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- Path: menudo.uh.edu!usenet
- From: af987@yfn.ysu.edu (Adam Benjamin)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: ScalaMM210 multimedia presentation program
- Followup-To: comp.sys.amiga.multimedia
- Date: 16 Apr 1993 01:51:41 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 232
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1ql3fd$6f4@menudo.uh.edu>
- Reply-To: af987@yfn.ysu.edu (Adam Benjamin)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: multimedia, presentation, commercial
-
-
- PRODUCT NAME
-
- ScalaMM210
-
-
- BRIEF DESCRIPTION
-
- A comprehensive multimedia presentation/creation program.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Scala Inc. (USA arm of Scala AS Norway)
- Address: 12110 Sunset Hills, Suite 100
- Reston, VA 22090
- USA
-
- Telephone: (703) 709-8614
-
-
- LIST PRICE
-
- I'm not sure what the list price is; mail order is around $300 (US).
- ScalaMM200 was included with the Amiga 3000P [A3000 packaged with some
- software], so find someone who got it for free and buy it from them! The
- upgrade to 210 is $40 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- RAM: 1 Meg of Chip RAM (2 Meg for some wipe effects)
- 2 Meg of Fast RAM
-
- Hard drive is not required; but for creating new scripts,
- (Scala's term for the presentations you create) I would
- HIGHLY recommend one.
-
- An accelerated processor is not required; but like most video
- programs, the faster the better.
-
- SOFTWARE
-
- ScalaMM200 will run under Workbench 1.3. The 210 upgrade
- requires Workbench 2.0 or higher.
-
- Version 200 would crash constantly under Workbench 3.0,
- but the upgrade seems quite stable, and I have been
- able to crash the ANIMLAB utility program only a few times.
- (The main program has never crashed since my upgrade.)
-
-
- COPY PROTECTION
-
- Dongle (hardware device attached to either mouse port). It could be
- worse, but I dislike dongles, and I have heard that this dongle makes using
- GVP's G-Lock troublesome if not impossible. (I don't own one so I can't
- confirm this.)
-
- The dongle is invisible as far as the user is concerned (unless it
- is missing of course). It is a small, approximately 1-inch-square red
- device, and it has a pass-through; but the manual warns of using any program
- that writes to the mouse ports (hence the trouble with G-LOCK). My main
- gripe against this dongle will follow in the DISLIKES section.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 4000, 2 Meg Chip RAM, 10 Meg Fast RAM. NTSC monitor.
-
-
- REVIEW
-
- If you think ScalaMM is only for multimedia presentations, think
- again! Here are the features, and just about ANY animation/video user can
- get some real muscle out of ScalaMM:
-
- * Video backdrops/titling (includes over 75 backdrops and 15 fonts).
- It uses standard BITMAP fonts! You can even title over your
- animations
-
- * WIPES (transitions between screens): OVER 80 different kinds, and
- each item (text brush, or whatever) can have its own wipe both on
- and off the screen. Scala dynamically changes the screen palette
- during the transitions. This allows it to be the ONLY Amiga
- program (that I know of anyway) to fade from one picture into
- another with completely different palettes. You have to see this
- to appreciate it.
-
- * Play animations anywhere in your script, and even chain them
- together easily. Plays anims directly from the hard drive too.
- Also includes ANIMLAB a utility program to:
-
- Build anims from pictures
- Convert anims to Scala's own 32bit anim format (which
- plays much faster I might add!)
- Rip pictures out of anims
- Index anim frames for playing directly from the hard drive
-
- * IFF sampled sound and music MOD file support. (And you can sync
- your presentations to the music with the click of the mouse!
-
- * On the multimedia side of things, you can make completely
- interactive presentations with buttons, loops, etc. Scala
- supports MIDI, laser disks, Canon ION still video, CDTV links, and
- is ARexx addressable.
-
- * ScalaMM comes with the main program (the editor), a runtime player
- which still requires the dongle, Animlab for building and
- converting animations, and ScalaPrint which prints out the pages of
- your presentation.
-
- * ScalaMM210 has complete AGA support including 24-bit palette
- "sliding", Scala's term for its cool fading technique. ScalaMM200
- tries to support AGA, but it is very buggy at doing so.
-
- * Completely multitasking and OS friendly. Reads DEVS:Monitors to
- work in all video modes of the system it is running on. (See
- BUGS for some video hiccups.)
