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- Path: menudo.uh.edu!usenet
- From: s_walter@irav1.ira.uka.de (Thomas Baetzler)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Llamatron
- Followup-To: comp.sys.amiga.games
- Date: 16 Sep 1993 20:11:44 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 281
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <27aha0$240@menudo.uh.edu>
- Reply-To: s_walter@irav1.ira.uka.de (Thomas Baetzler)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, llamas, funny, shareware
-
-
- PRODUCT NAME
-
- Llamatron 1.0
-
-
- BRIEF DESCRIPTION
-
- Llamatron is a totally spaced-out shoot'em up game in the vein of the
- classic William's arcade machine "Robotron" for one or two players. To
- quote from the accompanying ReadMe file:
-
- "Llamatron takes the Robotron idea and distorts it in a Yakly
- fashion, adding loads of new stuff and plenty of furry beasties in
- the Llamasoft style."
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: LLamasoft
- Address: 49, Mount Pleasant
- Tadley
- Hants RG26 6BM
- United Kingdom
-
- Telephone: ++44 7356 4478
-
-
- SHAREWARE FEE
-
- The author requests you send in 5 Pounds Sterling (UK) or more.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- None. There are two versions of the game: one for 512 KB
- and one for 1 MB or more of Chip RAM. Llamatron works fine
- in both 68000 and 68030 mode. I was not able to test
- compatibility with the 68040. David Kinder reported that it
- works on the A1200.
-
- SOFTWARE
-
- To be able to run LLamatron on Kickstart 2.x and 3.0 systems
- or in 68020 or 68030 mode, you'll need the archive
- "fixllama.lha" from the "games/patch" directory of the
- Aminet ftp site. You might also need the VBR utility
- (included in this review) or something similar to reset the
- vector base register of your CPU to the start of Chip RAM.
-
- Beware: there are hacked versions of Llamatron floating
- about. To use the patch, you'll need the original archive
- which contains two loaders and two data files. You can find
- a suitable archive on the AB20 or AMINET_0693 CD-ROM discs,
- in "AB20/GAMES/ACTION". The hacked version included on
- Almathera's Demo CD-ROM will not work.
-
-
- COPY PROTECTION
-
- None. Llamatron will boot just fine off a floppy disk or load from
- hard disk. I was even able to compress the main game file using the XPK
- package, which saved me approximately 100 KB of disk space.
-
-
- MACHINE USED FOR TESTING
-
- My test setup includes:
-
- o Amiga 2000, ECS chipset, Kickstart 2.04, Workbench 2.1
- o Commodore A2630 68030 accelerator with 4 MB of 32-bit memory
- o Picasso II graphics card
-
-
- REVIEW
-
- Jeff 'The Yak' Minter has been a household name since the golden age
- of home computing, back when the Commodore 64 was a hot machine. He always
- used to perplex players by taking a completely sane game idea and twisting
- it until it had become totally crazy.
-
- Llamatron fits this description quite nicely. It's the basic
- Robotron game, with you buzzing around trying to fend off hordes of meanies
- and saving your proteges in the process. But as things turn out, you're not
- a super-hero, but a fast spitting llama, and you're up against enemies like
- phone booths, cigarette papers and screaming Mandelbrot sets.
-
- The game can be played by one or two players, and one or two
- joysticks can be utilized in one player mode. Using one joystick, you move
- around spitting in your current direction, and you can lock this direction by
- pressing the fire button. Using both joysticks, you can play in the original
- Robotron mode, where one joystick controls your movements while the other
- directs your fire. For beginners, there is a "droid" mode in which a
- computer player assists you.
-
- The basic rule of the game is: "If it moves, shoot it, and if it
- doesn't move, it's an obstacle that must be destroyed". An exception to this
- rule are the various beasties waiting to be saved by you. Move close to one
- of them, and it'll follow you, and you'll get extra firepower for a short
- time. Saving the last beastie on the screen will give you a three-way
- firepower extra. If collecting the extra is the last thing you do in a
- level, it'll be awarded to you in the next level.
