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- From: Steve Koren <koren@hpmoria.fc.hp.com>
- Subject: submission: Scenery Animator vs. Vista Pro
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Phase-Of-Moon: the moon is waxing crescent (7% illuminated)
- Subject: REVIEW: Scenery Animator vs. Vista Pro
- Keywords: application, graphics, 3d, rendering, landscape, commercial
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.graphics
- Reply-To: Steve Koren <koren@hpmoria.fc.hp.com>
- --text follows this line--
- This is a comparison review of Scenery Animator and Vista Pro. Both
- programs have strengths and weaknesses and both are well worth owning for
- anyone interested in rendering or animating landscapes.
-
- Scenery Animator is available from:
-
- Natural Graphics
- P.O. Box 1963
- Rocklin, CA 95677
- 916-624-1436
-
- VistaPro is available from:
-
- Virtual Reality Labs
- 2341 Ganador Court
- San Luis Obispo CA 93401-9826
-
- Scenery animator has a suggested price of $99, but mail order prices are
- as low as $55. VistaPro is slightly more expensive, with a mail order
- price of around $85. Both run under AmigaDos 1.3 or 2.04, can be HD
- installed, and come with versions optimized for accelerated machines with
- floating point coprocessors. I have tested both on an accelerated 2000,
- but not a 3000 (although it is unlikely there would be any problems).
-
- What are they?
- --------------
-
- Both of these programs load digital elevation data and create 3D landscape
- images from that data. Digital elevation data is available from the
- companies in formats designed to be used with their programs. Most of
- this data is originally from the United States Geological Survey (USGS),
- and can be purchased in mass quantities from USGS as well, although it
- must be converted into a form which can be read by the programs.
-
- Similarities
- ------------
-
- Both Scenery Animator (hereafter referred to as S-A) and VistaPro
- (hereafter referred to as V-P) permit you to control the observer
- viewpoint and the "target" at which the observer looks. This is done in
- an intuitive manner using the mouse and a contour map in both programs.
- Both also permit you to enter coordinates as well for more precision.
-
- Both programs also permit you to vary other aspects of the rendering, such
- as the lighting angle (which controls shadows), the extent of detail in
- the rendering, and the palette used for various aspects of the terrain.
- Both will model water, rock, vegetation, and snow. Both will allow you to
- create animations, although this process is cumbersome in V-P unless you
- purchase an external program designed to ease the task. Both also support
- IFF24 output for sending images to framebuffers.
-
- What is different
- -----------------
-
- Rendering Quality:
-
- Scenery Animator wins by a large margin. It is trivially easy to
- produce stunningly beautiful renderings with only a small effort. The
- results are very nice even using normal Amiga graphics, and get better
- if you have a 24 bit output device. VistaPro can produce good results,
- but they take more "tweaking" effort. Since USGS data covers the
- entire United States (and some areas of Mars), there is a limit on the
- amount of detail necessary. Most of the data stores elevations for
- points 30 meters apart. This imposes a limit on the resolution of the
- rendered scene, and V-P shows this especially when looking at terrain
- which is near the observer. V-P addresses this by smoothing the
- polygons. S-A addresses the limitation by filling in fractal data
- between elevation points. The S-A method produces much better results
- especially for terrain close to the observer. The only area of
- rendering where V-P wins is that it produces nicer looking lakes than
- S-A does. S-A will also generate very realistic looking fractal clouds
- which can be animated to move across the landscape, something V-P does
- not support.
-
- Grades: Scenery Animator: A, VistaPro: C.
-
- Easy of Use:
-
- Scenery Animator also has the edge here. The main editor screen in V-P
- is a contour map, over which you move the observer and viewpoint. This
- means that you must perform at least a low resolution rendering to get
- a good idea of how your scene will look. S-A shows you a filled
- polygon preview of the scene which is usually enough to get a good feel
- for how the scene will look. This preview even gives you some idea of
- the effect of light angle so that you can see which areas will be in
- shadows or "washed out". S-A also shows the view angle graphically on
- the contour map. You can click on the preview window to move your
- viewpoint around.
-
- Grades: Scenery Animator: A-, VistaPro: C+.
-
- Degree of Control:
-
- VistaPro permits the user more control over the scene. It has some
- limited abilities for "terraforming" built into the program - you can
- add lakes and rivers, etc. S-A also has a few, but not as many. Both
- programs let you control the elevation at which vegetation starts and
- ends, at which snow starts on mountains, etc. V-P lets you render
- scenes at night easily with a background starfield, which S-A will not
- do, and it also lets you change the color of the sky from horizon to
- zenith. The companion program "Terraform" available from VRLI lets you
- change the terrain data in any manner you wish. V-P will also let you
- control fog and haze effects, which S-A does not do.
-
- Grades: Scenery Animator: C, VistaPro: B+ (A with Terraform).
-
- Availibility of Data:
-
- Both programs come with a limited supply of data on the original disk.
- Both companies also offer other data disks for various geographically
- interesting areas of the US, and VRLI offers some data from Mars as
- well. VRLI offers more data than Natural Graphics does, partially
- because V-P is an older and more mature program. S-A will, however,
- load V-P scenery files but cannot append them into a larger terrain.
-
- Both programs also permit you to create random fractal based scenery
- based on a fractal seed and some other data such as the average height
- of mountains. V-P has more controls for this creation, but the results
- do not look like realistic terrain now matter how you tweak the
- controls. S-A, on the other hand, produces beautiful fractal
- landscapes with no effort. One almost might mistake them for the real
- thing. This gives you an endless source of terrain to explore. So V-P
- has more "native" real terrain locations, but S-A has an edge in the
- creation of random fractal terrain.
