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- Path: menudo.uh.edu!usenet
- From: brian.s.mogged@uwrf.edu (Brian S. Mogged)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Pirates! Gold CD32
- Followup-To: comp.sys.amiga.games
- Date: 18 Jan 1994 18:08:58 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 207
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2hh8jq$rkc@menudo.uh.edu>
- Reply-To: brian.s.mogged@uwrf.edu (Brian S. Mogged)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, CD-ROM, CD32, strategy, commercial
-
-
- PRODUCT NAME
-
- Pirates! GOLD CD-32
-
-
- BRIEF DESCRIPTION
-
- A CD-32 strategy/action game of pirating and trading. The game
- takes place during the historical period of 1580-1700 in the Caribbean sea.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: MicroProse
- Address: The Ridge
- Chipping Sodbury
- Avon BS17 6AY
- UK
-
- Telephone: 0454 329510
-
-
- LIST PRICE
-
- I paid $44.95 (US).
- I do not know the list price of the product.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- A CD-32.
-
- SOFTWARE
-
- None.
-
-
- COPY PROTECTION
-
- None!
-
- MACHINE USED FOR TESTING
-
- Commodore CD-32.
-
-
- INSTALLATION
-
- No installation.... Just insert the disc into the CD-ROM drive, and
- the game immediate loads.
-
-
- REVIEW
-
- After owning a CD-32 for a few days, I decided that it was time to
- buy another piece of software... for no man can live on Pinball Fantasies
- alone. Going to my almost local Amiga store, I found out that Liberation
- (which was my first choice) was sold out. Then I saw that they had Pirates!
- GOLD. Immediately, memories of the original "Pirates!" on the 64 and on the
- Amiga went past my glazed eyes. I Immediately bought it, and I went home as
- fast as the speed limit allowed me and slid the disc into my CD-32.
-
-
- BRIEF SUMMARY OF THE GAME
-
- For those of you who are not familiar with this game, here is a short
- summary of what is about. You are a pirate (of course). The object of this
- game is to retire with high social standing, having amassed a large
- fortune. How do you do this? To acquire wealth, you sack towns and other
- ships, and search for buried treasure. To acquire social standing, you play
- the game of politics with the governments in the game (England, France,
- Holland, and Spain). This might involve getting married to a governor's
- daughter, doing missions for the government, and attacking that government's
- enemies.
-
-
- GAME CONTROLS
-
- Game controls in most place are very easy to get used to, and are
- actually much easier than in the original game on the Amiga. I think the
- game makes effective use of the control without assigning ALL the buttons to
- have individual functions. Pirates! Gold duplicate most buttons' functions;
- for example, the LEFT button on CD-32 control is the same as the RIGHT
- button. Control in combat has been reduced to three buttons for Parry,
- Thrust, and Slash, plus the direction button. This setup is much better
- than the original Pirates! controls.
-
-
- GAMEPLAY
-
- This game plays almost like PIRATES! for the Amiga. The four skill
- levels and four and six historical time periods still exist, giving the game
- a varied feel. Even at the same skill level and time period, enough random
- events happen to make it feel different.
-
- Sword combat is still the way I've always liked it: a button press,
- a delay, and then a swing happens. This is a very slow, almost
- choreographed combat feel. Ship-to-ship combat and ship-to-fort combat is
- still set up so whoever has the wind and the guns has the advantage. The
- game interface, when not doing any combat specific activity, is simple: move
- your cursor over an item and highlight it. It's very easy to get used to in
- most incidents (see LIKES AND DISLIKES).
-
-
- DOCUMENTATION
-
- Well at first I said to myself, "Great -- a 47-page document. This
- might mean it will have detail." Nope: it is 25 pages in English and the
- rest of the manual is in German. The manual's information is very limited.
- It is enough to inform the beginner about the game, but not enough to
- understand what is truly happening in the background of the game. If you can
- read the original Pirates! manual, I recommend it, for it gives much more
- information on the game itself.
-
- But what I truly dislike about the manual is it is glued onto the
- CD's box. So to read the manual, you must have the CD box around. I hope no
- other CD-32 manufacturers do this practice -- it is just plain stupid.
-
-
- LIKES
-
- What I like about this game is that the music and sound is very
- good. It gives the game a real "pirate feel." The music does not interfere
- with the sound effects but actually enhances it. Way to go, MicroProse!
-
- I like that the CD version has nothing cut out from the computer
- game. I was afraid that the combat would change to more of a "slam the
- joypad buttons as fast you can" type combat, but that fortunately did not
- happen. Anything that was in the computer game is still in this game.
-
- Once the game is loaded up, disc access is almost unnoticeable, music
- changes quickly, and information is loaded at a fast rate, making for very
- smooth and enjoyable gameplay.
-
-
- DISLIKES: ALL THAT GLITTERS IS NOT ALWAYS...
-
- Some of the graphics have been slightly degraded from the original
- Amiga version. In some places they are (*GASP*) dithered! I wished they
- would take some of the pictures from the original Amiga game and combine
- them to make an almost perfect version of Pirates! GOLD.
-
- Another thing that annoys me is that you have to walk your character
- in a town. In the original Pirates! you could just pick from a pop up menu.
- But now with the "advance" of technology, you have to control your character
- and walk him to the location. Making a quick stop at a town is now a long,
- boring walk.
-
- THERE IS NO MAP OUTSIDE OF THE GAME!!!! The map of the Caribbean
- sea is inside of the game. While that guarantees that you will never lose
- the map, it also ensures you that it is will take you forever to find a spot
- on that map. For myself it would be much faster to look up the location on a
- real (paper) map.
-
- Another complaint, not a limitation of Pirates! GOLD in itself, is
- that you can have only one saved game in CD-32 Flash Memory. This save takes
- up 78% of flash memory; so if you know that a friend is coming over to play
- Pinball Fantasies, MAKE SURE YOU LOCK THAT SAVE FILE IN FLASH MEMORY. I
- already have had my Pirates! GOLD save file erased once and I will never let
- it happen again....
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- It is natural to compare this game to Pirates! for the Amiga.
- Pirates! GOLD CD-32 has better sound most of the time, better interface,
- better music, and a little better outside graphics. Pirates! shines with its
- better graphics overall.
-
-
- BUGS
-
- Wow, no bugs that I can find. I am in deep shock: this is not the
- MicroProse that I have known and loved. :-)
-
-
- VENDOR SUPPORT
-
- I have not called up the vendor for any reason. I have not had any
- problems yet.
-
-
- CONCLUSIONS
-
- Overall, I really like this version of Pirates!. If you already own
- the original Pirates! and just bought a CD-32 and are considering it, I would
- say think a little more about it. But for those people who have never
- played one of the mind numbing versions of Pirates!, then this game should
- be on your list, for this is one of MicroProse best game series and ranks up
- there with Civilization.
-
- My rating is 4 longswords and 1 rapier out of 5 longswords. (Four
- and a half stars out of five.)
-
- Brian S. Mogged
- brian.s.mogged@uwrf.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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