-
- All levels start out with you at the center of the screen, and
- various meanies out there to catch you. Blast all of them into oblivion, and
- you'll advance to the next level. Your goal is to advance to level 99 and
- destroy the Ozric Tentacle to get to Herd Heaven on level 100. As you
- progress, you'll encounter certain types of level over and over again. On
- the "Herd Levels", you'll have to try and save your beasties from the evil
- brains that turn them into yucky mutant beasts. On "Rain levels", you'll
- have to catch all of the floating umbrellas to stop the rain while dodging
- the usual set of adversaries. Do well, and you'll be rewarded much-needed
- extras, like super firepower, bouncing missiles, and (above all) extra lives.
- Difficulty in the starting levels is low, but it increases steadily. Almost
- everybody manages to get to level 5 once they've familiarized themselves
- with the control, and after a few games they're possibly up at level 10.
- Beyond that, it starts to get nasty, and by level 25, it's sheer murder.
-
- The graphics are well done, by Commodore 64 standards. On the Amiga,
- they're definitely nothing to write home about. From the first instant,
- you'll be able to tell that this game wasn't done by Psygnosis. But then,
- this doesn't matter at all, since while playing you don't have the time to
- look at them anyways. Zap and blast effects are plentiful, however.
-
- The sound is limited to sound effects in demo mode and while playing
- the game. Jeff recommends to turn it up loud! You might give it a try if
- you want to drive your neighbors (roommates, parents, etc.) up the wall.
- It's what you'd expect from a twisted brain: screams and moans and
- explosions, and even a bleating sheep.
-
- If you add it all up, you get a fiendishly difficult shoot'em up with
- average graphics and some strange sound effects. And yet, it all combines
- to make a very addictive game that keeps you glued to the computer until
- somebody arrives and demands that you stop the awful racket you're making.
- Maybe it's the Minter factor that makes us return to this game again and
- again.
-
-
- DOCUMENTATION
-
- The original archive contains a large "ReadMe" file written by Jeff
- Minter. Besides the basic game instructions, it contains Jeff's explanation
- of why games look the way they do, and much plain rambling. If you're into
- that kind of stuff, you'll surely enjoy it.
-
- The "fixllama" archive contains detailed instructions on how to
- apply the patch. Basically, you're just installing new loader programs.
-
-
- LIKES AND DISLIKES
-
- Llamatron takes over the Amiga completely, which is fundamentally
- evil from today's point of view. Expect to get into big trouble if you run
- Llamatron while other applications are writing to a disk.
-
- Highscores aren't saved, so you'll have to resort to Polaroid
- pictures if you want to record them for posterity.
-
- Having Llamatron run unter the OS would sure be nice, but I just
- can't imagine Jeff Minter writing OS compliant code. And since he's quite
- possibly off to program the Jaguar or the soon-to-be released Cray XMP
- handheld, don't expect him to rewrite Llamatron using the lowlevel.library.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- If you're interested in other interpretations of the basic "Robotron"
- theme, check out "Marketroid" on AmigaLibDisk (Fish Disk) 155. It's Leo
- Schwab's entry for the 1987 BADGE "Killer Demo" Contest, and it's still fun
- to watch. And yes, this runs fine on a 68030 Amiga running OS 2.04. After
- all those years!
-
-
- BUGS
-
- Llamatron doesn't open its own screen, but tries to grab the memory
- from the Workbench screen. If you're in PAL mode, everything is fine. If
- you run Llamatron from a NTSC Workbench, you can't see some of the bottom
- lines of the display. Using other display modes will quite possibly crash
- the program. I am using a special startup script that resets the VBR and
- switches to a standard PAL display before starting Llamatron to avoid
- trouble. Using a saved screenmode Prefs file, and the VBR utility, my
- script looks like:
-
- screenmode use palmode.prefs
- vbr >NIL: ? ; WARN if VBR is != 0
- if warn
- vbr >NIL: ; toggle the VBR from Fast to Chip RAM
- endif ; and vice versa.
-
- This works quite nicely if no foreign windows are opened on the
- Workbench. Trying to switch screenmodes while there are non-Workbench
- windows on the Workbench screen will prohibit the display mode change,
- possibly resulting in a crash.
