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- From: honp9@menudo.uh.edu (Jason L. Tibbitts III)
- Organization: Blob Shop Programmers
- Subject: REVIEW: Monopoly
- Keywords: game, board, classic
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.
- Reply-To: hoffmann@acl.kodak.com (marty hoffmann)
-
- Monopoly is an Amiga version of the classic board game. It has its good
- points, but seems in spots to be a weak port from another platform.
-
- [Moderator's Note: this is a reprint of an article that originally
- appeared in comp.sys.amiga.games. I repost it here with the author's
- permission. Tha above words are my own. JLT3]
-
-
- Well, I bought a copy of Monopoly (by Liesure Genius -- or something like
- that) about a two weeks ago, and thought some of you might be interested in a
- quick review.
-
- WHAT'S GOOD ABOUT IT:
-
- - Graphics (not great, but good enough)
- - Let's you play a timed (SHORT) game or a regular (LONG) game
- - Up to 8 players (any number can be computer players)
- - Supposedly plays by tournament rules (I've never played in a
- tournament, but the rules are very close to the way I've always
- played with the following exceptions:
-
- - when someone lands on a property and doesn't purchase
- it, it is immediately auctioned off
- - when you are in jail, you can still build houses,
- collect rent, and do anything else you want except move.
- - you don't have to wait for the start of your turn to
- build houses, etc.
-
- - You can make deals with other players (including computer players).
- - Hard disk installable -- with no copy protection.
-
- WHAT I FIND IRRITATING ABOUT IT:
-
- - The computer can initiate deals -- this is only bad when it feels
- it has some deal to make, in which case it offers a deal between
- each interaction with the system (this can really slow down the
- game). For example:
-
- - You build some houses
- - The computer offers a trade -- you say no
- - You roll the dice and move
- - The computer offers a trade -- you say no
- - You decide to look at the property status
- - The computer offers a trade -- you say no
- - You give the dice to the computer, it rolls & moves
- and lands on your property (suppose it has to sell
- 5 houses to pay the rent)
- - Before selling each house, the computer offers
- a trade -- you say no to each
- - You roll the dice and move
- - The computer offers a trade...
-
- I usually decline a deal, because I don't think they are very
- good. For example, the computer will offer to give me Pacific
- Avenue for St. Charles place plus $329. Usually, this would
- give us both a monopoly, leaving him with enough cash to build
- hotels and me with not even enough cash to build a house.
-
- One major weakness I have found with the computer is that it
- values Mediterranean and Baltic the same as the two utilities.
- If you both own one of each of these groups, and the computer
- offers you a utility for say Baltic and some cash, you can say
- no and immediately offer him your utility for Mediterranean and
- some cash. The computer will always trade. With Hotels on these
- two properties you should beat his utilities (which have an expected
- value of only $70 for rent).
-
- - If you reject a deal, the next trade offered is sometimes worse.
- For example, the computer will offer to trade properties if you
- kick in say $125. If you say no, the next offer may be the same
- properties, but it now wants $175!!! (This happens even when there
- is no change in the state of the game, relative to the wealth of
- the players involved in the trade)
-
- - When the computer is short on cash, it will always start mortgaging
- properties starting from its lowest valued property. Often it will
- have to mortgage a bunch of properties and by the time it is through
- mortgaging, it has a surplus of cash and can unmortgage one of
- the properties it just mortgaged (which it does).
-
- - The computer is too quick to buy houses -- even when you are no where
- near hitting the properties being developed. This often results in
- great losses for the computer, since it keeps very little cash in
- hand (usually it will get a bad chance or community chest card and
- have to sell back houses (at half price) to pay its debt).
-
- - The interface is very non-Amiga. You can use the keyboard to cycle
- through menus (ala IBM) or use the mouse, in which case moving the
- mouse into the menu area makes the menus appear, and clicking the
- LEFT button selects a menu item). Didn't these people even look
- at Intuition? Some operations (like buying and placing houses)
- are controlled strictly by the keyboard. When selecting properties
- using the arrow keys, you can't use a single arrow key to cycle
- through all of the properties -- you have to press the arrow key
- that moves the "cursor" in the appropriate direction on the board.
- That's just stupid.
-
- - Updates of small areas of the screen show visible signs of painting.
- Probably no calls to the blitter and not very efficient use of the
- 68000 either.
-
- - The program is too slow at handing over the dice, when there is
- nothing for it to do. There must be some wasted processing there.
- I often find my self moving into the menu area to try and roll the
- dice, when it is still the computers turn. Usually I am punished
- for doing this, since the computer immediately offers me another
- trade (do you want to trade? NO NO NO NO NO NO NO NO NO).
-
- - You have to demand rent when a player lands on your property. Even
- though this is part of the board game's rules, I don't expect that
- the computer will ever miss a chance at rent, so it would be nice
- if rent collection were automatic. As far as I know, I haven't
- missed collecting rent yet, but it's just another menu selection
- that slows down the game.
-
- - I am a bit suspect of the game's randomness. In every game I play,
- the computer ends up with three of the railroads and at least two
- of the light blue property group -- How does it do this? I also
- wonder about the randomness of Chance and Community Chest cards.
- I haven't actually performed any measurements, but something is
- fishy here.
-
- Despite all it's flaws, this is probably the best version of Monopoly for
- the Amiga (the one on ab20 crashed each of the three times I tried playing
- it (I didn't like it's interface either) -- the one written in ABasic
- (a long time ago) is nice, but it doesn't play by all of the rules).
-
- I have bought alot of stinker games for the Amiga, and this is far from
- the worst. If you like Monopoly and have alot of patience, you probably
- won't regret buying this game.
-
- MRH
- --
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- | Martin R Hoffmann | Opinions expressed above are |
- | (hoffmann@acl.kodak.com) | not Kodak's (blah blah blah) |
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