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- From: Michael Richards <mhr@aber.ac.uk>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: Project X
- Keywords: game, arcade, commercial
- Path: karazm.math.uh.edu!amiga-reviews
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Michael Richards <mhr@aber.ac.uk>
-
- Project-X is a horizontally scrolling shoot'em up in the R-Type
- mould. It is an excellent game, using the Amiga's graphics
- capabilities to the full. Extremely tough even in rookie mode.
-
-
- PROJECT-X : TEAM 17 : 25:99 Pounds (UK)
- 4 Disks, copy protected, Not HD installable
- All Amigas with 1Mb+ All Amigas with KickStart 1.2 1.3 2.0
- Joystick and keyboard. Supports Megadrive joysticks.
-
- [I.e. two button joysticks are supported. - JLT3]
-
- PAL ONLY !!!!!!
-
- Contents: 4 Disks, manual, poster
-
- Review machine: A1500, twin floppy drives, 3Mb, Kickstart 2.0
-
- [An A1500 is a British model A2000 with an extra floppy drive. - JLT3]
-
- The Amiga has been lacking a decent scrolling shoot'em up (shmup),
- for some time now. The last really good one (INMHO) was Silkworm (now
- available on budget), and the more recent R-Type II was not nearly so good.
-
- So along comes Team 17, fresh from their success with Alien Breed
- and believe me, they've done no harm to their reputation with this number.
- For the technical freaks out there - Project-X runs in overscan mode, (the
- last game that did this was Speedball), in 32 colours (excluding the gorgeous
- copper listed backgrounds) at 50 Hz.
-
- THE PLOT.
-
- You want a plot? in a shmup? Oh deary deary me... well if you insist.
- Centuries ago mankind created bio mechanical creatures and dumped them on the
- planet Ryxx. Now you've got to go back and destroy their mutated descendants...
-
- FIRST IMPRESSIONS.
-
- The game has an amazing rave sound track that plays throughout the
- titles (and this is from someone that HATES rave!!!!), but if you prefer, you
- can select old-timer mode to get a Tangerine Dreamesque tune. There are plenty
- of options to choose from, namely: the ship you will control (although I found
- that I was equally bad in each ship). You can select the speed of the game
- (Rookie or Arcade); only the very masochistic will go for arcade, although
- rookies will only see the first three levels. (This last point is purely
- academic, NO ONE will see Level 4, unless they're superhuman!!!!!)
-
- GRAPHICS.
-
- Oh wow!!!! In the league of drop dead graphics, Project-X must come
- at the top. Every single object has been beautifully coloured and designed
- by the artist Rico Holmes. Although Team 17 says it's only 32 colour it
- looks a lot more. This is complemented by the superb use of overscan mode -
- the bigger screen makes a noticable improvement to gameplay.
-
- The scrolling is absolutely perfect, not a glitch in sight no matter
- how busy the screen gets. As well as the main right to left scroll, there is
- a small amount of vertical scrolling that increases the playfield further.
-
- Sprites fill the screen, moving smoothly and glitchlessly even when
- there seem to be hundreds on screen. There seems to be no slowdown that mars
- many shmups at critical moments.
-
- A mention must go to the gratuitous blitter effects that fill this
- game - rolling screens, fireworks, transparent effects, yes they've even
- found a use for all those vector ball demos of yesteryear!!!!
-
- SOUND.
-
- As previously mentioned, Alistair Brimble's opening music is
- quite simply brilliant, and knocks most `professional' arrangements for
- six.
-
- The speech (which for once is actually useful in the game) is not
- quite as clear as I would have liked, but is more than adequate for its
- purpose.
-
- However, my first quibble with Project-X is the awful droning noise
- that rumbles on in the background - irritating in the extreme, I would
- much have preferred silence.
-
- GAMEPLAY.
-
- Its okay having great graphics and superb sound, but this counts
- for nothing in a shmup without appropriate gameplay. Here I put Project-X
- up against Silkworm. How did it do?
-
- Firstly, Project-X is a lot tougher than Silkworm, even in rookie
- mode. Despite the large screen, the gameplay quickly becomes frantic as
- sprites fill the screen. The length of the levels is much greater, it will
- take you some time to reach the end of level one alone.
-
- Secondly, Project-X has a lot more destructive power than Silworm,
- the build ups are necessary if you are to make any progress whatsoever. This
- leads to frustration when you loose some of the build ups, the game rapidly
- becomes impossible without the necessary guns.
-
- Alright, a minor quibble, when the screen gets extremely busy, I found
- that the control of the ship became slightly distant, there seemed to be a
- lag between pulling on the joystick and the response. Nothing major, its
- probably due to the perfection of the control at other times.
-
- ROUNDUP.
-
- Project-X is a smashing game, placing the Team 17 programmers amongst
- the very best in the Amiga world. (A slight digression here, why does it
- seem that the best programmers all come from Scandinavia - is it those long
- Nordic nights, or is everyone over the age of 5 a dedicated programmer?). As
- a demo it would leave people wanting more, as a game it takes the Amiga to
- new levels of excellence. Personally, I would rank it as the number one shmup
- around - on any system.
-
- The quibbles are minor - see above. I would just add a slight
- annoyance to the list. Even on an expanded Amiga, it takes over a minute to
- start the game again after being killed. Was it necessary to load all the
- data again even if you died on Level One?
-
- But that wait makes the game all the more enjoyable. Its tough,
- wrist breakingly tough, but I guarantee - you'll be addicted!!!! I can't
- wait for the next Team 17 release.
-
- The scores - GRAPHICS : 10 / 10 : Sprites, backgrounds, blitter fx
- : they're all the very best yet
- : seen on the Amiga.
- SOUND : 8 / 10 : Fantastic rave title music, lots
- : of reasonable speech. Okay fx.
- EASE OF USE : 8 / 10 : You can shoot can't you?
- CHALLENGE : 10 / 10 : You'll need a new wrist before
- : you beat this one!!!
- OVERALL : 10 / 10 : A magnificent achievement by
- : Team 17. A great buy as well,
- : turn off those neurons and enjoy!
- : Those looking for an intellectual
- : challenge need not apply, the
- : rest of use are in paradise!!!
-
- Mike.
-
- E mhr@uk.ac.aber (UK) \S Mike Richards \V
- M mhr@cs.aber.ac.uk (inet)\N Dept of Computer Science \O +44
- A ...!mcsun!ukc!aber-mhr \A University College of Wales,\I 970 622449
- I (uucp) \I Aberystwyth, Dyfed. \C
- L \L SY23 3BZ. UK \E
- --
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-