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- Newsgroups: comp.sys.amiga.reviews
- Path: menudo.uh.edu!usenet
- From: mhr@aber.ac.uk (Michael Richards)
- Subject: REVIEW: ZOOL
- Message-ID: <1992Oct2.143239.6805@menudo.uh.edu>
- Followup-To: comp.sys.amiga.games
- Keywords: game, arcade, action, commercial
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Nntp-Posting-Host: karazm.math.uh.edu
- Reply-To: mhr@aber.ac.uk (Michael Richards)
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Date: Fri, 2 Oct 1992 14:32:39 GMT
-
-
-
- PRODUCT NAME
-
- ZOOL
-
- BRIEF DESCRIPTION
-
- ZOOL is the much hyped `SONIC THE HEDGEHOG' (STH) beater from
- Gremlin. It is an arcade style platform game, and whilst an excellent game
- in many respects, it is NOT better than STH. It has some minor flaws in
- presentation, but these cannot detract from a marvellous game. Recommended.
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Gremlin Graphics
- Address: Carver House
- 2-4 Carver Street
- Sheffield S1 4FS
- England
-
- Telephone: 0742 753423 (inside the UK)
- 44 742 753423 (outside the UK)
-
- LIST PRICE
-
- 25:99 Pounds (UK)
-
- PRODUCT INFORMATION
-
- Works on all Amigas (1 MB RAM required) with Kickstart 1.1, 1.2,
- 1.3, and 2.0.
-
- Requires a joystick.
-
- Copy protected (code wheel protection), not hard-drive installable.
-
- Contents: 2 disks, manual, poster, stickers (yep! stickers), code
- wheel.
-
- Review machine: A1500, 2 floppy drives, 3 MB RAM, Kickstart 2.0.
-
- MAIN REVIEW
-
- ZOOL has had more hype than any other game this year, and has been
- described by Gremlin amongst others as a SONIC THE HEDGEHOG beater. As a
- result, I have been extremely critical of ANY of ZOOL's faults. Many of
- these are minor, and will not affect enjoyment of the game. I don't own a
- Sega Genesis (Megadrive), and any comparisons with SONIC are from a limited
- number of plays.
-
- THE PLOT
-
- This is asking for trouble.... Zool is an Intergalactic Ninja from
- the Nth Dimension, travelling across the galaxy, when he is forced to land
- on Earth. There he must battle across 7 lands before he can prove himself
- worthy of being an Intergalactic Ninja. Now - I'll bet you're sorry!!!!
-
- FIRST IMPRESSIONS
-
- Things didn't get off to a good start, with the disks refusing to
- boot; however, a quick warm reset fixed this, and off we went. Problem
- Number 1: Gremlin Graphics had the excellent idea of printing the code
- wheel in glossy black ink on a matte black background, and it was difficult
- to read the result. Also, my wheel had been printed slightly off-center, so
- some of the digits weren't visible.
-
- There is an Options screen allowing you to select the mode of the
- game (Normal or Fast), the amount of inertia affecting Zool, the music style
- or FX, and the starting level. These are all features that should extend
- Zool's life considerably.
-
- Loading the levels involves a disk swap, and here came Problem
- Number 2: Zool doesn't recognise drive DF1:. Although it isn't a unique
- problem, Zool still gets a black mark in my book, for this lack of thought.
-
- Loading time is fairly short, during which you get to watch a lot of
- acid heads bouncing round the screen, and a metallic voice squeaks `Get
- Ready' -- better than a blank screen, but only just.
-
- GRAPHICS
-
- Here is where Zool had to score extremely highly to beat Sonic, and
- it nearly manages the feat. Zool himself is a green bug with yellow eyes and
- a natty black and red outfit, and does have passing resemblance to Sonic.
- He is well animated with lots of frames of animation.
-
- The rest of the sprites are equally well designed (although perhaps
- lacking in the animation department), and use the bright primary palette
- extremely well.
-
- The backgrounds too are crisp and neat, but they do seem rather
- plain next to those seen in FIRE AND ICE or WOLFCHILD. They also don't
- reach the standard of SONIC THE HEDGEHOG's. However, they match the style
- of the game to perfection.
-
- The screen is displayed in overscan mode (so there may be problems
- on NTSC machines), with 32-colour sprites and 16-colour backgrounds. There
- is also a copper list backdrop in a variety of fluorescent shades.
-
- Scrolling is in 8 directions and can reach some blinding speeds, even
- on the diagonal. There is no parallax.
-
- Problem Number 3: Zool relies on the amount of action on-screen to
- give it its frenetic pace. So when the screen gets cluttered with exploding
- baddies, bonus objects, and a whirling Intergalactic Ninja, the scrolling
- begins to glitch slightly, between an all-out scroll and bursts of
- inactivity. As well as being hard on the eye, this detracts from the
- gameplay, and it is surprising that Zool was released with this bug.
-
- SOUND
-
- The game has a variety of tunes available in play -- Rave, Rock,
- Green and Funk. All are extremely professional in sound quality, but
- somewhat short. They also remain constant during the game and begin to
- grate on the listener ever so slightly.
