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- Path: menudo.uh.edu!usenet
- From: brian.s.mogged@uwrf.edu (Brian S Mogged)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Liberation CD-32
- Followup-To: comp.sys.amiga.games
- Date: 25 Feb 1994 21:41:53 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 350
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2klrb1$nv4@menudo.uh.edu>
- Reply-To: brian.s.mogged@uwrf.edu (Brian S Mogged)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, CD-ROM, CD32, action, adventure, commercial
-
-
- PRODUCT NAME
-
- Liberation CD-32, version "Ratt V2.00b : Wyvern V2.00"
-
-
- BRIEF DESCRIPTION
-
- A 3-dimensional adventure/action game for the CD-32, set in the dark
- future.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Mindscape Internation LTD
- Address: Priority House, Charles Avenue, Malting Park,
- Burgess Hill,
- West Sussex RH15 9PQ
- UK
-
- Telephone: 0444 246333
- FAX: 0444 248996
-
-
- LIST PRICE
-
- I do not know, but I paid $49.95 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Commodore CD-32
- Mouse (optional)
-
- SOFTWARE
-
- None.
-
-
- COPY PROTECTION
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- A CD-32 and a mouse.
-
-
- INSTALLATION
-
- No installation is necessary. Just put the disc into the CD-32
- and go.
-
-
- A HISTORY OF LIBERATION
-
- The world of Liberation is set in the 29th century, where Earth is
- dying. Earth is being destroyed by commercial exploitation from large mega
- corporations. One mega corporation, Bio-Corp, developed a variety of high
- technology items for its sister corporation, Securi-Corp. Securi-Corp
- handles almost all law enforcement activities for the government. Since the
- government is concerned with other affairs, these corporations are truly in
- control of Earth. Your hero (the player that you control) has learned an
- important fact: androids sold by Bio-Corp for police security go berserk
- when they are exposed to magnetic interference. These berserk androids
- usually cause a few deaths. The corporation is covering it up by placing
- people into detention centers. The object of the game is to explore the
- detention center, rescue these political prisoners, and find enough evidence
- to bring the mega-corporation to justice. The hero cannot go into the
- detention center himself, so he sends four robots into the detention center.
-
- Liberation is a sequel to Tony Crowther's "Captive." Since I have
- not played Captive, I cannot say how similar this game is to the original,
- but I can say that it is completely playable without any knowledge of
- Captive.
-
-
- GAMEPLAY
-
- In Liberation, the main display may be changed by the user. By
- default, the top of the screen is your Device VDU (Video Display Unit). The
- middle of the screen is the three-dimensional view, with the "droids panel"
- on the sides. On the bottom is the text screen.
-
-
- THE DEVICE VDU (VIDEO DISPLAY UNIT)
-
- Each robot can have two active device which can be scanners, video
- bug surveillance, game preferences, city mappers, and other items that I
- have not seen yet. Most of these items have a display and a option panel
- that can be selected and changed. Since there are eight robots, there can be
- up to eight displays active. The default display plan displays four of these
- panels.
-
-
- THE DROIDS PANEL
-
- The droids panel lets you instantly see the current status of your
- droids, switch position of members in your party, let you select an
- android's backpack, and allows you to split up the party. This area of the
- screen can be turned off so you can have a larger 3-dimensional view.
-
-
- THREE DIMENTIONAL VIEW AREA
-
- This is the first-person, three-dimensional window where you see
- everything that the currently selected robot sees. This landscape is very
- lush with some of the best texture bitmaps that exist in any Amiga game.
- People and objects represented by textured-filled polygons (which look good
- too!). You can tilt the robot's head to look up, down, left, and right.
- You have not played this game until you tilt your head upwards just in time
- to see a police copter in the sky.
-
-
- TEXT WINDOW
-
- This window has all the text from the current session of the game.
- I have played it for ten hours straight and it STILL stores everything that
- was said.
-
-
- TALKING AND MANIPULATING
-
- In this three-dimensional environment, you can talk to people, pick
- up objects, give objects, shoot people, and use objects. When the player
- talks to a person in the game, the text of what that person says appears in
- the text window. Sometimes the game says what is on placed on the screen,
- sometimes not. But most of the time, it will bring up a response screen that
- has a menu your possible responses. The conversation will continue until
- you move away, shoot the person, or say "good bye", or the other person
- decides to end the conversation.
