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- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: pax@terapin.com (Michael Mantino)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Tom Landry Strategy Football
- Followup-To: comp.sys.amiga.games
- Date: 18 Dec 1992 05:04:14 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 460
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1grm4eINNub@menudo.uh.edu>
- Reply-To: pax@terapin.com (Michael Mantino)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, sports, simulation, strategy, football, modem, commercial
-
-
- PRODUCT NAME
-
- Tom Landry Strategy Football (V1.21)
-
-
- BRIEF DESCRIPTION
-
- TLSF is a dual/single player strategy football simulation from a
- coaching perspective. Modem-capable. Hard-drive installable.
- Multi-tasking. System 2.1 compatible.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Merit Software
- Address: 13635 Gamma Road
- Dallas, TX 75244-4407
-
- Telephone: (214) 385-2353
- Tech Support: (800) 238-4277
-
- E-mail: 76711,247 (Compuserve)
- 76711.247@compuserve.com (Internet)
-
- OnLine Support: CompuServe SIG (GO GAMPUB, Section 16)
-
-
- LIST PRICE
-
- $49.95 (US). I paid $39.95 retail at my local Amiga dealer.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Requires 1MB RAM.
- Reportedly works on Amiga 500, 1000, 2000, 3000.
- Hard drive not required, but recommended, and requires
- 2.2MB of free drive space (minimum).
-
- SOFTWARE
-
- Requires Kickstart 1.3 or higher.
-
- MAIN AMIGA MACHINES USED FOR TESTING
-
- Amiga 2000 | Amiga 3000
- 1MB Chip - 8MB Fast | 2MB Chip - 4MB Fast
- Commodore 2090A SCSI | Built-In SCSI
- Maxtor LXT-213S HD | HP 97536S HD
- Sony CPD-1302 MultiScan | Sampo 19" TriSync
- ZyXEL U-1496E V.32b Modem | SupraFAX V.32b Modem
- Kickstart V37.175 (2.0) | Kickstart V37.175 (2.0)
- Workbench V38.35 (2.1) | Workbench V38.35 (2.1)
- ==========================+===========================
- Amiga 500 | Amiga 500
- 1MB Chip - 1MB Fast | 1MB Chip - 2MB Fast
- No Hard Drive | GVP 120 HD
- Commodore 1080 Monitor | Commodore 1084S Monitor
- Supra 2400 Modem | Hayes 9600 Modem
- Kickstart 1.3 | Kickstart V37.175 (2.0)
- Workbench 1.3 | Workbench V37.67 (2.04)
-
-
- COPY PROTECTION
-
- Off-disk protection.
-
- Requires you to enter a 3-character password corresponding to one of
- twelve offensive play diagrams in the manual. I'd rate the protection scheme
- as 'acceptable'. For easier reference, I drew all the diagrams in Deluxe
- Paint and printed them out on one page, which took little effort.
-
- TLSF can be run from a hard drive and includes Commodores Installer
- program to ease the pain of installation. No 'key' disks are required for
- either user-validation nor data-saves.
-
-
- DOCUMENTATION
-
- 40 page printed manual. No on-disk 'read.me' files. Comprehensive
- built-in context-sensitive 'HELP' facility during games.
-
- The documentation is incorrect and incomplete in many areas. It says
- there are three disks, when there are only two. It says there is an animated
- intro to the program, when there is not. The modem options need to be
- explained in more detail: certainly as much as most of the other options
- are, and with more troubleshooting assistance. Music is not played at all
- menus and submenus as the documentation suggests.
-
-
- GAMEPLAY
- --------
-
- MAIN:
-
- After a digitized welcome from Coach Tom Landry, up pops the TLSF
- main menu. All menus in the game are consistently good-looking with
- 3-D shadowed boxes and buttons and an eye-pleasing color scheme. The
- main menu's buttons are:
-
- [RULES] - Choose either playoffs or regular season rules,
- the difference being how overtime is handled.
- [LEVEL] - Choose either head coach or assistant coach, the
- difference being that the head coach has the
- entire playbook available and the assistant
- coach has limited play-calling ability.
- [TEAMS] - Select home team and visitors from a list of
- 28 teams (non-NFL, but similar)
- [PLAYER] - Designate each team as a computer or a human
- player. Play HUMAN-HUMAN, HUMAN-COMPUTER, or
- COMPUTER-COMPUTER.
- [LEAGUE] - Select a league from a list of one! Since there
- is room for 28 leagues here I'd assume things.
- [PREFS] - Checkmark the preferences you wish to use, like:
- Sound Effects (crowd, referee, players)
- Digitized Pics (referee penalty screens)
- Animation (actual graphic representation of plays)
- Computer Calls (computer opponents plays displayed)
- Homefield Advantage (hometeam has an edge)
- Fatigue (has effect)
- Injuries (are possible)
- Modern Timing (handles how clock is operated)
- [MODEM] - Set baud rate (1200-57,600), name, phone number,
- dial string, answer string, null modem, hang up,
- load/save/delete numbers.