-
- Grades: Scenery Animator: B+, VistaPro: B+.
-
- Animation Abilities:
-
- Both programs let you create animations by rendering a large number of
- individual frames in a batch mode. This process is very easily in S-A
- - you create key frames and the program interpolates between them for a
- given number of frames. For example, I recently made a 500 frame
- animation by entering only 5 key frames. V-P, on the other hand, has
- very cumbersome animation capabilities. You must enter the positions
- of the observer and the viewpoint for each and every frame. However,
- V-P has a companion program available, called "MakePath", which allows
- you to more easily make script files for animations. MakePath is more
- powerful than the keyframe mechanism in S-A, but it is an extra cost
- program, and does not integrate well with V-P when compared to S-A's
- smooth and well thought out keyframe system. In short, V-P when
- combined with MakePath has an edge in power and flexibility, but S-A
- provides much of this ability in an easier to use manner.
-
- Also, S-A lets you create very large animations by loading several
- contiguous terrain files into memory at once. The current release of
- V-P is limited to a very small area, and you quickly run out of terrain
- when making animations. The next upgrade to V-P is supposed to fix
- this limitation. S-A will also let you define a "sliding box" around
- your observer to avoid performing needless computations on scenery
- which would be obscured anyway.
-
- Grades: Scenery Animator: A-, VistaPro: C+ (B+ with Makepath).
-
- Rendering Speed:
-
- V-P lets you control the relative level of detail of the rendering by
- either rendering each polygon, or every other polygon, or every 4th or
- 8th. You can get a "quick and dirty" preview by setting the detail
- level to 8, and render the final scene at 1 with Geraud shaded polygons.
- S-A has only a binary detail control which controls whether the program
- fills in its own fractal data between the 30m points in the database.
- With "detail off", S-A renders very quickly - more quickly, in fact,
- than the preview modes in V-P, and the results are better.
-
- At the highest detail setting in each program, S-A still wins in
- rendering speed. I rendered several terrain files in V-P and then
- imported the same files into S-A and rendered them there from the same
- viewpoint with the same screen mode and resolution. The results are
- below. Both times were measured using the floating point specific
- version of the programs and a PP&S 68040 card.
-
- Scenery Animator: 0m58s VistaPro: 1m57s
-
- Grades: Scenery Animator: A-, VistaPro: C.
-
- Scene Preview:
-
- As mentioned above, S-A gives you a polygon preview of your screen at
- all times, which V-P does not. It also produces nice looking scenes in
- just a few seconds if you turn off the "detail mode". V-P lets you
- preview the scene by ignoring most of the polygons, but this produces
- only marginal results and can still take a long time.
-
- Grades: Scenery Animator: A-, VistaPro: C-.
-
- Program stability:
-
- Both programs run under AmigaDos 2.0 and on 68030 and 68040 based
- systems. VistaPro has proven to be very stable for me; it has never
- crashed that I can remember. S-A has crashed once.
-
- Grades: Scenery Animator: B+, VistaPro: A.
-
- Memory Use:
-
- Both programs like a lot of ram. V-P requires a 3 mb system, and S-A
- requires 2 mb. However, if you wish to load in many terrain files, S-A
- will start to require more memory quickly to store the necessary data.
- For the same amount of data, S-A requires less ram then V-P.
-
- Grades: Scenery Animator: A-, VistaPro: C+.
-
- Multitasking:
-
- Both V-P and S-A are written so that they do not take CPU time when
- they are not busy rendering. If you have sufficient memory, you can
- easily place them in the background, lower their task priorities to -5
- or so, and render away without noticing any degradation in the
- performance of the rest of your system.
-
- Grades: Scenery Animator: A, VistaPro: A.
-
- Company Support:
-
- VistaPro is well supported with upgrades from VRLI, their technical
- support line, and with the free newsletter they send you when you
- register the program. VRLI also has a good track record in the Amiga
- community and has published other popular programs such as Distant Suns
- 4.0. Since I have only just registered S-A and have not had the chance
- to use their technical support yet, I do not know how Natural Graphics
- compares. I did call to give them a few suggestions, and the woman I
- spoke to seemed friendly and knowledgeable.
-
- Grades: Scenery Animator: unknown, VistaPro: A.
-
- Conclusions
- -----------
-
- If I had to recommend just one of these programs, it would be Scenery
- Animator. It produces beautiful scenes quite easily, is easy and
- intuitive, and provides easy animation abilities without external
- support programs. VistaPro has been around for longer, is well
- supported by VRLI, and produces good images, but there are a number of
- things that Scenery Animator simply does better and easier for less
- money. The biggest decisive factor in my mind is the rendering quality
- of S-A. You can't really go wrong with either program though.
-
- A recent VRLI newsletter has announced that VistaPro 2.0 will be ready
- in early 92, and promises to enhance many of the areas where V-P is
- behind S-A. In particular, it promises better rendering quality and
- the ability to load several landscape files into memory at once for
- creating very large animations. V-P 2.0 may again make VistaPro the
- premier program of its type.
-
- In summary, if you have any interest in making realistic animations of
- real or fractal terrain, you owe it to yourself to buy one of these two
- programs. Applications like this were only possible on very expensive
- high end systems just a few years ago, but now, this can be done on an
- Amiga, and quite well if you have an accelerated system with several mb
- of ram.
-
- Steve Koren
- koren@hpfcly.fc.hp.com
-