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- From: P A Dale <P.A.Dale@gdt.bath.ac.uk>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: Utopia
- Keywords: game, strategy, commercial
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: P A Dale <P.A.Dale@gdt.bath.ac.uk>
- --text follows this line--
- [Utopia is a strategy game roughly in the genre of SimCity set on various
- planets in space. Overall gameplay is enjoyable and the user interface is
- occasionally confusing but workable. The graphics are varied and colorful.
- - JLT3]
-
- Utopia
-
- Written by Celestial Software
- Distributor Gremlin Graphics
-
- Here is a review based on about 20 hours of play of the first
- 4 scenarios.
-
- System
- A500 + 512K expansion, A590 + 2MB, external floppy. WB 1.3
- I can't guarantee compatibility with other models or the A500+.
- There have been reports of frequent crashes but I have had none.
- (Sources for the latter comments are Amiga Format and a Strategy Plus review).
-
- Copy protection
- Manual and disk protection. The manual protection requires the
- page number of an image which appears on screen in colour. The
- B&W images in the manual are very poor making for a frustrating
- procedure. The good news is you only need to do this once.
-
- Expanded memory is detected and utilised (for music mainly, I
- believe). Disk accesses are few and can be cut down by using
- function key accesses to data from advisors (you miss out on
- a pretty but redundant graphic).
-
- The Manual
- You get a couple of manuals, the usual story and a comprehensive
- guide to the game. The manual is well layed out, clear to read
- and sufficiently detailed. I honestly don't have many gripes at
- all; it is definitely one of the better efforts.
-
- The Scenario
- You have been given control of a new colony which has only just
- started. There are a the bare necessities (power, food, air) and
- that's about it. Your job is to make the colony flourish and
- bring the quality of life (QOL) to 90%. You'll get a medal for
- a QOL of 80%.
-
- The problems
- Initially you have few colonists with a lot to do. You need to
- build, build, build and build. However certain buildings require
- personnel (hospitals, labs, mines, factories, shipyards ...) and
- therefore you have to engage in man management. Of course there is
- the budget to worry about as well. Financially you get tax income
- and a grant. The latter expires after a number of years.
-
- So, you build and manage, the population increases and hopefully
- the population is happy.
-
- More problems
- On each world there is a competing alien race which is trying to
- colonise your planet. Forget any alliances, it's you or them.
- Ultimately you will come into conflict. Whether they attack you
- first or vice versa is a moot point. Each race has different
- characteristics, tech ability, tactics etc. The battles get very
- much harder. So while you're trying to create Eden you need to
- invest in a military grant, armaments, tank yards, ship yards
- and spying (the latter is invaluable). All being well you will
- defeat the green, bugeyed critters and you can get down to the QOL
- again. It's a tough time though as the QOL reflects your military
- prowess. Lose too many battles and you'll be sacked. Too many
- colonists die and they might assassinate you :-)
-
- I get the feeling the game is headed towards a situation where
- you'll be very lucky to beat the aliens and so you'll being trying
- to reach 80% QOL and fight a war. Early on you can forget QOL and
- just trash aliens. As things progress everything gets trickier.
- You also need to locate the basic resources of ore and fuel
- and develope them. Sometimes you find them easily, sometimes you
- are very short. Your military depends on these so they rate very
- high on the agenda.
-
- Even more problems
- If aliens trashing a much needed life support wasn't bad enough
- then a meteor storm just makes things worse. Throw in the odd
- eclipse, a rising crime rate that depletes funds and you suddenly
- have a skinful.
-
- So what makes it easier.
- Prudent management. You can invest in a military and civil research
- program which brings you increases in general tech level. This makes
- your fighting machines more impressive. You also discover new things
- like improved methods for fuel storage, food production, hover tanks
- and a host more goodies. You can manipulate birth control and tax levels.
- To do so, especially at the beginning of a scenario, is vital.
-
- Game effects.
- The music is good with a choice of four tunes to play merrily in the
- background (you may need expanded memory to enjoy the music).
-
- The graphics are good and colourful. Each alien race is very different
- and has different vehicles etc. They do, however, come into the two
- basic categories of ground (tanks) and air. They do have cute things though
- like fire and forget cruise type missiles and massive marauding critters
- that look like ants and take some beating.
-
- Your colony appears in a isometric square. There are so many building types
- that it never looks dull. Each planet is very distinct. Some look like the
- garden of Eden and some look like Canadian tundra without the beautiful bits.
-
- The control system is mouse driven with a few function key shortcuts.
- The interface is smoothish but some things could have been improved. For
- example, you are frequently required to close windows with a gadget which
- doesn't appear on the window title or even within it but on a separate
- part of the screen. Functions are not always well grouped on screen. To send
- tanks to markers you select a tank. A window opens and then you must select
- an action from a selection which appear on the right of the screen. You then
- go to the opened window to type in how many tanks you want to perform this
- action. It isn't bad, just improvable.
-
- The 3d isometric view can cause problems when trying to get behind buildings
- but is generally good. Military forces work in a very simple manner by
- placing markers and directing units to them. You can put together some
- sophisticated defenses with a little thought. Units will automatically
- attack the enemy within range. The only exception is missiles which need
- to be fired individually. If a target is in range they will lock and destroy
- it (if they can catch it :-)
-
- The battles are immense fun. The units engage in frantic melees. The enemy
- get progressively more sophisticated and will attack from different directions,
- through holes in radar cover etc. They also target vital components like the
- command centre, fuel, life support etc.
-
- Summary
- Utopia is a strategy game with a strong fun element. The challenge is well
- graded to allow instant access and lasting challenge. The quibbles I have
- are that once the aliens are trashed it's too easy. There are no overheads
- like in Sim City and so money quickly becomes bountiful. The financial model
- is the weakest element. However, if you want city management then play Sim
- City. If you want to nurture a fledgling colony of maybe 100 strong into
- a thriving settlement of thousands and fight against natural disasters and
- alien rivals then Utopia fits the bill.
-
- Paul Dale
- Systems admin./applications support/programmer.
- BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
- tel: 0225 826215
- e-mail: P.A.Dale@uk.ac.bath
- fax: 0225 826176
-