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- Path: menudo.uh.edu!usenet
- From: ping@ping.actrix.gen.nz (Peter Ingham)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Lost Treasures of Infocom
- Followup-To: comp.sys.amiga.games
- Date: 16 Aug 1993 15:57:44 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 188
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <24oapo$7uh@menudo.uh.edu>
- Reply-To: ping@ping.actrix.gen.nz (Peter Ingham)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, text adventure, commercial
-
-
- PRODUCT NAME
-
- The Lost Treasures of Infocom
-
-
- BRIEF DESCRIPTION
-
- A collection of the more significant Role-Playing Games (RPG's)
- originally published by Infocom in the late 70's/early 80's.
-
- The original Zork was developed at MIT by Dave Lebling and Marc
- Blank and inspired by "advent". Like advent, Zork is a text-based adventure
- with an English-like parser, so you type in English sentences to control the
- game. They formed/joined Infocom to market microcomputer implementations
- and extend the genre.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Activision / Infocom
- Address: PO Box 67001
- Los Angeles, CA 90067
- USA
-
- LIST PRICE
-
- Unknown.
- Price paid $NZ 160 (approximately $90 US).
- USA mailorder prices are around $40-50.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- NONE.
-
- Very little RAM is needed. Remember - this stuff was written
- to run on the microprocessors of the early 1980's.
- "Hitchhikers Guide" for example uses only 175K.
-
- Hard drive not required, but can be used.
-
- Works on 68000 Adspeed accelerator. I haven't heard of any
- problems on other CPU's.
-
- SOFTWARE
-
- NONE.
-
- Runs under Kickstart 1.3 and 2.0. (I've not tried any
- others; there are no documented incompatibilities).
-
-
- COPY PROTECTION
-
- None. Installs on a hard drive.
-
- Saves games as ordinary AmigaDOS files in the directory the
- particular game is run from.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 500 Rev 6
- 1MB Chip RAM, 2MB Fast RAM
- Commodore A590 hard drive
- AmigaDOS 2.04
-
-
- REVIEW
-
- The package includes 20 of the "classic" text-based adventure games
- released by Infocom in the early 80's:
-
- Zork
- Zork II
- Zork III
- Beyond Zork
- Zork Zero
- Enchanter
- Sorcerer
- Spellbreaker
- Deadline
- Witness
- Suspect
- Lurking Horror
- Ballyhoo
- Infidel
- Moonmist
- Planetfall
- Stationfall
- Suspended
- Starcross
- Hitchhikers Guide to the Galaxy
-
- The games utilise the Infocom "Zork Interpreter" and data files
- which control the operation of the game. These are set up to run from
- Workbench with a simple icon click.
-
- Whereas in the original implementations (at least my experience with
- them on Apple II) the data file was continually accessed off the disk, in
- this incarnation, the files are read into memory. This explains why a game
- that ran on a 32K Apple II needs a massive 175K to run on an Amiga 500!
-
- Most of the games (particularly the earlier ones) run in a text
- window on the Workbench screen and seem to multitask quite happily. Some of
- the later games include graphics and sound and run on their own
- screens.
-
-
- DOCUMENTATION
-
- Two printed manuals are provided:
-
- The Manual
- The Hint Book
-
- The Manual contains the original printed material for each of the
- games in a single book. This provides special instructions understood by
- each game, background information and scenario for each game.
-
- The Hint book provides tips, and answers to get you going once you
- get stuck. This is full of spoilers. In the original release, this
- information was NOT provided with the games, but was available from Infocom
- should you get hopelessly stranded. Nice to have it provided.
-
- A set of maps for the games is also included (and like the hint book,
- this was available as an add-on originally).
-
- Does it tell you everything you NEED to know? Yes, but you have to
- hunt for it sometimes (this is not a criticism!!).
-
- Everything you WANT to know? Definitely not!!! That's the point of
- an adventure game. The hint book (which a REAL adventurer would never use)
- DOES give the answers to most of your questions (including those you don't
- know you need to be asking... yet).
-
-
- LIKES AND DISLIKES
-
- The games cover a range of difficulties. Unfortunately, the
- documentation does not give any indications as to which games are advanced
- and which are better for novices.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- These Infocom games are the originals (or close to them). Most other
- computer-based RPG games trace their ancestry back to them.
-
- The games were renowned (in their day) for the power of their text
- parser. For example, it understands commands like "press all but the blue
- button."
-
-
- CONCLUSIONS
-
- Want to buy a 15-year old computer game???
-
- Want to buy 20 of them???
-
- YES... in my case.
-
- If you want flashy graphics, sound tracks and spoon feeding, then
- this product is not for you.
-
- If you want solid puzzles, a lot of mental gymnastics, strategy and
- a variety of scenarios, get it.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Peter S. Ingham. All rights reserved.
- This review is freely distributable for non-profit use.
-
- --
- Peter S. Ingham ping@ping.actrix.gen.nz
- Lower Hutt, New Zealand 3:771/150.2 <- note: changed June 93
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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