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- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: andrey@cco.caltech.edu (Andre Yew)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Pro Tennis Tour 2
- Followup-To: comp.sys.amiga.games
- Date: 8 Jan 1993 23:10:54 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 307
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1il1luINN64e@menudo.uh.edu>
- Reply-To: andrey@cco.caltech.edu (Andre Yew)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, sports, tennis, skill, commercial
-
-
-
- PRODUCT NAME
-
- Pro Tennis Tour 2
-
-
- BRIEF DESCRIPTION
-
- Pro Tennis Tour 2 (PTT2) is a tennis simulator with enough features
- to satisfy even most tennis players. It is system-friendly and epitomizes
- ideal Amiga game programming.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Distributed by:
-
- Name: UBI Soft
- Address: 1505 Bridgeway, Suite 105
- Sausalito, CA 94965
-
- Telephone: (415) 332-8749
-
- Actually written by:
-
- Name: Bluebyte
- Address: Aktienstr. 62
- 4330 Muelheim, Germany
-
- LIST PRICE
-
- $49.95 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Though it runs on the Amiga 500, 1000, 2000, and 3000 with 512K of
- memory, it has extra features if you have more RAM.
-
- With 512K of Chip and 512K of Fast RAM, you get full save functions.
- This means you can save only from the main set of menus and not from
- the individual features. So you can only save only player
- information and not ball machine information. What this means
- becomes clearer later in the review.
-
- With 1MB of Chip RAM, you can play mixed games, and you get better
- sound effects.
-
- SOFTWARE
-
- PTT2 requires at least Kickstart 1.2. It runs fine under 2.04.
-
-
- COPY PROTECTION
-
- PTT2 is copy-protected by a lookup scheme. A purple piece of paper
- with black ink (which is very low-contrast so you have a hard time copying
- it, presumably) contains a matrix of codes. You are asked only once in the
- beginning for a code.
-
- PTT2 installs on a hard drive. It has its own installer that just
- copies files to a partition. Make sure you specify a subdirectory for it,
- because the files on the disk aren't in any. It will create the necessary
- directories if it can't find the one you told it. After that, you can just
- double-click on its icon to run it without the original disk.
-
- If you install it to hard disk, it will automatically save all files
- to the hard disk.
-
- Overall, this is one of less annoying copy-protection methods I've
- seen. It's similar to that of Maxis's games.
-
-
- MACHINE USED FOR TESTING
-
- I ran PTT2 on an Amiga 3000, with 2 MB of Chip RAM, 8 MB of Fast
- RAM, and 2.04 softkicked. It has a Commodore Ethernet card installed that
- caused no problems at all.
-
-
- REVIEW
-
- I like Pro Tennis Tour 2 (PTT2). As an intermediate tennis player,
- I was impressed by how many features the programmers stuffed into this
- 1-disk game. For example, you can hit standard ground strokes like backhands
- and forehands, as well as chips, slices, lobs, smashes, and volleys. About
- the only thing missing is control of spin, so you can't do sidespins or
- control the amount of topspin you apply on your backhand, for example.
-
- So how do they do all this? The controls are relatively simple and
- actually reflect real court experience. You see the court from one end,
- like on television, and control your players with 1 to 4 joysticks (more on
- this later). The standard way to hit the ball is to run up to the ball,
- moving the joystick in whatever direction you want to go, bring back your
- racquet, by pressing the fire button, and swing your racquet, by letting the
- fire button go. How you get different strokes is by moving your joystick
- while the fire button is pressed. Push up to lob, down to chip, left to hit
- more towards the left, and right to hit more towards the right. When you're
- at the other end of the court, reverse the up and down directions. The
- longer you hold the joystick to one direction, the more extreme the action,
- and the longer you hold your fire button, the harder the swing. This is
- somewhat like real tennis -- the longer you have to set up for a shot, the
- more choices you have for one. While this may sound a little difficult at
- first, it's pretty easy to get used to it.
-
- The computer opponents are quite good, though not unbeatable. Being
- computer-controlled, they are very adept at controlling their swings and can
- tell exactly where the ball will land. As a result, the computer ends up
- making some pretty incredible-looking shots, but it is fair -- your computer
- opponents have the same physical limitations as you do. So if the computer
- barely chased down a ball, don't expect it to hit a blazing, super sharp
- cross-court forehand. However, hit the ball softly to the computer, and it
- will usually hit something nearly unreturnable by you.
