the U.K. and written by Francois Lionet of France. AMOS is considered
- the single best-selling non-game Amiga software to date with over 40,000
- copies sold worldwide.
-
- AMOS itself was created using the DevPac II Assembler; DPaint III;
- Pix Mate; Cross-DOS and Mini Office Pro Communications.
-
- AMOS is a rewrite of the best-selling Atari ST BASIC language, STOS:
- The Game Creator. When AMOS was finished, the word "game" was removed
- because the resulting program was so powerful. Or so the manual says.
-
-
- B.A.S.I.C.
-
- Beginner's All-purpose Symbolic Instruction Code (BASIC) was one of the
- first languages most people were introduced to programming on. Versions
- of BASIC were included with the Commodore 64 and 128; the IBM PC and
- clones; the Atari ST and the early Amiga (until it was replaced by
- Amiga Vision).
-
- BASIC is usually the language taught in high school programming classes
- as well as introductory computer classes for non-computer majors in
- college. BASIC is simple to learn and simple to use. It is estimated
- that there is more BASIC coded programs laying around on PCs than in
- any other language. BASIC is estimated to rank number two in programming
- language of choice on all mainframe, mini and microcomputers -- after
- Cobol. [Ed. -- Before anyone comes ranting & raving to me about how
- many 'C' and assembly programs there are, I just report 'em as I read
- 'em. The study in question was done by the U.S. Gov't in 1989. I don't
- have any further information.]
-
- BASIC can be either interpreted, where the BASIC interpreter itself must
- be in memory; or compiled into executable code. Compiled programs are
- usually much faster to execute than interpreted programs.
-
- BASIC has not only garnered itself a reputation for simplicity, it has
- also gotten a reputation as a language suitable only for very small,
- very text-oriented programs that do not need to be speedy. Now, however,
- a new breed of BASIC is stepping forth and shaking off the old image
- of sluggish reactions. Borland's Turbo BASIC for MS/PC-DOS based machines
- can compile BASIC code which will execute at speeds comparable to Pascal,
- Modula or even C program. AMOS is part of this breed.
-
- Most people have relegated BASIC to the classroom because of this lack
- of speed and its simplicity in commands. High-level languages (those
- most resembling English) usually have high overhead, which causes the
- slow execute speeds. However, this is a fault of the complier or
- interpreter, not BASIC itself. A good BASIC compiler can compile programs
- that will run head-to-head with compiled C programs.
-
- This is the reason that Mandarin wanted the word "game" out of the program's
- name. This is also something the user must get through his/her head so
- AMOS can be looked at as a serious programming language and not "oh, it's
- just another BASIC <yech!>".
-
-
-
- THE CREATOR
-
- AMOS comes in three packages. The first is The Creator, which contains
- AMOS itself (v1.2), the editors, interpreter, tools and a number of
- example programs. AMOS: The Compiler is a compiler for AMOS programs
- and an update to the main program (v1.3). AMOS-3D is another update
- to the main program (v1.3+) and a 3D modeler and manipulator. The Compiler
- and 3D will be dealt with in separate articles. It should be noted that
- while The Creator will run without the other two packages, the Compiler
- and AMOS-3D require The Creator to run.
-
-
-
- THE MANUAL
-
- The AMOS manual is for version 1.0 and was written using WriteNow on a
- Macintosh and set up with Pagemaker.
-
- The manual contains twenty-two chapters ranging from an introduction
- to using machine language with AMOS.
-
- The manual is chock full of examples and the longer examples are included
- on one of the three disks. Examples are numerous and as far as I can
- tell, they all work like they should.
-
- The manual is written the The Queen's English, so some of the terms
- will be foreign to Americans. The manual is thoroughly understandable
- and if you know BASIC from somewhere else, you will breeze through it.
- (It took me less than four hours to read the entire 290+ pages -- most
- of it was a refresher course. That time includes trying a few examples.)
