home *** CD-ROM | disk | FTP | other *** search
- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: davereed@wam.umd.edu (Michael Robert Bromery)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Wing Commander version A6.81E
- Followup-To: comp.sys.amiga.games
- Date: 22 Jan 1993 19:27:42 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 272
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1jphreINN1ai@menudo.uh.edu>
- Reply-To: davereed@wam.umd.edu (Michael Robert Bromery)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, simulation, 3D, flight, combat, interactive movie, commercial
-
-
- PRODUCT NAME
-
- Wing Commander, version A6.81E
-
- [MODERATOR'S NOTE: A previous version of this review
- contained an error. It said that under AmigaDOS 2.0,
- the program uses 32 colors. However, this is not correct,
- so this information has been deleted from the review.
- - Dan]
-
- BRIEF DESCRIPTION
-
- A 3D space combat simulator and interactive movie.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Origin/Mindscape
- Address:
- Origin: PO Box 161750
- Austin, TX 78716
- USA
- (512) 328-0282
-
- Mindscape: PO Box 51 Burgess Hill West
- Sussex RH15 9FH
- England
- (0444) 239600
-
- LIST PRICE
-
- About $40 (US) in stores.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Any Amiga with at least 1 MB RAM.
- For hard drive systems, 1.5 MB RAM is recommended.
-
- SOFTWARE
-
- Compatible with AmigaDOS 2.0.
-
-
- COPY PROTECTION
-
- None.
-
- The game installs pretty easily on a hard drive with the provided
- install utility, as long as you put DH0:, DH1: instead of HD0: given
- in the example of entries for the path.
-
-
- MACHINES USED FOR TESTING
-
- A500, 1.2 ROMs, 2 Megs Fast RAM, 512K Chip RAM
- A500, 2.0 ROMs, 2.5 Megs Fast RAM, 512K Chip RAM, hard drive.
-
- I plan to test it also on:
-
- A3000, 2.0 ROMs, 2 Megs Chip RAM, 4 megs Fast RAM, hard drive.
- A4000, 3.0 ROMs, 2 Megs Chip RAM, 4 megs Fast RAM, hard drive.
-
- OVERVIEW
-
- Wing Commander is a 3D space combat simulator / interactive movie.
- You play the part of this pilot aboard a great space craft carrier called the
- Tiger's Claw. You get to meet and talk with the people on board. Some will
- give you tips, others may throw you a curve, and some will just tell
- stories. It is hard to describe fully everything in this game in less than
- what will seem a novel for a review. Those of you who had played this game
- on other systems know what I mean. There are lots of animation sequences
- between missions, and the game is fully scored to interactive music. You get
- to fly various missions, often with a wingman at your side who can take
- orders.
-
- The main story is about Man's discovery of a hostile alien race
- named the Kilrathi. The Kilrathi are a cat-like humanoid race that will stop
- at nothing until they vanquish all Terrans (Humans or Earthlings). By the
- time the game started, humans have already been fighting this race for over
- 20 years. You happen to be a new and proud space jockey that is ready to
- fight for the cause. As you fight each mission, depending on how well you do
- them, you will go on to bigger and better things; getting promotions and
- flying different ships. The game does everything to get the person to not
- just PLAY Wing Commander, but LIVE it. The complete musical score (with
- mostly digitized orchestral instruments), cartoon animation, interactive
- combat music that actually gets more excited and heated up depending on the
- intensity of the combat, all contribute to this feeling. The computer can
- detect these different situations and will smoothly change the music
- accordingly. (Especially with a hard drive).
-
- GRAPHICS
-
- Well, the game is basically like the IBM original except with a
- couple of little additions in this later version. Amiga Wing Commander
- uses a 16-color palette. With dithering, it can appear like 32 colors
- when viewed on the composite output (which antialiases and smooths
- the graphics).
-
- This was made to be the first bitmapped 3D combat simulator made for
- home computers. In fact, it is probably the first thing to use bitmaps
- where polygons were used in a 3D game environment. The effect gives you 3D
- shapes with much more pixel by pixel detail. The cartoon part is just
- cartoon stuff where all the words are written in the basic color of the
- person speaking. The mouths of the characters seem to move according to the
- words printed. (I guess for people who can't read text but can only read
- lips.) You get a full virtuality 3D atmosphere and different cockpit
- layouts for every ship you fly in the game. The animations always change;
- there seems to be an amazing amount of them just within the first 6 or 7
- missions. I believe you will fly at least 20 missions, possibly more. In
- the bar, you can talk to people or you can try out the training simulator
- which functions as a video game that trains you how to fight the real guys.
- See improvements below.....
-
-
- SOUND
-
- This is the part where the game excels the most. The graphics are
- hard contenders to the pit orchestra that seems continuous through the whole
- game. To choose sound over graphics is hard for they both seem to push with
- the same glorious luster. You get real french horns, drums, tympani,
- digitized flutes, pianos, with the addition of the very nice sounding
- electronic instruments. Clarinet and bassoon lovers are not left out of the
- cold: you'll even hear some lead parts lead by those instruments. The
- music is always changing depending on the situation. This is a beautifully
- scored game that could have a CD collection made of it for the soundtrack.
- There aren't many truly scored games out there, and this is one of the few.
- In combat, the music pushes you on, and when things get intense, the
- computer knows and will make the music more intense. (Yes, you can still
- hear sound effects while this happens in a very good use of track design by
- Mark Knight -- the person in charge of the musical conversion).