-
- PTT2 has three modes of play: singles, where you play with one
- opponent, doubles, where you play with another person against two opponents,
- and dirty doubles, where one person takes on a doubles team. The computer
- is pretty savvy in singles play using many popular tactics in real tennis
- and will take advantage of you any time it can. However, it is considerably
- dumber in doubles play. If you play with a computer doubles partner, be
- prepared for a frustrating game. Basically, the computer pretends it's in a
- singles game and will mostly act like it. Sometimes, it will hog up the
- whole court and not cover its side of the court, and sometimes it will just
- stay on its side. It's very unpredictable what it does.
-
- You can also play with up to three other human players. To do this
- you need some sort of parallel port thing that the manual says to ask your
- dealer about. I'm sure such a device exists, but I haven't looked for it.
- If you play with only one other human player, you can just plug a second
- joystick into the mouse port.
-
- Not all tennis players are created equal, and this is reflected in
- PTT2 as well. Each player has several categories -- forehand, backhand,
- forehand volley, backhand volley, smash, service, and conditioning -- with
- ratings for each. Initially, you start with 64 points in each category with
- 80 extra points to distribute among them. When that player is played by the
- computer or a human in character mode, all those factors come into play.
- You can also personalize other player characteristics such as name and sex
- (which changes only how you look on court). Each character can be saved to
- disk as well.
-
- It can be frustrating to learn your tennis strokes in a game, so PTT2
- also provides a programmable ball-machine for you to practice against. You
- can vary the machine's ball frequency and speed as well as specify a
- sequence of up to 9 different shooting positions. They cover shallow and
- deep shots, as well as lobs. Each shot can be aimed to the left, middle or
- right. You can also save your ball-machine sequences to disk.
-
- So where can you actually play a game? There are two choices,
- either the pickup game or tournament play. A pickup game is exactly that --
- you play one match just for the fun of it. The computer opponent is no less
- weaker than usual, though. Tournament play throws you onto the professional
- tour where you start with no money and a dismal ranking, and enter
- tournaments around the world to raise your ranking and get more money. You
- can play the four Grand Slams (the Australian Open, the French Open,
- Wimbledon, and the US Open), with their accompanying warmup tournaments
- (usually small tournaments held before the Grand Slam event) along with the
- Davis Cup, where players compete in national teams. You have a logbook in
- which you can specify the tournaments you'd like to play in. Your
- opponents start out weak and get progressively stronger. I haven't really
- gotten very far into tournaments, so I don't know how strong computer
- players really get. It seems pretty faithful to how the professional tennis
- tour works in the real world (minus political and social intrigues).
-
- Now on to the technical details of the game. Overall, it's very
- well done with very nice touches throughout. The game opens with the
- Bluebyte logo and then the PTT2 logo, a nice 32-color picture of a silver
- trophy with, I suppose, the PTT2 theme music playing: some kind of Eurosynth
- music. During the protection code screen and other menu screens in the
- game, PTT2 switches to more sedate, Eurosynth elevator music. During
- matches, each point is called out ("Fifteen-love" or "Advantage player 1")
- in a digitized, German-accented voice. Game and set scores aren't called
- out though. Net hits, outs and faults are called. There's also audience
- applause at the beginning and end of sets, and after particularly choice
- points. The sounds don't slow down the action at all, so you can go ahead
- and serve while you hear the audience cheer and the umpire calling out the
- points. Racquet sounds are also faithfully digitized, but only if you're
- used to watching tennis on television. Nevertheless, the atmosphere is
- there.
-
- Graphics are equally well-done. The animation is slightly choppy,
- but it is not noticeable unless you're willing to lose the point you're
- playing. That is, it's not distracting. The characters sway from side to
- side when they're waiting, players who are serving will bounce the ball up
- and down between their racquets and their right hand, and the ball has a
- tracking shadow (though the players themselves don't). If you're playing
- with two characters on one side, they have distinguishing colors on their
- headbands and clothing to distinguish them. About my only complaint is that
- there is only one set of animation data for the players. So if you're
- playing on the other side of the net, the court may look foreshortened, but
- your character isn't. This isn't the troubling part -- it's that it becomes
- harder to judge distance to an incoming ball and you have to hit earlier
- than usual. It's not too hard to get used to though. You also get to play
- on grass, clay, or hard courts, and the court color changes depending on
- which court you play on. I haven't noticed any difference between the
- courts in terms of ball play. Your set and game scores are also posted on a
- scoreboard hanging behind the player on the far court. The ball moves in
- realistic trajectories that seem to match up to real-world tennis experience.
