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- Path: menudo.uh.edu!usenet
- From: per.e.hagen@ffi.no (Per Espen Hagen)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: ImageFX 1.50
- Followup-To: comp.sys.amiga.graphics
- Date: 22 Dec 1993 16:15:02 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 423
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2f9rq6$1ac@menudo.uh.edu>
- Reply-To: per.e.hagen@ffi.no (Per Espen Hagen)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: graphics, image processing, morph, paint, 24-bit, commercial
-
-
- PRODUCT NAME
-
- ImageFX 1.50
-
-
- BRIEF DESCRIPTION
-
- Complete image manipulation package, for image restoration,
- retouching, enhancement, analysis, painting, warping, and morphing; scanning
- and digitizing; printing; file conversion. Features a nice, configurable
- GUI and an extensive ARexx interface.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Great Valley Products, Inc.
- Address: 657 Clark Ave.
- King of Prussia, PA 19406
- USA
-
- Telephone: (215) 337-8770
- FAX: (215) 337-9922
-
-
- LIST PRICE
-
- I paid GBP 170 ex. VAT.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- At least 3 MB RAM. More is recommended.
- Hard drive strongly recommended.
- Works with any CPU. 68020 or higher is recommended.
- FPU recommended for some operations, but not required.
- AGA chipset recommended, but by no means required.
-
- Image processing is of course one of the most CPU and memory
- intensive tasks there is. It goes without saying that a
- reasonably well-equipped Amiga is vital for any serious use
- of this program.
-
- SOFTWARE
-
- Requires AmigaDOS 1.3 or higher.
- AmigaDOS 2.0 or higher is recommended.
-
-
- COPY PROTECTION
-
- None. Hard drive installable.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 1200 HD with MBX-1200z.
- 14.2 MHz 68020/68881.
- 2 MB Chip RAM, 4 MB Fast RAM.
- Kickstart/Workbench 3.0.
-
- SysInfo rating: 4.80 x A600.
- AIBB ratings: ~0.6 x A4000/030 (integer), ~1 x A4000/030 (graphics),
- 3-20 x A4000/030 (FP math).
-
-
- INSTALLATION
-
- The program comes on 4 floppies, and installation to a hard drive is
- very easy. It uses Commodore's Installer program. By using the "Expert"
- mode of Installer, you may choose to install portions or all of ImageFX.
-
- If used from floppy, the first disk contains the main program, ready
- to use (that is, in uncompressed form).
-
-
- FIRST IMPRESSIONS
-
- ImageFX can be run the instant the installation process is finished;
- i.e., no reboots or other nasty operations are necessary. The various menus,
- windows, and requesters looked a little blocky on the default setup. I soon
- changed this by using an Interlaced Panel and the Helvetica/11 font.
-
- The normal display consists of two or three screens on top of each
- other: the Preview screen, the Palette screen (which can be turned off), and
- the Gadgets screen. The latter two screens can be toggled on/off by
- clicking the right mouse button. This multiple-screen concept is similar to
- that of ImageMaster and Brilliance.
-
- Generally, the program is VERY configurable. The preview mode can
- be any ScreenMode, screen type (normal/EHB/HAM), and depth supported by the
- Amiga (or one of several 24-bit graphics cards). For instance, I often use
- "Super72:Super-High Res Laced HAM8" for precise painting, cropping, etc., and
- "DblPAL:Low Res HAM8" for faster response on other operations.
-
- The gadgets screen has five primary buttons that change the program
- "mode": Scanner, Palette, Toolbox, Render, and Print. Each of these
- buttons, when pushed, brings up various other buttons and gadgets. The
- Toolbox panel can be customized completely. The screen layout is generally
- quite intuitive and user-friendly.
-
-
- FEATURES
-
- ImageFX is absolutely packed with features, so I can only give a few
- examples in this review.
-
- First of all, the package has support for loading and saving in most
- image file formats you can think of, including IFF-ILBM, JPEG, GIF, TIFF,
- Targa, PBM, BMP, ANIM5/7, FLI/FLC, and even Amiga icon format (".info"
- files). The loader support is a bit more extensive than the saver support,
- but both should be more than adequate for most people.
-
- ImageFX will also render to any Amiga OCS/ECS/AGA screenmode, as well
- as several graphics boards (including DCTV, Retina, and OpalVision). The
- AGA rendering quality is high, although the LUT selection can sometimes be
- very slow. There are even three different algorithms for LUT selection
- (MedianCut, Enhanced, and Tibbett), for better control of the process.
