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- Path: menudo.uh.edu!usenet
- From: s.dempsey@genie.geis.com (Steve Dempsey)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Mortal Kombat
- Followup-To: comp.sys.amiga.games
- Date: 3 Jan 1994 17:06:28 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 251
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2g9jak$89@menudo.uh.edu>
- Reply-To: s.dempsey@genie.geis.com (Steve Dempsey)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, martial arts, beat-em-up, commercial
-
-
- PRODUCT NAME
-
- Mortal Kombat
-
-
- BRIEF DESCRIPTION
-
- A popular martial arts "beat-em-up" arcade game ported to the Amiga.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Program Copyright by Acclaim Ent. Inc.
- Published by Virgin Interactive Ent. (Europe) Ltd.
- Address: Virgin Interactive Ent. (Europe) Ltd.
- 338A Ladbroke Grove
- London, W10 5AH
- UK
- Telephone: (081) 964-8242
- FAX: (081) 960-9900
-
-
- LIST PRICE
-
- Purchased at local Amiga dealer for $36.00 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Compatible with Amiga 500, 500+, 600, 1200, 1500.
- See INSTALLATION, below, for tips on getting the program
- to run on an A4000.
-
- Requires 1 or 2 button joystick and 1MB RAM.
-
- SOFTWARE
-
- None mentioned.
-
-
- COPY PROTECTION
-
- Disk-based. Not hard-drive installable.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 4000/030
- 2MB Chip RAM, 4MB Fast RAM
- 450 MB hard drive
- AmigaDOS 3.0
-
-
- BACKGROUND
-
- If you occasionally go to the arcade, you probably have already
- noticed the game Mortal Kombat. Many months ago, Mortal Kombat was ported
- over to the SNES and Sega Genesis machines. Today, Mortal Kombat is one of
- the hottest games selling on those two platforms. Fortunately, there was an
- announcement that Mortal Kombat would be released for the IBM and Amiga
- computers. (Yes, Amiga!) The greatest fear of arcade ports, however, is
- that they will not hold true to their original design, often metamorphosing
- into poor, unplayable pieces of junk. This is NOT true with Mortal Kombat!
- Much of the game play is preserved making it a very enjoyable piece of
- software.
-
-
- INSTALLATION AND GETTING STARTED
-
- When I first opened the package, I immediately threw the boot disk
- into DF0: on my 4000/030. Unfortunately, the program did not boot up! The
- box specifically states that Mortal Kombat is indeed compatible with the
- A1200 but makes no mention of the A4000. Thus, I first immediately tried
- all boot-up options (holding the two mouse buttons down at boot time and
- selecting), but still nothing. Next, I tried various options with the
- program Degrader, which "degrades" the system to allow older software to
- work. But I still got nowhere. Now, you can imagine the frustration on my
- face after feverishly trying to get Mortal Kombat to work but getting
- nowhere at all.
-
- After pitying myself for hours, I logged into one of the BBS's that
- I call and found this program called the "1.3 Bootup disk". The 1.3 Bootup
- disk allows Kickstart 1.3 to be allocated into RAM, surviving resets, thus
- allows non-standard DOS disks to boot up. Nevertheless, I stuck in the 1.3
- Bootup disk and let it go. When I was faced with the old familiar "Insert
- Workbench" display, I threw in the Mortal Kombat bootup disk, and IT
- WORKED! I have heard that other 4000 users have figured out ways to boot
- Mortal Kombat using Degrader and the boot menu, but I encourage them to get
- ahold of the 1.3 Bootup disk, since it is much easier to use.
-
- Mortal Kombat comes on just two disks and does in fact support two
- floppy drives. If you only have one disk drive, however, Mortal Kombat
- seems to take advantage of any extra RAM above 1MB to minimize disk
- swapping. Most importantly, there was NO disk swapping at all during the
- actual game play. This allowed myself actually to "kick-back" while playing
- the game. Unfortunately, Mortal Kombat is NOT hard drive installable and
- that's a real bummer.
-
-
- QUALITY
-
- I pretty much assume that Mortal Kombat is programmed using 32
- colors. Now, if you never saw Mortal Kombat before, Mortal Kombat uses
- digitized images for its characters, making it a very "realistic" type of
- game in its class. What you see on the screen is a very good representation
- of Mortal Kombat's digitized characters for 32 colors. There is a multitude
- of background screens in which to Kombat. (Which the computer chooses for
- you.) Unfortunately, most of the screens are static, making it very plain
- except in one background shot where I saw a witch moving across the screen.
-
- Game speed is critical to this type of game, and Mortal Kombat
- doesn't let you down. The characters' speed and fluidness of movement are
- essentially preserved in all aspects. For example, doing a roundhouse kick
- actually looks and "feels" real. In fact, nearly all the martial arts moves
- take on a realistic approach both visually and acutely.
