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- Path: menudo.uh.edu!usenet
- From: mueller@cs.ubc.ca (Stephan Mueller)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Lemmings 2: The Tribes
- Followup-To: comp.sys.amiga.games
- Date: 1 Jun 1993 19:32:43 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 355
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1ugasr$eoh@menudo.uh.edu>
- Reply-To: mueller@cs.ubc.ca (Stephan Mueller)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, strategy, arcade, platform, commercial
-
-
- PRODUCT NAME
-
- Lemmings 2: The Tribes
-
- [MODERATOR'S NOTE: This review was updated by the author on
- June 4, 1993, and then briefly on July 15, 1993 to incorporate
- some information from USENET. - Dan]
-
-
- BRIEF DESCRIPTION
-
- An addictive action/strategy platform/climbing game, featuring cute
- little animated, green-haired Lemmings.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Psygnosis Ltd.
- Address: South Harrington Building
- Sefton Street
- Liverpool, L3 4BQ
- United Kingdom
-
- U.S. Address: 29 St. Mary's Court
- Brookline, MA 02146
- USA
-
- U.S. Phone: (617) 731-3553
- U.S. Fax: (617) 731-8379
-
- (Various documents in the package list other addresses in
- Massachusetts.)
-
-
- LIST PRICE
-
- $65.00 (Canadian).
- I paid $56.91 (Canadian) at my local retailer.
- $40.00 (US) seems to be a typical price in the United States.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Runs on any Amiga with at least 1 MB RAM.
- Extra sound effects are available with 1 MB of Chip RAM.
- Extra RAM of any type is recognized and used to reduce disk
- accesses.
-
- Hard drive installation requires approximately 4 MB of hard
- disk space, at least 1 MB Chip RAM, and either 512 KB or 1
- MB of additional (Chip or Fast) RAM, depending on whether you
- believe the package or the ReadMe file.
-
- Lemmings 2 comes on three floppy disks, so up to three
- floppy drives are useful if you don't use a hard disk.
- However, one floppy drive is certainly adequate: the game
- requires disk 1 only for the (optional) introduction and
- loads everything required from disk 2 at startup, so there
- is no constant disk swapping.
-
- Lemmings 2 runs well on a 68000. Comments from other users
- indicate that it runs fine on machines with 68030s and
- 68040s. At least one user has mentioned that the copy
- protection causes difficulty on an Amiga 3000/040 system.
-
- Separate versions of the game are sold for NTSC and PAL
- machines. However, in (at least) the PAL version, assuming
- your hardware is capable of it, you can toggle screen modes
- (that is, from PAL to NTSC and back) by pressing the Tab
- key. Any Amiga with a "Fatter Agnus" or newer should support
- this.
-
- SOFTWARE
-
- Lemmings 2 runs fine with both Kickstart 1.3 and Kickstart
- 2.04. I cannot test it with 3.0. Since the game takes over
- the machine when run from floppies, I cannot determine which
- versions of Workbench it works with.
-
-
- COPY PROTECTION
-
- Intrusiveness level of the copy protection: nearly invisible.
-
- Copy protection is disk-based: disk 3 cannot be backed up using
- DiskCopy. However, it can be installed on a hard drive. Once hard drive
- installed, the floppies are not required at all to boot. No data is ever
- saved to a copy protected disk.
-
- As my Amiga doesn't have sufficient Chip RAM to test the hard drive
- installation feature, I can't say for sure how well it works. Others on the
- net, however, have had no difficulty with it. When playing from floppies,
- the copy protection doesn't appear to be hard on the drives, as there is no
- awful "gronking" noise.
-
- Apparently, the original UK release was not hard drive installable.
- Recently, however, Psygnosis has released patches into the public domain to
- allow owners of the original release to make their copies hard drive
- installable.
-
- If Lemmings 2 does not install on your hard drive because of an
- incompatibility with your particular SCSI host adapter, Psygnosis will send
- you a software patch for $4.95 (US).
-
-
- MACHINE USED FOR TESTING
-
- Amiga 1000
- 512 KB Chip RAM, 2 MB Fast RAM
- Kickstart 1.3/2.04
-
- REVIEW
-
- Lemmings 2 is (surprise!) a sequel to Lemmings. The object in both
- games is to rescue the lemmings on each level by instructing them how to
- make their way to the exit.
-
- The lemmings fall, one at a time, from a trapdoor in the sky onto
- some platform on the level. Once a lemming touches down, he will walk left
- or right until he hits an obstacle and turns around, or walks off the edge
- of the platform and falls to the next platform. Short falls are no problem,
- medium falls stun the lemming for a moment, and long falls are generally
- fatal.
-
- You assist the lemmings by giving them special skills at appropriate
- moments, enabling them to construct their own way to the exit. Skills are
- assigned by choosing an on-screen button and then clicking on the lemming.
- For example, if there is an obstacle on the current platform between a group
- of lemmings and the exit, you might instruct one of the lemmings to bash his
- way through the obstacle. When he's finished, all the lemmings can follow
- him through to the exit. This is, of course, a very simple example; and as
- you progress through the levels, the gyrations you'll need to urge the
- lemmings through will get progressively more complex.