-
- The Toolbox is the heart of ImageFX. It features a decent range of
- 24-bit painting tools and modes: freehand, line, curve, box, airbrush, fill,
- brush, etc. One very useful feature is the Pantograph painting mode, where
- you copy from one part of the image to another. You can paint with varying
- degrees of Blend, use the Alpha buffer, and other options. The painting
- tools are quite useful for image retouching etc, but ImageFX certainly is no
- rival to Brilliance for image creation.
-
- Among the other buttons in the Toolbox are Balance, Composite,
- Rotate, Size, Color, Convolve, Transform, Filter, and Effect. Pressing any
- of these buttons pops up a small list of possible operations. Selecting any
- of these in turn usually causes a requester with detailed options to
- appear. For instance, you can select Convolve, then select Edge Detect from
- the list, and then set the detection threshold for edges. Press Okay, and
- the Edge Detect filter is run. I really like this method of organization.
- By dividing the operations into several groups, each list becomes short and
- synoptic (a quick summary). And if you don't like the default grouping of
- operations, you can always define your own.
-
- As for the operators themselves, many look strangely familiar for an
- ADPro (ASDG's Art Department Professional) user. The Balance window, for
- instance, is more or less identical to that of ADPro (except that you can
- select the colour space with ImageFX: RGB, HSV, or CMYK). Another
- difference is that ImageFX lacks the intermediate colour table of ADPro.
- Once you Okay any balance changes, these are applied to the buffer. This is
- unfortunate, as you lose some information each time you modify the colour
- balance (overflow/multiple-colours-to-one). Of course, ImageFX can Undo any
- changes, but that's hardly the ideal way of handling this. (Also, an
- intermediate colour map would probably be quite slow if the balancing was
- performed in the HSV colour space; but for RGB and CMYK, it would simply be
- a LUT for each RGB component.) HSV balancing means you can "rotate" the
- colours (purple becomes red, yellow becomes green, etc.), by adjusting the
- Hue. A fun effect, if not particularly useful. The way I use this feature
- is to try out the settings in a small region of the image (and Undo them
- again) until the results are satisfactory, then apply to the full image. So
- it's not so bad after all, just different I guess.
-
- One of ImageFX's biggest fortes is the processing of regions. Most
- of the above operations can be performed on any user-defined region of the
- image. (The operations that don't support it are the ones for which regional
- processing makes no sense, such as Size.) A region can be a box, polygon,
- or any free-hand closed shape. The region is defined simply by moving the
- pointer up to the Preview screen and drawing it. There are also three
- buttons marked R, G, and B, respectively, that can be used to select which
- one(s) of the Red, Green, and Blue buffers to operate on. For instance, you
- can deselect Red and Green, and run Dynamic Range. Minimums and maximums
- are then sought for, and modifications applied to, the Blue buffer only.
-
- Again, I find ImageFX's approach very sensible. The modular design
- makes it an extremely flexible and powerful program; almost ANY operator can
- be applied to almost ANY region of ANY subset of the RGB buffers, simply by
- clicking a button or three. I find the handling of regions very intuitive
- and easy to use.
-
- ImageFX also supports Epson and Sharp scanners, plus a few
- digitizers. I haven't tested any of these modules. There's also good
- printing support (Preferences and PostScript). Oh yes, and there's a great
- warping/morphing program supplied as well... a special version of CineMorph,
- which works in tandem with ImageFX (e.g., it can use ImageFX's Load, Save,
- and Render modules). And there's IMP (ImageFX's version of Sentry, more or
- less), and the well-known Viewtek image viewer.
-
-
- AREXX INTERFACE
-
- As I said, ImageFX is packed with features. Nevertheless, I find
- its ARexx interface adds even more power. ImageFX's ARexx port is definitely
- the most extensive I have ever seen in any program. Not just a tool for
- interprocess communication and macro generation, ARexx is of course a
- general programming language. This means that complete application programs
- can be written under ImageFX/ARexx, though speed might be a problem
- with an interpreted ARexx script.
-
- As one example of the range of ImageFX's ARexx port, I can mention
- the ComplexRequest command. This is used to build user-defined requesters!
- Such requesters can contain integer, string, checkbox, and cycle gadgets
- (and more). The gadgets are defined in an ARexx stem variable. Not all of
- the standard Intuition gadgets can be defined -- for instance, radio buttons
- and sliders (potentiometers), are missing -- but it has all that's NECESSARY
- for any requester.
-
- Other commands allow you to read and write the RGB values of any
- pixel of the current image, to draw "virtual" lines and boxes on the preview
- screen, to add wedges (like notifying an ARexx port when the left mouse
- button is clicked), and so on. Of course, all the regular stuff is there
- too -- load, operate, render, save, etc. Preview screen updating can be
- temporarily turned off via ARexx for faster operation.
