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- Path: menudo.uh.edu!usenet
- From: jtee@ac.dal.ca (James Tee)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Settlers
- Followup-To: comp.sys.amiga.games
- Date: 21 Feb 1994 01:11:28 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 281
- Keywords: game, simulation, conquest, strategy, commercial
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2k91o0$bfb@menudo.uh.edu>
- Reply-To: jtee@ac.dal.ca (James Tee)
- NNTP-Posting-Host: karazm.math.uh.edu
-
-
- PRODUCT NAME
-
- The Settlers
-
-
- BRIEF DESCRIPTION
-
- A strategic "world construction set" where the player's goal is to
- colonize land and develop a thriving community. For 1 or 2 players.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Blue Byte Software GmbH
- Address: Aktienstrabe 62
- D-45473 Mulheim
- Germany
-
-
- LIST PRICE
-
- List Price: $49.95 (US)
-
- I paid $54 Canadian for it -- about $40 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Works on any Amiga 500, 600, 1000, 1200, 2000, 3000, 4000.
-
- 1 MB RAM is required.
- 512K Chip RAM required for PAL users.
- 1 MB Chip RAM required for NTSC users.
-
- Depending on how much RAM your computer has, different game
- options are enabled. 1 MB Chip RAM and 4 MB Fast RAM allows
- all sound effects and in-game music, size 1-8 worlds (1200
- screens big), and all missions. With 512K Chip RAM and 512K
- Fast RAM, you get about 25% of the sound effects, no in-game
- music, a choice of size 1-3 worlds (up to 37 screens big),
- and all missions.
-
- A second mouse is required to play in two-player mode.
-
- SOFTWARE
-
- Supports Kickstart 1.2, 1.3, 2.0, and higher.
- Comes on three 880K floppy disks.
-
-
- COPY PROTECTION
-
- Look up a set of symbols in the manual. This is a one time lookup
- every time you load up the game. The symbols are very easy to find in the
- manual. All three floppy disks are copyable.
-
- The program installs on a hard drive.
-
- Booting from the original disk is not required. A long intro
- sequence on disk 1, once seen, can be bypassed by loading off disk 3 (for
- disk-based users) or selecting the appropriate icon for hard-drive users.
-
- Once the game is loaded, the game disks/hard drive is not accessed
- again because the game is saved into Fast RAM (unless user has only chip ram).
-
- I rate the copy protection as "acceptable."
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2000, 68000 CPU
- 1MB Chip RAM, 2MB Fast RAM
- 30MB Hard Drive
- AmigaDOS 1.3
-
-
- REVIEW
-
- The Settlers is based on the "play god" genre of games like
- Civilization. The Settlers begins with a charming intro and then the
- password screen. At the first menu screen, players may choose among 30
- missions (which must be passed one at a time before the password to the next
- mission level is given), 5 tutorials, a demo mode, and normal
- "design-your-world" gameplay. In "normal" gameplay, action takes place on
- one of 270 billion worlds chosen by the player with a 16-number
- combination. There are 10 computer-controlled competitors to choose from.
- Players can choose from various sized worlds depending on amount of computer
- memory. After making these choices, a mouseclick on START begins the game.
-
- The beginning screen displays a small section of the world. There
- are mountains, deserts, lakes, hills, and prairie land. Moving around the
- world is accomplished by moving the mouse while holding down the right mouse
- button. The Settlers is entirely mouse-driven.
-
- Your first task is to find a suitable plot of land (with the help of
- your land appraiser) to set up your main castle. Opposing computer players
- do the same; and from then on, it is a race to conquer all of the land.
-
- The game is intensely involving. Roads are built leading to
- proposed buildings the player wishes to be erected. Soon, small settlers
- come pouring out of the castle to carry out your directions. These are no
- normal settlers; these small fellows walk around, scratch their heads, carry
- supplies, and lead simply fascinating lives! So absorbing are the actions
- of these settlers that I often find myself watching them carry gold or bread
- from one building to the next, or watching a woodcutter chop down a tree.
- There can be anywhere from 500 to 64000 settlers depending on the size of
- the world. The player is in full control of everything that is built.
- Supplies may be limited, so the settlers will need to be instructed how to
- make their own supplies. There is a different settler for every job; for
- example, there are carriers, ferrymen, construction workers, bakers,
- farmers, miners, forester, and butchers, to name just a few. Guard-rooms are
- built to expand the boundaries of the players land, as well as serving as
- the source of an attack on neighboring rivals. One may choose between 23
- buildings to erect and 26 resources/tools to produce. Winning is based on
- good strategic placement of buildings and road networks.
-
-
- ARMS
-
- As in any "land-conquering" game, there are soldiers. They may have
- 5 different ranks, and the player can control where the best fighters go.
-
-
- OPTIONS
-
- There are options enough to satisfy even the most neurotic game
- player. There is a global map that the player can look at, indicating the
- presence of roads, the landscape, and the areas occupied by each player.
- Here the player will notice that the game world is overlapping - that is, a
- player can proceed in any one direction and he/she will come back to his
- original location. Other options in the game include many data graphs
- indicating the success rate of the player versus his opponents in terms of
- land ownership, fighting success, and total housing assets. Players can
- choose which resources have precedence and which buildings should be built
- first. Some of the added options include switching from the in-game music
- (with half the sound effects as well) to full sound effects, special
- mouseclick options, and even volume control from the screen.
-
-
- TWO-PLAYER MODE
-
- Two players can play The Settlers, either in competition against
- each other (in combination with other computer players if desired) or as a
- team working for the same goal. In two-player mode, the main game screen
- will split in half, giving each player control of his/her half of the screen.
