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- Path: menudo.uh.edu!barrett
- From: osiddi1@gl.umbc.edu (Omar Siddique)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Warlords 1, enhanced
- Followup-To: comp.sys.amiga.games
- Date: 27 Mar 1994 23:11:48 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 238
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2n53rk$sbt@menudo.uh.edu>
- Reply-To: osiddi1@gl.umbc.edu (Omar Siddique)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, war, fantasy, multi-player, commercial
- Originator: barrett@karazm.math.uh.edu
-
-
- PRODUCT NAME
-
- Warlords 1 enhanced, version 2.04.
-
-
- BRIEF DESCRIPTION
-
- Warlords is a 8-player fantasy war game with a mouse-based user
- interface. The players can be human or computer.
-
-
- AUTHOR/COMPANY INFORMATION
-
- IN THE USA/CANADA:
-
- Name: Strategic Studies Group Inc.
- Address: 1747 Orleans Ct.
- Walnut Creek, CA 84598
- USA
-
- Telephone: 415-932-3019
- FAX: 415-933-4327
-
- ANYWHERE ELSE:
-
- Name: Strategic Studies Group P/L.
- Address: P.O. Box 261
- Drummoyne, NSW.2047
- Australia
-
- Telephone: 02-819-7199
- FAX: 02-819-7737
-
-
- LIST PRICE
-
- I am unaware of the list price. I bought Warlords from Software
- Support for $34.99 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- One megabyte of RAM required.
-
- Warlords installs on a hard drive, and requires 1.5 megabytes
- of free drive space.
-
- Warlords works fine with a 68030.
-
- SOFTWARE
-
- No special requirements. Warlords worked fine on an Amiga
- 3000 running Workbench 2.1 and Kickstart 2.04. It is
- reported to run properly under 1.3, as well.
-
-
- COPY PROTECTION
-
- None. The two floppy disks are not copy-protected.
- Warlords installed on my hard drive without any difficulty.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 3000/25, 4 MB Fast RAM, 1 MB Chip RAM.
- 1 internal 880K floppy, 1 external 880K floppy.
- Maxtor 120MB internal hard drive.
- Quantum 1.2GB external hard drive (Warlords was installed here).
- NEC 3FGx multisync monitor.
- Workbench 2.1, Kickstart 2.04.
-
-
- INSTALLATION
-
- Warlords installed easily on my hard drive. A program to perform
- this installation is included, although no mention of it is made in the
- technical supplement. Warlords installs in any location you wish, and I had
- no trouble saving and loading games from the hard drive.
-
-
- REVIEW
-
- In the kingdom of Illuria, a long and shaky peace has come to an end
- with the death of the archmage that enforced it. You play the part of the
- leader of one of eight empires within the kingdom. Your goal is to
- destroy your opponents utterly and unite the land under your rule.
-
- The leaders of the eight empires can be played by either the computer
- or by humans. There are four levels of computer control: knight, baron,
- lord, and warlord. Knight-level players are indecisive, often forgetting who
- they were planning on attacking, etc. Warlord-level players are at the
- opposite end of the spectrum. According to the manual, the most difficult
- game would be one involving seven computer warlords against the human player.
-
- The game begins with each player's controlling a single city; the
- other 72 cities are all neutral at this point. After the mad rush is over to
- capture as many neutral cities as possible, and the players begin eyeing each
- others' cities, the real fun begins. The sort of fun only found in
- absolutely demolishing one's enemies.
-
- For this purpose, you have various types of armed forces. Each city
- produces at least one, usually several, types of units, varying from Navies
- to Pegasi. Additionally, along the course of the game you may acquire
- heroes (all players start with one) and supernatural allies such as demons
- and dragons. Up to eight units can be "stacked" together for attacks (I liked
- this, games like Empire (Interstel) that don't allow stacking absolutely
- drive me crazy), and as many as 32 units can defend a city. Units are
- rated by strength and movement points. Certain units are granted bonuses
- that apply not only to themselves, but to any other units in the same stack.
- These include a leadership bonus for heroes, and a flying army bonus for
- winged armies.
-
- There are other facets to the game as well. Simple economics play a
- significant role in the conquest of Illuria. Each city produces a certain
- amount of tax revenue, while each unit costs a certain amount to produce, and
- half that amount to maintain. A successful warlord with vast armies has to
- keep an eye on his/her treasury. Additionally, there are ruins that can be
- explored by heroes; they often contain treasures or supernatural allies.