-
- Many commands have synonyms - Mono2Grey can also be written
- MonoToGrey, Mono2Gray, and MonoToGray. Very elegant.
-
- One command that seems to be missing is a multiple-file requester.
- This isn't too much of a problem, though, as I use Rafael D'Halleweyn's
- RexxReqTools.library for these (and other) requesters anyway.
-
- About 200 pages of ImageFX's manuals are devoted to the ARexx
- interface. However, you can also create ARexx macros without ever reading
- the manual! ImageFX 1.50 has a "learn" mode, where all actions are
- "translated" to ARexx and stored in a file. For example, to create an anim
- from a set of individual files, you can (1) turn on learn mode, (2) set the
- desired rendering options, (3) load, render, and save the first image, (4)
- turn off learn mode, and (5) add a DO I=1 TO N loop to the script. ET VOILA,
- a complete ARexx script for creating anims. (Well, more or less...)
-
- ImageFX comes with very few pre-written ARexx scripts. This isn't
- really a problem if you're familiar with ARexx, but newcomers to this weird
- and wonderful language would probably have wanted more scripts. Of course,
- the need for pre-defined ARexx scripts is also alleviated by the Learn mode.
-
-
- OTHER ASPECTS
-
- I have to mention a few of the other features of this package. First
- of all, ImageFX contains a rather useful online help function. An
- operation-sensitive AmigaGuide manual pops up any time you press the Help
- key (except when ImageFX is busy). Although not more than a quick
- reference, it can save quite a few look-ups in the paper manual.
-
- ImageFX also comes with its own virtual memory system, which can be
- configured in several ways -- "Use Always", "Never", "When Needed", "Ask
- Before Using". You can specify the maximum amount of RAM to use, and the
- VMEM page size in KBytes.
-
- I find ImageFX's memory handling system good, but not ideal. With
- any setting except "Never Use VMEM", ImageFX automatically allocates and
- holds on to the specified maximum amount of RAM. This memory has to be
- contiguous. If you use Ask or When Needed, the program will use any extra
- (not necessarily contiguous) available RAM before it goes to virtual
- memory. One problem with this is that ImageFX sometimes runs out of memory
- when rendering (or, to be precise, when making histograms for CLUT
- selection. The histogram memory must also be contiguous). There might be a
- way to limit the amount of RAM to use for the buffer, but I haven't found it
- yet.
-
- If you select "Never Use VMEM", ImageFX allocates memory only when it
- is needed. The memory does not have to be contiguous. ImageFX needs only 3
- bytes per pixel for the buffer. (ADPro always allocates 4 bytes per pixel,
- using the extra one for rendering.)
-
- After having used the "Ask Before Using VMEM" initially, I have now
- switched to "Always Use VMEM", with about 1.5 MB as maximum amount of RAM to
- use. This setting is good for multitasking (plenty of Fast RAM available),
- and I never have memory problems when rendering. If the whole buffer fits
- in the 1.5 MB of memory, VMEM isn't really used. I can also use huge 24-bit
- images (2000x1500, say) without any problems.
-
- (I am actually running ImageFX on another screen with a 1280x1024x24
- picture as I am typing this... while playing a MOD with MultiPlayer, and
- running about a dozen other commodities, etc. And I still have (checking...)
- about 1 MB of free Fast RAM!)
-
- Unfortunately, at least one effect (Oil Transfer) will not work on
- disk-based buffers. I have no idea why.
-
- One last feature: ImageFX has a VERY useful Undo/Redo command.
- Multiple Undo is supported; the maximum number of Undos is user-specified.
- It's only limited by the free RAM and/or disk space of your machine.
-
-
- DOCUMENTATION
-
- As ImageFX 1.50 comes with approximately 600 pages of documentation,
- one might think that this subject was handled excellently. Wrong. In fact,
- the documentation is my one major gripe about this package.
-
- First of all, the main manual describes only ImageFX 1.03. All
- modifications and extensions for version 1.50 are described in a separate
- addendum. This is perhaps marginally acceptable for people who have
- upgraded to 1.50, but it's intolerable for new users. What are we supposed
- to do? Read both manuals at the same time? (It might seem that this is the
- intention, because the 1.50 addendum doesn't even fit into the original
- binder!) No, this isn't good enough, GVP.
-
- Secondly, I find the manual a bit too shallow. The explanation of
- some operators is rather superficial. For instance, what algorithm is used
- for "Smooth" scaling? Is it a bilinear approximation? The manual only
- states that "Smooth mode smoothly anti-aliases the image as it is
- rescaled"... wow, I would never have guessed! Well, I guess the manual is
- OK for beginners. It is definitely too shallow for advanced users.
