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- Path: menudo.uh.edu!usenet
- From: mschwage@next3.corp.mot.com (Mike Schwager)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Stardust
- Followup-To: comp.sys.amiga.games
- Date: 3 Mar 1994 05:58:57 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 262
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2l3ub2$75@menudo.uh.edu>
- Reply-To: mschwage@next3.corp.mot.com (Mike Schwager)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, asteroids, commercial
-
-
- PRODUCT NAME
-
- Stardust, version unknown
-
-
- BRIEF DESCRIPTION
-
- Blow up rocks! Asteroids on steroids! Explosions! Chaos! Mayhem!
- A modern version of the classic "Asteroids". Gameplay fully updated and
- modernized, with cool graphics and sound. Awful copy protection, though.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Bloodhouse Oy, Ltd. Bloodhouse UK Ltd.
- Address: P.O. BOX 40 Bromley Lane
- 00331 Helsinki Chislehurst, Kent BR7 6LH
- Finland England
-
-
- LIST PRICE
-
- $49.95 (US); it can be had for about $27 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- 1 Meg Agnus required.
-
- Must boot in PAL mode.
-
- Works fine on my 68000/68030 based, accelerator-equipped
- machine.
-
- Reportedly works well with a basic 68000-based machine.
- Does not work at all with a 68040-based machine
-
-
- SOFTWARE
-
- None. Chris Hames' "Degrader" may come in handy for you,
- though. Get it from Fish Disk 866. It allows you to boot
- in PAL mode on an older Amiga like mine.
-
-
- COPY PROTECTION
-
- Disk based. Not hard disk installable. This game uses a terrible
- copy protection track loader scheme. May the programmer never create
- another program again. The world will be better off. If you want to save a
- game, it will attempt to save it on disk 2. It comes on 3 disks; all of
- them are copy protected. Stupid. Stupid, stupid, stupid.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 500, 4 Megs 32-bit Fast RAM, 1 Meg Chip RAM.
- CSA MMR 68030 Accelerator w/FPU (ran it on 68000-only mode, too).
- 2 floppy drives.
- Supra SCSI controller.
- 157 Megs of Hard Disk space.
- AmigaDOS 1.3
-
-
- INSTALLATION
-
- None.
-
-
- SUMMARY
-
- On a scale of 1 to 5 stars, with a plus sign for extra credit
- (same as the comp.sys.amiga.reviews "micro review" format):
-
- Action: ***+
- Graphics: ****
- Gameplay: ****
- Lack of bugs: **
- Copy Protection: *
- Manual: ***
- Overall: ***+
-
-
- REVIEW
-
- I bought this game from a poor soul who couldn't get it to work on
- his A4000. Well, it works fine for me, but it took a little hacking about.
- At first, I tried to get it going on my stock configuration. It ran the
- introduction just fine, but when it finally got to the main map-screen
- (where you select your missions), the screen had some horizontal lines
- spaced regularly down the left 1/3, and it would not respond to any input.
- So I finally got it to work by doing the A500 Fatter Agnus PAL hack - a
- hardware switch which allows me to boot in PAL mode. Then I discovered
- Chris Hames' Degrader program, and that allowed me to boot in PAL mode
- without any hardware hacking. I guess those of you with newer Amigas don't
- have to worry about it. But make sure you boot in PAL!
-
- Here is what it's like: You put your Disk 1 in and boot up. An intro
- screen comes on that was shamelessly borrowed from Star Wars. In it, words
- scroll up telling some silly story about how these rocks are out to destroy
- the universe. You can press the joystick button to continue on immediately,
- but watch the whole thing the first time. There's some animation in there
- that's cool.
-
- After a few minutes of disk grinding, an options screen is
- displayed, and you can make some selections. You can decide if you want
- the music on or off, how many lives you get (3, 5, or 7), and a few other
- little details.
-
- Then you press the joystick button, and you get to the "map-screen."
- I will try to describe it... really it's much simpler than what I've been
- able to write. Your ship is a little sprite. There are 5 rectangles on the
- screen, each one representing a "world," and your ship is in the rectangle
- on the upper left. As you move your ship left and right, up and down within
- the rectangle, you see on the bottom of the screen a brief description of
- the "level" - its difficulty rating, any special enemy ships present... that
- sort of thing. So you position your ship over a level you want to go into,
- and press the joystick button. Your ship spins around, the disks grind, and
- soon you find yourself in an asteroid field. But such an asteroid field! I
- don't know how they did these rocks, but they look great. Apparently
- they're all texture mapped, ray traced images. They really look nice. Your
- job, of course, is to get rid of them. So you shoot at everything and
- anything that moves.
-
- Just like in real Asteroids, the rocks blow up into smaller and
- smaller pieces. Finally, you blow away one of the smallest pieces. You may
- or may not get a little token. The token is labeled, and it gives you bonus
- things - maybe a faster gun, an extra life, some points, more shields, more
- "energy" (you lose energy whenever you collide with something), etc. If you
- die, you lose a little bit of your gun speed.