-
- For those who have a two button joystick, you are allowed to use the
- second button as a "kick" inducer. Unfortunately, I do not have a two
- button joystick, and thus was unable to test that function. Even with just
- a one button stick, however, the controls are fairly easy to remember and
- initiate. Even so, I would definitely recommend a two button stick for
- overall simplicity.
-
-
- THE GAME
-
- Mortal Kombat uses digitized images to represent various characters.
- These characters are: Johnny Cage, Kano, Raiden, Liu Kang, Scorpion,
- Sub-Zero, and Sonya Blade. Each character has his/her own strengths and
- weaknesses. In addition, each character has his/her own "death blow" move.
- A death blow move will instantly kill the opponent. Note that the
- documentation does not reveal the death blow moves, so you must figure them
- out yourself.
-
- The object of the game is to win all matches against each opponent
- and eventually fight the legendary "Goro". Note that there is also a two
- player mode if you have another joystick. In this case, the two players
- fight till the end.
-
- The option menu will allow yourself to choose various game
- difficulty levels. I would strongly suggest picking "Easy" in the beginning
- as it is very tough to win even at the easy level at first.
-
- Fighting the other computer opponents is really fun. You apply
- various offensive martial arts moves to the opponent while at the same time
- defending from his/her move. After you play a while, you will notice that
- certain characters can beat other characters without too much damage, and it
- works the other way around too, so it's a learning experience to play around
- with various characters. Towards the end of a fight in which one of the
- character gets "beaten up", you can (if you won) apply the death move. The
- death move is actually pretty visually gory. In fact, the box of Mortal
- Kombat states that the game is "not suitable for person under 15 years of
- age." It can be quite thrilling though, for the older crowd.
-
-
- DOCUMENTATION
-
- Mortal Kombat comes with a high quality, glossy, manual dedicated to
- the Amiga. It is an excellently written manual with nearly all moves (except
- death blow) illustrated, and information about the "kombatants".
-
- I also received three cut-out stencils with various Mortal Kombat
- logos and such. A very nice addition, if you ask me.
-
-
- LIKES AND DISLIKES
-
- I liked the game play and conversion quality of Mortal Kombat. It
- is a very fast and fun game to play. Support of the two button joystick is
- also greatly welcomed. Disk swapping on a one drive system with lots of RAM
- was minimalized, and even non-existent during actual game play making it very
- stressless.
-
- A great problem in Mortal Kombat was getting it to work on my A4000.
- I am completely disgusted with the programmers who obviously didn't even
- bother to test the game on an A4000. Come on folks, a LOT of us game users
- out there have A4000's!
-
- Speaking of which, why is it that the game is not hard drive
- installable? Let us remember that a LOT of game users also have hard drives
- that we would love to have filled with a good game like Mortal Kombat!
-
- I pray that an AGA version of Mortal Kombat will come out soon. I
- have heard that a CD-32 version is planned. Mortal Kombat could really use
- 256 colors and take more advantage of faster processors to make the game
- even better -- especially with the background screens.
-
-
- COMPARISON TO OTHER PLATFORMS
-
- I have an SNES at home with Mortal Kombat. How good is the SNES
- version compared to the Amiga version, you ask? I would have to give the
- SNES the edge since it has more colors on screen (let's get that AGA version
- out!), much better joypad support (well, I won't nail it too hard on this
- one since Mortal Kombat actually went through the effort of getting two
- button joystick support!), and finally, the SNES has animated background
- screens which make the game a bit more pleasing. I am happy to say,
- however, that character movement speed and agility are very much the same.
-
- I have not seen the IBM version of Mortal Kombat, but I have heard
- that it will support 256 colors and be hard drive installable. I can safely
- assume that it will require more than 1MB of RAM, however. Since the IBM
- version can be hard drive installable, it gives absolutely no excuse that
- the Amiga should not also have it.
-
-
- COMPARISON TO OTHER SIMILAR GAMES ON THE AMIGA
-
- The only other top-notch "beat-em-up" for the Amiga I can think of
- (and own) is Body Blows by Team 17. Body Blows requires significantly more
- disk swaps, even in the middle of actually playing the game, which is very
- irritating. Mortal Kombat is definitely more fluid and fast than Body
- Blows. Mortal Kombat is also better in actual game play, making it much
- more challenging and rewarding.
-
-
- BUGS
-
- The only bug I found was that mysteriously the audio would sometimes
- get a bit distorted but game play would be unaffected. It got to the point,
- however, that I would be forced to reboot the game since the audio
- distortion would get very irritating. I do not know why this happens and
- can estimate it only happens about 1 in 15 times I play the game.
-
-
- CONCLUSIONS
-
- Mortal Kombat is an excellent game and definitely the best
- beat-em-up on the Amiga by far. The conversion quality is top-notch and
- makes good use of the old graphic chipset. If you are looking for a good
- arcade game, go out and buy this one. I guarantee you that you will not be
- disappointed.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Steve Dempsey. All rights reserved.
-
- This article may be reprinted in any non-commercial publication
- and/or online magazine.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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