-
- Thirdly, it's difficult to navigate the manual. As previously
- mentioned, the manual's coverage of the ARexx interface spans about 200
- pages. Yet it is only given one line in the Contents, and there's no
- chapter introduction detailing the disposition. You have to browse through
- it to find that it contains (1) 127 pages of commands, (2) a 7-page Quick
- Reference, (3) loading commands, (4) rendering commands, and so on.
-
- This might sound awfully harsh, so I should say that the manual IS
- usable. As a matter of fact, it's about average for this kind of software.
- It's just not the same excellent quality as the rest of this package.
-
-
- LIKES AND DISLIKES
-
- I really like the flexible, extensible and customizable nature of
- ImageFX. It can be configured to suit pretty much anyone's taste. The
- program's number of features is formidable. Having used ImageFX extensively
- for about a month, I still feel like I'm only scratching the surface of this
- program (and I usually get the hang of programs very quickly).
-
- The ARexx interface is also brilliant. As is the regional
- processing, the 24-bit painting tools, the always-present Preview buffer,
- not to mention the consistent and pretty (once you've tailored it to your
- personal taste) GUI. Also, virtual memory and multiple Undo are wonderful
- features. Finally, I like the fact that everything is included in the basic
- package; no vital tools are sold separately.
-
- I dislike that some effects don't work with VMEM buffers. And I
- STRONGLY dislike the poorly written and assembled manual. Also, the AGA
- chipset is supported only for preview and rendering. For instance, the
- palette screen is only LoRes HAM6, with a 12-bit colour space (at least it
- looks that way to me).
-
- I would like to see more ARexx macros supplied with the package.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- It is of course impossible to test this package without comparing it
- to ASDG's Art Department Professional. I have used ADPro for some time,
- including the current version (2.3.0). I have only very slight experience
- with ImageMaster, so I can't really compare ImageFX to that product.
-
- ImageFX can do more or less everything that ADPro can. Quality and
- time consumption are also quite similar. But ImageFX can do much, much more
- than ADPro, and some operations are a lot easier to perform.
-
- Furthermore, ImageFX utilizes the Amiga's intrinsic advantages much
- better than ADPro does:
-
- o Multiple and "split" screens.
- o A HAM screen for the palette.
- o Images are rendered directly to auto-scrolling screens in
- Chip RAM (ultra-fast scrolling of large images).
- o Good memory usage (multitasking-friendly).
- o HAM8 preview mode.
- o Gadgets, requesters, etc.
-
- ADPro, on comparison, is designed almost as if it were a PC product.
- But sure, it works, and it's quite easy to get used to. And there are a few
- options that are unique to ADPro; e.g., the Antique operator.
-
- I seriously can see no reason why anyone would use ADPro once they
- get to know ImageFX. Being an image processing scientist, I have used quite
- a few IP packages professionally (under Unix and VAX/VMS). I can honestly
- say that ImageFX comes quite close to several of these.
-
-
- BUGS
-
- The program is reasonably bug-free. I've noticed a few minor bugs,
- but nothing really serious. ImageFX seems very stable; it has never crashed
- on my machine, without being SERIOUSLY provoked.
-
- One "bug" is that small rendering screens sometimes look like
- complete garbage. This is actually a bug of the AGA chipset, which
- apparently doesn't handle arbitrary screen widths. The screens look right
- when moved horizontally. However, if the machine is not meant to handle
- such screens, ImageFX should not try to open them.
-
-
- SUPPORT
-
- Author Tom Krehbiel and co-author Kermit Royce Woodall are both on
- the Internet. Kermit frequently answers ImageFX questions in the USENET
- newsgroup comp.sys.amiga.graphics. I have e-mailed Tom Krehbiel with a
- question, and he answered me a few days later.
-
- Telephone and fax numbers to GVP Technical Support are given in the
- manual. I haven't tried these.
-
-
- CONCLUSIONS
-
- ImageFX is a very good program, quite possibly the best Amiga
- program I have ever used. On a scale from 1 to 10, I'd give it a 9: The
- program and the UI are a solid 10, but the manual is hardly worth more than
- 6.
-
- ImageFX is highly customizable, and it really utilizes the Amiga
- (multiple/split screens, HAM, multitasking-friendly, ARexx, etc). The ARexx
- interface is the best I've ever seen, and allows for creation of complete
- new image processing applications.
-
- The program is also very stable. In my opinion, ImageFX is well
- worth its price.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Per Espen Hagen. All rights reserved.
-
- The author can be contacted on e-mail as per.e.hagen@ffi.no
- (or peh@ffi.no if you're lazy...)
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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