- [SCOUTING] - Shows offense and defense reports of any team
- and grades players in stats like QB leadership,
- QB defense reading, quickness, fumble %, speed,
- strength, hands, QB passing abilities, defense
- ratings against the runs and passes and the
- line's overall abilities. You can also check the
- offenses tendencies to run/pass on certain downs
- and at certain distances. These reports can be
- dumped to a disk file as well.
- [SEASON] - Check the current seasons stats and records, or
- clear the season.
- [SCENARIO] - An editor to allow you to practice a particular
- game situation (two-min offense, etc.), relive
- a great football play, or play an incomplete
- or short game. You can set the scores, time,
- quarter, down, yards to go, possession, direction,
- wind speed and direction, precipitation, and
- ball position.
-
- In addition to the options available only at the main menu,
- there is a menu strip at the bottom of the screen which is
- there throughout the game:
-
- [QUIT] - Quit current game or entire program.
- [LOAD] - Load a game.
- [SAVE] - Save a game.
- [PREFS] - Change preferences, even in mid-game.
- [HELP] - Brings up either the help topics screen or help
- with the screen you are currently in.
- [STATS] - Game stats so far (team, offense, or defense).
- [REPLAY] - Replay the last play using VCR-type controls.
- [CHAT] - Brings up chat window if playing via modem.
- [GO!] - 'Goes' to whatever you have chosen, depending on
- the screen you're on and options picked.
-
- OFFENSE
-
- Once options and teams are chosen at the main menu, the coin toss is
- made and teams choose to kick/receive and defend a goal. Weather
- (wind and precipitation) is displayed, and the kickoff and return
- are accomplished. The kicking team chooses Onside, Squib, or Deep
- kick. The defense chooses the same for the return, plus options for
- kicks in the endzone (Don't Return Any, Return Only Shallow, Return
- All). If animation is turned on, you see the kickoff occur and the
- return down field. You are then given the offense options screen.
- This screen comes up before every play so you can choose your
- offenses strategy. There are five buttons always available during
- gameplay (aside from the menu strip at the bottom of the screen):
-
- [WEATHER] - Find out the current weather conditions
- [CLOCK] - Pressing this button brings up the clock options
- and info screen. Here you are given information
- about the clock (like "The clock is paused but is
- about to start"), as well as a number of buttons
- which control the clock: Waste A Pass, No Huddle,
- Let Clock Run, Call Time Out, Have Players Try To
- Get Out Of Bounds, Bring Up This Screen When Clock
- Is Running.
- [SCOUT] - Review the scouting report (see above).
- [SUBS] - Make player substitutions.
- [LANDRY] - Ask Coach Landry about the current game situation
- and optionally suggest a play.
-
- The remainder of the offense options screen is divided into four
- areas:
-
- OFFENSIVE FORMATION - This area contains a diagram which changes to
- depict the options you choose. There are buttons to select the
- formation (Shotgun, ProSet, Pro I, Brown, Short Yardage, One Back,
- or Run and Shoot), the pass pattern (Flat, Flare, Delay, Circle,
- SideLine, Hook, Square Out, Come Back, Fly, Post, or Corner), and
- toggle switches for Hot Receiver and Motion.
-
- CATEGORY - You choose the general category of play here, like Middle
- Runs, Inside Runs, Outside Runs, Standard Passes, Finesse Passes,
- and Kicks. The diagram reflects changes made here.
-
- PLAY - This area changes depending on what CATEGORY is selected. If
- MIDDLE RUNS were selected, then this area shows your running options
- up the middle (Line Plunge, Middle Trap, Draw, or Drop To Knee). For
- INSIDE RUNS the options are Slant Left, Slant Right, Counter Left,
- or Counter Right. For the OUTSIDE RUNS the options are Sweep Left,
- Sweep Right, or Reverse. For STANDARD PASSES you can choose Short
- Pass, Medium Pass, Long Pass, and a toggle switch for Play Action.
- Your FINESSE PASSES options are Screen, HB Pass, Flea Flicker, and
- Hail Mary. For KICKS you can Punt, Kick Field Goal, and there's a
- toggle for Fake Kick.
-
- PLAYER - This area changes depending on what PLAY is selected and
- allows you to choose the primary reciever or ball carrier. The
- diagram also reflects changes made in this area and the PLAY area.
-
- As you can see, there can be literally hundreds of combinations of
- actual plays. For instance, you can choose a RUN AND SHOOT
- formation with PLAY ACTION to the halfback (who then becomes a HOT
- route receiver) with your left flanker in MOTION and your right
- flanker on a LONG PASS play in a POST pattern as your primary
- receiver. Or you can simply send your fullback up the MIDDLE for a
- LINE PLUNGE in a PRO I formation. Lots of choices, all diagrammed
- nicely as you change them and all easily selectable.
