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- From: Michael Richards <mhr@aber.ac.uk>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: WolfChild (Minor Spoilers!)
- Keywords: game, arcade, commercial, spoilers, mini
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Michael Richards <mhr@aber.ac.uk>
- --text follows this line--
- WOLFCHILD : CORE DESIGN : 25:99 Pounds UK
- 2 Disks, copy protected. Not HD installable
- All Amigas with 512K + AmigaDOS 2.0 compatible.
- Contents, 2 Disks manual
-
- [Warning: Minor spoilers to the game's plot lie below. - JLT3]
-
- Remember STRIDER? No, not the abortion from US Gold, the arcade game. Superb
- wasn't it? Well if I was damning WOLFCHILD with faint praise I'd say it was
- a STRIDER clone, if I was being truthful I'd say it was the best platform game
- cum shoot 'em up ever.
-
- The plot? What you want an arcade game with a plot. Well, you are Saul Morrow
- ( a kind of Albert Einstein, Jason Donovan and Dolph Lundgren clone (work out
- for yourselves who donated what)), whose father has been dabbling in genetics
- to produce human/animal hybrids. He has been kidnapped by the evil minions of
- CHIMERA and is being forced to aid them in their plans for World Domination.
-
- Racked by grief (oh yeah, I forgot - your mother and brother have been shot -
- life's a bitch), you are sitting at home when you spy the Transmutation Pod,
- `No, not the transmutation pod!' you cry,'What's a transmutation pod?' you then
- ask. Well the pod allows you to become THE WOLFCHILD!!!!! (Cue Music)
-
- Why do I explain this? I'm not sure really since its all displayed in one of
- Core's increasingly impressive intro animations. This is SLICK, it looks like
- a Japanese comic come to life, and sets the scene beautifully. Psygnosis
- should be worried, intros used to be THEIR forte.
-
- What about the game? Well do you get interested when I say, 8 directional
- parallax scrolling with 64 colours onscreen? If not, what about superbly
- animated and coloured sprites? devious traps? BIG levels? OKAY THEN - ITS
- A MEGABLAST!!!!! CARNAGE CITY!!!!!! (Getting my drift yet?)
-
- Saul, despite being excitingly chunky has only a punch to make his way through
- the slaughter, but as be goes along breaking open crates he finds energy pods.
- And when his energy gets to a certain level - AAARRROOOOOO!!!!! he becomes THE
- WOLFCHILD. Now as you all know Wolfchildren all come with psychic powers - in
- other words he can shoot!!!! Starting off with a puny single shot it soon can
- be upgraded to three way shots, homing shots and boomerang shots - serious
- destruction. Not forgetting your limited supply of smartbombs ......
-
- Level One is a great taster of what's to come, it is set on a flying ship of
- some kind. The detail on this level is magnificent, showing that bas relief
- ain't dead yet, the clouds whip past at a fair old rate, as Saul battles
- bird men of all descriptions. (A nice touch is the way they are swept away by
- the wind after being killed). This level is tiny compared to the next lot of
- levels, and gives you a chance to get used to the controls. It also isn't too
- tough, so you feel that you are making progress with the game.
-
- Level Two on the other hand is BIG, it is set in a forest, where you must battle
- reptile men amoungst the branches. There are many more obstacles to deal with
- including the problem of becoming lost. There are some nasty touches including
- collapsing branches and flying platforms that give up the ghost at the worst
- moment....
-
- Level Three, well to be honest I've seen about 10 seconds of level three and
- it is an insect level .... and it is VERY TOUGH!!!!
-
- There are 5 levels in total, getting bigger and harder with each level. That
- may be WOLFCHILDs only real flaw, 5 levels aren't going to last forever. It'll
- take a LONG time to get there though.
-
- To sum up, WOLFCHILD is the best platform game shoot em' up EVER. Perhaps a
- sweeping statement, but it stands head and hairy shoulders above SWITCHBLADE II,
- which is generally thought of as the benchmark. It takes the player by the hand
- into Level 1, builds up a nice sense of security, and then puts them into Level
- 2..... The werewolf idea adds a new twist to the genre and offers the chance
- for Core to sample `An American Werewolf in London' for fx (yes I did notice!)
- As I said, it will eventually be solved, but perhaps by that time Core will
- have made a sequel? If so I'll be there!!!!! AAAAARRROOOO!!!!!!
-
- The scores - GRAPHICS : 10 / 10 : I can't fault them, it looks
- : every inch an arcade game. Eat
- : this Sega!!!!!!
- SOUND : 9 / 10 : Brooding theme music and a
- : terrific sampled howl.
- EASE OF USE : 8 / 10 : A bit fiddly to start with,
- : but when you get used to it...
- CHALLENGE : 9 / 10 : A game for the STRIDER fan, its
- : big, mean and great fun.
- OVERALL : 10 / 10 : Already my candidate for the
- : arcade game of 1992. Definitely
- : one to show console owners that
- : there is still life in the Amiga,
- : and American software developers
- : that there are still some things
- : the PC can't do!!!!!
-
- Mike.
-
- E mhr@uk.ac.aber (UK) \S Mike Richards \V
- M mhr@cs.aber.ac.uk (inet)\N Dept of Computer Science \O +44
- A ...!mcsun!ukc!aber-mhr \A University College of Wales,\I 970 622449
- I (uucp) \I Aberystwyth, Dyfed. \C
- L \L SY23 3BZ. UK \E
-