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- Path: menudo.uh.edu!usenet
- From: brian.s.mogged@uwrf.edu (Brian S. Mogged)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Space Hulk
- Followup-To: comp.sys.amiga.games
- Date: 7 Feb 1994 03:06:39 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 257
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2j4b7v$apf@menudo.uh.edu>
- Reply-To: brian.s.mogged@uwrf.edu (Brian S. Mogged)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, commercial
-
-
- PRODUCT NAME
-
- Space Hulk
-
-
- BRIEF DESCRIPTION
-
- A 3-dimensional space game which has you going about shooting
- millions of aliens and finding rare artifacts. Based largely on the GDW
- classic board game.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Electronic Arts
-
- Address: Slough
- PO Box 835
- Slough, Berkshire,
- SL3 8XU
-
- PO Box 7586
- San Mateo CA 94403-7586
- USA
-
- Telephone: (315) 572-ARTS (USA)
- (0735) 546465 (UK)
-
- E-mail: 76004.237@compuserve.com (US)
- ea@cix.compulink.co.uk (UK)
-
-
- LIST PRICE
-
- I paid $44.95 (US). I do not know the list price.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- On the outside of the box it is written that it will run on
- the Amiga 500, 500+, 600, 1200, 2000, and 3000. It does not
- state that it will run on an A4000 HMMM!!!
-
- SOFTWARE
-
- None.
-
-
- COPY PROTECTION
-
- None, that I can tell.... They tell you to make a backup of all the
- disks before you play the game. The game will write to disk 3 extensively.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2000 with GVP 3001 card
- 8 megabytes RAM
- Two floppy drives
- 120 meg hard drive
-
- I tried to run it on:
-
- Amiga 1200
- MBX030 board with 4 megs of memory,
- Two floppy drives
- 200 meg hard drive
-
-
- INSTALLATION
-
- No installation. Just put disks in the floppy drive and boot up the
- Amiga.... See "DISLIKES" below for complaints.
-
-
- INTRODUCTION
-
- In October of 1993, I went down to my local Amiga store to buy Hired
- Guns. Well, Hired Guns was not out yet, but they just got in Space Hulk. I
- had played Space Crusade from Gremlin and this looked close to it. So after
- a few minutes, I made the impulse buy of my lifetime. I bought Space Hulk
- and returned home with a smile on my face.
-
-
- BRIEF SUMMARY OF THE GAME
-
- For those people who are not familiar with this game, here is a short
- summary of what it is all about. The game takes place in the far dark
- future. What happens is that warp space travel becomes commonplace. After
- thousands of years, there have been space ships that became lost in warp
- space itself. Every once in a while, a ship that has been lost might appear
- in real space for a while and then disappear. These ships are called Space
- Hulks. On some of these Space Hulks are some creatures who are called
- Genestealers. To make this explanation easier, Genestealers are evil and
- must be destroyed in all cases.
-
- You control up to ten Space Marines. Space Marines are armored
- warriors who have amazing amounts of weaponry. After selecting the level or
- "continue a save game", the player is given a mission to accomplish. These
- missions are like kill all Genestealers, get an ancient object, or both.
- After the mission briefing screen and after the game loads up, you are
- greeted with a "READY!" out of the speakers. On the screen in five windows
- is the front view of the players that you control. The bigger window is the
- player you directly control. With the player you can directly control you
- can tell him to shoot his gun, turn right, turn left, and open and close
- doors. In the bottom left corner of the screen is a radar map that shows the
- aliens, your people, and the hallways themselves.
-
- There is also on the bottom right corner a freeze button and a pause
- button. The freeze button is very important: when activated, the game is
- paused, but you can enter commands for the space marines to do. The players
- have only so much freeze time, and freeze time is used up when you have it
- activated. To accumulate (or recharge) freeze time the player must let real
- time go by. If you click on the map instantly a map screen comes up. This
- map screen contains on the right side of the screen a scrollable map of the
- areas that you KNOW. This means that if you do not know (or see) an area it
- is not visible on the map screen. This map screen is updated in real time
- so you will see blips moving on the screen and the marines will move on the
- map. Map screen has all the commands that the player can do as selectable
- commands. At this point the player can tell up to five commands ahead to
- any space marines that he controls. That is basically the whole game.
-
-
- GAME CONTROLS
-
- Is mostly an a simple point-and-shoot control method as described
- above. Not that bad. They are keyboard commands to select specific
- teammates and to tell the same commands to different terminators. Not very
- many commands after that.