-
- DEFENSE
-
- Once the offense is selected, the defense options screen appears.
- This screen is similarly laid out, but has three areas instead of
- four.
-
- DEFENSIVE ALIGNMENT - The diagram is shown here as well, but it also
- displays the offensive formation (ONLY) chosen by the opponent. This
- area also allows choices for your FORMATION (Nickel, 4-3, 3-4,
- Prevent, Short Yardage, or Goal Line), your SHIFT (Normal, Over, or
- Under), your COVERAGE (Man To Man, 2-Deep Zone, or 3-Deep Zone), and
- your BLITZ options (None, Out, In, or All Linebackers).
-
- FOCUS - You can focus your defense on the PASS or the RUN. The
- options for RUN are Normal Keys, Key On Flow, or Key On Man. The
- option for PASS is Double Team.
-
- PLAYER - If you choose Key On Man or Double Team, this area is where
- you choose the opponents player you wish to key on.
-
- HELP
-
- The 24 HELP topics are always available and include information on
- Tom Landry, Credits, Football, Scenarios, Scouting, Subs, Managing
- The Clock, Special Teams, Glossary, Running The Ball, Stopping The
- Run, Passing, Stopping The Pass, Offensive Players, Defensive
- Players, Offensive Formations, Defensive Formations, Blitzing,
- Stopping The Blitz, Pass Patterns, Pass Coverages, User Preferences,
- Overtime, Telecommunications, and After The Game.
-
- OTHER
-
- As you would expect, when the offense and defense have chosen their
- plays, the animation of the play is shown. If a penalty occurs (and
- apparently TLSF includes all NFL penalties) a digitized referee gives
- the details; and if there are options, the appropriate team makes the
- choice to accept or decline. The scoreboard is almost always
- visible during the game and includes everything you'd expect to find
- or wish to be there. On kicks, the average yardage or FG % is
- displayed, and the defense has options for Normal Rush, Heavy Rush,
- or Watch For Fake. When the game has ended, the final game stats are
- displayed with options to view and save them for either team. You
- can then view or save the scoring drives in the game, and finally,
- update the season stats to include this game.
-
- LIKES AND DISLIKES
-
- LIKES
-
- How often does one run into a game that is hard drive installable,
- multi-tasking, compatible with the newest system software, capable
- of being launched from Workbench, and able to return you to Workbench
- when done? I couldn't make it choke by vigorously using PowerSnap,
- Mouse Blankers, Screen Blankers, Nag-type Utilities, or any of my
- standard run-from-workbench-game killers.
-
- I thoroughly enjoy not only having hundreds of plays to choose from,
- but also the way in which the user interface presents those choices
- for selection. Being able to select this many individual player
- options within this many formations allows a freedom of play
- customization I haven't experienced in any other football game.
-
- The statistical detail is enough to make the average player happy
- (me), and apparently enough to make hardcore football fans (others I
- interviewed) content.
-
- While I hate to admit it, I end up using the 'Ask Landry' option
- quite a bit and learn a great deal about football strategy by doing
- so.
-
- Quarterbacks in TLSF are intelligent! They look off heavily covered
- primary receivers and hit alternates, or even run the ball
- themselves at times.
-
- The 'HELP' facility actually helps, the scenario editor is fun and
- informative, the scouting reports are indispensable, and playing via
- modem is a blast (though only somewhat reliable - see DISLIKES,
- below).
-
- DISLIKES
-
- While there are several useful options for using the clock during a
- game, you do not see the change in time until a play is over, and it
- is difficult to understand exactly when time is ticking down. A
- true real-time clock, always displayed, would bump this simulator up
- a whole bunch of notches.
-
- There is no way to automate the playing of a season. Every season
- game must be manually chosen and played, although if you turn off
- many of the preference settings (sound, pics, animation) and play
- COMPUTER-COMPUTER a game takes just a few minutes.
-
- There is no team, league, or player editor included.
-
- Is there ANY game out there with a reliable modem-playing feature?
- This one often dropped connection at baud rates greater than 2400,
- but choked a bit less at 2400. Most of the high speed (14.4Kbps)
- games I managed to complete were auto-stepped down to around 4800
- baud on the average. Luckily, players can save the game when a
- disconnection occurs and restart at that point when a connection is
- re-established. My tests were performed over known 'clean' phone
- lines in several locations, both locally and long distance, and
- using AMIGA-IBM, AMIGA-AMIGA, and IBM-IBM machines with a variety of
- modems (Supra 14.4, Supra 24, ZyXEL 14.4, Intel 96, Intel 14.4, and
- Hayes 96). I did not test a local null-modem setup.