-
- The loader patches in the fixllama archives fix an incompatibility
- problem with Kickstart 2.0 and above. They were written by David Kinder.
- You can reach him on Internet as "kinder@teaching.physics.ox.ac.uk", or via
- conventional mail:
-
- David Kinder
- 2 Clwtt Cottages,
- Bangor Rd.
- Gyfelia, Nr. Wrexham
- Clwyd, LL13 0YL
- UNITED KINGDOM
-
-
- PATCHES
-
- Here is the "vbr" patch mentioned in the review, in uuencoded
- format. Extract everything from the "begin" to "end" (inclusive) and
- use the uudecode program on UNIX or the Fish Disks to create the executable
- vbr program.
-
- begin 777 vbr
- M```#\P`````````!``````````````"4```#Z0```)1(YX"`1_H`UD*3D\DL
- M>``$3J[^VBA`2JP`K&820>P`7$ZN_H!![`!<3J[^C":`0_H`<G`G3J[]V"=`
- M__QF2E"/0_H`;$ZN_FA*@&<B+$!.KO_$(@!G#D/Z`&)V`#89)`E.KO_0(DXL
- M>``$3J[^8B(Z`&QG$B\`+'@`!$ZN_WPB04ZN_H8@'TYU3-\!`6%28=XO`")Z
- M`$0L>``$3J[^8B`?3G5A<G`N;&EB<F%R>0!D;W,N;&EB<F%R>0``'`I!4E`@
- M3&EB<F%R>2!V,SDK(&YE961E9"`A"@H``````````'H`+'@`!!(N`2D"`0`#
- M9@A!^@#(D\E@+DOZ`+1.KO_B#$```F8^#%`P"F<P#%`_"F8R*@=%^@$H0?H!
- M"$/Z`2@BBB-'``0L>0```-A.KO\<2H5F!'``3G5P!4YU2H=F&'``3G4,;@`A
- M`!1D"$'Z`(J3R6#22H=G'"!'D\E\`&$\(D=P`#`\!`!.KO\N0?H`J)/)8+)P
- M`#`\!`!R`4ZN_SHL`&8(0?H`>I/)8)J1R")&80HN!D7Z`*1@`/]^<``P/`0`
- M3J[]D$OZ``Q.[O_B3GIX`4YS3GMH`4YS!S8X,#$P+S(P+S,P(')E86QL>2!N
- M965D960A"@``!U-O<G)Y+"!B=70@>6]U<B!+:6-K<W1A<G0@:7,@=&]O(&]L
- M9"X*``=.;W0@96YO=6=H(&UE;6]R>2$*``!60E(@<F5S970N"@`E<R!60E(@
- M861D<F5S<SH@)"4P.&QX"@!.97<`0W5R<F5N=``````````````````#[```
- 2``$````````!*`````````/R
- `
- end
-
-
- VENDOR SUPPORT
-
- I have registered my copy of Llamatron back in 1991, and back then I
- received a nice Zarjaz poster and a Llamasoft newsletter. I don't know for
- sure whether they are still in the Amiga business, but you might give it a
- try.
-
-
- WARRANTY
-
- None.
-
-
- CONCLUSIONS
-
- A judgement of Llamatron has to be subjective. Either you like the
- game, in which case you'll find it brilliant, or you don't like it at all.
- I happen to like it quite a bit. There's nothing like 5 minutes of sheer
- mindless blasting to unwind after a hard day's work.
-
- I rate it four golden furry creatures (out of a total five).
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Thomas Baetzler. All rights reserved.
-
- You can contact me at:
-
- fhinf@iraul1.ira.uka.de (until October 1993)
- s_walter@irav1.ira.uka.de (send CC: to here please)
- Thomas.Baetzler@mil.ka.sub.org (slow but reliable)
- Medic BSS, 2:2476/454.2@fidonet (very slow but reliable)
-
- Thomas Baetzler, Herrenstr. 62, 76133 Karlsruhe, FRG
- Voice: ++49 (0)721 29872 Medic BBS: ++49 (0)721 496821
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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