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- Path: menudo.uh.edu!usenet
- From: atul@cadence.com (Atul Srinivasan)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Might and Magic III
- Followup-To: comp.sys.amiga.games
- Date: 26 Apr 1993 21:12:47 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 329
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1rhj8f$kvr@menudo.uh.edu>
- Reply-To: atul@cadence.com (Atul Srinivasan)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, dungeon, adventure, role playing, commercial
-
-
- PRODUCT NAME
-
- Might and Magic III
-
- BRIEF DESCRIPTION
-
- Might and Magic III (referred to as "MM III" for the rest of this
- review) is a Dungeons And Dragons style computer role-playing game. For
- those familiar with the first two games in this series, it is pretty much
- more of the same. You control a party of adventurers who set out on a quest
- to find someone named Sheltem. The rest of the story you find out during
- the game.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: New World Computing
- Address: PO Box 4302
- Hollywood, CA 90099-5551
- USA
-
- Telephone: (818) 999-0607
-
-
- LIST PRICE
-
- I believe the list price is $49.95 (US). I paid $42.95 at a local
- store, not through mail order.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- 1 MB RAM required (512K Chip).
-
- If played from floppy disk, you need 2 floppy drives (or
- more) and two blank disks for saving games. The game comes
- on 6 disks.
-
- If played from a hard drive, you need about 5 MB free disk
- space.
-
- The game runs fine on my 68040. The documentation does not
- mention compatibility with other 68000-family CPU's.
-
- SOFTWARE
-
- Kickstart 1.2 or greater. Runs properly under AmigaDOS 2.04.
-
-
- COPY PROTECTION
-
- The copy protection is of the "Look up a word in the manual" type,
- and you are asked before the game starts. This is quick and pretty painless.
- However, you do need to have the manual present. I would rate the protection
- as acceptable.
-
- You have three tries to look up the word. If you cannot find the
- word being asked for, then game does not start, and you have to reboot your
- Amiga to try again.
-
- The program does install on a hard drive using a supplied
- installation script. It works painlessly. (Note: The script copies the
- fonts used during the game to the FONTS: directory. I chose to move these
- fonts to a different directory, and add that directory to FONTS:, using the
- ASSIGN FONTS: ADD command. That worked fine.)
-
- You have no need of the original disks after the installation.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2000, 1 MB Chip RAM, 1 external drive
- Fusion Forty 68040 accelerator with 8 MB RAM
- GVP Impact SCSI controller with additional 8 MB RAM
- Kickstart 37.125 (2.04), Workbench 2.04.
- AMAX II with external Mac floppy drive
-
-
- REVIEW
-
- The first thing I did is I open the game and read the section of the
- reference card which deals with installation. Installation on the hard disk
- was painless, except that I preferred to move the fonts as explained above.
- I did this after the installation completed, and have had no problem.
-
- I did not read the rest of the literature which came with the game,
- at this time. Having seen the first two games in the series, I thought I
- could play right away. For the most part, I could.
-
- The layout of the screen is quite nice. There is a large window for
- the party's perspective view of the dungeon. On the frame of this window are
- various figures (bat, gargoyle, etc.) which convey information to the
- party. For example, the bat opens and closes its mouth when the party is in
- danger. I thought this was quite nice. However, you have to train yourself
- to see both the contents of the dungeon window and the frame at the same
- time, as it is easy to miss the figures on the frame when concentrating on
- the dungeon.
-
- There is also a smaller window which shows a map of the immediate
- area, when the appropriate mapping spell is cast. This too is a nice
- feature and well known to Might and Magic players.
-
- There is a small window which contains icons for performing actions.
- This window changes during combat to allow different actions to be
- performed.
-
- Finally the character icons are at the bottom of the screen.
-
- The interface to the game is both keyboard and mouse driven. For
- every action which can be performed with the mouse, a keystroke equivalent
- is available. I find this immensely satisfying. Although the keystrokes are
- a little slow to respond, they are still in my opinion faster than the mouse
- approach.
