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- From: charbonn@castor.crd.ge.com (Michael R Charbonneau)
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: The Perfect General
- Keywords: game,strategy
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: charbonn@castor.crd.ge.com (Michael R Charbonneau)
-
- [The Perfect General is a war based strategy game with a very workable
- user interface. It is quite playable, having only a few shortcomings.]
-
- Game - The Perfect General $49.95, Modem playable
- Publisher - QQP quantum quality productions (908) 788-2799
- Platforms - Amiga 500/1000/2000/2500/3000 (1 meg memory required)
- My system - Amiga 2000, 3 meg memory, 40 meg HD, 68000 cpu
-
-
- I just purchased the Perfect General and wanted to let everyone
- know what a great strategy game it is. It was written by Mark Baldwin
- (the creator of Interstel's Amiga Empire) and friends. It will run on
- any Amiga, the only requirement is a minimum of 1 meg of memory - and
- it is workbench 2.0 compatible.
-
- The interface is the best I have ever seen for a strategy wargame
- (only exception would be Empire). No lame IBM ported bullshit, this
- game makes full use of the Amiga. The interface has a sleek 3D WB2.0
- look to it, and there is context sensitive help available at any time.
- The help option is very useful for the novice wargamer who is just beginning
- to master all of the nuances of multi-phase game play.
-
- The game itself depicts unit level combat between ground units (tanks,
- infantry, bazookas, engineers, mobile artillery and fixed artillery).
- The game is very flexible allowing the player to set many options (random hit,
- partial destruction of units, hidden units using line of sight, etc.)
- At the start of a scenario the player is given so many purchase points
- that can be used to acquire whatever hardware the player would like. This
- gives you the flexibility to try different strategies; a fast sweeping attack
- with many high speed armored cars, or a slow but deadly heavy tank force.
-
- The layout is similar to Harpoon or Populous, in that there is a small world
- map in the upper corner that allows you to scroll the larger full size map
- where the actual units can be seen. The sound is very well done, with different
- units making their respective sounds.
-
- The game is not disk protected (manual protection), is easily installed
- on a hard drive and also allows modem play. A typical game (playing both
- attacker and then defender) takes about 3 hours.
-
- All in all, it is a "must have" game along the lines of Simcity, Populous,
- or any other great strategy game.
-
- Scores:
-
- Overall 10
- Interface 10
- Strategy 9
- Graphics 9
- Sound 8
- Fun 10
-
-
-
-
- Some things I'd like to see:
-
- 1) The map scrolling takes too long, (I have a 68000) - when you click
- on the global map the large map takes too long to move to the new place.
- This should be sped up - nothing worse then waiting for the map to move.
-
- 2) It would be nice to see a group move mode, similar to Empire's. Sometimes
- it can be tedious when you want to move 15 vehicles to the same place.
- I understand that this would create problems with passing fire, but maybe
- it could be disabled in those circumstances.
-
- 3) There will be new scenario disks available soon, but I would really
- love to have a editor available to create my own scenarios - and share
- them with my friends. This would sell as well as the game itself.
-
- Other then that, this game gets my vote for wargame of the year - check it out.
- You won't be disappointed.
-
-
- Michael Charbonneau
- email to charbonneau@crd.ge.com
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