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- Path: menudo.uh.edu!usenet
- From: sachs@crayola.cse.psu.edu (Mark B Sachs)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Turrican 3
- Followup-To: comp.sys.amiga.games
- Date: 1 Jan 1994 18:57:57 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 150
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2g4h3l$fu2@menudo.uh.edu>
- Reply-To: sachs@crayola.cse.psu.edu
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, platform, commercial
-
-
- PRODUCT NAME
-
- Turrican 3
-
-
- BRIEF DESCRIPTION
-
- It's a platform shoot-em-up game.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Factor 5/Rainbow Arts
-
-
- LIST PRICE
-
- $49.99 (US). Local dealer price $35.95.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- According to the manual, Turrican III will take advantage of
- extra RAM to reduce loading times, and will take advantage
- of a faster CPU to manipulate on-screen objects more
- efficiently. Indeed, loading times were very quick and BOB
- movement very smooth on my A3000. Also, there were no hassles
- because I happened to be running in NTSC mode.
-
- SOFTWARE
-
- None mentioned.
-
-
- COPY PROTECTION
-
- Disk protection. Not hard drive installable.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 3000, NTSC, 2M Chip RAM, 4M Fast RAM.
-
-
- REVIEW
-
- It's been a while since the original Turrican and Turrican II
- blasted their way into the Amiga game scene. The first Turrican featured
- mind-bendingly impressive (and colorful) graphics, bloody enormous levels,
- kicky music and enough firepower to make even the National Rifle Association
- happy. Not long after that came Turrican II, with graphics that blew
- Turrican I out of the water, wonderful 7-voice music, and enough firepower
- to make even the NRA feel slightly ill. Both are classics, indeed,
- archetypes of the platform shooter genre.
-
- What could top that? Not willing to leave well enough alone, Factor
- 5 has returned with the third part of the trilogy, imaginatively named
- Turrican III. The scenario is familiar. Long ago humanity's arch-nemesis,
- The Machine, was apparently destroyed; the galaxy enjoyed a period of
- existence that was happy, peaceful, and on the whole tax free. But of course
- this couldn't last -- the Machine returned and went back to its old tricks
- of blowing up planets and enslaving innocents. Who's going to drop down to
- the Machine's planet and blast his way through uncounted numbers of evil
- minions to put an end to this unpleasantness, and not incidentally rescue
- the cute manga babe whose cry for help alerted everyone to the menace? Looks
- like a job for Bren McGuire, who, with a heavily armed Turrican powersuit,
- purple hair, and chin the size of Texas, is definitely qualified to take it
- on. All this is explained in the game's intro -- very stylishly done, with
- scrolling backgrounds, text, and ominous music that matches the narrative
- very well.
-
- Turrican III, like its two predecessors, is a platform shoot-em-up
- with bosses, powerups, hidden areas, the whole deal. As you may have
- guessed, the concept is not exactly intellectual; no strategy or planning
- involved, just straight death and destruction. But that's OK. It's worked
- before and worked well.
-
- Anyway, after seeing the intro, I was very impressed, and eager to
- see the game itself. All that was left to do was to select Control Method
- (the game supports two-button joysticks and Sega MegaDrive joypads -- a
- definite plus), pick a difficulty level (from "Easy" to "Maniac") and off we
- go!
-
- This, unfortunately, is where I stopped being quite so impressed.
-
- Turrican III isn't BAD, really. But, sadly, it does not live up to
- its predecessors. Admittedly Turrican II -- with its colorful copper
- backdrops, multilevel parallax scrolling, massive armaments, and so forth --
- is a hard act to follow, but the third installment isn't even at the level
- of Turrican I, much less II.
-
- First disappointment: the flamethrower, the most useful weapon from
- TI and II (you can play it in any direction around you to take care of
- baddies above or below the level of your gun) is gone! It's been replaced by
- a Bionic Commando-style rope with which you can, er, swing up to high
- places. The rope is kind of neat, but I'd rather have the flamethrower to be
- honest.
-
- Second disappointment: the graphics feel, well, SMALL. Small and
- junky. Console-like. Which shouldn't be a surprise, as this is really a
- conversion of "Super Turrican" for the Super NES console. But the stylish
- touches that made the previous two installments so perfect are entirely
- absent. The palettes are drab, rather than colorful (there is obvious
- dithering everywhere), the parallax scrolling looks unrealistic, and worst
- of all your weaponry is NOT impressive. As for the in-game music, it's OK,
- but it doesn't provide the wonderful atmosphere we saw in the previous two.
-
- Third disappointment: there's a fine line between "playable" and
- "too damn easy." TI and II were playable. TIII is too damn easy. It took
- merely an hour to complete the game on Normal difficulty level; very few
- places were actually difficult to get through. The majority of the levels
- are highly linear and compressed, almost pushing you straight to the exit.
- Even the (few) non-linear levels are crowded with "EXIT" arrows everywhere,
- making finding your way through no challenge at all.
-
- "Mark," I can hear you saying, "there must be SOME good points."
- Well, OK, there are a few. The intro's pretty nice, as I said. The game
- speed cannot be faulted -- no slowdowns anywhere. There are a fair number
- of bosses, which I personally happen to like. A few of the levels ARE quite
- stylish, such as a giant factory towards the end, swimming and underwater
- sections, and an H. R. Giger-esque freight train (I kid you not) that was a
- nervewracking experience to get across. But even these levels were far too
- short and featured few nifty or unusual touches. Um... did I mention that
- the intro was quite nice?
-
- That's about all I can say. Turrican fans will be disappointed, I
- guarantee; the latest installment in the venerable trilogy doesn't follow
- the time-honored formula, smells too much of the console conversion that it
- is, and, well, as much as I wanted to before actually playing it, I can't
- recommend that you buy Turrican III.
-
-
- CONCLUSIONS
-
- I wanted to like this game. I really did. But I didn't. Buy "Hired
- Guns" instead.
-
- Mark B. Sachs
- sachs@crayola.cse.psu.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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