-
- Lemmings 2 features about 50 different skills which you can assign
- to the little blue guys: jet pack, hang glider, basher, fencer, planter,
- glue pourer, bazooka, hopper, kayaker, pole vaulter, rock climber, and more.
-
- [MODERATOR'S NOTE: A USENET reader reports that there are exactly
- 60 different skills. - Dan]
-
- On any particular level, you'll have some subset of the available skills to
- assign, and there's always a limit to the number of times you can assign
- each skill. These limits are often what make a level tricky. Given enough
- flame throwers and ramp builders, one can probably solve any level, but
- doing so with just two twisters and a platformer, there's the trick. To add
- just one more dimension, there's a time limit on each level.
-
- When you've completed a level, you'll get a bronze, silver or gold
- medal, depending on how many lemmings you saved. It's important to save as
- many lemmings as possible on each level, since only the survivors advance to
- the next level; and to win, you'll need at least one lemming who survives
- through all ten levels of his tribe. On some levels, saving every lemming
- is impossible, since, for example, you may need to use an "exploder," which
- destroys the lemming. On other levels you can be a bit wasteful, losing a
- few lemmings, and still get a gold medal. A perfect game will require you
- to get a gold medal on every level.
-
- Altogether there are a dozen different tribes, each with their own
- `culture,' for a total of 120 different levels. There are space lemmings,
- cave lemmings, polar lemmings, sports lemmings and lots more. Each tribe
- has a different habitat, and you will need different skills to navigate them
- through their levels. Ice skaters probably won't help much in Egyptian
- World. You can switch from tribe to tribe at will, so if you get stuck on,
- say, space lemming level 3, you can play "cavelem" levels for a while and
- come back to space lemming level 3 when you've perhaps discovered some new
- techniques. You can also replay any level you've completed, in the hope of
- saving more lemmings than last time around.
-
- To hone your skills, there is a practice area. Here, you can select
- any eight skills you like, and then practice with them in one of four
- different worlds. This is a LOT of fun; not needing to worry about saving
- the lemmings leaves you lots of time to use them to flatten out the
- landscape and then watch them practice their pole vaulting.
-
- Lemmings 2 is a subtle blend of action and strategy. On some
- levels, brute force will succeed; but in general, you need to be very clever
- in allocating your limited skills to rescue the little guys. Usually,
- timing is important as well.
-
- Technically, the game is marvelous in every respect. Sound,
- graphics, animation, controls and playability are all excellent.
-
- The sound effects are very cute: a lemming yells "let's go" at the
- start of each level, and as lemmings leave the exit, they shout "yippee."
- The music is wonderful, fitting the moods of the tribes very well. I have
- yet to grow tired of it, but it can be shut off with a single keystroke.
-
- The graphics and animation are detailed. From the way the lemmings
- struggle to crawl into a cannon, to the variety of different musical
- instruments the attractors play, there's a wealth of amusement. The
- scrolling is very smooth. The introduction, in which the storyteller
- explains the plight of the lemmings to a youngster, is a top-notch animation.
-
- The controls are very well thought out. In addition to the skill
- buttons and lemmings themselves, there are four additional controls: paws
- (pause), nuke (to blow up all the lemmings and try again should the
- situation on a level become hopeless), fan (to assist you in blowing around
- airborne lemmings) and fast-forward (to hurry everything along when you've
- set things up just right and the lemmings just need to finish walking
- through the maze to the exit.) There are keyboard shortcuts for all the
- controls, so you don't need to keep moving the mouse between the lemmings
- and skill buttons. At any time, pressing escape will restart the current
- level, and thankfully this doesn't involve any disk access.
-
- Up to a dozen or so games in progress can be saved. The save file
- is a standard AmigaDOS file. When playing from floppies, saved games are
- stored on an extra floppy in drive 0. When playing from a hard drive, saved
- games are apparently stored on the hard drive. The saved information only
- contains which levels you've completed and how many lemmings you saved on
- each level. This means you can't save a level in progress, but I don't see
- this as a problem.
-
- When playing from a hard drive, it is apparently possible to exit
- Lemmings 2 and return gracefully to Workbench. When playing from floppies,
- the exit button is disabled. Disabling the button when running from
- floppies is reasonable, as there is no Workbench to return to.
-
-
- DOCUMENTATION
-
- The documentation and packaging are very good. The inner carton is
- made of recycled, bio-degradable material. (I know this because it says so
- on the aforementioned inner carton.)
-
- The printed documentation fits neatly into a colourful cardboard
- wallet and consists of the Lemmings 2 Storybook, the Lemmings 2 Manual, a
- Visitor's Guide to LemmingLand, a Technical Notes Addendum, and a product
- registration card.
