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- From: P A Dale <P.A.Dale@gdt.bath.ac.uk>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: Knightmare
- Keywords: game, adventure, role playing, commercial
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: P A Dale <P.A.Dale@gdt.bath.ac.uk>
- --text follows this line--
- Knightmare is a dungeon romp very much in the style of Dungeon
- Master. The system employed is the same as that found in
- Captive with a few enhancements.
-
- Knightmare
-
- Written by Tony Crowther (of Captive fame)
- Published by Mindscape
-
- Review material is based on 20+ hours of play and
- completion of 2 of 4 quests.
-
- o Machine setup:- A500+512K trapdoor expansion+A590 (2MB
- populated) WB 1.3.
-
- o Check the packaging for other machines.
-
- o Disk based copy protection.
-
- o games saved to a separate preformatted floppy.
-
- The Plot
-
- 4 youngsters trot off to some Castle to meet a Dungeonmaster
- who tells them of a Quest to collect 4 objects and beat the
- "- insert generic bad guy name- " at the end. If you're very
- interested there is a short story in the manual. It's only
- real use is to give the quest order and hint at some of the
- bad guys you'll fight.
-
- The Manual
-
- The production is o.k. It's thin and gives you the bare bone
- mechanics of how to play the game. What you won't get is much
- info (well none actually) on how spells work. You get to work
- that out yourself and is IMHO a *GOOD THING*. This extends to
- many mechanics of the game. A free hint is that there is a lot
- of difference between bumping into a wall and pushing a wall.
-
- The Game
-
- Characters
-
- Characters can be M/F, left handed/right handed, human/elf/ghast/troll/
- insectoid ..., adventurer/gladiator/samurai/wizard/priest/genie ...
-
- Everyone can use all things in the game and gain experience in
- different classes, it's just that you will progress quicker in
- your natural art.
-
- Interface
-
- The view is of the dungeon setting on the left, characters to the
- right, straight from DM and EOB. No compass which makes
- things tricky (there is a reason though).
-
- All the standard stuff is there. Movement has the additions of
- up and down which become highlighted when relevant. The interface
- is mouse driven with a few keyboard presses for things like sleep
- and other shortcuts. One feature worth mentioning is the ability
- to have all 4 character's backpacks displayed at once. This makes
- moving things around very easy.
-
- Graphics and sound
-
- Not as sharp as EOB graphically but nevertheless good. You can
- choose from two default palette settings or customise one to taste.
- Objects on the ground are very difficult to spot until .... well,
- it becomes easy :-)
-
- The sound effects are good although there isn't the same sense
- of dread as EOB due to no footfalls. Played through a hi-fi the
- combats are a good mixture of grunts and cries.
-
- Mechanics
-
- o Combat
-
- Characters start naked and weaponless so the first job is to locate
- clothes (armour) and weapons (balls, penknives, kitchen knives ...).
- As time progresses you'll find better weapons (bows and swords) and
- armour (kit yourself out in black leather trousers, jacket, boots
- and shades to be the coolest dude around ... :-).
-
- Right clicking over a weapon will bring down a scroll with various
- attack options appropiate to that weapon. Right clicking on an option
- will select and activate that option. Left clicking will program that
- option for future use. This is indicated by a small red triangle under
- the weapon. Future right clicks on the weapon/object activates the
- programmed action. This works for all hadn held objects (see magic below).
-
- Weapons have different effectiveness based on character class, physical
- well-being, attack option, hand the weapon is held in and opponent.
-
- The damage system is HP based. Each character has a HP bar which turns
- red when things get serious. In addition a character will lose stamina
- as a result of fighting. A tired character is less effective.
-
- Each body area is capable of receiving serious wounds. These can be
- viewed by right clicking on a character's icon. An energy bar, backpack
- and stats are viewed here as well. Illness is indicated by different
- coloured boxes around the head and normally requires magic to cure.
-
- o Magic
-
- There are three classes of magic associated with the three magic using
- classes of magi, priest and genie. Magic is point based and requires a
- suitable wand to use. Different wands giving different spell lists become
- available during the game.
-
- The wands work much like weapons with a choice of spell made available.
- Additional spells appear as expertise increases. Preprogramming is
- allowed and vital for combat. In addition the level of the spell can be
- set by left/right clicking over the number at the top of the scroll.
-
- Spells needn't always work. Regardless, however, you will lose magic points.
- It's a good idea to know your limitations although going for a big spell
- is necessary. To regain magic points you must rest. The problem is that
- regaining magic drains stamina. If you have no stamina you will take damage
- and die. Conserving magic points/stamina is very important for magic using
- types.
-
- o Difficulty
-
- The game is well paced with a comfortable increase in monster and puzzle
- difficulty. There is little interaction with NPCs (as yet anyway) and the
- puzzles are are of a the find key, press pad, perform this sequence type.
- The monsters do change as the design theory seems to be to introduce new
- tougher monsters rather than toughen up old ones. There is the same thrill
- of EOB when a new critter type is encountered and some are capable of tricks
- not encountered in older games. Fights quickly become very tactical and not
- just a slugfest. You must plan.
-
- Reliability
-
- Since I started writing this review many more hours of play have gone into
- this game and there hasn't been a single glitch or guru visitation (apart
- from the spoof Mr. Crowther has inserted). The software seems robust and
- smooth despite frantic combinations of keypress and mouse click (no lock
- ups here).
-
- Summary
-
- If you enjoyed DM, CSB, EOB you'll get on well in Knightmare. It's different
- enough not to be boring and has a good overall feel to it. I for one will be
- going toe to toe with <generic bad guy> in the end and would buy any future
- Tony Crowther offerings.
-
- Paul Dale
-