-
- (Note: If you have a utility running which binds keys to actions,
- such as Commodore's "FKey" commodity, you will have to disable this utility
- to use the keys for MM III. The game multitasks nicely, meaning that other
- programs can grab its keyboard inputs.)
-
- The graphics for the game are in the same style as the previous two
- "Might and Magic" games: not spectacular, but nice. Things are well colored
- for the most part and imaginatively drawn. At first, I did not like the
- music at all. It is well done but somehow very different from the music in
- other games. Now, after having played the game for a while, I quite enjoy
- the music. There is a good variety of tunes, and they change depending on
- the environment. The special effects are nice too: again, not spectacular,
- but nice. Casting a cold spell shows a small ring of ice flying toward the
- target. If it hits, the target spurts a little blood and makes an impact
- noise. It goes a little way to making the game more realistic.
-
- (Note to old Might and Magic fans: one thing I found nice was that
- the distinction has been removed between indoor and outdoor spells. You
- might not like that, but I do. All spells can be cast indoors or outdoors.)
-
- Also you have the option of turning off the music and effects. I
- keep the effects and music on, as they don't slow the system down and have
- not yet turned boring.
-
- When fighting, you have the option to control the each character
- completely or to "Quick Fight." Quick Fighting allows the character
- to perform a relatively complex action, such as casting a spell, with
- a single key stroke or mouse click. You may set this option; but
- once set, it remains in effect until you reset it.
-
- The character icons have a health status bar which changes color
- depending on the health of the character. Full health is green, yellow is
- full to 25% of full, red is 25% to 0%, and blue is unconscious. If the
- character is poisoned, then icon changes such that the face actually looks
- poisoned. This is quite nice since it allows you to know something is wrong
- with your character quite quickly. For each type of malady, there is a
- corresponding face (e.g., diseased, poisoned, paralyzed, asleep, in love,
- stoned, etc...). And no, I'm not kidding about the "in love" bit.
-
- When spells are cast which affect a character (i.e., Power Shield) a
- little shield appears on the icon. There are quite a few little effects
- like this which make the game easy to play.
-
- There is also a quick reference screen which lists the status of all
- characters in the party. This is available at any time at the stroke of a
- key or a click of the mouse.
-
- The game has an automapping feature. It keeps track of every place
- you have been. The usual mapping chores are done effortlessly. In only one
- place did I have to actually draw a map.
-
- The game seems to have been designed to contain help for the game
- within the game. For example for every location you visit, there is a
- little history available which tells you special things about the place.
-
- Also there are places in the game where you learn the answers to
- other puzzles in the game. I won't mention where these places are, because
- I think the game is more fun if you find out as you play. I really feel the
- game was designed that way. When you start, you know you're supposed to find
- this guy, Sheltem, but not much else. In fact, I have been playing for a
- while, and I still don't know much else, but that may just be me. Anyway,
- it keeps the suspense up.
-
- For beginners, there is a Help option available when the going gets
- desperate. The option takes you to a safe place at the cost of a level of
- experience. For level 1 characters, it essentially costs nothing, so it is
- useful for the party starting out. Speaking of which, there is a
- pre-created party which beginners can use. They are not bad. I use them,
- and have survived so far.
-
- One thing I did not find mentioned anywhere is how to trade items
- between party members. I found out by accident, but I don't think that was
- intended by the authors. I think they just forgot to mention it, so I
- will. First you select the item, then just select a party member. The item
- automatically gets transferred.
-
- The game does not keep multiple saved versions. You can simply copy
- the save game file (through AmigaDOS) as you desire, but the game will not
- do that for you. Once you load a game, saving overwrites the same file.
- Also, saved games are recognized by the game through an internal name, not
- through the AmigaDOS file name.
-
- After having played for a while, I went back and read the
- documentation. It does a good job of describing the state of the world
- of Terra, where the game takes place, without actually giving away
- too much.