-
- The FX can be described as OK.
-
- GAMEPLAY
-
- The playability of ZOOL is the make-or-break feature. Plenty of
- platform games shine with the most mediocre of graphics and sounds, but if
- the play sucks, so does the game.
-
- This is where Zool does shine. The controls are perfectly laid out
- and easy to use. The main character responds to the lightest touch on the
- joystick, and when you have worked out the inertia effects, you can place
- Zool exactly where you want him.
-
- I should point out that a steel shafted joystick is essential with
- ZOOL; anything less will end up as a mass of broken plastic somewhere on the
- first level. Even a steel joystick such as my Competition Pro, which has
- survived many a beat `em up, was making some very alarming noises at the end
- of the Sweet World!
-
- Zool can jump -- vertically, diagonally left, and diagonally right.
- When Zool is whizzing through the air, the Fire button turns him into a
- whirling dervish that can shred the opposition. Diagonal down makes him
- slide in the appropriate direction, with the additional effect of killing
- the bad guys. Finally, he is able to fire shots at the baddies; and
- although this lacks the finesse of the other methods, it is a LOT safer --
- especially against the end of level bad guys.
-
- The game involves collecting Z tokens that are scattered around the
- level. A certain percentage must be picked up before the timer runs out, and
- then Zool must reach the exit. The time limit is TOUGH; it's all too
- tempting to go off on an excursion for bonuses, whilst the timer ticks down
- to zero.
-
- Also scattered on the level are ZOOL bonuses, which give things like
- extra lives, bombs, higher jumps, and most importantly a ghostly Zool double
- to help you out. Although the bonuses are great, I would question the way
- they are laid out. The computer decides when a bonus is available -- not
- you. For instance, it's quite common to get a bomb in a screen that you've
- just cleared of enemies, and then you'll come on an area which just cries
- out to be bombed.
-
- The opposition comes in thick and fast. Some show a small amount of
- intelligence and home in on Zool, and others just bomb the hell out of him.
- Killing bad guys can reveal bonus items; others release a little heart that
- can be used to top up Zool's energy supply. At the end of each world is a
- bad guy that needs a LOT of killing.
-
- As is necessary for all good platform games nowadays there are hidden
- levels and warps throughout the game.
-
- And here comes my biggest gripe about ZOOL, at the end of a game you
- enter your name, and then - SWAP DISKS!!!!!! If you want to play again, you
- reswap the disks - mutter mutter.... Last month, I praised FIRE AND ICE for
- sensible disk usage and using extra memory to hold levels. ZOOL does
- neither, so it takes a couple of minutes before you can play again. This is
- a major flaw in ZOOL and didn't impress me. (But its not as bad as the
- delays in PROJECT X).
-
- So how does ZOOL compare with similar games? Well to be honest, if
- you want SONIC THE HEDGEHOG you'll have to buy a Sega. ZOOL looks and plays
- well, but it never has the same `busy-ness' of SONIC. It does however come
- at the top of the heap of Amiga platform games. Nothing I've seen is as
- fast or as exciting as ZOOL. The graphics are not the best on a platform
- game (either WOLFCHILD or FIRE AND ICE must take that honour), but they do
- have a certain stylishness to them. And ZOOL must have the brightest copper
- list in existence!
-
- ROUNDUP
-
- This was tough. I like ZOOL a great deal, but I never got the buzz
- out of it I was expecting. Because of the hype, perhaps I was expecting too
- much of ZOOL, and came away slightly disappointed. Its flaws are very small,
- and in most games would not be noticed, but for ZOOL I expected better.
-
- ZOOL is NOT a SONIC THE HEDGEHOG beater: it IS a very good game, but
- not a classic. With some small bug fixes and better thought on disk access
- and memory, it could have been a classic. ZOOL has flaws, mostly minor, but
- they should have been removed before release if Gremlin wanted to have a
- SONIC beater.
-
- Having said all that, you will enjoy playing ZOOL, and until
- something better comes along it is the best of the bunch. If you want speed,
- look no further, but I think you'll play FIRE AND ICE for longer.
-
- Overall, well done Gremlin, but you must try harder. (Nice stickers
- though!!!!)
-
- The scores - GRAPHICS : 8.5 / 10 : Cute sprites, copper lists,
- : smooth scrolling -- but
- : graphical glitches distract
- : in the game.
-
- SOUND : 8.5 / 10 : Music is superbly arranged (as
- : you expect from Gremlin), but
- : there's not enough of it.
- : Appropriate,professional FX,
- : but nothing stunning.
-
- EASE OF USE : 9 / 10 : Controls take a little getting
- : used to, but are wonderfully
- : responsive and easy to use.
-
- CHALLENGE : 9 / 10 : Nice and easy to start with,
- : but quickly becomes a real test
- : of skill. Hardened arcadesters
- : may solve it quickly though.
- : The rest of us will take ages
- : to get to world 7.
-
- OVERALL : 8.5 / 10 : A great game, let down by some
- : bad design and graphical
- : glitches. Well above average
- : in the Amiga market, ZOOL
- : suffers only in comparison to
- : the hype.
-
- Mike.
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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