-
- Grabbing an item is just as simple as moving your cursor in the 3-D
- view window or the current android window and holding down a button. The
- player can now move the cursor with the item into any window to be dropped,
- given to other people, or placed back into inventory.
-
-
- SHOOTING A PERSON IN COLD BLOOD
-
- To shoot, swing a object, or punch in the game, you press the joypad
- button. Since you have four robots and you have four buttons, each button
- controls one robot. Fire fights in this game go very fast, and the outcome
- of the battle becomes almost painfully apparent in this game.
-
-
- DOCUMENTATION
-
- Documentation is a 64-page pamphlet approximately the same shape and
- size as a booklet inside a normal CD. It gives a very brief description of
- the world, and then describes how most of the functions work and how to use
- the CD-32 joypad. The rest of the manual describes how to use the mouse and
- confusingly describes the repair systems of the droid.
-
- The game manual is very informative, but is very hard to read. Even
- after reading the manual about five times, I could still learn something if
- I took the time and read it a sixth time. The manual is too brief in most
- parts. For example, it mentions only off-handedly that you cannot save
- inside of buildings using the CD-32 built in non-volatile RAM. I still do
- not understand the system for doing self-repair on the robots. But still,
- the manual does not tell you important facts, like that the current mission
- information is in the scroll text window when you start the game. So for
- four days I really did not know where I should go until I (by mistake)
- scrolled up the text window and saw the mission briefing.
-
-
- LIKES
-
- What pulls me to play this game every night for the rest of my life?
-
- I love the demo. It is about six minutes long, very good, and gets
- you in the mood for the game.
-
- Both the mouse interface and the CD-32 controller interface are very
- good. The CD-32 controller at first felt awkward, but after a few hours of
- play, I felt as if I had played the game throughout my life.
-
- The graphics are excellent. I haven't see this style of graphics on
- the Amiga done with so much detail!! You really feel like you are there.
- The outside graphics look very dark and gritty. The interior views look
- very close to what I would expect to see inside a building. I loved the
- picture of the dog on the wall.
-
- The configurability of this game is incredible. You can move around
- windows, turn on/off selected windows, turn on/off voice, sound and music,
- and select levels of detail that you can turn on/off. This allows you to
- have information on the screen that you consider important.
-
- The scrollable text window holds previous conversations. It makes
- remembering old information just a scroll of the window away.
-
- The music is not annoying. I find the music very soothing and
- enjoyable.
-
- The sound and voice are pleasant. Gun shots ring out. Very clear
- sound complements the music and the game. Voice (when present) is very
- welcome and give some good atmosphere.
-
- Very fast CD-ROM access gives this game a very smooth feel. The
- waits when loading are very short, and loading is necessary only when going
- inside or outside of a building.
-
- VERY BIG. You won't run out of places to explore in this game! This
- game is huge. I was just blown away on how big it is. What is even better
- is there are over 4000 missions in the game. Even better is that it
- randomizes elements in the game so it will play different every time. This
- almost promises a longevity I have not seen in a game for a while!
-
- And any game that gives you an opportunity to kill K-9 is a good game
- in my book!
-
-
- DISLIKES
-
- Maybe the game is TOO BIG and COMPLEX. I still feel overwhelmed when
- I play the game. If you want to play this game, plan to spend a huge amount
- of time.
-
- Combat is a little on the blah side. Not very much you can do. Just
- shoot your gun and run away.
-
- I get many of my items robbed from me too often!!! It happens too
- often. I just get really upset about it. The worst part is that I usually
- realize that my gun is stolen right when I try to shoot it.
-
- Voice is not always running in the game. Sometimes the person that
- you are talking to speaks and sometimes the person doesn't. It really drives
- me up the wall.
-
-
- IMPROVEMENTS
-
- Well maybe a little better CD-32 control pad system. I still
- sometimes shoot people while I am talking. Voice should be used throughout
- the game. Maybe a training game that is just in a small house. Maybe let
- me walk by a person without getting robbed!