-
- Though I'm sure it's possible for it to snow in Houston, it is most
- likely a rarity. In TLSF, it seems to be one of the standard
- weather outlooks for this city (which has a domed stadium anyway).
-
- Hard to say if this is a bug, but it's at the very least
- frustrating.... When you are in a situation like a 2 minute offense
- and you instruct the team to get out of bounds, if possible, I'd
- like to assume that a player wouldn't go out of bounds when they
- have a clear shot to the end zone and the nearest defender is 20
- yards behind them. Unfortunately, they follow your orders all too
- well.
-
- The animated depiction of the plays does not always display real
- situations, however true to the statistical data they may be. For
- instance, you might see a quarterback simply fall down (and the play
- called dead) while he is waiting for a long-pass receiver to become
- open.
-
- While the animated depiction of the actual plays are about as good
- as any I've seen in a strategy-type game (some have none at all),
- they are mostly not Amiga-level stuff. At the very least the
- animation choreography should be smoothed out.
-
- When you save STATS, DRIVES, SEASON RECORDS, or other files from
- within the program you must manually rename them on your disk or
- hard drive if you want to save another set of files from a different
- game or season. The program saves these stat and record files using
- the same filename every time, overwriting the previous stats.
-
- While playing, the program is continuously saving to disk a variety
- of statistics. If you have no hard drive it is likely that your Disk
- #2 will become full during long games.
-
-
- NEEDED/WANTED
-
- o Ability to change between HUMAN-HUMAN, HUMAN-COMPUTER, and
- COMPUTER-COMPUTER in the middle of a game.
-
- o Ability to call audible plays once you see how the opposition has
- lined up.
-
- o Built-in stat printing facility.
-
- o Addition of a Season Schedule Generator, League Editor, Player
- Editor, and Draft mechanism.
-
- o Real NFL teams, players, and coaches...or just the editors listed
- above so that we motivated Amigans can create them ourselves.
-
- o Improved blitzing option to allow choosing individuals, and possibly
- a defensive stunt option.
-
- o Improved special teams options to include choices in the direction
- of a kick, punt, or onside.
-
-
- BUGS
-
- The truth of the matter is that I only found one true 'bug' in the
- program, and it isn't even consistent and reproducible...once in a while
- when I choose an 'odd' offensive play (like Shotgun Formation, Reverse to the
- Tight End) the offensive player with the ball cannot be tackled. A pile of
- defensive players eventually stop his forward progress and try to beat him
- into the ground, but the best they can do is hold him in place until the
- program somehow times-out the play. Happened three times in twenty or so
- games.
-
- This next tiny bug really has no bearing on a game at all. If the
- opposing team blocks a point-after-touchdown kick, they tend to want to
- recover the ball and run the other way! Fortunately, the game simply rules
- it a failed PAT attempt.
-
-
- VENDOR SUPPORT
-
- The vendor support on CompuServe seemed responsive and adequate,
- though the SIG was dominated by the MSDOS TLSF owners (a few IBM version
- files/bug-fixes were in the download area as well).
-
- I spoke (voice) with the Merit Software techno-support guy and found
- him pleasant enough to deal with and straightforward. He was aware of most
- of the problems I mentioned, but seemed surprised about the modem-play
- glitches I encountered. There is no bug-fix update currently available for
- the Amiga (the latest version is 1.2). He said they are 'talking' about an
- upgrade which fixes some problems and might include such things as Roster
- Editing, Season Editing, Playbook Editing, and more leagues.
-
-
- CONCLUSIONS
-
- Tom Landry Strategy Football has the look and feel of a program
- written on and for an accelerated Amiga, but brought down a notch or two in
- certain aspects in order to accommodate other Amigas or (more likely) other
- platforms. It's hard not to thoroughly enjoy what's there and yet I have
- this sensation that large chunks have been summarily axed. Sort of like a
- Maserati with its tach, speedometer, and stereo ripped out. You'd love
- driving it, you'd love driving it fast, and you'd be frustrated not knowing
- -just- how fast you were going.
-
- Even with its flaws I'd thoroughly, sort of, maybe, recommend this
- simulation. There is enough in-depth statistical support for football
- fanatics to overlook what is lacking, the interface is sharp and friendly
- enough for novices, and its Amiga system compatibility is totally refreshing.
-
- TLSF could be to Amiga football what Earl Weaver was to Amiga
- baseball (in its time). This program has all the makings of a true classic,
- but in its present state it is no more than a wonderful wannabe. I hope that
- Merit Software recognizes this.
-
- Would -I- buy it again? Yes.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1992 Michael Mantino. All rights reserved.
- Freely distributable in its original form. <12/9/92>
- NetMail: pax@terapin.com
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- General discussion: amiga-reviews@math.uh.edu
-