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- Path: menudo.uh.edu!usenet
- From: zap@indic.se (Jonas Petersson)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Labyrinth of Time
- Followup-To: comp.sys.amiga.games
- Date: 21 Feb 1994 01:04:21 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 312
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2k91al$avb@menudo.uh.edu>
- Reply-To: zap@indic.se (Jonas Petersson)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, exploration, adventure, CD-ROM, commercial
-
-
- PRODUCT NAME
-
- The Labyrinth of Time
-
-
- BRIEF DESCRIPTION
-
- A raytraced CD-ROM adventure game where you are selected to save
- the world from the legendary King Minos.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Electronic Arts
- Address: P.O. Box 7578
- San Mateo, CA 94403-7578, USA
-
- Telephone: (415) 572-2787
-
- Created by: Bradley W. Schenck & Michal Todorovic
- Terra Nova Development
- Ventura, California
-
-
-
- LIST PRICE
-
- I live in Sweden and I paid approximately $50 (US). I do not know
- the list price of the product.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- CD32, CDTV, or an Amiga with a CD-ROM drive.
-
- 1.5 MB RAM (including 1 MB Chip RAM) required for an
- Amiga with a CD-ROM drive.
-
- (The documentation claims 512K of Fast RAM is required, but
- the CD32 has none that I know of, so I think that is slightly
- misleading.)
-
- PC version available and Mac version in testing.
-
- SOFTWARE
-
- For the CDTV or CD32: none.
-
- For an Amiga with CD-ROM drive: a CD-ROM filesystem.
-
-
- COPY PROTECTION
-
- None. (Unless you count the "thin, circular, plastic dongle" on
- which the program is stored... but you'd need at least 512 floppies to make
- a copy so...! ;-))
-
- Hard drive installation might be possible, but is certainly not
- needed, nor recommended. ;-)
-
- Saved games can be stored in non volatile RAM ("Bookmark"), to
- a personal RAM-card, or to disk. (See below.)
-
-
-
- MACHINE USED FOR TESTING
-
- Amiga CD32.
- Spare A3000 "pregnant" mouse.
-
-
- INSTALLATION
-
- CD32 and CDTV:
- Put the disc in the CD-ROM drive, and the game starts loading.
-
- Amiga with CD-ROM drive:
- Open the disk icon labeled "lab" and then double click the
- "THE_LABYRINTH" icon.
-
-
- INTRODUCTION
-
- I read about someone's being very excited about a prerelease of
- Labyrinth being shown at WOC Toronto (I think), so I ordered it at the same
- time as my CD32. I was told it would hardly show up before Christmas. But
- it did, and soon I realised that I wouldn't be bored for a long time....
-
-
- SUMMARY OF THE GAME
-
- You are kidnapped in the subway on your way to work. The
- constructor of the original labyrinth (from Greek mythology) tells you that
- he has been revived by King Minos and forced to create a new labyrinth.
- This one extends through time and space and will let King Minos conquer the
- world. He now asks you to try to find the thing that holds this new
- labyrinth together and destroy it. He is not able to tell you any more....
-
-
- GAME CONTROLS
-
- It is very much possible to play the game using the CD32 joypad,
- using what I call a "cheat button" which moves the pointer between existing
- "hot spots" on screen. But to me, this feels a bit odd, so a mouse is
- strongly recommended. I had a spare mouse (since I bought GfxBase's Amiga X
- and got the Boing! mouse for free), so I've used it all the time. According
- to the documentation, there are also keyboard shortcuts for everything (and
- more), but I have not tried this.
-
- The screen is normally split in two parts. The top 80% shows a
- (beautifully raytraced) picture of your location, and the lower part is
- a row of nine icons. The three to the right let you turn left and right
- and walk forward. There is an icon which lets you examine (zoom) objects
- that you select from the picture (sometimes recursively), and four more for
- moving, opening, closing, and picking up selected objects. The last icon
- lets you operate your currently selected inventory item (see below).
-
- Clicking your right mouse button swaps the icon row for another that
- affects your inventory. This is also where you save/load games. You can
- examine one object at a time visually or directly operate it on your
- surroundings. The object you see when you exit will be accessible from the
- normal menu.
-
-
- GAMEPLAY
-
- Walking around the first time is amazing: the first hour or so, I
- just kept zooming on everything that I could find! Every single frame of
- animations, such as opening a door, seems to be individually raytraced. Even
- the shadows change continually during motion. Thanks to the CD-ROM drive,
- the feedback after actions is good too.
-
-
- DOCUMENTATION
-
- Two documents came with the system - both grayscale. One of them is
- a 16-page, A5 size, generic instruction book. It was obviously produced for
- the PC version, as the screen shots are a bit wrong, including path names
- like "C:\". The cover is the same as on the packaging: a variation of an
- Escher print -- an appropriate choice.
-
- The instruction book begins by telling you that exploring the game
- without reading the objective could make it more fun. This is also what I
- did, and I think it's possible to manage completely without the
- documentation. All pictures in it have excellent quality (there is also a
- picture of the two creators - a nice touch in my opinion) and the
- instructions are very clear. I can't verify whether quitting the game
- actually works, but I see no reason to do that on the CD32 anyway. There is
- also a HINT service in case you get stuck. It's touch tone operated and
- available only in the US.
-
- The second document is a 6-page, A5 size paper labeled "The
- Labyrinth of Time reference card for Amiga CD32." It gives instructions that
- are specific to the Amiga version; for example, the loading instructions that
- I described above. It also states that the flash RAM on CD32 and CDTV will
- fit up to 7 games at a time - I've used only three so far and have never lost
- anything (like a Pinball Fantasies high score, for example). There are also
- options to save to a personal RAM-card or to disk which I presume would be
- enabled if they were physically available on my Amiga. There are also
- instructions on how to get Technical Support with phone numbers and addresses
- in England, US and Australia.