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Hired Guns by Psygnosis came into my mind instantly when I first
- started to play this game. I believe that Hired Guns is much better at
- combat, but Liberation has a very good plot and good graphics.
-
- Since I do not have the original Captive, I can not compare this
- software to the original game.
-
-
- BUGS
-
- There are a few bugs with this game. The list of bugs that followed
- was produced by Dave Cole (Dave_Cole@guru.apana.org.au). Dave ran
- Liberation on a PAL CD-32 with a version number Ratt V2.00 : Wyvern V1.92.
-
- * Guru's occasionally (only 2 times for me). It has reset for some
- people, when there are too many people in the room. (I haven't
- noticed this however.)
-
- * When initiating a conversation, sometimes a person will accuse
- you of "clobbering" them. Other people have said that if you
- shoot a thief, then everyone else say that you have shot them.
- (Haven't noticed this myself, but could be the reason.)
-
- * Sometimes when you go to talk to someone, garbage such as "87#&^j"
- will come up in their window, and your response window doesn't
- always have a response (have to cycle through several responses
- before one actually shows up).
-
- * When using the Mapper - Comms, in a taxi, it will say "Autopilot
- initiated" (or something like that), yet it will not go anywhere
- if the destination is in the current zone.
- (You have to leave the zone, and then re-select the destination).
-
- * When talking to people about the "Captive", and they ask you for
- some dosh, you can select "well.." or "let's see.." and then
- select something like "I'll have to go to the bank and come back
- later.." they will give you the info anyway. Now this could be
- on purpose, as they can't be bothered waiting around, yet one of
- them said at the end of their speech "..Thanks for the dosh".
-
- * The amount of time played, displayed in the disk access menu, is not
- always accurate. To start off with (up to about 8 hours), it was
- OK, but then it said that I'd been playing for 386 days, then 1058
- days, and finally 2685 days!
-
- * The percentage of game done is sometimes stuffed for a little while
- (usually just after saving), as when you've only completed 1%,
- it may say that you've completed 99%.
-
- * Harri Pesonen (harry@elfuerte.fipnet.fi) says:
- I have noticed a strange bug. When I check the different body
- parts in the Repair state, it seems that the left leg of one
- robot is the same as the head of another, and the same as the
- right leg of the third, and the same as the left hand of the
- fourth, etc.
-
- * When you look "up", the wall image is upside down (i.e., the down
- image reversed).
-
- * Percentage of game played sometimes just stays as "New Game"
- (I haven't noticed this yet, but it has reset the time for me).
-
- * The most annoying (and worst bug), is as follows: Game wouldn't save
- in flash RAM, as it said that it was "too big and to try in the
- city, and that if that didn't work try another zone." The thing
- is, this happened while I was outside, in the city, and I did try
- other zones, but to no avail. It did save to the RAM disk
- though. HOWEVER, because of its being unable to save to the
- flash-RAM, it somehow WIPED the game which was previously there,
- thus still not allowing me to save the RAM-disk version to
- flash-RAM. When looking at the game-save slots (after I had
- removed the recoverable ram disk), all I had in there was one
- locked save game of Diggers (seven slots in length). Now surely
- the game doesn't need 93 slots? I have had saves which take only
- 47, and with the most that I know of about 80. Because of this
- bug, about 15 hours or so has to be replayed. Hopefully, all the
- info that I wrote down will still be valid (wishful thinking).
-
- I had the "reversed graphics when looking up" problem, but I myself
- have not had the other problems as of this time.
-
-
- VENDOR SUPPORT
-
- Since Mindscape has no known address in the United States, I have
- written them a letter since I can not find an e-mail address for the company.
- I have not received a response from the vendor at this time.
-
-
- CONCLUSIONS
-
- Liberation - finally, a product that gives you a reason to own the
- CD-32. The game is so big, it is guaranteed not to be pushed into a corner
- for a long time! I haven't had this much fun with an RPG style game since
- Final Fantasy II for the Super Nintendo.
-
- I definitely give it five blasters rounds out of five.
-
- Brian.s.Mogged@Uwrf.edu <- send all mail to this address.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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