- Libraries and temples also await exploration.
-
- Then there is the matter of what the other (computer) players want to
- do to *you*. The game rates, based on historical animosities and your
- current actions, what each computer player thinks of you. This can range
- from apathy to outright loathing. The computer player's actions are based
- on this rating -- if someone loathes you, you can bet that player will be
- coming after you with everything they've got! And that brings up the matter
- of the game's artificial intelligence (AI). SSG is known for the quality of
- its AI, and this game is no exception. The computer players make
- intelligent moves, sending concentrated forces to take target cities. The
- game will even intelligently move a unit to the destination you chose by the
- quickest (least expensive in movement points) route.
-
- The game screen is divided into four sections. The largest is a
- tactical map covering the left side of the screen where the player issues
- most of his/her orders. Taking up the right side of the screen is the world
- map, showing all of Illuria. At various times, markers are displayed
- indicating who owns which city, which ruins have been explored, which city
- is producing what units, etc. Between the two maps is a vertical strip of
- icons that perform the most commonly used operations, such as switching
- between production and movement. The bottom of the screen is used to display
- text messages.
-
- The user interface is a delight to use. It's simple to use, and
- well thought out. Moving the tactical view is accomplished with the cursor
- keys, or by clicking on the world map. Clicking on a unit selects it, and
- double-clicking selects the entire stack. Production is as simple as
- entering production mode (via one of the icons in the central icon strip),
- clicking on the unit to be built, and clicking on "produce". The menu
- options all have keyboard shortcuts.
-
-
- DOCUMENTATION
-
- The documentation consists of a technical supplement and a relatively
- short manual. The supplement describes saving, loading, installing, and the
- differences between the original Warlords and Warlords Enhanced. The manual
- amazed me. I'm used to seeing fairly complex, detailed documentation for
- strategy games (such as SSI's war games). Instead, the manual for Warlords
- is incredibly simple. It took me maybe five minutes to read it from cover
- to cover. And it described everything I needed to know in those pages!
- (Although I did have to come back to occasionally check the reference
- section.)
-
-
- LIKES AND DISLIKES
-
- LIKES
-
- I liked the playability. I liked the variety of unit types, and the
- strategy involved in manipulating them. I liked the implementation of the
- user interface. I liked that the game was easy to install and play.
- Basically, I liked everything about the game.
-
- DISLIKES
-
- I didn't really dislike anything about the game, but there are a few
- things I wouldn't mind having added. I'd like different world maps, rather
- than having to play on the same one all the time. I'd like these different
- worlds to be unexplored (i.e., the player would be able to see only the part
- of the world map that had already been explored). I'd like a greater
- variety of units, especially naval units (which currently act really only as
- troop transports). Different methods of attacking would be nice, as well,
- since there are better strategies than frontal assault when dealing with
- superior enemy forces. The only other thing that I thought the game lacked
- was a more spectacular ending when a human player was killed. "So-and-So is
- no longer a threat" just didn't seem like a very powerful death message.
-
- Most of these improvements were added in Warlords 2, which is
- unfortunately not available for the Amiga.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There really isn't another product quite like Warlords available for
- the Amiga, but I will compare it to Sword of Aragon (SSI), and Civilization
- (Microprose).
-
- Sword of Aragon is similar to Warlords in that it's a strategy game
- set in a fantasy world, with the player beginning with a single city and
- having to conquer the rest of the "world". The similarities stop there,
- with Sword of Aragon following a story line, and Warlords (like most war
- games) simply letting the player conquer and pillage as they see fit. I
- think players who enjoyed Sword of Aragon should like Warlords.
-
- Civilization fans may find Warlords to be a nice "quick and easy"
- diversion, since Warlords is the same genre of game as Civilization, but not
- as heavy in detail.
-
-
- BUGS
-
- I did not observe any bugs.
-
-
- CONCLUSIONS
-
- This is the way I like my games! Warlords is fun, easy to learn,
- easy to play, and requires a fair amount of thought. It also has decent AI,
- is multiplayer, runs on any model of Amiga, and is hard drive installable.
-
- If you like strategy games of any sort, you really *have* to get this
- game. Now if only I could get Warlords 2...
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 Omar Siddique. All rights reserved.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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