-
- All the while, the game multitasks. You can simply flip screens and
- move to something else. I have not experienced a single crash as a result
- of this game. Even when you exit, it seems to leave the system in a clean
- state.
-
- As for the plot of the game, it is not very difficult. I have not
- found many places which are impossible to map, nor monsters which are
- impossible to kill. Some puzzles are quite hard, but most are not so
- frustrating you have to cheat.
-
-
- DOCUMENTATION
-
- The game comes with a player's reference card, the usual booklet
- describing the setting of the game and giving some historical perspective,
- and a fold-out, paper, color map. I did not look at the disk for any README
- files or the like, and so far I have not needed anything other than the
- above.
-
- The booklet is easy to read but is really for the novice. It did
- not give much useful information. In fact, I did not read it until well into
- the game. The player's reference card is concise and informative. It
- describes the layout of the game controls and the screen, and it does not
- leave anything out. I felt it revealed both what you needed to know and
- some things you might want to know. Beginners might find the booklet
- useful, but the reference is a must.
-
- The color map is well drawn and seems pretty sturdy. It contains the
- major features of the world of Terra.
-
-
- LIKES AND DISLIKES
-
- The things I liked about this product are that it multitasks
- beautifully, is installable on hard drive, and runs on an accelerated
- machine. The graphics and sound are quite well done. It also offers
- automapping. I was really impressed with how little trouble I had running
- this game. In addition, the keyboard/icon dual control approach is a real
- plus.
-
- The load time when entering inns, temples, new areas, etc., gets
- annoying after a while. Keyboard response is a little slow, and keystrokes
- are buffered, so you end up going places you don't want to go. For some
- actions, confirmation is requested (i.e., "Do you really really really want
- to sell your sword?"). This also gets annoying.
-
- To improve the game I would suggest the following. There is no
- provision to import characters from previous Might and Magic games, nor from
- other games. That feature would be nice. Also, it would really be great if
- they would speed up keyboard response. It's OK at first, but it tends to get
- more annoying as the game progresses.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Overall, I believe this game is quite well done. It does not add
- anything new to the genre; but what it does do, it does well. I think only
- the people who like hack-and-slash games will really enjoy this one. If you
- enjoyed the previous two games in this series and want more of the same,
- then get this game. It does what the others did, and very well.
-
- I have played Bard's Tale I, II and III, Ultima IV and VI, Dungeon
- Master, Chaos Strikes Back, Black Crypt, and Eye of the Beholder. This game
- does not have novelty that Bard's Tale did when it came out, nor the
- real-time engine of Dungeon Master. The graphics are good, not exceptional;
- same for the sound. Work was definitely put into them, but they do not make
- or break the game.
-
- Mostly, I enjoy playing this game. I am not disappointed.
-
-
- BUGS
-
- This game will not run in 68040 COPYBACK mode. There is a "load
- segment violation". It run fine with INST and DATA caches turned on.
-
- That aside, I have not found any serious bugs. There are a few
- places where text is displayed such that the last two lines are on top of
- each other. Another bug deals with a specific magic object which has to be
- equipped to use its power, but it cannot be equipped.
-
- I did not contact the author/company about any bugs.
-
-
- VENDOR SUPPORT
-
- I did not ask for any vendor support.
-
-
- WARRANTY
-
- There is a 90 day limited warranty. This covers the original
- diskettes and programs for defects. After 90 days, it costs $10 including
- shipping for a disk replacement. You need to send in the original.
-
- The statement of warranty does not cover transfer of warranty by the
- original owner.
-
-
- CONCLUSIONS
-
- I feel this product deserves a good rating. It does not impress you
- with new technology or ideas. It is fun to play, does not take over your
- system, and does everything it needs to do in a reasonably well thought-out
- fashion.
-
- I give it a rating of 8 out of 10 points. I'd buy the next one in
- the series, even if it was more of the same.
-
-
- COPYRIGHT NOTICE
-
- NOT! ;-)
-
- --
- Atul Srinivasan
- Consulting Services
- x7250
- atul@cadence.COM
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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