-
- The Lemmings 2 Storybook, which apparently is only included in the
- "Limited Edition" of the game, is a 72-page paperback full of nice
- illustrations and bad puns. As the back cover proclaims, it is "Undoubtedly
- the best story about the 12 Tribes of Lemming Island ever written." The
- book is a nice touch, but you'll laugh much more while playing the game than
- reading the story.
-
- The manual is more like a reference card, but it is adequate. It
- provides loading instructions (for MS-DOS, Amiga and Atari ST) and a
- description of the main menu choices and game screen components. The
- reverse side contains a categorized list of the 50 available skills with
- descriptions and icons. A few of the skills are labelled with the wrong
- icons. Some of the play elements are not explained in the manual at all,
- but I believe this is intentional. Figuring out how to use the big swinging
- chains with propellers on top is another little challenge for you in your
- quest to save the lemmings. The cannons and catapults need no explanation;
- the lemmings themselves know exactly how to use them.
-
- A couple of items the manual should mention, but doesn't:
-
- a) Disk 1 contains only the introductory animation. If you don't
- want to see it, you can discard disk 1 for good and boot from
- disk 2. The animation is very nice, but it will likely get
- tedious by the third time if you have to wait for it to finish
- before you can play the game.
-
- b) The hard disk installation procedure. While the procedure
- is documented in a ReadMe file, it is also a bit strange. You
- need to drag the "Hard Disk Install" icon to your hard drive, and
- then double-click the copy on the hard drive to actually install
- Lemmings 2. The consequences of doing the obvious (namely
- double-clicking the "Hard Disk Install" icon on the floppy disk)
- can be mildly damaging. This is the problem: the installation
- script tries to delete itself when it has finished its work,
- which is fine, if it's the copy on the hard disk. If it's the
- original script on the floppy disk, and if that disk isn't write
- protected, this is bad. You'll need to find an undelete utility
- of some sort to retrieve the script and its icon.
-
- The Visitor's Guide is a tutorial. For those with previous Lemmings
- experience, it explains some important differences. The tutorial is quite
- good, walking you through the practice area and one complete level.
-
- The technical notes addendum is, in fact, specific to the PC version
- of Lemmings 2, and full of gibberish about expanded and extended memory,
- Microsoft Windows and various sound and music cards, none of which,
- thankfully, applies to the Amiga.
-
-
- LIKES AND DISLIKES
-
- The practice area is tremendous fun! The level of detail in the
- animations is wonderful, and in the practice area you can take the time to
- watch what's happening very carefully without being concerned about rescuing
- the little numbskulls.
-
- I was a bit disappointed that I couldn't install Lemmings 2 on my
- hard drive, but I'm not even going to suggest that fitting the game into 512
- KB of Chip RAM when running from a hard drive should be a priority.
-
- It is a pity that when run from floppies, Lemmings 2 takes over the
- machine, doesn't run under AmigaDOS, and can't be exited cleanly.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- The obvious comparison is to the original Lemmings. Here's a brief
- description of how Lemmings 2 differs:
-
- - There are twelve distinct tribes of Lemmings, each featuring ten
- levels. If you get stuck on a particular level, you can move to
- another tribe.
-
- - You start the first level of each tribe with 60 Lemmings and move
- to subsequent levels with only the survivors from the preceding
- level.
-
- - Play levels are larger; they now scroll in eight directions
- instead of just horizontally.
-
- - Each level features up to eight of the 50 available skills, as
- opposed to having the same eight skills at all times, as in
- Lemmings 1.
-
- - The two-player mode of Lemmings is gone.
-
- In short, Lemmings 2 is an extension and refinement of the original
- game.
-
- Compared to any other platform/climbing game... well, there is no
- comparison.
-
-
- BUGS
-
- The word "shipwright" is misspelled in the introduction.
-
- The manual doesn't mention that you can skip the introduction by
- booting from disk 2, nor the hard disk installation procedure.
-
-
- VENDOR SUPPORT
-
- I have not yet had need to contact Psygnosis for support, but they
- do have a Customer Service department. The U.S. address information given
- above is that of Customer Service.
-
- Psygnosis do appear to be listening to their customers. Lemmings 2
- is their first Amiga game that is hard drive installable; this is apparently
- because of pressure from customers.
-
-
- WARRANTY
-
- Psygnosis will replace, free of charge, any disks which have
- manufacturing or duplication defects. The disks are guaranteed to be
- virus-free, and will be replaced for a fee, if you manage to infect them.
- There doesn't appear to be any time limit on either of these policies.
-
-
- CONCLUSIONS
-
- Lemmings 2 is likely to be responsible for a substantial delay in
- the completion of my thesis. :-) It's tremendous fun to play, watch and
- hear. I consider Lemmings 2 to be a serious candidate for Best Game Of The
- Year, On Any Platform, or perhaps even bigger accolades. Run, do not walk,
- to your nearest Amiga dealer and buy this game. Besides amusing you for
- many, many, hours, this will help to demonstrate to software developers that
- writing quality, hard drive installable, Amiga games is a way to make a
- decent living.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Stephan(); Mueller. All rights reserved.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- Moderator mail: amiga-reviews@math.uh.edu
-