-
- Once you clear a level, you are back on the map screen. There you
- can select another level. Once all the levels are clear, a mother ship
- comes to get you. You destroy the mother ship (it's not so easy), and then
- you are done with that "world". A "W" icon appears on the map screen in
- your rectangle. You move over to it and press the joystick button. Now you
- "warp" to the next level: your ship spins around, floppy disks grind, and
- soon you are heading down some sort of tunnel. Rocks and mines are zooming
- past you. Your job now is to avoid the mines and avoid or (preferably)
- destroy the rocks. It's not too hard to get through the tunnel, but it is
- somewhat hard to get through AND destroy a decent number of rocks. Again,
- the graphics here are excellent. How did they make those realistic-looking
- asteroids come towards you and grow gradually larger like that? Nice job.
-
- Some levels have weapon transports. If you kill them and pick up
- the icon that's left, you get different weapons. Some of the weapons have
- different abilities and/or a higher overall speed. For example, each shot
- of the basic gun shoots three bullets simultaneously in a small fan
- arrangement. The next weapon available to you is a bouncer, and though you
- get only one bullet with each shot, the bullets bounce. It also has a higher
- available firing rate. The next is the "plasma" gun. I'm not sure yet if
- it's better or worse or what. It seems like a regular gun, with maybe a
- higher available firing rate.
-
- Eventually you'll die, and Stardust will tell you how horrible you
- are at playing the game. If you've gotten far enough, when you get back to
- the options screen you will see a code. Write that down; when you start the
- game again in the future, you can get to the warp tunnel just prior to the
- "world" you died in by typing in that code. You will come in with the same
- number of lives that you had at the time you originally did the warp level.
- That's nice, so you don't have to start all the lower levels again.
-
-
- DOCUMENTATION
-
- A small manual, written in English, Francais, Deutsch, Italiano, and
- something else - Finnish, I think. It covers the basics, but there's not
- much necessary for a game like this. I wish it explained what the little
- numbers on the left side of the screen are for: they appear when you are in
- the meteor-blasting screen.
-
-
- LIKES AND DISLIKES
-
- I like the graphics and the sound.
-
- One nice thing about real Asteroids was you could have 5 bullets in
- the air at once, but they came out as fast as you could shoot. This gave
- you at least a feeling that in an emergency, if you needed to shoot fast,
- you could. Stardust's gun is sluggish. What a drag. That's the one
- gameplay criticism I could make of the game.
-
- I like not having to start over all the way after I die.
-
- I really, really, really HATE that trackloader (copy protection). I
- want to be able to install the game on my hard disk, or at least run
- something from s:startup-sequence before the game comes up (like "pal" by
- Nico Francois). I wish they'd used key disk copy protection at worst. Disk
- 2 is used the most, and I wish I could copy it, because it won't last too
- long the way the game makes it spin constantly.
-
- You must un-write-protect one of the disks to save the high scores.
- I don't like that either.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- As games go, it's pretty good. Compared to the original Asteroids,
- Stardust's graphics and sound are generations better. The ship is
- frustrating to control because you just can't always blast off a quick bunch
- of shots in an emergency, like you could with Asteroids. But in every other
- respect, Stardust is light-years ahead of Asteroids.
-
-
- BUGS
-
- AUUGH! DAMN! Lousy, lousy loader. It's fast enough, sure, but you
- can't put the game on hard disk, the floppies spin endlessly, and my disks
- sound like they're going to give birth to a cow. Some guy named "Wanton"
- was supposed to have programmed the loader. He needs a spanking, badly.
- And the company deserves a verbal lashing for accepting it. I haven't seen
- a gross disgusting loader like this in years. Of course, I'm not normally a
- shoot-em-up gameplayer. But I wonder what the publisher is thinking when
- they sell software with these "features"?
-
- Reportedly does NOT work on the A4000.
-
- REQUIRES that you boot in PAL mode. I didn't have a hardware
- switch on my A500, so I installed one to get it to work. But then I found
- Degrader, and so I'm a little happier.
-
-
- VENDOR SUPPORT
-
- Unknown, for they are in England and I am in Chicago.
-
-
- WARRANTY
-
- If your disks go bad, send them to Bloodhouse along with 2.50 pounds
- UK and they will replace them. At least, that's what they say.
-
-
- CONCLUSIONS
-
- Explosions! Destruction! Chaos! Rocks! Stardust takes Asteroids
- a step further with cool graphics and sounds. After a while you get used to
- it and the game play still is... pretty good! It's fun. Rating: ***+
- AmigaWorld gave this game an "A" rating, but it was a pretty quick review.
- They didn't even mention the compatibility problems with the Amiga 4000. To
- me, I can give a product a solid "A" only if it demonstrates consideration
- for the customer. Stardust's trackloader is a big slap in the face: it's as
- bad as the game itself is good.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 by Mike Schwager. All rights reserved. Permission
- is granted to spread this far and wide over the known galaxy. Go ahead and
- quote bits and pieces of it if you like. Just don't alter its contents, and
- make sure to credit me with the text.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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