-
- The game consists of many songs and background mood setters. You
- know when things get exciting when you hear a lot of brass hits and cymbals
- crashing, and then a tympani roll followed by military snare rolls behind
- string chords. Often, you will hear the title screen melody repeated in
- different keys and different type songs in a way a true score will. These
- are new samples, so this was the first I can mention in the IMPROVEMENTS
- section. The original IBM version used some FM synthesized sounds from a
- particular sound card, but that doesn't generate true sampled instrument
- sounds.
-
-
- GAMEPLAY
-
- In terms of gameplay, the game plays beautifully on any amiga in my
- opinion, but you won't get quite the super cool frame rate until you have it
- accelerated to at least a 14mhz 68000. A stock system will play it at a
- comfortable level and definitely fast enough to drag you into leaning left
- and right in your seat, but if you have an accelerator an AGA system or
- an A3000 or better, you are really flying....
-
- Since this is a review of an Amiga game, I will be reluctant to
- mention other computer ports much as to make a comparison. Those of you who
- have played the original IBM versions of the game will find out how amazingly
- fast a stock 500 can play this game. (Those of you who have played the
- original versions on systems with CPUs other than the latest CPU out on that
- system).
-
- The flight is very comfortable. It never seems to jump around or
- skip. You get a whole array of interior and exterior views in flight. You
- can use communication on your on-board computer to talk to other pilots,
- enemy ships, or bases. You even get to see people who talk to you via an
- on-board video camera that is intentionally in monochrome. This is the only
- other version of Wing Commander out that uses what the company calls "3Space
- algorithms" for realistic 3D environment, so it still uses CPU math. You
- will see the fastest graphics done with all system friendly programming
- commands. This thing is the most compatible game I've ever seen run. It
- will run out of Workbench even if your Chip RAM is only 512K max, and you
- have a 16 color Workbench in 2.0 with a nice sized picture as the
- background. The only limitation of this game seems to be that it doesn't
- like screen blankers, especially machine language-hacked screen blankers.
- If you turn those off, it will run fine.
-
-
- IMPROVEMENTS OVER THE IBM VERSION
-
- There are mainly two major types of improvements in this game over
- the original IBM version. There may be other enhancements, but they are not
- as obvious.
-
- 1. The sound quality. The fact that french horns are now truly french
- horns is a refreshing thought. As you can see, the french horns were
- one of my favorite instruments in the game. The very beginning of
- the game hints at the sound by having the orchestra there to kick
- off the Origin Graphics and Sound FX system. The music pushes your
- emotions in this game and gets you involved and feeling just like
- Han Solo, Indiana Jones, or the Last Starfighter in your own
- personal movie.
-
- 2. They absolutely made this version have the best version of the
- training simulator. When you go to choose the ships you are to fight
- against, you don't just see outlines of the ships; you see the
- actual ships in 3D form rotate around so you can choose the ship by
- clicking on the various motion graphics. When you do choose it, part
- of the simulator will do circular lights while the ship that you
- chose will move to the center and zoom up. While that ship does its
- stuff, the other ships will zoom away into the background until they
- disappear. Then all sorts of statistics about the ship get listed
- while another window shows the old outline (weapon, armor) graphics
- schematic of the ship. All other parts of it are the same.
-
-
- COMPLAINTS
-
- Well, for the first time for a game, this section will be very small.
- Apparently, I can only find one complaint about this game: you can't seem to
- exit the game from anywhere except from the bunkers. The manual states that
- ALT-X allows you to exit the game, but I haven't gotten that to work yet.
- I've run into this problem before on other games, but it was usually
- resolved because they just wrote the wrong combination in the manual and I
- figured out the right one. Here, I haven't found out what the real
- combination is, and until I do, this one complaint still stands. On another
- note, I'd hate to tell the company about this since absolutely everything
- else seems so perfect.
-
-
- PRAISES
-
- Well, I can write another 6 full type-written pages on this one, but
- I think I've mentioned enough here. Other than the exit game puzzle, I would
- give this game the award for absolute best port. This exceeds the quality of
- about all other ports by far. (Maxis is right around here too in terms of
- quality lost or gained in ports to Amiga.) This game does in an OS-friendly
- environment what so many hardware hackers thought couldn't be done. Fully
- compatible with every Amiga, has features such as those I mentioned above,
- and improves on accelerators -- not crashes them. It has a great choice of
- color palettes and looks marvelous, especially when viewed on a composite
- monitor (due to the smoothing and dithering described above).
-
-
- CONCLUSIONS
-
- All that is left to say is whether I think this game is worth every
- penny to jump out and buy it. In my opinion, I definitely believe this is a
- game EVERY Amiga game player should buy. Worth every penny in all respects.
- I believe Mindscape and Origin deserve to get lots of money on sales for this
- port alone. This game has done so much that I am actually willing to write
- letters of appraisal to the companies themselves for it. So fellow Amiga
- game players and designers, you won't be sorry for buying this game.
-
- Amiga owners with AGA machines may want to wait -- Mindscape is
- reportedly making an AGA version that will use 256 colors.
-
- ------ Don't just play. Live the experience of Wing Commander Amiga ------
- ----- Version A6.81E for yourself -----
-
- Michael Robert Bromery
- davereed@wam.umd.edu
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- Moderator mail: amiga-reviews@math.uh.edu
-