-
- Building presentations could not be easier. The editor is very well
- designed and simply lists all the pages you have made. To create a new page,
- just click on "New." The program then asks for a background. If you don't
- want one just click on OK, and the program will ask for screen format (size,
- colors etc.). Then, it opens that page and you get a flashing cursor waiting
- for you to enter whatever text you want. (You can also load brushes or
- symbols and they are treated just like text.) Even making interactive
- presentations is all done in the editor graphically with no programming
- knowledge required. At any time during your creating process, you can click
- on "SHOW" to see the current page or the complete presentation so far. The
- main program also has what Scala calls the "Shuffler" which replaces the
- line-by-line text listing of your pages with little thumbnail pictures of
- each screen. This is great for storyboarding or for getting a quick
- overview of your presentation.
-
-
- DOCUMENTATION
-
- The documentation is EXCELLENT! It even tells you on the first few
- pages where to start reading based on your computer knowledge and previous
- Scala experience. Of course, it has a "quick-start" at the beginning for all
- us impatient people who read manuals only when we can't figure out something.
- The promotional version that ships with the 3000P comes with a cheap,
- paperback-style bound manual, while the retail version's manual has a nice 3
- ring binder. The only problem with the manual comes (I assume) from the
- translation to English because there are a lot of misspelled words. But even
- so, it is very easy to understand and very complete.
-
-
- LIKES AND DISLIKES
-
- LIKES:
-
- The capabilities of ScalaMM210 and the range of applications
- for this program are enormous! If it has anything to do with getting
- video on the screen and music out of the speakers, ScalaMM can do it.
- I have seen some of the multimedia presentation programs for the PC
- world and this puts them to shame easily. (For a lot less money than
- some PC programs as well). The speed at which Scala can do things
- (even on stock machines) is phenomenal. With the 32-bit anim format,
- even 150K delta 256-color anims play at a good speed. (Around 15
- FPS.)
-
- DISLIKES:
-
- I still have some trouble building 256-color anims with the
- ANIMLAB program. Sometimes it will result in a crash, but usually
- it errors out. They do play fine, but only ANIMLAB can build/convert
- to Scala's 32bit format. (It is not anim8.) Anim-5 works OK, but of
- course it's not as fast. My main complaint is that there is NO freely
- distributable player for the animations. So making presentations
- for clients means they have to fork out the full price for the
- program just to run my scripts. If CBM can fix AmigaVision for this,
- then anyone can. I hope Scala changes this soon.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- I have never used AmigaVision, which is probably the closest thing to
- Scala. I know it lacks some of Scala's features, but AV is cheaper. So if
- you can, I would suggest checking out both at a local dealer to see if Scala
- is worth the extra money to you.
-
-
- BUGS
-
- For some reason, the 210 version will not display non-interlaced
- overscan pictures full screen. I'm not sure, but this may be OE (operator
- error 8^)). I don't think Tech Support knew what I meant when I was trying
- to explain it to them. (They were helpful, albeit a little curt with me, I
- thought.) If an overscan non-lace screen comes up, Scala will display it
- quarter-screen size, centered in the middle of the monitor. Scala uses the
- monitors in the DEVS: drawer, so that must have something to do with it.
- Also, as mentioned elsewhere, I managed to crash the program every now and
- then trying to build AGA anims from stills, and sometimes if fails to convert
- anim-5 format anims to Scala's 32-bit format.
-
-
- VENDOR SUPPORT
-
- Scala Inc. sent me the 210 upgrade 2nd Day Air, and the whole process
- took only 5 days. (I had to mail in my registration and upgrade money.) I
- was impressed. I called about the non-lace overscan problem, and they kind
- of blew me off since I was going to genlock the output anyway; they said I
- would have to use an interlaced screen. (My Super-Gen does this internally
- automatically, so it was NOT the answer I wanted to hear.) For now, I am
- using the MM200 version Player which works fine.
-
-
- CONCLUSIONS
-
- I am very happy with ScalaMM210. It makes syncing my anims to MOD
- music a snap, and the titling software is the best I have seen. It is a bit
- pricey, but I got it from a 3000P buyer. If you can see it at your local
- dealer, the demo scripts that come with Scala will knock your socks off.
-
-
- COPYRIGHT NOTICE
-
- This review is completely in the public domain. Do with it as you
- like.
-
- - Adam Benjamin, af987@yfn.ysu.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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-