home *** CD-ROM | disk | FTP | other *** search
- Path: news.uh.edu!barrett
- From: teler@cs.huji.ac.il (Eyal Teler)
- Newsgroups: comp.sys.amiga.reviews
- Subject: MINI-REVIEW: Legacy of Soracil (demo)
- Followup-To: comp.sys.amiga.games
- Date: 17 May 1994 17:17:48 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 88
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2rau7s$or3@masala.cc.uh.edu>
- Reply-To: teler@cs.huji.ac.il (Eyal Teler)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, demo, role-playing, adventure, commercial
- Originator: barrett@karazm.math.uh.edu
-
-
- PRODUCT DETAILS
-
- This is a mini-review of the demo version of Legacy of Soracil, an
- isometric role-playing adventure game ("RPG"). The demo contains one game
- level and appears on the coverdisk of the May issue of Amiga Computing
- magazine.
-
- REVIEW
-
- The game loads from the diskette, and reasonably quickly. You are
- greeted with a nice musical score. It's one of the better ones I've heard in
- a game in some time. Of course, I usually play only demos, so I may be
- missing something. The magazine contains instructions on creating your
- characters and starting the game, using the options accessible from the
- opening screen. The music continues to play until the game starts.
-
- Character generation is done on two separate screens. The first lets
- you select four characters from those available, which are basically
- warriors and mages. The second screen allows you to change the attributes
- of the characters by adding up to five points divided among five
- attributes. There are two annoying things here. The first is that you
- don't know the attributes of the characters when selecting them, and you
- find this out only in the second screen. The second thing is that the
- characters are not coloured in the modification screen, and so I wasn't sure
- which one of them I was changing (some look about the same, apart from their
- colours).
-
- On starting the game, after selecting the destination (which always
- brings you to the same place -- it's a demo, after all), you see your
- characters in not-so-glorious isometric form. Each character gets a turn
- with a limited number of movement units. When the character can no longer
- move, you should switch to the next one, but it's possible to switch before
- this. I found it rather annoying to have to move each character
- individually, especially as the game forces you to switch, so you can't just
- explore freely with one character nor in a group.
-
- The controls also let the game down. First of all, it's not all
- that easy to go where you want. In one place, where there are narrow
- corridors, I found myself going back and forth because I didn't press the
- right place on the screen (which was difficult because the screen is
- cluttered by walls). Battles are also not very well done, as you have to
- select repeatedly the character you wish to fight. As it happens, if you
- click on your enemy without selecting the 'fight' option, you could move to
- a place where you can't attack it (and in any case you lose movement units).
-
- There are some traps in the game. Once they are sprung they are
- still active, and anyone stepping on them is hit, so beware. I think that
- the only way to avoid this is to find another route.
-
- When you are in battle, the game gives combat turns to your
- enemies. First an enemy is shown moving on the map, and then a short combat
- scene is shown. This means that the game moves constantly between map
- display and game display.
-
- The graphics in the game are not all that brilliant. In fact, they
- are quite bland. To let you view things hidden by walls, walls become
- ghosted and then turn back to normal, which is quite logical, but not
- perfectly executed (although I can't point to the exact fault). There are
- reasonable sound effects, but the music is missing in the demo. The full
- game has the option of selecting either music or effects; I didn't search
- for this option in the demo.
-
-
- CONCLUSION
-
- This game seems to make all the efforts to slow you down.
- Exploration and battles are the meat of RPGs, and the controls of this game
- make them a chore. It's the first isometric RPG I've played, and it just
- can't compare to first person perspective RPGs, which I like very much.
- Still, it seems that the problem is not the isometric nature of the game,
- but the controls.
-
- Anyway, I might put it occasionally just to listen to the music.
-
-
- COPYRIGHT NOTICE
-
- This review was written by Eyal Teler. If you really want to copy
- it (why?) then you are free to do it. Just don't change it.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- Moderator mail: amiga-reviews@math.uh.edu
- Anonymous ftp site: math.uh.edu, in /pub/Amiga/comp.sys.amiga.reviews
-