-
- Americans/Canadians be prepared for a small shock. AMOS was originally
- written for PAL systems (okay, so you Canadians get off there!) and for
- a European audience. Nowhere will you find a reference to a "monitor",
- though there are numerous points on hooking your Amiga up to a T.V.
- The entire manual was written with the following configuration in mind:
-
- Amiga 500 w/512k; one floppy drive and an RF hookup.
-
- Actually, the entire *program* was written with that configuration in
- mind, so if you have a hard drive or extra RAM you're going to have to
- jump through hoops to get a setup you like.
-
- The manual is good. It is complete and has useful and fun examples.
- There is a companion pamphlet that brings the manual up to date with
- version 1.2 and all the accessories.
-
- Oh, the manual makes many references of things being done 50 times a
- second. I assume that this is derived from the 50 cycle clock used
- in Europe and that it is 60 times a second for U.S. systems, but I
- have not confirmed this.
-
-
-
- THE EDITOR
-
- The editor is a full screen editor that bears most resemblance to the
- Commodore 64 interface. It is not Intuition-based and while it is
- nice, it take a LOT of getting used to. AMOS, however, can import ASCII
- code so you can use whatever editor you wish.
-
- Everything is in 320x200 lores to save RAM and on my system, just a tad
- off-center. (Remember, this is not an Intuition screen -- fiddling with
- Preferences doesn't do a thing.)
-
- Most commands are mapped to function keys and work smoothly. AMOS uses
- the ALT, SHIFT, CTRL, Left-AMIGA and Right-Amiga to delimit function
- keys. That makes for 60 function keys!
-
- The editor has two modes. Direct and edit. In edit, you are in a text
- editor designed to support AMOS. The concept is similar to LSE with
- Lattice/SAS C and seems to work fine. Direct mode is where you enter
- a command, hit <CR> and it does it.
-
- AMOS itself is wierd in multi-tasking. Want to switch back to the
- Workbench? Hit Left-AMIGA-A. You read that right. After that, you
- are in Workbench and whatever else you had. From there, the normal
- LA-N and LA-M will switch between non-AMOS tasks like normal. Want to
- get back to AMOS? Left-AMIGA-A again. Strange.
-
-
-
- THE LANGUAGE
-
- AMOS is BASIC all right. Most of the commands are very familiar and
- those that are not are very similar to what you would expect a BASIC
- command to look like.
-
- AMOS has over 500 commands. That's a lot. More than a few of those
- are specialized in dealing with graphics, sound, animation and effects.
- Commands for manipulating sprites, bobs, SMUS files, NT files, screens
- and windows abound. Want a screen opened? Type:
-
- SCREEN OPEN 0,320,200,32,Lowres
-
- and damned if a lores 32-color screen doesn't open!
-
- There are commands for handling split screens; super-bitmap screens;
- extra half-brite, HAM, scrolling screens; double buffered screens,
- sprites, bobs; loading and saving portions or entire screens, bobs,
- sprites; dual playfields; animation; music; sound effects; menus;
- windows; file requesters; file access and more.
-
- There are a few things missing in v1.2. For instance, there is no
- provision for opening an interlaced screen! How this was overlooked
- I'll never know, but all screens are only 200 lines high (255 in PAL)
- and a larger number makes them super-bitmap. This has been corrected
- in v1.3, though.
-
- There are also a number of commands for compressing data and graphics
- on the fly to save RAM space. Proper timing in your program and the
- decompression (usually less than 1 second) will never be noticed.
-
- AMOS also contains AMAL, and animation language that is interrupt
- driven. AMAL updates items at a rate of 60 times a second and it makes
- it very easy to have two-dozen bobs and half-a-dozen sprites on screen
- at the same time moving in complex patterns. Things may flicker a bit,
- but use the DOUBLE BUFFER option and it is all as smooth as silk.
-
-
- THE TOOLS
-
- AMOS comes with a number of tools, including a map editor (to make
- those fancy scrolling backgrounds); a sprite editor; grabbers; and
- more.
