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- Path: menudo.uh.edu!usenet
- From: dwl10@juts.ccc.amdahl.com (David W. Lowrey)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Hired Guns
- Followup-To: comp.sys.amiga.games
- Date: 14 Oct 1993 16:50:38 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 237
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <29k00u$p70@menudo.uh.edu>
- Reply-To: dwl10@juts.ccc.amdahl.com (David W. Lowrey)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, role-playing, adventure, multi-player, commercial
-
-
- PRODUCT NAME
-
- Hired Guns
-
-
- BRIEF DESCRIPTION
-
- An "adventure" game for 1-4 players, where each player controls one
- or more of the computer characters.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: DMA Design (distributed by Psygnosis)
- Address: 29 Saint Mary's Court
- Brookline, MA 02146
- USA
-
-
- LIST PRICE
-
- I paid $44.95 (US) at a "full service" Amiga store.
- I don't know the list price.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- At least 1 Meg of memory.
-
- If you have a 2 meg Agnus chip, the program will use
- extra sound effects.
-
- It works on my 68020-based Amiga, so I would imagine
- that other processors are supported.
-
- Supports up to 4 floppy drives.
-
- A special parallel adapter can be bought, or made, that
- allows 2 additional joysticks to be used.
-
- The game also allows you to use a modified Sega "Joypad" in
- place of a joystick.
-
- SOFTWARE
-
- None mentioned in the manual.
-
-
- COPY PROTECTION
-
- Look up a word in the manual. The disks are copyable, and the game
- is hard disk installable.
-
- The "look up a word...." scheme isn't too bad as the game doesn't
- always ask you! I would rate the copy protection as acceptable.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2500
- 68020 processor board with 2 meg Fast RAM
- 2091 SCSI controller with 2 meg Fast RAM
- (total of 5 meg memory, of which one meg is Chip RAM)
- AmigaDos 2.1
-
- INSTALLATION
-
- The program either runs off of floppies, or off of your hard drive.
- The hard disk version of the game does not take over the system. You can
- pause the game and switch to the Workbench. The game returns to the
- Workbench when you exit. The floppy version takes over the system, and you
- have to reboot when you are finished with the game.
-
- Floppys do not require any installation, other than the judicial
- practice of copying the originals and playing from the copies.
-
- To install the game on a hard drive, drag the Install icon into the
- drawer you wish to contain the HiredGuns directory. Then double-click the
- Install icon. 5 languages are supported.
-
- You have the choice of installing the complete game, including the
- extra music, or just a minimal configuration.
-
- The disk comes on 5 floppies, and takes about 1.5 meg of hard drive
- space.
-
-
- REVIEW
-
- NOTE: I have had the game for 24 hours now, so this is really a
- first impression. If my opinion changes, or if I have the facts wrong, I
- will send in an update.
-
- Hired Guns is somewhat like an RPG, or "adventure" game, where you
- have a party of "adventurers", and you go on a quest of some sort, solving
- puzzles and fighting bad guys along the way. You usually have a "window"
- that shows what the party sees.
-
- Hired Guns is like that, plus a whole lot more. Up to 4 players
- control 4 computer characters at the same time. The players can use up to
- two mice, the keyboard, or joysticks to control the computer players. Each
- input device can control one or more computer players. The program supports
- a parallel port joystick adapter. Other games, such as Gauntlet, use this
- same device.
-
- When there are only one or two players, they have to use a mouse.
- That means that for a two player game, you need two mice. Three or 4 players
- have the option to select the input device.
-
- Each computer character can also be told to "follow the leader", so
- you can move up to 4 characters at once. This "Auto Leader" mode will cause
- the computer characters that have the mode enabled to follow the currently
- moving character.
-
- Each computer character has its own view window, so each can be in a
- different place at the same time. If player 1 is standing in front of
- player 2, then player 2 sees player 1 in front of him.
-
- You have your choice of 12 different computer characters. You
- cannot edit their "stats" nor add your own characters. However, you CAN
- edit the graphics for each character using any Amiga paint program. Each
- character has an ILBM IFF file containing the different views of that
- character. You can edit the pictures, perhaps replacing them with your own
- picture, and use that in the game.
-
- The view windows are in "3D" style, so you get the illusion of
- depth. The graphics are relatively detailed, but they do not blow you away.
-
- The purpose of the game is for the players to eradicate the area of
- the various mutants that happen to be there. You are provided various
- weapons, and more are found that allow you to do this.
-
- You move your computer characters around the a landscape consisting
- of grass, trees, multi-level buildings, tunnels, and rocks. There are also
- water channels, sometimes multi-leveled, that you can (or have) to wander
- around in. There are devices available (you hope) that will allow humans to
- breathe, and keep robots sealed for a few minutes.
-
- There are stairs and elevators that move you up and down. There are
- big blocks that you push and pull around to allow you or another computer
- character to get across a chasm or water channel. There are force fields,
- teleport fields, and doors that need to be removed, accessed, or opened.
- Many of the puzzles require cooperation between computer characters to
- complete.
-
- And, of course, there are the "Bad Guys." There are many different
- ones, each with their own strengths and weaknesses. It is up to you to
- figure out the best defense and the appropriate weapons that are necessary
- to deal with each creature.
-
- Each character has an inventory of items, called a "store". Items
- can be picked up, dropped, and equipped, using each computer character's
- store window.
-
- If a computer player has the appropriate device, a map of where he
- or she has been is automatically kept, and is displayable.
-
- The game has several modes. There are "Training" missions, "Short
- Campaign" games, and the "Full Campaign" game. The training missions start
- out easy and get progressively harder. The "short campaign" games can
- usually be completed in one sitting. When there are more that one "human"
- playing the game, they can compete with each other to see which one
- completes the level first. The "Full Campaign" has about 20 different sites
- you have to visit, each with different puzzles and varying degrees of
- difficulty. Fortunately, you can save your "Full Campaign" game between
- playings on floppy, Hard Drive, or in RAM.
-
-
- DOCUMENTATION
-
- The program comes with 4 different manuals. However, I am not
- impressed with the contents. Much of the information you need is either
- spread out between the manuals, or not there at all.
-
- The manuals are: "Amiga Instructions", which tells you how to
- install and operate the game; "Game Manual", which describes the various
- games, and some of the objects in the game; and "The Luyten System, a
- Background" which describes the bad guys and weapons. It also describes and
- the local planetary system, which is for "color" only and not necessary
- to play the game. Finally, the "Countdown To Graveyard" manual gives a
- history to what is happening, and also describes the Good Guys.
-
- All of the apostrophes (') are missing in the manuals!
-
- None of the manuals describe any sort of strategy that might be of
- help.
-
-
- LIKES AND DISLIKES
-
- I really like having 4 independent characters to control. You have
- each character's view in front of you at all times.
-
- I also like the balance between fighting and problem solving. The
- problems are just as important as the fighting. They are also logical
- problems, such as "how the heck can I get down 4 stories without killing
- myself," as opposed to being randomly teleported somewhere for no apparent
- reason.
-
- I like the hard drive installability, and the relatively
- non-intrusive copy protection.
-
- I like the ability to play with 3 other players (which I haven't
- tried, yet).
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There was a demo of this program released earlier this year. The
- play is basically the same, but items such as "group mode" work much better.
-
-
- BUGS
-
- None found, yet.
-
-
- CONCLUSIONS
-
- This is a much waited-for game, and it was well worth the wait!
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Starbound Enterprises. All rights reserved.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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