- Necessary icons are all still there, just squeezed together more to fit in
- the smaller width.
-
-
- DEMO ON AMINET
-
- There is a fully playable demo on the Aminet ftp sites, available to
- users with ftp access. I strongly suggest anyone considering this game to
- try out the demo first if possible. The demo is similar to the version
- being sold, except it lacks many of the options, music, some added graphics,
- any tutorials, any missions (and any documentation for that matter), and of
- course, any ability to save games.
-
- That's the general gist of the game. Hours and hours of absorbing
- gameplay. There are literally a hundred other touches to the game that I
- have not discussed here, but I will leave that to the joy of the buyer to
- explore.
-
-
- DOCUMENTATION
-
- The Settlers comes with a full-color reference card depicting all
- the possible buildings, jobs, resources, and tools. It also comes with a
- very useful, 135-page instruction booklet. The documentation is of good
- quality, with helpful icon pictures from the computer screen throughout the
- booklet, and it also gives a lot of useful strategic hints for how to do
- well in the game. There is information on how to install the game onto the
- hard disk. There is a table of contents. I personally found the
- instructions regarding the second knight menu (displaying morale) to be
- lacking, leaving me unsure as to which icons on the screen the booklet
- was referring.
-
- The documentation includes notes for beginners who have never heard
- of the terms "Chip RAM" or "Fast RAM", and for experts of the CLI-Workbench
- interface.
-
-
- LIKES AND DISLIKES/BUGS
-
- Ah - this is my favorite (and most important, IMHO) part - my
- impression of the game. First, I should note that the game is fully
- playable without reading the instruction book at all. The game is quite
- enjoyable when the player jump in and experiments with all the different
- icons and tools (of course, after having backed up the game). This is a big
- plus. The fact that the game can hold your attention for months on end is
- also a big plus (I guess that's one reason why Role Playing Games are so
- popular). I also like the multitude of options the game offers, the
- charming in-game music (that repeats every 20 minutes or so), the sheer size
- of the game, the beautiful graphics, and, most awe-inspiring, the
- settler-people. I am still in awe over how my 7-year old Amiga can keep
- track of 8000 little settlers all doing their own thing. Flags wave, water
- sloshes, and the swoosh of a light breeze can be heard. The sound is
- excellent (there's simply no end to it).
-
- Now the parts that I didn't like. Well, let's just say that Blue
- Byte never made a true NTSC version of The Settlers (not yet, anyway). Yes,
- that means that if your video output is normally NTSC, you're going to have
- to boot into PAL mode using "palboot" (and to do that, you are going to need
- at least a 1MB Fat Agnus chip). Many other users I know can't get palboot's
- "-n:" Force NTSC mode to work. That isn't such a big problem, however.
-
- Secondly, when running off floppy disks, the game simply won't
- recognize disk 2 in drive df1:, not being able to validate the disk. That
- basically nullifies the need for 2 disk drives. That isn't a problem if you
- have any Fast RAM in which to save the game program; but if you don't, then
- you may have to do some disk-swapping. Otherwise, not a problem.
-
- I also have a slight disaffection for the game's saving method. The
- game does not allow previously saved games to be deleted. This becomes a
- larger problem when you realize that the game also fails to indicate whether
- there is enough room on the storage device for the game being saved. Often,
- I have tried to save the game, only to be told halfway through that there is
- insufficient room. Then, I scramble to find more empty disks (yes, I play
- off the floppy disks despite having a hard drive), because the game doesn't
- allow for the initializing of disks. My suggestion: definitely make sure
- you have room for a saved game before playing (i.e., 880K will be more than
- enough for any size 5 world game).
-
- My suggestions to the developers of Blue Byte GmbH are favorable:
- correct the game-saving concerns, perhaps make an NTSC version, and maybe
- throw in some female settlers. After all, it is hard to imagine how any of
- those settlers reproduce without any female settlers. Overall, an excellent
- game. A sequel is inevitable, like Psygnosis' Lemmings series. Perhaps a
- "year 2010" setting? Whatever it is, I'm sure it will be excellent.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- The only other program I have had contact with similar to The
- Settlers is Civilization by Microprose. Both games are examples of the
- conquest and world domination form of gaming, and fine examples are they
- both. However, Civilization's icon system has been replaced by real-time
- horde of moving, acting, workers in The Settlers. Civilization, however,
- plays further ahead into time (the space age). Nevertheless, The Settlers
- scores higher in my book.
-
- I just have to add in a quick note about The Settlers and Hired Guns
- by Psygnosis just because they are both excellent examples of their
- respective genres.
-
-
- CONCLUSIONS
-
- Overall, I'd have to give The Settlers a 96% rating out of 100 (see
- DISLIKES/BUGS). It is best game of its class in the Amiga market right
- now. As an infrequent software consumer, I would certainly consider further
- similar products from this German company.
-
- If you like Civilization, or have any hidden urges to dominate and
- control, you'll love The Settlers for its influence power. If you like to
- knit (no offence) or play with Play-Doh, then you'll love The Settlers
- because it's so cute. I can't think of many who would not like The Settlers.
-
- In no way am I affiliated with Blue Byte GmbH. I am solely a
- satisfied customer.
-
-
- COPYRIGHT NOTICE
-
- This review is freely distributable.
-
- James Tee Dalhousie University
- JTEE@ac.dal.ca Halifax, Nova Scotia, Canada
- February 11, 1994
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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