-
- Lastly, the game is totally system-friendly. It doesn't multitask,
- but it locks out the rest of the computer in a friendly way. I have several
- utilities running that have caused problems with other games (especially
- Steve Koren's JM), but PTT2 had no problems. You can exit from the program
- and go back to doing normal, productive :), Amiga things. For example, over
- the course of writing this review, I've constantly had to refer to the game
- itself; so I just loaded it, ran it for a while, exited, and went back to
- typing. Not only that, I'm typing in an xterm window running on GfxBase's X
- server that's displayed from a remote Sun through my Ethernet card. Running
- PTT2 doesn't disrupt the TCP/IP software or the three X clients displayed
- from the Sun. I don't lose any memory either. This game is a prime example
- of Good Amiga Programming. I wish every game publisher and writer would
- refer to this game when they're writing theirs. I haven't run Mungwall or
- Enforcer on it, but I don't think I'm going to worry about it since my Amiga
- has yet to crash after exiting PTT2.
-
-
- DOCUMENTATION
-
- The documentation is a small, 24-page, stapled manual that explains
- the installation of the game as well as the functional aspects of the game.
- It has helpful pictures that illustrate the screen it's talking about and
- tells you generally how to do things in the game. However, it has no tennis
- theory at all, so you have to come up with your own strategies and plans.
-
- The manual is readable and terse in its descriptions, but easily
- understandable.
-
- LIKES AND DISLIKES
-
- I liked the atmosphere of the game -- the sounds and graphics. I
- liked the many options they give me -- customizing your own characters,
- almost every shot in tennis, and the tournament play. I especially like the
- playability of the game -- if you have no ball sense at all and don't know
- where to run to hit a ball, there's a junior mode where the computer will
- move for you and you have to press the button to hit the ball. As you get
- better, the game still retains its challenge -- it's very well-balanced and
- the computer is quite smart.
-
- I really like the system-friendliness of the game. It installs on
- hard disk, has no copy-protection except for a codeword lookup, and is
- utterly friendly to other processes running on my Amiga, including the
- network stuff. This is the way ALL Amiga games should be written.
-
- I dislike only the non-foreshortening of players on the far court
- making judging the distance between the racquet and ball difficult. I can
- get used to this though.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- If there's a PTT2, was there ever a PTT1? Yes, and it's called Pro
- Tennis Tour. My opinion: after seeing PTT2, you don't even want to see
- PTT. Buy PTT2 over PTT.
-
-
- BUGS
-
- Bugs? There are three that are inconsequential. One is the rare
- flashing of white dots on the screen for less than a second which doesn't
- affect the game at all. Second, sometimes after exiting, there are
- vertical, spaced red lines covering the screen, but this disappears after a
- second. It looks like PTT2 restoring or deallocating a screen. And
- sometimes after exiting, a key on the keyboard will get stuck. This is
- easily fixed by pressing return in a CLI. I don't know which of these bugs,
- if any, are caused by other processes.
-
-
- VENDOR SUPPORT
-
- There is a technical support line, but I haven't used it. The
- people there seemed to be friendly when I called them to help locate the
- game.
-
-
- WARRANTY
-
- There's a 90-day media warranty.
-
-
- CONCLUSIONS
-
- This is a great game in all aspects. It's a good simulation of
- tennis without being utterly unplayable or too easy. I have its icon left
- out on my Workbench screen and when I have some free time.... Well, let's
- just say it doesn't matter if I have much free time: I play it all the
- time. It's very system friendly, installs on the hard disk, and has a
- minimally annoying codeword lookup. It takes advantage of Amiga sound and
- graphics capabilities. This is what a properly written Amiga game should be.
- Everyone should buy it to show their support for a company that knows how to
- program, and knows what a playable game is (unlike, unfortunately, many of
- of the recent, exceedingly boring Maxis games).
-
-
- COPYRIGHT NOTICE
-
- Do whatever you want with this review only if you keep it intact and
- don't falsely claim it's yours (I don't care if my name gets left out).
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- General discussion: amiga-reviews@math.uh.edu
-