-
- All the tools are described fully in the pamphlet and are quite
- useful. The map editor will take an IFF screen and cut it up to use
- the sections as tiles for creating those ever-so-popular smooth
- scrolling backgrounds. It makes games like Ultima so damn simple to
- program it is a joke (the basics of Ultima, anyway).
-
- AMOS has a tool for converting ST/NT, Sonix and SMUS files to it's own
- format. It works nicely on what I've tested (ST/NT & SMUS files).
-
-
-
- THE PROGRAMS
-
- AMOS includes a number of example programs which are quite well done
- and the source code is very instructional. The games are cute and
- the graphics good. These are very good examples of what can be done
- with AMOS.
-
-
-
- THE PROBLEMS
-
- Here we go.
-
- AMOS is written with PAL systems in mind. It is a pain in the rear
- end to get it looking right on NTSC.
-
- The hard-drive install program is a joke. It doesn't work worth a
- damn and is a waste of disk space. The instructions in the manual on
- installing AMOS on a hard drive are no better. There were written
- by someone who obviously didn't have a hard drive.
-
- AMOS refuses to work from a sub-directory and demands that it be in
- the root directory of my hard drive.
-
- When starting AMOS from the CLI you must first CD to the directory where
- AMOS is *then* start it. Forget path names, etc.
-
- The editor is designed for PAL and even with the AMOS prefs set to NTSC
- is doesn't look right.
-
- Personally, I cannot go from working on my Amiga to booting up AMOS and
- programming. I have to go away and let my mind forget the Amiga interface
- and *then* go back and boot AMOS. If I don't, the wierdness of AMOS will
- make me put a (#*$*@# fist through the monitor in no time flat.
-
- The file-save requester doesn't work. It refuses to save if a file doesn't
- already exist. I get a "file not found" error when trying to SAVE AS...
- so I have to swap back to Workbench (NO! Not Left-Amiga-N! Left-Amiga-A!
- Ugh!) then create a dummy file, then switch back and save the beast. [I
- could redo the file requester in AMOS, but I'm too lazy so far.]
-
- The list goes on.
-
-
- THE SUPPORT
-
- AMOS has more support than any language I've ever seen. There is an
- AMOS PD disk collection (over 300 disks!) in Europe and a separate one
- in Australia. There is an AMOS newsletter out of England and contests
- paying cash for good AMOS programs. Mandarin has a standing offer for
- publishing good AMOS programs.
-
- AMOS has its own dedicated section in a number of European magazines
- and there is even a series of AMOS quick-reference cards included in
- Amiga Format now-and-then.
-
- Heck, there is even telephone technical support to help you when you
- get stuck! (The phone number is in England, though.)
-
- AMOS is *popular* is Europe and Australia. It is gaining in popularity
- in North America, too.
-
-
-
- CONCLUSION
-
- AMOS is by far the most powerful BASIC I've encountered. It is highly
- optimized for the Amiga, though it's Atari ST roots show in the editor
- and the interface.
-
- The interface can take a lot of getting used to. Still, AMOS supports
- ASCII so you can bypass the interface for the majority of the time.
-
- AMOS can program just about anything. Granted, I might not use it to
- do a top-of-the-line word processor or spread sheet, but that just
- might be my bias against BASIC as a "power" language. If any BASIC
- could do it, AMOS could.
-
- AMOS, along with the compiler, can generate commercial-quality software
- as long as the author has it in him. AMOS takes out all the tedium of
- programming "boiler plate" code like menu coding; sprite animation
- routines, etc.
-
- If you always wanted to program games, demos or anything with graphics
- and sound on the Amiga, but never could master C, AMOS is for you. If
- you liked BASIC and want a decent BASIC with some power on your Amiga,
- AMOS is for you.
-
- AMOS has hooks to support assembly code and external routines, so if
- you want you can mix C and AMOS smoothly. AMOS is fantastic for handling
- animation, graphics and sound on the Amiga.
-
- On a scale of 1 to 10, I would give AMOS a 7+. From what I've heard
- about the Compiler and v1.3 update, they would pull that to an 8+; and
- from what I've seen of AMOS-3D, it would rate a 9.
-