-
-
- LIKES
-
- Just about everything! This is the future of graphic adventures,
- and I hope it shows other producers that you can use most of the CD space
- for the game.
-
- One very good thing is the map that is automatically updated while
- you walk around. It took me a while to realise that I could even zoom into
- and out of mazes by clicking on them. A flashing red arrow shows your
- current location, and you can position a dot somewhere else to get a short
- description of it.
-
- In game music is good - not too exciting, but good for background.
- It's far better than "elevator type" music. There are a number of musical
- pieces, and some of them seem to match certain areas of the game. It is not
- played straight off the CD since the drive is usually busy loading data for
- the game.
-
- There are often sound effects associated with certain actions, like
- the "ploink" noise of an elevator arriving. They hardly ever disturb the
- music and are often very good at enhancing the graphic effect.
-
- You can certainly feel the air of the Amiga in the good ol' days.
- Leo L. Schwab for instance shows up in a poster for "Schwab Robotics" and
- his uni-cycle from "Red's Dream" is described in the future museum along
- with articles belonging to the very famous people of Terra Nova Development
- (now, where did I see that name before... ;-)).
-
- Another thing I like is the humour in the game. You can do lots of
- silly things with items you find, and often this has been foreseen, so you
- get remarks like "You'll try anything, won't you?", "No!" and "Don't molest
- the dead." rather than just "Nothing happens." Even the standard ones are
- varied with "Interesting, but useless" type comments.
-
- Just for fun, I mounted the CD on our player at work and then
- NFS-mounted it on my A3000. Peeking around didn't help much as the pictures
- seem to be stored in a format that ADPro does not recognise. I guess it's
- raw to speed up loading. Reading the startup-sequence was interesting,
- though. It seems that the support for the joypad is simply a handler that
- creates mouse events. Alas, the only CD-ROM filesystem I could find
- insisted on keeping the ";1" stuff tacked on the filenames so I couldn't run
- the game. One day I'll try to plug it straight into the A3000 - I guess
- I'll have to play it all over again on the 1950 screen....
-
-
- DISLIKES (not)
-
- There is nothing I dislike really. There are a few things that
- could be slightly enhanced for the sequel, though:
-
- Graphics could be HAM8 - but I must admit I thought it WAS HAM8 for
- quite a while... I've been told the reason for this though: the game was
- originally created with the CDTV in mind. Production took about 2 years,
- and about 1 year after it was finished and about to be released, the CD32
- showed up. So they made a few last-minute adjustments to support it. EA
- wanted to publish the MS-DOS version first. All graphics were created on
- the Amiga using "Imagine, VistaPro, ADPro, DPaint and, well, whatever else
- was lying around." Bradley W. Schenck was the only artist. Using HAM8-only
- wouldn't be nice to CDTV and A500+A570, but there is probably space for
- duplicate pictures...
-
- I miss the option of dropping things, but I understand the problem:
- You'd have to raytrace every room from every angle with every possible
- combination of dropped objects. Oh, well....
-
- Because of the above, the inventory list gets a bit long after a
- while, so accessing an object could require 15 clicks or so. The
- possibility to call up a scrolled list of the objects to select from would
- be nice.
-
- It would be nice if there was some "click-ahead." During load
- of a new picture, the icon row is disabled. Walking around (using a
- mouse) when you know your way through a maze, you often click just
- before the icons are reenabled. This is not a problem when using the
- joypad. I'm probably just a mouse power user....
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Graphics-wise, it's way better than anything I've seen. Full stop.
-
- Gameplay is definitely better than other adventures I've seen for
- the CD32. The closest match I can think of is Flashback for the normal
- Amiga, but I personally didn't need that action.
-
- Today, I got a demo of some kind of detective game for the CD-I. It
- had good animations (digitized from real people it seems) and sampled
- conversation, but I got bored after only a few minutes. They seem to be
- moving in the right direction, though...
-
-
- BUGS
-
- None found. It did reboot once, but when I repeated the sequence (I
- had just restarted from a saved game) it worked fine. I think it was all my
- neighbour's fault as his mixer/whatever disturbed my screen (and probably
- the CD-ROM reader) just before the reboot.
-
- This is possibly something I haven't figured out yet, but the
- interior of the elevator is not the same when you go up as when you go down
- - it seems to change while you walk out of it.... Perhaps it's on purpose,
- just to confuse me.
-
-
- VENDOR SUPPORT
-
- I've not officially contacted them as I'm a very happy customer, but
- I've received a clue from the Bradley W. Schenck himself when I was stuck,
- and also information about the Mac version and the creation history when I
- asked for it. He has been very helpful in what I assume is his spare time.
- (I located his e-mail address on Internet, it was not in the documentation.)
-
-
- WARRANTY
-
- 90 days. As I understand it, Electonic Arts will replace damaged
- media after this time if you send it in along with a Eurocheque for 10 GB
- pounds.
-
-
- CONCLUSIONS
-
- If you are just getting one adventure for your CD32, Labyrinth
- should be the one. (But keep your eyes open for a sequel....)
-
- I see no other way to rate it but 5 beautiful mazes out of 5!
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 Jonas Petersson. All rights reserved.
-
- This review is freely distributable, but all additions and
- corrections should be made through the author.
-
-
- Jonas Petersson
- zap@indic.se
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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