-
-
- GAMEPLAY
-
- The game itself has four sets of adventure: a tutorial, an advance
- tutorial, Space Hulk original missions, and the Deathwing Campaign. The
- game itself is hard. Very hard. Maybe just a little too hard. I can't
- seem to finish one of the advance tutorial missions and I TRIED my hardest.
- I wish the tutorial were just a little more gradual. I always like to die
- in under thirty seconds and then reload the whole mission back in :-(.
-
-
- DOCUMENTATION
-
- The documentation is in three books. Two of the books are written
- specifically for the IBM version, and the third book is strictly for the
- Amiga. The documentation is very good and it explains ideas and concepts
- much better than I do. :-) The manual is very good and gives enough detail so
- people who have never heard of the Game Design Workshop game would be able
- to play this game effectively. Nice pictures in the book really give a good
- atmosphere for the game.
-
-
- LIKES AND DISLIKES
-
- I like the sound effects in the game itself, they are very appropriate.
- When you walk forward the view screen does not Immediately step forward.
- The view scrolls forward. The control system is not bad.
-
- And now, time for "Dislikes, or Why I Want To Kill Electronic Arts."
-
- I would like more freeze time. I overall would prefer to have a true
- freeze time where I can freeze indefinitely and take as long as I like to
- make any decisions on that map.
-
- I also have problems closing doors in the game. Sometimes the door
- closes, sometimes it doesn't: it is very touchy.
-
- The graphics are VERY dithered in the front view. In the manual,
- they state that they rendered the graphics originally on the Amiga in Real
- 3D. It looked like they render the graphics in 256 colors and ran it
- through a poor video software that was told to convert it to 4 colors.
- There is no voice in the mission briefing scene (there is a voice in the
- original IBM version).
-
- It keeps one save game at a time per disk. So you must copy disk 3
- another time if you want to play another game. It will erase a saved game
- on the disk if you start another game up.
-
- Now, Electronic Arts in their infinite wisdom made Space Hulk for the
- Amiga in three non-copy-protected dos disks. Now this seems good, except
- that you CANNOT install the disks on the hard drive. I thought that I could
- live with this, but even on a failed mission the disk access to reload the
- same mission takes about two minutes! What is even worse with just two
- floppy drives you will still be swapping disks!!! This makes the game
- completely WORTHLESS!!!
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- It is natural to compare Space Hulk to Space Crusade. Simply put,
- Space Crusade is a license from Game Design Workshop. To describe it
- simply: take the three dimensional parts of Space Hulk. Play always on the
- map screen and give the player all the time in the world to decide. Space
- Crusade is a very fun game! Space Hulk isn't.
-
- Hired Guns is very close to Space Hulk. But, Hired Guns looks so
- much better, and in the long run I feel I have more control in Hired Guns.
- Hired Guns is a great game, Space Hulk is bad!
-
-
- BUGS
-
- Well, it does not run on an Amiga 1200 with a MBX030 board in it! I
- have tried everything.... It works with my 1200 without the MBX030 board
- but not with it in. Strange....
-
-
- VENDOR SUPPORT
-
- I have twice tried to e-mail the vender and have received no
- answer. I have called Electronic Arts (American phone number) and got no
- useful response.
-
-
- CONCLUSIONS
-
- After two weeks of owning Space Hulk I went back to my local Amiga
- store and bought Hired Guns. I have not really touched Space Hulk since....
-
- Overall, I really hate Space Hulk. Poor graphics, no hard drive
- support, swapping disks with two floppy drive, long load times, and not
- working on my 1200 with the MBX board in really kills this game in my
- opinion. If this type of game interests you, go out an buy Space Crusade or
- Hired Guns.
-
- Also after this experience, Electronic Arts have now taught me only
- to buy hard drive installable games that also state they will work on the
- A4000. Well, Electronic Arts, I used to buy a lot of software from you
- people but looks like you have lost a very loyal customer. (But I will always
- consider Racing Destruction Set and Mail Order Monsters as two of the top
- ten best games on all computer and video game systems for all time, even
- though they are made by Electronic Arts. Hey, where are the Amiga Ports of
- those two fine games?)
-
- I would definitely update the review if some fortunately soul figured
- out how to make it run on my 1200 with an MBX board, or to run the game
- directly from the hard drive. But since I have been trying off and on for
- three months I doubt it would be possible....
-
- My rating is one and a half stars out of five.
-
- Space Hulk, Space Marine, and Genestealers are trademarks of Games
- Workshop LTD.
-
-
- Brian.S.Mogged@uwrf.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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