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- From: Kai Hortmann <CHBRIN5@DKNKURZ1.BITNET>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: Ultima 6
- Keywords: game, adventure, graphic, ultima, commercial
- Path: karazm.math.uh.edu!amiga-reviews
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Kai Hortmann <CHBRIN5@DKNKURZ1.BITNET>
-
- [ Ultima 6 is a role-plating graphical adventure game that uses a top-down
- world view and sports a large amount of character interaction. - JLT3 ]
-
- I give Ultima 6 a rating of 8.5 out of 10. If you don't mind having to find
- out everything by yourself that should be in the manual and maybe have a
- faster machine, you would probably rate it even higher.
-
-
- Game: Ultima 6
- Platform: Amiga (1 Meg required)
- Also available on: IBM PCs (and compatibles)
- Company: Mindscape/Origin (US: Phone 1-800-999-4939)
-
- Here is my review of Ultima 6 for the Amiga. I have seen the game a
- year ago on a friends 386, so there are some references to that version.
-
- Fun: Ultima 6 is great fun and kept me glued to my Amiga every spare
- hour I had in the last week since I got it. Its more like an
- interactive picture book than a role-playing game, you can watch
- the non-player characters (NPCs) get up in the morning, go to
- work, have lunch, and so on. This leads to realistic situations
- like having to wait for a shop to open or waking up a healer in
- the middle of the night to heal a group member.
-
- Graphics: The graphics are good. You see everything in pseudo-3D
- from above. There is much detail, many things that move or
- can be handled.
-
- Sound: After some hours of game play the background music tends to
- be a nuisance. I haven't found a way to switch it off, except
- for turning the volume down. But as there are no sound effects,
- one doesn't miss anything when doing so.
-
- Speed: The game is faster than I had feared it would be with
- 7 MHz. But it slows down visibly when monsters are around
- sometimes even before you can actually see them. Sea
- travel seems to take forever, especially because you won't
- move when you keep a cursor key pressed, it only moves you
- two spaces and then stops. Keeping your mouse key pressed
- does work, but I haven't found a way to keep my mouse key
- pressed without using my hand yet. :)
-
- User Interface: This hasn't changed from the IBM version, only
- the response is sometimes very slow. A short mouse click
- usually doesn't suffice, I have to click at the object or
- icon longer or several times to make it work. I started to
- use keyboard commands instead of the icons. There are only
- 5 things one can do with an object: Get, Drop, Use, Move
- and Ready. The other icons are Talk, Look, Cast and the
- combat On/Off toggler. Sometimes its not that obvious how
- to get things working, but up to now I got everything
- working except the horseshoes. (Please respond if you know
- how to use them. :) )
-
- Manual etc. : This is the games weakest point. There are absolutely
- no explanations about the user interface. While the icons
- are pretty obvious, I had to TRY every key and key combination
- to find out about the keyboard commands. Why keyboard commands,
- you ask, in a icon driven game? Well, not all commands are
- available as icons. Especially saving and exiting the game are
- done by keyboard, as are solo/party mode and possibly some other
- things that I haven't found out yet.
- Hints: Ctrl-S saves your game, while Ctrl-Q exits WITHOUT saving.
- (Guess which one I pressed first.)
-
- Saving: You can only save one game at a time. If you need more, you
- have to DOS-copy all the files in the SAVEGAME directory to
- somewhere else. I would advise you to do so, because it is
- very easy to make a mistake that keeps you from ending the
- game without noticing it at once. I had to restart the game
- because I USED a moonstone and was unable to recover it
- afterwards. Also, if you DROP items outside the castle, they
- are usually gone when you come back, so thats another way to
- lose key items that you would have needed later.
-
- Bugs: I haven't found a bug that crashes the game yet. The game is
- absolutely NOT multitasking and won't even start if you have
- a CLI-window open. There are no programs running in the
- background once you have started the game, neither SETMAP
- nor mouse-accelerators, screen-blankers nor anything else.
-
- HD-Install: Yes, you can install Ultima 6 on a hard disk. I was
- even able to install it on my HD having ROM 1.2, although
- a label on the box says that you can't do so. It just
- works a bit different from the procedure in the manual.
-
- Copy-Protection: The game is copy-protected by manual-lookup. But
- don't worry, you don't have to look into the manual every
- time you play, just when you talk to two of the main NPCs
- for the first time.
-
- Cheating: The game has a Cheat Mode and several ALT-key combinations
- that could be called cheating as well. If you want to know
- more about this, you can download two cheat-files via FTP from
- risc.ua.edu (130.160.4.7) from the /pub/games/solutions
- directory. The files are called hints.ultima6 and sol.ultima6.
-
- Summary: I give Ultima 6 a rating of 8.5 out of 10. If you don't mind
- having to find out everything by yourself that should be in the
- manual and maybe have a faster machine, you would probably rate
- it even higher.
-
- <* Kai Hortmann - University of Konstanz - Germany *>
- <* chbrin5@dknkurz1.bitnet or chbrin5@nyx.uni-konstanz.de *>
-